Commit Graph

79 Commits

Author SHA1 Message Date
Camotoy f74713c0ed
Initial support for 1.19.20 Bedrock 2022-08-07 12:09:54 -04:00
Camotoy 6856922f42
Don't let players change their own gamemode without permission
Fixes #3191
2022-08-01 14:45:03 -04:00
Camotoy a18ac29a91
Initial 1.19.1 Java support 2022-07-24 19:32:22 -04:00
Camotoy 76bb5d4d88
Fix persistent FOV when walk speed is ever set to zero
Fixes #3139
2022-07-23 10:50:43 -04:00
Camotoy f6f8886f23
Fix PS4 players crashing on certain dimension switches 2022-07-13 21:31:10 -04:00
Camotoy 109e1c0a97
Fix dropping items in 1.19.10 2022-07-12 16:05:06 -04:00
Camotoy 16bb79e7aa
Support HAProxy in legacy ping passthrough 2022-07-11 08:38:26 -04:00
Camotoy 4d0952c224
Initial support for 1.19.10 Bedrock 2022-07-10 13:33:39 -04:00
Camotoy 2ce7ff850a
Support the 1.19.0 Java block prediction/ack system 2022-07-09 23:02:19 -04:00
David Choo dc810f1d39
Fix break time while submerged in water (#3110)
* Fix break time while submerged in water

* Review stuff

* LAYERS -> LEVELS
2022-07-02 21:17:14 -04:00
David Choo 9ea22042eb
Fix some item interactions (#3083)
* Remove Bedrock only banner patterns from the creative inventory

* Add sound for tadpole bucket

* Fix lily pad and frogspawn placing on mobile/single stacks

* Workaround? Fix? for bucket usage on mobile

* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent

* Rotate the player back after using an item and fix glass bottles

* ITEM_USE actionType 1 does not need the rotation fix

Increase delay for look back

* Add some checks

* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks

As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.

* Fix inventory transactions being rejected after restoreCorrectBlock

The held item's netId is always 0 in the InventoryTransactionPacket.

* Touch ups

* Fix lookAt for different poses and sneaking + cauldron + bucket interactions

Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water

Resend the held item if we do encounter a desync

* Avoid getting blockstate twice and fix comment

* Use generated interaction data

* Fix glass bottles being double filled and phantom water bottles/water buckets

* Don't update the entire inventory on useItem

* Use Geyser's inventory copy for check

* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation

* mappings

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-06-24 16:48:28 -04:00
Camotoy ddd2262380
Custom chat types at login are valid
Fixes https://github.com/GeyserMC/Geyser-Fabric/issues/55
2022-06-15 18:32:27 -04:00
Camotoy 162aff4978
Better handle chat packets sent before login 2022-06-10 10:27:07 -04:00
Camotoy 72a9df58e0
Properly support differently setup chat registries
ViaVersion has two entries in its fake chat registry that are not in the same order as Java. This commit supports that properly and renders subtitled text correctly.

Resolves #3023
2022-06-08 22:30:34 -04:00
Tim203 5fe24ac867
Merge remote-tracking branch 'origin/feature/1.19-bedrock' into feature/cumulus-1.1
# Conflicts:
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
2022-06-07 00:14:43 +02:00
Tim203 86d0200960
Re-added the old sendForm methods 2022-06-06 10:03:39 +02:00
Camotoy 09fb6bf3ba
Fix direct connection and ensure connecting doesn't block 2022-06-05 18:38:29 -04:00
Tim203 94445a5222
Re-added the old sendForm methods 2022-06-06 00:25:45 +02:00
RednedEpic bcc68ee4b5 Update to latest MCPL changes 2022-06-05 13:12:36 -05:00
Camotoy 7a0a6795d0
Remove now-obsolete sign workaround. Yay. 2022-05-29 20:31:54 -04:00
Tim203 bd1cc26bf3
Use new Cumulus methods 2022-05-29 23:39:40 +02:00
Tim203 84bcadc687
Converted the new forms 2022-05-28 23:45:35 +02:00
Tim203 d4ecd2bd72
Merge remote-tracking branch 'origin/master' into feature/cumulus-1.1
# Conflicts:
#	ap/pom.xml
#	api/base/pom.xml
#	api/geyser/pom.xml
#	api/pom.xml
#	bootstrap/bungeecord/pom.xml
#	bootstrap/pom.xml
#	bootstrap/spigot/pom.xml
#	bootstrap/sponge/pom.xml
#	bootstrap/standalone/pom.xml
#	bootstrap/velocity/pom.xml
#	common/pom.xml
#	core/pom.xml
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
#	core/src/main/java/org/geysermc/geyser/translator/protocol/java/JavaCustomPayloadTranslator.java
#	core/src/main/java/org/geysermc/geyser/util/LoginEncryptionUtils.java
#	pom.xml
2022-05-28 17:09:20 +02:00
Camotoy b10ce16506
The wild update experiment is no longer necessary 2022-05-27 22:44:03 -04:00
davchoo 2c77306937 Use new toasts for advancements and simplify advancement form response 2022-05-26 13:13:06 -04:00
davchoo c5de293373 Allow 1.19.0 to join and use new block mappings 2022-05-25 21:50:50 -04:00
Camotoy 1a7b57018e
Chat messages now show up correctly. 2022-05-25 21:48:38 -04:00
Camotoy ebf18cfb28
Switch all Position instances to Vector3i 2022-05-25 19:17:49 -04:00
Camotoy 193fa23146
Paintings work 2022-05-25 18:44:33 -04:00
Camotoy bbf45b6a4c
Compiles; provide your own mappings for now 2022-05-25 15:55:15 -04:00
Camotoy 5339127105 Start work on 1.19 2022-05-24 16:16:40 -07:00
Camotoy b885e22fa3
Always show the world border at least five blocks away
Previously, no indication that the world border exists would show if warning blocks was set to 0.
2022-05-15 13:52:18 -04:00
David Choo b33cc512b4
Add custom skull render distance (#2751)
* Add player skull render distance

* Improve updateVisibleSkulls a bit

Avoid rechecking visibility on small movements

* Periodically despawn unused skull entities

* Don't hide skull entity for position/rotation changes

Prevents flickering for skulls that are rotating

* Update visible skulls when a skull is removed

* Only update on removal if an entity is assigned

* No need to check for skull in ChunkUtils

Update copyright year

* Avoid rechecking all skulls when a skull is added/removed

* Allow skull render distance and number to be configured

Renamed some fields to better match their values

* Compare texture property directly from GameProfile

* Remove unnecessary blockState field from SkullPlayerEntity

* Use binarySearch for insertion

Wait for player movement before loading skulls

* Allow culling to be disabled by setting max-visible-custom-skulls to -1

* Only remove skulls in inRangeSkulls when culling is enabled

* Add suggestions from review

* Merge the for loops in updateVisibleSkulls

* Fix skulls being leaked on chunk unload
2022-05-14 15:12:18 -04:00
Camotoy c36b98d778
Make completed advancement color easier to read
Resolves #2937
2022-04-22 20:16:22 -04:00
Camotoy e923325246
Fix stonecutters for Bedrock 1.18.30
Also add an option in debug mode to not log pings in the event they're spammy.
2022-04-20 21:22:02 -04:00
Camotoy cf8114543e Bump version; drop 1.17.40; support 1.18.30 2022-04-17 19:53:06 -04:00
Camotoy cb8858fc42
Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
2022-04-11 15:44:15 -04:00
Camotoy 238be40c6a
No need to reset when a set times packet is just about to be sent 2022-03-25 20:30:33 -04:00
Camotoy f639be6362
Better handling of fake cooldown
Because of Bedrock limitations, if a player has text background opacity enabled, they'll see an empty section where the title is usually displayed as the fake cooldown is shown. This commit minimizes the time that is shown by clearing the text as soon as possible. Reference issue: https://github.com/GeyserMC/Geyser/issues/1710

This commit also removes starting the fake cooldown process if the client switches to an inventory slot with the same Java ID.
2022-03-25 20:22:39 -04:00
Konicai f8e983887e
Add method in Connection API for transferring connections (#2891) 2022-03-18 18:59:32 -04:00
Camotoy 607e97f988
More descriptive disconnect messages for outdated Java servers 2022-03-18 10:51:22 -04:00
Camotoy 0829b5cd4e
Replicate Bedrock shield behavior more accurately
If the player swings, then they cannot be holding their shield at the same time.

Also fixes an animation edge case with other players.
2022-03-15 13:34:56 -04:00
Camotoy d0d01714aa Remove unlockedRecipes storage
This has been unused, and for the time being we aren't going the packet route that would use these.
2022-03-09 23:09:48 -05:00
Camotoy 8388a4830e Simplify disconnection logging
A disconnect message will always be printed, but not more than once.
CLOSED_BY_REMOTE_PEER -> Bedrock client disconnected (hopefully slightly less vague)
If a message is sent from the server, the log will now indicate their disconnection reason.
2022-03-05 22:32:38 -05:00
Camotoy c977e36368
Deprecate userAuths in favor of a saved token system 2022-03-03 18:52:26 -05:00
Camotoy 0fd903e0a0
Pending Microsoft Authentication changes for GeyserConnect 2022-02-28 10:24:27 -05:00
turikhay d0220a9b71
Allow single-device Microsoft authentication (#2688)
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-02-26 15:45:56 -05:00
Camotoy 7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Camotoy 811ae178c9
Store recipes in a more compact GeyserRecipe type
This prevents us from storing some unnecessary data.

Also removes some 1.11 recipe compatibility code that is essentially unusable.
2022-02-21 16:11:51 -05:00
Camotoy 44af9da01d
Use axolotl tempt tag to determine axolotl food 2022-02-11 13:37:19 -05:00