mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
Added cowgirl animation, missionary animation
Tweaks to prop visibility, hidden when not animating made looping general, added to branch stages
This commit is contained in:
parent
c3ee13de83
commit
3b1282fd3c
37 changed files with 3138 additions and 25 deletions
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnRenderNodeTagDef>
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<defName>RenderNodeTag_Cowgirl_Xray</defName>
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</PawnRenderNodeTagDef>
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<Rimworld_Animations.AnimationPropDef>
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<defName>AnimProp_Cowgirl_Xray</defName>
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<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
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<debugLabel>Cowgirl Xray</debugLabel>
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<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
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<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
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<tagDef>RenderNodeTag_Cowgirl_Xray</tagDef>
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<absoluteTransform>True</absoluteTransform>
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<parentTagDef>Body</parentTagDef>
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<!-- for height -->
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<texPath>AnimationProps/CowgirlXray/XRay2-1</texPath>
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<overlayLayer>Head</overlayLayer>
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<baseLayer>95</baseLayer>
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<texPathVariantsDef>TexPathVariants_Cowgirl_Xray</texPathVariantsDef>
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</animPropProperties>
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</Rimworld_Animations.AnimationPropDef>
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</Defs>
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172
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage1.xml
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172
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage1.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>Male_Cowgirl_Stage1</defName>
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<durationTicks>150</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>55</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>110</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.75)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li MayRequire="shauaputa.rimnudeworld">
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<key>RimNude_Penis</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>190</angle>
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<visible>true</visible>
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<offset>(0, 1, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>70</tick>
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<angle>170</angle>
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<visible>true</visible>
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<offset>(0, 1, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 1, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>Female_Cowgirl_Stage1</defName>
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<durationTicks>150</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>15</angle>
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<visible>true</visible>
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<offset>(0.2, 2, 0.5)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>15</angle>
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<visible>true</visible>
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<offset>(0.1, 2, 0.5)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>110</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.2)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.23)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-15</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>55</tick>
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<angle>-15</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.05)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>110</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs>
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140
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage2_1.xml
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140
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage2_1.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>Male_Cowgirl_Stage2_1</defName>
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<durationTicks>30</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>20</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.65)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li MayRequire="shauaputa.rimnudeworld">
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<key>RimNude_Penis</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 1, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>Female_Cowgirl_Stage2_1</defName>
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<durationTicks>30</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.23)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>10</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.43)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.23)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
|
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<tick>0</tick>
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<angle>0</angle>
|
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<visible>true</visible>
|
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<scale>(1, 1, 1)</scale>
|
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
|
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<tick>15</tick>
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<angle>0</angle>
|
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<visible>true</visible>
|
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<offset>(0, 0, -0.04)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
|
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<li Class="Rimworld_Animations.ExtendedKeyframe">
|
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<tick>30</tick>
|
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs>
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140
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage2_2.xml
Normal file
140
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage2_2.xml
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
|
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<defName>Male_Cowgirl_Stage2_2</defName>
|
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<durationTicks>30</durationTicks>
|
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<animationParts>
|
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<li>
|
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<key>Root</key>
|
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<value>
|
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
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<keyframes>
|
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<li Class="Rimworld_Animations.ExtendedKeyframe">
|
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<tick>0</tick>
|
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<angle>180</angle>
|
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<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
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<scale>(1, 1, 1)</scale>
|
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<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
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<tick>20</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.65)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 1, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>Female_Cowgirl_Stage2_2</defName>
|
||||
<durationTicks>30</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>7</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.43)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>-7</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.04)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
156
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml
Normal file
156
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml
Normal file
|
@ -0,0 +1,156 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>Male_Cowgirl_Stage2_3</defName>
|
||||
<durationTicks>30</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.65)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 1, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>Female_Cowgirl_Stage2_3</defName>
|
||||
<durationTicks>30</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>7</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.43)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>-7</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0.43)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>-7</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.07)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>7</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.07)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
216
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml
Normal file
216
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml
Normal file
|
@ -0,0 +1,216 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>Male_Cowgirl_Stage3</defName>
|
||||
<durationTicks>25</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.6)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, 0.03)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 1, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>Female_Cowgirl_Stage3</defName>
|
||||
<durationTicks>25</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>7</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.43)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, 0.03)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>RenderNodeTag_Cowgirl_Xray</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>1</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.52, 1, 0.52)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>2</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>1</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.52, 1, 0.52)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>3</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>2</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>2</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>1</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>1</variant>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
270
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage4.xml
Normal file
270
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage4.xml
Normal file
|
@ -0,0 +1,270 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>Male_Cowgirl_Stage4</defName>
|
||||
<durationTicks>200</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.67)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>125</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>135</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.67)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>150</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.72)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.02)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 1, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>Female_Cowgirl_Stage4</defName>
|
||||
<durationTicks>200</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.26)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>85</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>135</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.26)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>50</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, 0.02)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>150</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, 0.025)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>RenderNodeTag_Cowgirl_Xray</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>1</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>3</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>1</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>4</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>1</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>5</variant>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>150</tick>
|
||||
<angle>1</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(1, 0, 0.3)</offset>
|
||||
<scale>(0.5, 1, 0.5)</scale>
|
||||
<rotation>North</rotation>
|
||||
<variant>5</variant>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
140
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml
Normal file
140
1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml
Normal file
|
@ -0,0 +1,140 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>Male_Cowgirl_Stage1_5</defName>
|
||||
<durationTicks>55</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.65)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.7)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>180</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 1, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>Female_Cowgirl_Stage1_5</defName>
|
||||
<durationTicks>55</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.43)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0.23)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.04)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
191
1.5/Defs/AnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml
Normal file
191
1.5/Defs/AnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml
Normal file
|
@ -0,0 +1,191 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_Cowgirl</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage1</li>
|
||||
<li>Female_Cowgirl_Stage1</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>10</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage1_5</li>
|
||||
<li>Female_Cowgirl_Stage1_5</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_Branch">
|
||||
<loops>10</loops>
|
||||
<paths>
|
||||
<li>GroupAnimation_Cowgirl_Stage2_Branch1</li>
|
||||
<li>GroupAnimation_Cowgirl_Stage2_Branch2</li>
|
||||
<li>GroupAnimation_Cowgirl_Stage2_Branch3</li>
|
||||
</paths>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>20</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage3</li>
|
||||
<li>Female_Cowgirl_Stage3</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage4</li>
|
||||
<li>Female_Cowgirl_Stage4</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
</animationStages>
|
||||
|
||||
<contexts>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
<interactionDefs>
|
||||
<li>Sex_Anal</li>
|
||||
<li>Sex_Vaginal</li>
|
||||
</interactionDefs>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
<actorShift>1</actorShift>
|
||||
<interactionDefs>
|
||||
<li>Sex_Reverse_Anal</li>
|
||||
<li>Sex_Reverse_Vaginal</li>
|
||||
</interactionDefs>
|
||||
</li>
|
||||
<!-- all other contexts go here -->
|
||||
<!-- the ones that don't make sense but play an animation anyway -->
|
||||
<!--
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>0</priority>
|
||||
<interactionDefs>
|
||||
|
||||
</interactionDefs>
|
||||
</li>
|
||||
-->
|
||||
</contexts>
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage2_1</li>
|
||||
<li>Female_Cowgirl_Stage2_1</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage2_2</li>
|
||||
<li>Female_Cowgirl_Stage2_2</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>Male_Cowgirl_Stage2_3</li>
|
||||
<li>Female_Cowgirl_Stage2_3</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
</Defs>
|
14
1.5/Defs/AnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml
Normal file
14
1.5/Defs/AnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml
Normal file
|
@ -0,0 +1,14 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<Rimworld_Animations.TexPathVariantsDef>
|
||||
<defName>TexPathVariants_Cowgirl_Xray</defName>
|
||||
<variants>
|
||||
<li>AnimationProps/CowgirlXray/XRay2-2</li>
|
||||
<li>AnimationProps/CowgirlXray/XRay2-3</li>
|
||||
<li>AnimationProps/CowgirlXray/XRay2-4</li>
|
||||
<li>AnimationProps/CowgirlXray/XRay2-5</li>
|
||||
<li>AnimationProps/CowgirlXray/XRay2-6</li>
|
||||
</variants>
|
||||
</Rimworld_Animations.TexPathVariantsDef>
|
||||
|
||||
</Defs>
|
206
1.5/Defs/AnimationDefs/Missionary/GroupAnimation_Missionary.xml
Normal file
206
1.5/Defs/AnimationDefs/Missionary/GroupAnimation_Missionary.xml
Normal file
|
@ -0,0 +1,206 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_Missionary</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage1</li>
|
||||
<li>FemalePawn_Missionary_Stage1</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_Branch">
|
||||
<loops>5</loops>
|
||||
<paths>
|
||||
<li>Missionary_Stage2_Branch1</li>
|
||||
<li>Missionary_Stage2_Branch2</li>
|
||||
<li>Missionary_Stage2_Branch3</li>
|
||||
</paths>
|
||||
</li>
|
||||
|
||||
<!-- don't loop -->
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage3</li>
|
||||
<li>FemalePawn_Missionary_Stage3</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>20</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage4</li>
|
||||
<li>FemalePawn_Missionary_Stage4</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>35</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage5</li>
|
||||
<li>FemalePawn_Missionary_Stage5</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage6</li>
|
||||
<li>FemalePawn_Missionary_Stage6</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
</animationStages>
|
||||
|
||||
<contexts>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
<interactionDefs>
|
||||
<li>Sex_Anal</li>
|
||||
<li>Sex_Vaginal</li>
|
||||
</interactionDefs>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
<actorShift>1</actorShift>
|
||||
<interactionDefs>
|
||||
<li>Sex_Reverse_Anal</li>
|
||||
<li>Sex_Reverse_Vaginal</li>
|
||||
</interactionDefs>
|
||||
</li>
|
||||
<!-- all other contexts go here -->
|
||||
<!-- the ones that don't make sense but play an animation anyway -->
|
||||
<!--
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>0</priority>
|
||||
<interactionDefs>
|
||||
|
||||
</interactionDefs>
|
||||
</li>
|
||||
-->
|
||||
</contexts>
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>Missionary_Stage2_Branch1</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage2a</li>
|
||||
<li>FemalePawn_Missionary_Stage2a</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>Missionary_Stage2_Branch2</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage2b</li>
|
||||
<li>FemalePawn_Missionary_Stage2b</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>Missionary_Stage2_Branch3</defName>
|
||||
<numActors>2</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_Missionary_Stage2c</li>
|
||||
<li>FemalePawn_Missionary_Stage2c</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- first pawn in animation -->
|
||||
<li>GroinToAppropriateHeight</li>
|
||||
<!-- second pawn in animation -->
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
</Defs>
|
200
1.5/Defs/AnimationDefs/Missionary/Stage1.xml
Normal file
200
1.5/Defs/AnimationDefs/Missionary/Stage1.xml
Normal file
|
@ -0,0 +1,200 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage1</defName>
|
||||
<durationTicks>100</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.85, 4, 0.5)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.79, 4, 0.44)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>66</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>13</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage1</defName>
|
||||
<durationTicks>100</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>66</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.1, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>66</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
177
1.5/Defs/AnimationDefs/Missionary/Stage2.xml
Normal file
177
1.5/Defs/AnimationDefs/Missionary/Stage2.xml
Normal file
|
@ -0,0 +1,177 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage2a</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>-25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>60</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage2a</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>3</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>88</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.12, 2, 0.03)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
177
1.5/Defs/AnimationDefs/Missionary/Stage2b.xml
Normal file
177
1.5/Defs/AnimationDefs/Missionary/Stage2b.xml
Normal file
|
@ -0,0 +1,177 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage2b</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>-25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>60</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage2b</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>3</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>88</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.12, 2, 0.03)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>-17</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
177
1.5/Defs/AnimationDefs/Missionary/Stage2c.xml
Normal file
177
1.5/Defs/AnimationDefs/Missionary/Stage2c.xml
Normal file
|
@ -0,0 +1,177 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage2c</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>-25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>60</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage2c</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>3</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>88</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.12, 2, 0.03)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>-17</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
131
1.5/Defs/AnimationDefs/Missionary/Stage3_DontLoop.xml
Normal file
131
1.5/Defs/AnimationDefs/Missionary/Stage3_DontLoop.xml
Normal file
|
@ -0,0 +1,131 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage3</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.75, 4, 0.38)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.65, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>3</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage3</defName>
|
||||
<durationTicks>35</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.03, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.07, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
153
1.5/Defs/AnimationDefs/Missionary/Stage4.xml
Normal file
153
1.5/Defs/AnimationDefs/Missionary/Stage4.xml
Normal file
|
@ -0,0 +1,153 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage4</defName>
|
||||
<durationTicks>20</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.65, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.42, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.65, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage4</defName>
|
||||
<durationTicks>20</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.07, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.07, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>-26</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
153
1.5/Defs/AnimationDefs/Missionary/Stage5.xml
Normal file
153
1.5/Defs/AnimationDefs/Missionary/Stage5.xml
Normal file
|
@ -0,0 +1,153 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage5</defName>
|
||||
<durationTicks>13</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.65, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.65, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>5</tick>
|
||||
<angle>40</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>35</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage5</defName>
|
||||
<durationTicks>13</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.07, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>3</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.07, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>3</tick>
|
||||
<angle>-34</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
225
1.5/Defs/AnimationDefs/Missionary/Stage6.xml
Normal file
225
1.5/Defs/AnimationDefs/Missionary/Stage6.xml
Normal file
|
@ -0,0 +1,225 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_Missionary_Stage6</defName>
|
||||
<durationTicks>200</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.65, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.43, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.49, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>85</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.43, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>150</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.49, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>155</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.43, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.49, 4, 0.42)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>25</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li MayRequire="shauaputa.rimnudeworld">
|
||||
<key>RimNude_Penis</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>60</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<offset>(0, -6, 0)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_Missionary_Stage6</defName>
|
||||
<durationTicks>200</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.07, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>13</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.23, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>85</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.23, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>150</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>155</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.23, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>100</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, 2, 0)</offset>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-20</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>-23</angle>
|
||||
<visible>true</visible>
|
||||
<scale>(1, 1, 1)</scale>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
|
@ -35,7 +35,7 @@
|
|||
-->
|
||||
|
||||
</animationStages>
|
||||
|
||||
<!--
|
||||
<contexts>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
|
@ -56,11 +56,11 @@
|
|||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>0</priority>
|
||||
<interactionDefs>
|
||||
<!-- all other contexts go here -->
|
||||
<!-- the ones that don't make sense but play an animation anyway -->
|
||||
|
||||
</interactionDefs>
|
||||
</li>
|
||||
</contexts>
|
||||
-->
|
||||
|
||||
<offsetDefs>
|
||||
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
<Rimworld_Animations.AnimationOffsetDef>
|
||||
<defName>GroinToAppropriateHeight</defName>
|
||||
<offsets>
|
||||
<!--
|
||||
<li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="erdelf.HumanoidAlienRaces,dianawinters.Orassans">
|
||||
<races>
|
||||
<li>Alien_Orassan</li>
|
||||
|
@ -39,6 +40,7 @@
|
|||
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
|
||||
</offsetsFemale>
|
||||
</li>
|
||||
-->
|
||||
</offsets>
|
||||
</Rimworld_Animations.AnimationOffsetDef>
|
||||
</Defs>
|
||||
|
|
|
@ -24,16 +24,19 @@ namespace Rimworld_Animations
|
|||
Log.Message("[anims] Checking if " + defName + " is valid animation");
|
||||
}
|
||||
|
||||
|
||||
foreach (BaseGroupAnimationContext context in contexts)
|
||||
if (!contexts.NullOrEmpty())
|
||||
{
|
||||
if (context.CanAnimationBeUsed(actors))
|
||||
foreach (BaseGroupAnimationContext context in contexts)
|
||||
{
|
||||
//find all where context matches actors
|
||||
return true;
|
||||
if (context.CanAnimationBeUsed(actors))
|
||||
{
|
||||
//find all where context matches actors
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace Rimworld_Animations
|
|||
{
|
||||
|
||||
//Return a list containing a tuple; int for how long the animation should play for
|
||||
public int loops;
|
||||
public abstract List<AnimationDef> GetAnimations(int actorNumber, int seed);
|
||||
|
||||
}
|
||||
|
|
|
@ -14,10 +14,14 @@ namespace Rimworld_Animations
|
|||
{
|
||||
List<AnimationDef> animationDefs = new List<AnimationDef>();
|
||||
|
||||
//loop thru the selected groupanimationdef path
|
||||
foreach (AnimationStage stage in paths[(seed * 59) % paths.Count].animationStages)
|
||||
for (int i = 0; i < loops; i++)
|
||||
{
|
||||
animationDefs.AddRange(stage.GetAnimations(actorNumber, seed));
|
||||
//loop thru the selected groupanimationdef path
|
||||
foreach (AnimationStage stage in paths[((seed * 30 + 12 * i) % 59) % paths.Count].animationStages)
|
||||
{
|
||||
animationDefs.AddRange(stage.GetAnimations(actorNumber, seed));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return animationDefs;
|
||||
|
|
|
@ -9,7 +9,6 @@ namespace Rimworld_Animations
|
|||
{
|
||||
public class AnimationStage_LoopRandomSelectChance : AnimationStage
|
||||
{
|
||||
public int loops;
|
||||
public List<AnimationLoopOption> loopOptions;
|
||||
|
||||
public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
|
||||
|
|
|
@ -186,11 +186,13 @@ namespace Rimworld_Animations {
|
|||
//only if pawn is animating for performance
|
||||
if (IsAnimating)
|
||||
{
|
||||
|
||||
List<PawnRenderNode> animRenderNodes = new List<PawnRenderNode>();
|
||||
|
||||
// for all animationpropdefs,
|
||||
foreach (AnimationPropDef animationProp in DefDatabase<AnimationPropDef>.AllDefsListForReading)
|
||||
{
|
||||
|
||||
//if animation makes use of prop,
|
||||
if (AnimationMakesUseOfProp(animationProp))
|
||||
{
|
||||
|
@ -267,16 +269,22 @@ namespace Rimworld_Animations {
|
|||
// never true if not animating; anim props shouldn't be attached
|
||||
if (!IsAnimating) return false;
|
||||
|
||||
//for ONLY THE CURRENT animation,
|
||||
foreach (PawnRenderNodeTagDef propTag in animationQueue[0].animationParts.Keys)
|
||||
//for all anims in queue (because it's only recached at start)
|
||||
foreach (AnimationDef animation in animationQueue)
|
||||
{
|
||||
// if that proptag is the same as the one for animationProp,
|
||||
if (propTag == animationProp.animPropProperties.tagDef)
|
||||
foreach (PawnRenderNodeTagDef propTag in animation.animationParts.Keys)
|
||||
{
|
||||
//that prop is being used in the animation
|
||||
return true;
|
||||
// if that proptag is the same as the one for animationProp,
|
||||
if (propTag == animationProp.animPropProperties.tagDef)
|
||||
{
|
||||
//that prop is being used in the animation
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//for ALL animations (only recaches at start of rjw job),
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -26,6 +26,16 @@ namespace Rimworld_Animations
|
|||
__result = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
//visible when animating
|
||||
return true;
|
||||
}
|
||||
|
||||
//set graphic variant nodes to invisible when not animating
|
||||
if (node is PawnRenderNode_GraphicVariants)
|
||||
{
|
||||
__result = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -14,8 +14,7 @@ namespace Rimworld_Animations
|
|||
public override void TransformOffset(PawnRenderNode node, PawnDrawParms parms, ref Vector3 offset, ref Vector3 pivot)
|
||||
{
|
||||
if (node.AnimationWorker is AnimationWorker_KeyframesExtended
|
||||
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator)
|
||||
&& extendedAnimator.IsAnimating)
|
||||
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator))
|
||||
{
|
||||
Vector3? pawnOffset = extendedAnimator.Offset;
|
||||
if (pawnOffset != null)
|
||||
|
@ -30,8 +29,7 @@ namespace Rimworld_Animations
|
|||
public override void TransformRotation(PawnRenderNode node, PawnDrawParms parms, ref Quaternion rotation)
|
||||
{
|
||||
if (node.AnimationWorker is AnimationWorker_KeyframesExtended
|
||||
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator)
|
||||
&& extendedAnimator.IsAnimating)
|
||||
&& node.tree.pawn.TryGetComp<CompExtendedAnimator>(out CompExtendedAnimator extendedAnimator))
|
||||
{
|
||||
int? pawnRotation = extendedAnimator.Rotation;
|
||||
if (pawnRotation != null)
|
||||
|
|
|
@ -85,10 +85,10 @@ namespace Rimworld_Animations {
|
|||
int reorder2 = 0;
|
||||
|
||||
//find all, reorder randomly, then find max priority context
|
||||
GroupAnimationDef result = DefDatabase<GroupAnimationDef>.AllDefsListForReading
|
||||
DefDatabase<GroupAnimationDef>.AllDefsListForReading
|
||||
.FindAll((GroupAnimationDef x) => x.canAnimationBeUsed(participants))
|
||||
.OrderBy(_ => Rand.Int)
|
||||
.MaxBy((GroupAnimationDef x) => x.Priority(participants, out reorder2));
|
||||
.TryMaxBy((GroupAnimationDef x) => x.Priority(participants, out reorder2), out GroupAnimationDef result);
|
||||
|
||||
|
||||
reorder = reorder2;
|
||||
|
|
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-1.png
Normal file
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 149 KiB |
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-2.png
Normal file
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 149 KiB |
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-3.png
Normal file
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 148 KiB |
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-4.png
Normal file
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-4.png
Normal file
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After Width: | Height: | Size: 148 KiB |
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-5.png
Normal file
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-5.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 158 KiB |
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-6.png
Normal file
BIN
1.5/Textures/AnimationProps/CowgirlXray/XRay2-6.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 159 KiB |
|
@ -140,6 +140,25 @@
|
|||
<Content Include="1.5\Assemblies\0MultiplayerAPI.dll" />
|
||||
<Content Include="1.5\Assemblies\Rimworld-Animations.dll" />
|
||||
<Content Include="1.5\Assemblies\RJW.dll" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\AnimationPropDef_Cowgirl_Xray.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage2_1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage2_2.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage2_3.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage3_XRay.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage4.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage_1_5.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\GroupAnimation_Cowgirl.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\GroupAnimation_Missionary.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage2.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage2b.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage2c.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage3_DontLoop.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage4.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage5.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage6.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_XrayPenis_Human.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation2.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation3.xml" />
|
||||
|
@ -156,7 +175,7 @@
|
|||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_Knees.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_Xray_Inside.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_XrayPenis_Horse.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_XrayPenis_Human.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\TexPathVariants_Cowgirl.xml" />
|
||||
<Content Include="1.5\Patches\AnimationPatchHSK.xml" />
|
||||
<Content Include="1.5\Patches\AnimationPatch_CompExtendedAnimator.xml" />
|
||||
<Content Include="1.5\Patches\AnimationPatch_PawnRenderTree_OffsetSubWorker.xml" />
|
||||
|
@ -204,6 +223,12 @@
|
|||
<Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_south.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_west.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\CowgirlXray\XRay2-1.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\CowgirlXray\XRay2-2.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\CowgirlXray\XRay2-3.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\CowgirlXray\XRay2-4.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\CowgirlXray\XRay2-5.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\CowgirlXray\XRay2-6.png" />
|
||||
<Content Include="1.5\Textures\UI\MainTab.png" />
|
||||
<Content Include="About\About.xml" />
|
||||
<Content Include="About\Manifest.xml" />
|
||||
|
|
Loading…
Reference in a new issue