Add Skeleton for REPL to hook into console

This commit is contained in:
Daniel S. 2019-11-20 20:48:39 +01:00
parent 5ec1635af2
commit 1ac0a9955b

View file

@ -0,0 +1,54 @@
#include <sstream>
#include <regex>
#include <Windows.h>
#include "Util.h"
DWORD get_protection(void *addr)
{
MEMORY_BASIC_INFORMATION mbi;
VirtualQuery(addr, &mbi, sizeof(mbi));
return mbi.Protect;
}
void handle_command(const char *_cmd)
{
cout<<"CMD: '"<<_cmd<<"'"<<endl;
vector<string> cmd = split(string(_cmd), ' ');
cout<<"PARTS: ";
for (string c:cmd) {
cout<<"'"<<c<<"' ";
}
cout<<endl;
if (cmd.size() == 0)
{
cout<<"EMPTY!"<<endl;
return;
}
scrap_log(0x00ff00,_cmd);
scrap_log(0x00ff00,"\n");
if (cmd[0] == "r")
{
if (cmd.size()!=2) {
scrap_log(0xff0000, "Usage: $r <addr> [size]\n");
return;
}
scrap_log(0xff0000, "READ!\n");
cout<<"READ!"<<endl;
}
else if (cmd[0] == "w")
{
if (cmd.size()!=2) {
scrap_log(0xff0000, "Usage: $w <addr> <hex_data>\n");
return;
}
scrap_log(0xff0000, "WRITE!\n");
cout<<"WRITE!"<<endl;
}
else
{
scrap_log(0xff0000, "Unknown command!\n");
}
scrap_log(0x00ff00, "HAXX\n");
return;
}