Commit graph

200 commits

Author SHA1 Message Date
Camotoy
7a5321b78f
Hmm what print line? 2022-03-29 14:38:15 -04:00
Camotoy
f78d2d3d2a
Fix ghost items when taking items out of a furnace 2022-03-29 14:36:58 -04:00
Camotoy
238be40c6a
No need to reset when a set times packet is just about to be sent 2022-03-25 20:30:33 -04:00
Camotoy
f639be6362
Better handling of fake cooldown
Because of Bedrock limitations, if a player has text background opacity enabled, they'll see an empty section where the title is usually displayed as the fake cooldown is shown. This commit minimizes the time that is shown by clearing the text as soon as possible. Reference issue: https://github.com/GeyserMC/Geyser/issues/1710

This commit also removes starting the fake cooldown process if the client switches to an inventory slot with the same Java ID.
2022-03-25 20:22:39 -04:00
Camotoy
877301a500
Remove locator map from creative menu; show some map colors
Java allows any map color but Bedrock only allows a few, so we take what we can get.

Fixes #2617
2022-03-23 16:21:04 -04:00
Camotoy
b7de1b668f
Remove unused NibbleArray class 2022-03-23 13:57:58 -04:00
Camotoy
24b0f83742
Change banner item translator into NBT-specific translator
Since we don't need to change any other item properties, this removes a builder hack that had to be implemented.
2022-03-23 13:57:25 -04:00
Camotoy
780218d39d
Consolidate NoteblockBlockEntityTranslator behavior
It was only used in one place that could better use existing code.
2022-03-22 23:03:37 -04:00
Camotoy
10383d31ab
Replace show coordinates string
Use the one built into Bedrock for less maintenance.
2022-03-22 23:01:00 -04:00
Konicai
87d70be10d
Register floodgate:transfer plugin channel (#2896)
* Register floodgate:transfer channel

* Don't warn on unknown channel
2022-03-19 19:56:34 -05:00
Hancho1577
b81ad3f0db
Prevent async task pool from being full (#2894)
Fixes #2883
2022-03-19 09:45:19 -04:00
Camotoy
732fd90d48
Missed instance of Outdated server 2022-03-18 23:31:25 -04:00
Konicai
f8e983887e
Add method in Connection API for transferring connections (#2891) 2022-03-18 18:59:32 -04:00
Camotoy
b36ec79bbb
Update languages submodule 2022-03-18 10:51:36 -04:00
Camotoy
607e97f988
More descriptive disconnect messages for outdated Java servers 2022-03-18 10:51:22 -04:00
Camotoy
0829b5cd4e
Replicate Bedrock shield behavior more accurately
If the player swings, then they cannot be holding their shield at the same time.

Also fixes an animation edge case with other players.
2022-03-15 13:34:56 -04:00
Camotoy
7f5d81772b Fix inability to toggle sitting of parrots 2022-03-10 15:16:08 -05:00
Camotoy
d0d01714aa Remove unlockedRecipes storage
This has been unused, and for the time being we aren't going the packet route that would use these.
2022-03-09 23:09:48 -05:00
Camotoy
9c0b9f1975 Show attribute suggestions in commands 2022-03-07 13:58:09 -05:00
Camotoy
a1bb4343a3 Update languages submodule 2022-03-05 22:33:43 -05:00
Camotoy
8388a4830e Simplify disconnection logging
A disconnect message will always be printed, but not more than once.
CLOSED_BY_REMOTE_PEER -> Bedrock client disconnected (hopefully slightly less vague)
If a message is sent from the server, the log will now indicate their disconnection reason.
2022-03-05 22:32:38 -05:00
Camotoy
50bed6a2be Use a dummy legacy event hover serializer
This reduces computation processing needing, since Bedrock doesn't have any hover text ability. This also fixes a 1.8 bug where villager titles would not process correctly - by having a dummy serializer, a recent MCProtocolLib update would not stop the window packet from processing.
2022-03-05 22:15:25 -05:00
Camotoy
edbb946d97 Indicate Geyser supports 1.18.10 AND .12 2022-03-04 23:24:38 -05:00
Camotoy
c977e36368
Deprecate userAuths in favor of a saved token system 2022-03-03 18:52:26 -05:00
Camotoy
17fb38e567
This method can be final 2022-03-01 22:50:11 -05:00
Camotoy
e163301d23
Fix StackOverflow possibility with undead horses 2022-03-01 15:44:13 -05:00
Camotoy
0fd903e0a0
Pending Microsoft Authentication changes for GeyserConnect 2022-02-28 10:24:27 -05:00
Camotoy
65b68087b8
Bump Geyser to 2.0.2 and Java to 1.18.2 2022-02-28 10:07:45 -05:00
Camotoy
a435288bdf
Properly map lit deepslate redstone ore 2022-02-26 20:10:07 -05:00
turikhay
d0220a9b71
Allow single-device Microsoft authentication (#2688)
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-02-26 15:45:56 -05:00
Camotoy
dfbb5897b9
Update mappings 2022-02-25 13:48:34 -05:00
Camotoy
b4b5cea42d
Implement offhand support when interacting with entities
By simulating the exact processing that Java Edition does on the client-side, we can achieve full packet parity with Java when interacting with an entity.
2022-02-25 11:02:18 -05:00
Camotoy
9b8e1372c1
Work around dropping items from other slots
Fixes #2846
2022-02-25 10:31:00 -05:00
Camotoy
7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Camotoy
7bd5b59565
Allow the Jigsaw to operate correctly on 1.14.4
Fixes #2852
2022-02-21 21:19:19 -05:00
Camotoy
619ce53c50
Javadoc fix for Registries.RECIPES 2022-02-21 20:51:31 -05:00
Camotoy
811ae178c9
Store recipes in a more compact GeyserRecipe type
This prevents us from storing some unnecessary data.

Also removes some 1.11 recipe compatibility code that is essentially unusable.
2022-02-21 16:11:51 -05:00
Camotoy
252348ebd8
Implement globe banner pattern translation
Co-Authored-By: Konicai <71294714+Konicai@users.noreply.github.com>
2022-02-19 12:07:30 -05:00
Camotoy
31fd57a58d
Also apply villager fix for consoles 2022-02-12 21:44:51 -05:00
Camotoy
44af9da01d
Use axolotl tempt tag to determine axolotl food 2022-02-11 13:37:19 -05:00
Camotoy
0ca77233ed
oh no my extensive debugging setup 2022-02-10 20:15:46 -05:00
Camotoy
746cd94dd1
Fix villagers for 1.18.10
Includes working around pre-1.14 ONLY on pre-1.14 by checking the tags packet.

Fixes #2828
2022-02-10 20:14:52 -05:00
Camotoy
559c5d655a
Allow smithing recipes to work again in 1.18.10 2022-02-09 15:08:58 -05:00
Camotoy
0479af7cd3
Restore ClickPlan double-simulation
This is used in some autocrafting situations. Oops.
2022-02-08 23:16:11 -05:00
Camotoy
0eed6025a6
Remove protocol checks referencing 1.17.30
These are now unnecessary.
2022-02-08 23:16:11 -05:00
Camotoy
08a78731df
Drop 1.17.30 support; add support for 1.18.10.28 beta 2022-02-06 17:15:12 -05:00
Camotoy
c295e47940
Ensure inventory affected slot is added in MOVE_TO_HOTBAR actions 2022-02-05 17:12:00 -05:00
Camotoy
9d908c5598
Create IntMappedRegistry to prevent boxing 2022-02-01 20:15:31 -05:00
Camotoy
7853e8c93f
Fix cache image task from last commit and make it work with reloading 2022-01-31 09:57:43 -05:00
David Choo
36afd3f2ec
Fix villager prices with demand price adjustments (#2767)
* Fix villager prices with demand price adjustments

* Don't cap second input/output item count

* Handle negative item counts properly

* Don't get item mapping twice

* Add null check to getItemTag
2022-01-30 19:26:31 -05:00
Camotoy
da33811e3b
Init SkinProvider on Geyser startup
Prevents it from loading in the middle of the first Geyser player joining
2022-01-30 17:06:45 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Camotoy
d0fa2d2b05
Don't send respawn code until Java is ready
Fixes #2668
2022-01-30 11:14:51 -05:00
Camotoy
14882534c0
Don't fully translate item data to compare net IDs
Just compare the item mappings of the two Java items. This should shave some NBT and display conversion processing time down.
2022-01-30 11:05:29 -05:00
Tim203
5ce2c113ae
Remove IPv6 scope if present 2022-01-28 13:08:10 +01:00
Camotoy
f682cf1326
Yes, Geyser supports Bedrock 1.18.0/1/2. 2022-01-22 16:36:41 -05:00
Camotoy
1fba96c339
Address armor stand invisibility edge case
See https://github.com/GeyserMC/Geyser/issues/2780
2022-01-22 16:22:27 -05:00
Camotoy
e92633d657
Add an option to always quick-change armor
With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java for making me realize this was possible.

Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
2022-01-20 18:09:35 -05:00
Camotoy
6667a53bca
Better handling of invalid display tags 2022-01-19 19:44:46 -05:00
Camotoy
a6004af083
Minor cleanups 2022-01-19 19:30:54 -05:00
Camotoy
001a1a7a15
Support proper dimensions for player dying pose 2022-01-19 19:30:45 -05:00
Camotoy
c1e4040cb6
Don't let Bedrock players send format character
See https://github.com/PaperMC/Paper/issues/7362
2022-01-17 16:10:56 -05:00
Camotoy
f702fb45b4
Handle correct internal slot for swapping from inventory 2022-01-16 14:42:17 -05:00
Camotoy
8a93f6a116
Send the client render distance to the server
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
Camotoy
516d8e573e
Config option to disable Bedrock scaffolding/godbridging 2022-01-15 16:28:52 -05:00
David Choo
a39de7d7d2
Fix ArrayIndexOutOfBoundsException for worlds lower than -64 (#2759)
* Fix ArrayIndexOutOfBoundsException for worlds lower than -64

`chunkSize` is Java section count while `sectionCount` is the Bedrock section count

* Send biomes for air sections while also staying within limits

.-.

* Move protocol version check to variable
2022-01-14 14:57:59 -05:00
Camotoy
3b943f214c
Update comments 2022-01-13 20:03:38 -05:00
Camotoy
881352daaf
Recreate the death smoke particles to work around double death noises
Fixes #2363
2022-01-13 20:00:05 -05:00
Camotoy
1c11a2ef01
Partially revert previous commit and implement hotbar swap actions
1.16.5 does not cooperate well when an action is invalid, and this breaks hard when crafting.
2022-01-11 16:56:11 -05:00
Camotoy
a29e7731e8
Inventory fixes and state ID emulation
- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
2022-01-10 22:55:27 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy
d7eef7aaeb
Cache forms until the player has fully initialized 2021-12-29 14:20:34 -05:00
RednedEpic
7beedb46f8 Check for empty component in JavaSetTitleTextTranslator 2021-12-29 10:50:26 -06:00
Redned
c6c2ff99c3 Fix NPE and API contract breakage for Component deserialization 2021-12-29 10:29:48 -06:00
RednedEpic
61636f44aa Simulate Java chunk unloading by sending empty chunks
Closes #2725
2021-12-28 23:25:33 -06:00
RednedEpic
6742865bc5 Don't send UUID cape or ear requests if player is an NPC
Addresses #2722
2021-12-28 23:01:38 -06:00
Redned
b23275ff6c Fix /geyser reload 2021-12-28 22:36:08 -06:00
Camotoy
2037a924bd
Update languages submodule 2021-12-27 13:58:28 -05:00
Camotoy
5d7e564d95
Update mappings 2021-12-26 23:58:19 -05:00
Camotoy
830baf06ca
Merge branch 'master' of https://github.com/GeyserMC/Geyser into biome-redefinition-1.18 2021-12-26 19:50:46 -05:00
Camotoy
b70e2645c8
Allow dropping items from the creative menu in mobile
Fixes #2626
2021-12-26 12:07:38 -05:00
Camotoy
68c13c08fa
Fix some regressions in swim handling 2021-12-25 22:46:16 -05:00
Olivia
b134dd3b1c
fix: Return early in banner translation if tag is null (#2729) 2021-12-25 17:16:30 -05:00
David Choo
65aaa07493
Fix sneaking speed adjustment and bounding box (#2728)
* Fix sneaking speed adjustment and bounding box

Also remove redundant session variable in SessionPlayerEntity

* Add comment to valid field

* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00
Konicai
6cd8b3387c
Cleanup some ping passthrough stuff (#2726) 2021-12-22 23:05:56 -05:00
Camotoy
4c409f98f3 Properly implement piglin/hoglin dimension safety
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy
fd955a66af Fix stack trace when coordinate_scale isn't a DoubleTag 2021-12-20 21:31:19 -05:00
Camotoy
6eb069cc13 Fix evoker fangs not being visible
Also implement sound when attacking
2021-12-20 19:59:12 -05:00
Camotoy
24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
Camotoy
15522aed52 Fix fishing rod behavior on Geyser players
Fixes #2716
2021-12-19 19:15:53 -05:00
Camotoy
71a975b805 Fix tooltip durability/NBT not being translated
Fixes #2706
2021-12-19 15:54:31 -05:00
Camotoy
222c9d7a24 Switch to master branch of mappings 2021-12-18 22:48:28 -05:00
Camotoy
d699e7d02b Update mappings
See #2710
2021-12-18 22:45:47 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Carbuino
67945ea447
Update the Bedrock Biome map for 1.18 2021-12-17 17:03:10 -07:00
Camotoy
967ee4f58d
Fix command descriptions merging 2021-12-13 22:25:08 -05:00
Camotoy
25921e1d67
Hide out-of-range entity metadata IDs
The vanilla Java client gracefully ignores these.
2021-12-13 13:25:51 -05:00
Camotoy
117ebdd9c1
Remove extra semicolon 2021-12-13 13:24:58 -05:00
Camotoy
3d6dd6b8ac
Remove debug code 2021-12-11 16:06:47 -05:00
Camotoy
892855415b
Fix offset team colors
Fixes #2674
2021-12-11 16:05:12 -05:00