43c01e81d2
added purpose of CMSH block
2020-08-04 18:08:34 +02:00
f31467c3c6
Update chunked.md added purpose of AMC file
2020-08-04 18:07:33 +02:00
8d92f25b8c
Lots of Updates (expand for more):
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- Started implementing new parser for chunked data
- Started documenting data formats
- Started dissector for network protocol
- Added AI-Graph renderer (converts .pth files to python data you can import into Blender)
- Added Script to convert savefile to JSON
- Added (old) parser for chunked data format
- Added basic parser for LFVF data section (Vertex Data)
- Added script to analyze and filter read trace generated with frida script
- Added various Frida scripts
2020-08-04 18:05:34 +02:00
aabacafd9c
Update 'README.md'
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Fix typo
2020-03-03 17:14:13 +00:00
3fca2cd438
fix small mistake in r2_analyze.py
2020-01-03 04:21:06 +01:00
7f34e298b8
Separated configuration for analysis into YAML file
2020-01-03 04:20:18 +01:00
d46d725409
Remove and ignore D3D8_VMT.hpp since it's autogenerated
2020-01-03 03:26:55 +01:00
7e044f0114
Lots of changes (expand to read more)
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- Update NOTES with new findings
- Add Cutter link to README
- Add ASMJIT, ASMTK and Zydis to CMake
- Make DX8 setting cofigurable via ScrapHacks REPL
- Add scaffolding for build hook trampolines using asmjit
- Add on the fly assembling of code to REPL
- Clean up command structure
- Add memory RWX to REPL
- Add stack dumping to REPL
- Add Gamevar dumping to REPL
- Add hook check to overlay commands (don't work if DX8 not hooked)
- Allow nested command definitions for cleaner REPL
- AllocConsole() as early as possible
- shuffle some code around for cleanup
- Add GameVar, PakEntry and HashIndex structures
2020-01-03 03:22:09 +01:00
48bf3773c9
Update 'ScrapHacks/README.md'
2019-12-04 10:59:49 +00:00
ff503da20a
Update ScrapHacks README
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Fix small grammar error
2019-12-04 10:58:44 +00:00
9baa3a4630
Update CMakeLists.txt and README.md
2019-12-04 01:21:51 +01:00
1cac557511
Add minimum python version in CMakeLists.txt
2019-12-04 00:54:20 +01:00
f006214af6
small formatting change in D3D8_VMT generator
2019-12-04 00:45:15 +01:00
68451e1f97
Update CMakeLists.txt to search for python executable
2019-12-04 00:44:56 +01:00
5a77320947
Remove .clang-format
2019-12-04 00:28:57 +01:00
ae80b05af7
Update .gitignore and NOTES.md
2019-12-04 00:28:36 +01:00
493b10e78b
code cleanup, expand REPL, Automatically generate D3D8-VMT header file from include file, made ScrapHacks importable as python module
2019-12-04 00:28:14 +01:00
37c64ea9ce
Remove Injector
2019-11-29 16:10:18 +01:00
1804541acd
Update NOTES.md and r2_analyze.py: add suspected address of RenderFrame()
2019-11-28 20:00:56 +01:00
005668103a
Update ScrapHack.cpp: remov unused include and variable
2019-11-28 19:59:54 +01:00
5f55c75a4b
update ScrapHacks: remove unused VMT_Hook
2019-11-28 19:59:36 +01:00
03f04ae062
Update r2_analyze.py: Fix game_vars() extractor, extract basic blocks referencing World_Ptr, add typedefs and function signatures
2019-11-28 19:59:14 +01:00
a0b08b7544
Add r2_analyze script to parse and label interesting stuff
2019-11-22 23:11:34 +01:00
d539d83648
formatting
2019-11-20 20:53:08 +01:00
11f6637386
Add radare2 link to readme
2019-11-20 20:53:00 +01:00
c2e3c917ee
Link against dxerr8 for error handling
2019-11-20 20:52:43 +01:00
1b2232cf5d
Close thread handle after starting DllInit() thread from DllMain()
2019-11-20 20:52:20 +01:00
e2464653c7
remove hook wrappers and directly call Hook::addr() at the start of MainLoop(), add console redirection
2019-11-20 20:51:38 +01:00
20a4d53b22
Detach and reattach console on start
2019-11-20 20:50:31 +01:00
934fd3881c
move PPID function to Utils
2019-11-20 20:50:09 +01:00
de6b0e2814
Add D3DCheck address
2019-11-20 20:49:37 +01:00
5e65eecf8b
Add method to call void function
2019-11-20 20:49:22 +01:00
1ac0a9955b
Add Skeleton for REPL to hook into console
2019-11-20 20:48:39 +01:00
5ec1635af2
Add TODO to README
2019-11-20 20:48:15 +01:00
eaaa372060
Simplify Injecto to find Scrapland by WindowClass
2019-11-20 20:48:01 +01:00
1f83c25129
Simplyfy D3D8 Hook and enable hooking at runtime instead of only at launch
2019-11-20 20:46:58 +01:00
8c1acb3e85
Update NOTES.md, add info about launch command line options
2019-09-08 19:18:40 +02:00
837ff3e057
Update README.md
2019-09-05 09:15:40 +00:00
9761ac261b
Update CMake files to enable C++11 support
2019-09-02 22:57:20 +02:00
e440e99fab
Update ScrapHacks README.md
2019-09-02 21:58:51 +02:00
a920c63d41
Auto format everything
2019-09-02 21:44:17 +02:00
e21faa76a1
remove precompiled headers
2019-09-02 21:40:04 +02:00
738b7607b1
Update README.md,add prerequisites, build and install in one command
2019-09-02 17:06:01 +02:00
37a07242b1
Added note about checksum of executable file
2019-09-01 22:54:47 +02:00
7784f97820
Switch build system to CMake
2019-09-01 22:45:07 +02:00
aa1c8171b2
Fix Scrap.Exit-Hook
2019-03-12 23:58:05 +01:00
4b6f9c520f
Update NOTES and README
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Fix DX8 hooking bug in ScrapHacks, deinitialize everything properly by hooking `Scrap.Exit`
2019-03-12 23:43:26 +01:00
3a9ab54240
Update Notes
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Clean up DLL-Injector code
Fix Crash in DX8 EndScene Hook
Update Hook.c to change whole page protection instead of first few bytes
Add Hashtable parser and dumper
Add keyboard shortcut to toggle DX8 overlay
Add VMT Hooking (currently not working)
Add Cleanup function that gets called on DLL-Unload
2019-03-04 15:11:47 +01:00
3976fdea37
Update NOTES.md
2019-03-03 22:38:12 +00:00
5140d29ba9
Update NOTES.md
2019-03-01 20:07:46 +00:00