Update NOTES.md

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Daniel S. 2019-03-03 22:38:12 +00:00
parent 5140d29ba9
commit 3976fdea37
1 changed files with 61 additions and 9 deletions

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- Engine: ScrapEngine
- Ingame Scripting Language: Python 1.5.2
# Ingame-Console (Ctrl+\^ or right click on titlebar and select "switch console") (Handler@0x402190):
# Functions identified:
## Ingame-Console (Ctrl+\^ or right click on titlebar and select "switch console") (Handler@0x402190):
* `<Command>`: Try to evaluate Command as Python expression
* `:<Var>`: Get Game Engine Global Variable
* `:<Var> <Val>`: Set Game Engine Global Variable
@ -11,27 +13,77 @@
* `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()'
* `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)'
# External Console (Scenegraph Debugging?) (Handler@0x5f9520):
## External Console (Scenegraph Debugging?) (Handler@0x5f9520):
* `listar luces`
* `listar`
* `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end))
* `mem`
* `ver uniones`
* Easter Eggs:
- `imbecil`
- `idiota`
- `capullo`
* `imbecil`
* `idiota`
* `capullo`
# Python Stuff
## Python Stuff
- Modules List @ 0x79C698 (Module Name as `char*` followed by Pointer to Init Function)
- InitPyMod @ 0x5A8FB0
- PyExec @ 0x5A8390
## m3d.ini loader @ 0x05f7000
# Other Functions:
## SM3 Scene Loader @ 0x650f80 (?)
- FindEntity @ 0x404a50
- HashTable hashfunc @ 0x404bb0
- Register C Callback @ 0x404460
- Load Game @ 0x417470
- File opening functions @ 0x5e3800 and 0x419950
- Scrap_Debug_Init @ 0x403370
- Scrap_Init @ 0x401770
- Scrap_InitPy @ 0x4026d0
- Scrap_OpenPak @ 0x41ab50
- PyExec @ 0x5a8390
- Setup_Game_Var @ 0x414570
- Throw_Assertion @ 0x5fbc50
- m3d.ini loader @ 0x5f7000
- SM3 Scene Loader @ 0x650f80 (?)
- M3D Model Loader @ 0x6665a0 (??)
- World_Init @ 0x479b20 (???)
## M3D File Loader @ 0x6665a0 (??)
# Data Structures
## Game World/State Pointer @ 0x7fe944
Points to GameState struct
| Offset | Type | Description |
| ------ | -------- | --------------------------- |
| 0x0 | void** | Virtual Method Table |
| 0x4 | uint32_t | Size of Entity Hashtable |
| 0x8 | void** | Pointer to Entity Hashtable |
| 0x330 | float[3] | Time (why 3 times?) |
| 0x1c6c | float | Alarm level |
| 0x1C68 | float | Alarm Grow Level |
## Entity Hash Table
Hashfunction used: [strhash](http://www.cs.ecu.edu/karl/3300/spr16/Notes/DataStructure/hashtable.html)
Entry format:
| Offset | Type | Description |
| ------ | ----------- | ------------------------------ |
| 0x0 | void* | Pointer to data |
| 0x4 | const char* | key as string |
| 0x8 | void* | Pointer to next entry in chain |
Data format:
| Offset | Type | Description |
| ------ | ----------- | -------------------- |
| 0x0 | void** | Virtual Method Table |
| 0x4 | const char* | name as string |
| 0x28 | float[3] | Position |
# File Formats
## *.packed File Format:
```