Update NOTES and README
Fix DX8 hooking bug in ScrapHacks, deinitialize everything properly by hooking `Scrap.Exit`
This commit is contained in:
parent
3a9ab54240
commit
4b6f9c520f
10 changed files with 279 additions and 92 deletions
163
NOTES.md
163
NOTES.md
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@ -9,14 +9,14 @@
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* `:<Var>`: Get Game Engine Global Variable
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* `:<Var> <Val>`: Set Game Engine Global Variable
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* `?`: Show all Global Variable
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* `?<String>`: Show all Global Variable matching <String>
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* `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()'
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* `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)'
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* `?<String>`: Show all Global Variable matching `<String>`
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* `/<command>`: Run Command defined in `QuickConsole.py`: `import quickconsole;quickconsole.%s()`
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* `/<command> <arg>,<arg>`: Run function in `QuickConsole.py` with argument(s) `import quickconsole;quickconsole.%s(%s)`
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## External Console (Scenegraph Debugging?) (Handler@0x5f9520):
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* `listar luces`
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* `listar`
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* `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end))
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* `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with a space at the end))
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* `mem`
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* `ver uniones`
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* Easter Eggs:
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@ -29,7 +29,7 @@
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- InitPyMod @ 0x5A8FB0
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- PyExec @ 0x5A8390
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# Other Functions:
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## Other Functions:
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- FindEntity @ 0x404a50
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- HashTable hashfunc @ 0x404bb0
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@ -47,46 +47,74 @@
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- SM3 Scene Loader @ 0x650f80 (?)
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- M3D Model Loader @ 0x6665a0 (??)
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- World_Init @ 0x479b20 (???)
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- World_DeInit @ 0x402510
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# Data Structures
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## Game World/State Pointer @ 0x7fe944
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## Game World/State Pointer @ `0x7fe944`
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Points to GameState struct
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Points to World struct
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| Offset | Type | Description |
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|--------|------------|----------------------------------|
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| 0x0000 | `void**` | Virtual Method Table |
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| 0x0004 | `uint32_t` | Size of Entity Hashtable |
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| 0x0008 | `void**` | Pointer to Entity Hashtable |
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| 0x02B8 | `uint32_t` | Number of entity lists |
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| 0x02BC | `void**` | Pointer to entity list Hashtable |
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| 0x0330 | `float[3]` | Time (why 3 times?) |
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| 0x1C6C | `float` | Alarm level |
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| 0x1C68 | `float` | Alarm Grow Level |
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| 0x2158 | `???` | Used in `World_Init` |
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| 0x2170 | `???` | Used in `World_Init` |
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| 0x2180 | `???` | Used in `World_Init` |
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| 0x2188 | `???` | Used in `World_Init` |
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| 0x218C | `???` | Used in `World_Init` |
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| 0x2190 | `???` | Used in `World_Init` |
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| 0x2198 | `???` | Used in `World_Init` |
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| 0x219C | `???` | Used in `World_Init` |
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| 0x21A0 | `???` | Used in `World_Init` |
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| 0x21B4 | `???` | Used in `World_Init` |
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| 0x21C8 | `???` | Used in `World_Init` |
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| 0x2204 | `???` | Used in `World_Init` |
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| 0x2230 | `???` | Used in `World_Init` |
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| 0x2238 | `???` | Used in `World_Init` |
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| 0x2254 | `???` | Used in `World_Init` |
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| Offset | Type | Description |
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| ------ | -------- | --------------------------- |
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| 0x0 | void** | Virtual Method Table |
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| 0x4 | uint32_t | Size of Entity Hashtable |
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| 0x8 | void** | Pointer to Entity Hashtable |
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| 0x330 | float[3] | Time (why 3 times?) |
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| 0x1c6c | float | Alarm level |
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| 0x1C68 | float | Alarm Grow Level |
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## Entity Hash Table
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Hashfunction used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation)
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Hash-function used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation)
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Entry format:
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| Offset | Type | Description |
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| ------ | ----------- | ------------------------------ |
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| 0x0 | void* | Pointer to data |
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| 0x4 | const char* | key as string |
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| 0x8 | void* | Pointer to next entry in chain |
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| Offset | Type | Description |
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|--------|---------------|--------------------------------|
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| 0x0 | `void*` | Pointer to data |
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| 0x4 | `const char*` | key as `char*` |
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| 0x8 | `void*` | Pointer to next entry in chain |
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Data format:
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| Offset | Type | Description |
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| ------ | ----------- | -------------------- |
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| 0x0 | void** | Virtual Method Table |
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| 0x4 | const char* | name as string |
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| 0x14 | void* | pointer to self |
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| 0x28 | float[3] | Position |
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| Offset | Type | Description |
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|--------|---------------|--------------------------|
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| 0x0 | `void**` | Virtual Method Table (?) |
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| 0x4 | `const char*` | name as string |
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| 0x14 | `void*` | pointer to self (why?) |
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| 0x28 | `float[3]` | Position in Game World |
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## Game Window Object (?) Pointer @ `0x7fa380`
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| Offset | Type | Description |
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|--------|---------------|----------------------|
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| 0x0000 | `void**` | Virtual Method Table |
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| 0x0004 | `const char*` | Some Model Name (?) |
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| 0x0008 | `void*` | Pointer to something |
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| 0x000C | `void*` | Ditto |
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# File Formats
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## *.packed File Format:
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## .packed File Format:
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```
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Header:
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"BFPK\0\0\0\0"
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@ -98,19 +126,24 @@ Header:
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Int32ul: offset in file
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```
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## Loading Custom Content (not really working)
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1. Create a folder `mods`
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2. Drop a `*.packed` file into it
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3. Change `Scrap.cfg` as follows
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1. Add `ModPathName = mods`
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2. Add `ModFileName = <filename>`
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## Interesting file:
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* m3d.ini: Rendering Engine Configuration
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* scripts/: Game Engine Scripts
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* `m3d.ini`: Rendering Engine Configuration
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* `scripts/`: Game Engine Scripts
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# How to enable External Console:
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1. exctract `Data.packed`
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2. in m3d.ini uncomment (remove `;`) "ConsolaWnd" (GUI Console) or "ConsolaTxt" (Text Console) and set the value to "SI"
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3. repack "Data.packed"
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2. in m3d.ini uncomment (remove `;`) `ConsolaWnd` (GUI Console) and/or `ConsolaTxt` (Text Console) and set the value to `SI`
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3. repack `Data.packed`
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or right click on the title bar (in windowed mode) and click "Switch Console"
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@ -118,3 +151,69 @@ or Use a custom Content Pack (**untested!**)
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# Misc. Interesting things
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- sys.path contains "./lib" so you can load your own Python Modules
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# Code Snippets
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## [Kaitai Struct](http://kaitai.io/) Parser for .packed files
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```yaml
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meta:
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id: packed
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application: Scrapland
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file-extension: packed
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endian: le
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xref: http://wiki.xentax.com/index.php/Scrapland_PACKED
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license: MIT
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encoding: UTF-8
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seq:
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- id: magic
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contents: BFPK
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doc: File Magic
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- id: magic2
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contents: [0,0,0,0]
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doc: Second File Magic
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- id: num_files
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type: u4
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doc: Number of files
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- id: files
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type: file_entry
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repeat: expr
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repeat-expr: num_files
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doc: Directory entry for each file
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types:
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file_entry:
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seq:
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- id: path_len
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type: u4
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doc: Length of file path
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- id: path
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type: str
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size: path_len
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doc: File path
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- id: size
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type: u4
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doc: File size
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- id: offset
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type: u4
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doc: Absoulte File offset
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instances:
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data:
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pos: offset
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size: size
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```
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## Hashfunction used in Entity Hash-Table
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```c
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unsigned long ElfHash(const unsigned char *s)
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{
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unsigned long h = 0, high;
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while ( *s )
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{
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h = ( h << 4 ) + *s++;
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if ( high = h & 0xF0000000 )
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h ^= high >> 24;
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h &= ~high;
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}
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return h;
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}
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```
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@ -24,6 +24,7 @@ WIP Memory hacking library
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# Tools used:
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- [Python 3](https://python.org/) + [Construct](https://construct.readthedocs.io/en/latest/)
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- [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/#start)
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- [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/)
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- [Reclass.NET](https://github.com/ReClassNET/ReClass.NET)
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- [HxD](https://mh-nexus.de/en/hxd/)
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- [Kaitai Struct](http://kaitai.io/)
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@ -226,6 +226,10 @@ int main(int argc, char *argv[])
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HANDLE hProc = INVALID_HANDLE_VALUE;
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HANDLE hThread = INVALID_HANDLE_VALUE;
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DWORD PID = 0;
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char s_PID[MAX_PATH];
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snprintf(s_PID, MAX_PATH, "%d", GetCurrentProcessId());
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SetEnvironmentVariable("Inj_PID", s_PID);
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cout << "[*] Injector PID: " << GetCurrentProcessId() << endl;
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if ((argc>1)&&fexists(argv[1])) {
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cout << "[*] Spawning process for \"" << argv[1] << "\"" << endl;
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vector<HANDLE> handles = spawn(argv[1]);
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if (hThread != INVALID_HANDLE_VALUE) {
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while (ResumeThread(hThread));
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}
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SetEnvironmentVariable("Inj_PID", NULL);
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cout << "[*] Done!" << endl;
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return 0;
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}
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@ -23,7 +23,7 @@
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<ProjectGuid>{7C91C225-D95C-4B7A-9251-0CE358BAF556}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Injector</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -9,60 +9,44 @@ bool overlay = false;
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LPD3DXFONT m_pFont;
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HFONT hFont;
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HBRUSH hBrush;
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D3DCOLOR color = D3DCOLOR_XRGB(255, 0, 0);
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D3DCOLOR color = D3DCOLOR_ARGB(255,255, 0, 0);
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RECT Rect = { 0,0,0,0 };
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D3DRECT panel;
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void Render(LPDIRECT3DDEVICE8 dev) {
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LPDIRECT3DDEVICE8 Render(LPDIRECT3DDEVICE8 dev) {
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if (!overlay) {
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return;
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return dev;
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}
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char text[MAX_PATH];
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snprintf(text, MAX_PATH, "Frame: [%lld]\nTest", ++frame);
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char text[1024];
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snprintf(text, 1024, "ScrapHack v0.1\nFrame: [%lld]", ++frame);
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if (m_pFont == nullptr) {
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D3DXCreateFont(dev, hFont, &m_pFont);
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CloseHandle(hFont);
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}
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m_pFont->Begin();
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m_pFont->DrawTextA(text, -1, &Rect, DT_CALCRECT, 0);
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dev->Clear(0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(25, 0, 0, 0),0.5,0);
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m_pFont->DrawTextA(text, -1, &Rect, DT_LEFT, color);
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m_pFont->End();
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return dev;
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}
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HRESULT WINAPI H_EndScene(LPDIRECT3DDEVICE8 dev) {
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typedef HRESULT(WINAPI *t_func)(LPDIRECT3DDEVICE8);
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shared_ptr<Hook> hook = Hook::get(H_EndScene);
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_asm push esi;
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_asm pushad;
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Render(dev);
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hook->disable();
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HRESULT ret = hook->func<t_func>()(dev);
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hook->enable();
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_asm popad;
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_asm pop esi;
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return ret;
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return hook->func<t_func>(Render(dev));
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}
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HRESULT WINAPI H_CreateDevice(void* pDirect3D, unsigned int uiAdapter, D3DDEVTYPE pDeviceType, HWND hFocusWindow,
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unsigned long ulBehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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LPDIRECT3DDEVICE8* ppReturnedDeviceInterface) {
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_asm push esi;
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_asm pushad;
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typedef HRESULT(WINAPI *t_func)(void*, unsigned int, D3DDEVTYPE, HWND, unsigned long, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
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shared_ptr<Hook> hook = Hook::get(H_CreateDevice);
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hook->disable();
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HRESULT ret = hook->func<t_func>()(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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cout << "CreateDevice ->" << ret << endl;
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HRESULT ret = hook->func<t_func>(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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cout << "CreateDevice -> " << ret << endl;
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void* EndScene = reinterpret_cast<void*>(GetVTable(ppReturnedDeviceInterface[0])[35]);
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cout << "EndScene @ " << EndScene << endl; // EndScene
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Hook::addr(EndScene, H_EndScene);
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Hook::drop(H_CreateDevice);
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_asm popad;
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_asm pop esi;
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return ret;
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}
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@ -70,24 +54,29 @@ LPDIRECT3D8 WINAPI H_Direct3DCreate8(unsigned int SDKVersion) {
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typedef LPDIRECT3D8(_stdcall *t_func)(unsigned int);
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shared_ptr<Hook> hook = Hook::get(H_Direct3DCreate8);
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_asm push esi;
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_asm pushad;
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hook->disable();
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LPDIRECT3D8 ret = hook->func<t_func>()(SDKVersion);
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LPDIRECT3D8 ret = hook->func<t_func>(SDKVersion);
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cout << "D3D8-Create: " << SDKVersion << " -> " << ret << endl;
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void *CreateDevice = reinterpret_cast<void*>(GetVTable(ret)[15]);
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void *Release = reinterpret_cast<void*>(GetVTable(ret)[2]);
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cout << "CreateDevice @ " << CreateDevice << endl; // CreateDevice
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Hook::addr(CreateDevice, H_CreateDevice);
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Hook::drop(H_Direct3DCreate8);
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_asm popad;
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_asm pop esi;
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return ret;
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}
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void unhook_d3d8() {
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if (hFont != INVALID_HANDLE_VALUE) {
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CloseHandle(hFont);
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}
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if (m_pFont != nullptr) {
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m_pFont->Release();
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}
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Hook::drop(H_EndScene);
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}
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void hook_d3d8() {
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hFont = CreateFont(20, 0, 0, 0, FW_BOLD, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Verdana");
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hBrush = CreateSolidBrush(D3DCOLOR_ARGB(25, 0, 0, 0));
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Hook::module("d3d8.dll","Direct3DCreate8", H_Direct3DCreate8);
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}
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}
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@ -99,9 +99,16 @@ public:
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}
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}
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template<typename T>
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T func() {
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return reinterpret_cast<T>(this->orig);
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void* get_orig() {
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return this->orig;
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}
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template<typename F,typename ...Args>
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decltype(auto) func(Args... args) {
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disable();
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auto ret=reinterpret_cast<F>(this->orig)(args...);
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enable();
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return ret;
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}
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};
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@ -31,15 +31,18 @@ bool initialized = false;
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bool running = true;
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HMODULE mod = 0;
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void dump_ht(HashTable* ht) {
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void DllUnload(HMODULE);
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void hook_exit();
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size_t dump_ht(HashTable<EntityList>* ht) {
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size_t cnt = 0;
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for (size_t i = 0; i < ht->size; ++i) {
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HashTableEntry* ent = ht->chains[i];
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if (ent != NULL) {
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HashTableEntry<EntityList>* ent = ht->chains[i];
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if (ent) {
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cout << i << ": ";
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while (ent != NULL) {
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while (ent) {
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++cnt;
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cout << ent->name;
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cout << "[ " << ent->name << ": " << ent->data << "]";
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if (ent->next) {
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cout << " -> ";
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};
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@ -48,13 +51,35 @@ void dump_ht(HashTable* ht) {
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cout << endl;
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}
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}
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cout << cnt << " Entities" << endl;
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return;
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cout << cnt << " Entries" << endl;
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return cnt;
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}
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size_t dump_ht(HashTable<Entity>* ht) {
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size_t cnt = 0;
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for (size_t i = 0; i < ht->size; ++i) {
|
||||
HashTableEntry<Entity>* ent = ht->chains[i];
|
||||
if (ent) {
|
||||
cout << i << ": ";
|
||||
while (ent) {
|
||||
++cnt;
|
||||
cout << "[ " << ent->name << ": " << ent->data<<"]";
|
||||
if (ent->next) {
|
||||
cout << " -> ";
|
||||
};
|
||||
ent = ent->next;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
}
|
||||
cout << cnt << " Entries" << endl;
|
||||
return cnt;
|
||||
}
|
||||
|
||||
void MainLoop(HMODULE mod)
|
||||
{
|
||||
Sleep(100);
|
||||
hook_exit();
|
||||
cout << "[*] Starting main Loop" << endl;
|
||||
cout << endl;
|
||||
cout << "[F3 ] Unload ScrapHacks" << endl;
|
||||
|
@ -107,8 +132,10 @@ void MainLoop(HMODULE mod)
|
|||
}
|
||||
|
||||
if (key_down_norepeat(VK_F9)) {
|
||||
HashTable *ht = ptr<HashTable>(P_WORLD,O_HASHTABLE);
|
||||
dump_ht(ht);
|
||||
cout << "Entities:" << endl;
|
||||
dump_ht(ptr<HashTable<Entity>>(P_WORLD, O_ENTS));
|
||||
cout << "Entity Lists:" << endl;
|
||||
dump_ht(ptr<HashTable<EntityList>>(P_WORLD, O_ENTLISTS));
|
||||
}
|
||||
if (key_down_norepeat(VK_F10))
|
||||
{
|
||||
|
@ -140,9 +167,7 @@ int hooked_console(const char* cmd) {
|
|||
handle_command(++cmd);
|
||||
return 0;
|
||||
}
|
||||
hook->disable();
|
||||
int ret= hook->func<t_func>()(cmd);
|
||||
hook->enable();
|
||||
int ret= hook->func<t_func>(cmd);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -150,14 +175,62 @@ void hook_console() {
|
|||
Hook::addr(reinterpret_cast<void*>(P_CON_HANDLER) , hooked_console);
|
||||
}
|
||||
|
||||
void H_Exit(){
|
||||
typedef void(_cdecl *t_func)(void);
|
||||
shared_ptr<Hook> hook = Hook::get(H_Exit);
|
||||
DllUnload(mod);
|
||||
hook->disable();
|
||||
HWND hMainWindow = ptr<HWND>(0x7FA830, 0x7c)[0];
|
||||
SendMessage(hMainWindow, WM_CLOSE, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
void hook_exit() {
|
||||
//void* p_exit = ptr<void*>(0x7fa830,0x0, 0x20);
|
||||
Hook::addr(reinterpret_cast<void*>(0x4010c0), H_Exit);
|
||||
}
|
||||
|
||||
DWORD PPID() {
|
||||
DWORD PID = GetCurrentProcessId();
|
||||
HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
|
||||
PROCESSENTRY32 procentry;
|
||||
if (hSnapShot == INVALID_HANDLE_VALUE) {
|
||||
cout << GetLastErrorAsString() << endl;
|
||||
return -1;
|
||||
}
|
||||
if (Process32First(hSnapShot, &procentry)) {
|
||||
do {
|
||||
if (procentry.th32ProcessID == PID) {
|
||||
CloseHandle(hSnapShot);
|
||||
return procentry.th32ParentProcessID;
|
||||
}
|
||||
procentry.dwSize = sizeof(PROCESSENTRY32);
|
||||
} while (Process32Next(hSnapShot, &procentry));
|
||||
}
|
||||
CloseHandle(hSnapShot);
|
||||
return -1;
|
||||
}
|
||||
|
||||
void DllPreInit(HMODULE _mod) {
|
||||
char mfn[1024];
|
||||
char inj[MAX_PATH];
|
||||
DWORD INJ_PID=0;
|
||||
InitConsole();
|
||||
GetModuleFileName(0, mfn, 1024);
|
||||
Py = get_modules(P_PY_MODS);
|
||||
cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << endl;
|
||||
cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << " (PID: " << std::hex << GetCurrentProcessId() <<std::dec << ")" << endl;
|
||||
GetEnvironmentVariable("Inj_PID", inj, MAX_PATH);
|
||||
SetEnvironmentVariable("Inj_PID", NULL);
|
||||
hook_console();
|
||||
hook_d3d8();
|
||||
sscanf(inj, "%d", &INJ_PID);
|
||||
cout << INJ_PID << "," << PPID() << endl;
|
||||
if (PPID() == INJ_PID) {
|
||||
hook_d3d8();
|
||||
overlay = true;
|
||||
}
|
||||
else {
|
||||
cout << "[-] No launched by Injector, not hooking DX8" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void DllInit(HMODULE _mod)
|
||||
|
@ -182,10 +255,11 @@ void DllInit(HMODULE _mod)
|
|||
|
||||
void DllUnload(HMODULE _mod) {
|
||||
SetConsoleCtrlHandler(NULL, false);
|
||||
unhook_d3d8();
|
||||
Hook::clear();
|
||||
scrap_log(0xff0000, "ScrapHacks unloaded!\n");
|
||||
cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl;
|
||||
FreeConsole();
|
||||
PostQuitMessage(0);
|
||||
DestroyWindow(GetConsoleWindow());
|
||||
return;
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
<ProjectGuid>{72CB1B9E-50C7-4010-BEAD-82FACF87A87A}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>ScrapHack</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
#define O_MONEY 0x2090
|
||||
#define O_ALARM 0x1C6C
|
||||
#define O_ALARM_GROW 0x1C68
|
||||
#define O_HASHTABLE 0x4
|
||||
#define O_ENTS 0x4
|
||||
#define O_ENTLISTS 0x2b8
|
||||
|
||||
//POINTERS
|
||||
#define P_WORLD 0x7FE944
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
template<typename T>
|
||||
struct HashTableEntry;
|
||||
struct Vector3 {
|
||||
float x;
|
||||
|
@ -34,17 +35,27 @@ struct Module
|
|||
};
|
||||
|
||||
struct Entity {
|
||||
void* VMT;
|
||||
|
||||
void* vmt;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
struct EntityList {
|
||||
const char* name;
|
||||
void* unk_1;
|
||||
void* unk_2;
|
||||
const char* mod;
|
||||
const char* func;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct HashTable {
|
||||
uint32_t size;
|
||||
HashTableEntry** chains;
|
||||
HashTableEntry<T>** chains;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct HashTableEntry {
|
||||
Entity* data;
|
||||
T* data;
|
||||
const char* name;
|
||||
HashTableEntry* next;
|
||||
};
|
Loading…
Reference in a new issue