270 lines
9.1 KiB
XML
270 lines
9.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>Male_Cowgirl_Stage4</defName>
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<durationTicks>200</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>60</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>70</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.67)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>75</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>125</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>135</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.67)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.7)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.72)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>75</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 0, -0.02)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li MayRequire="shauaputa.rimnudeworld">
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<key>RimNude_Penis</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>180</angle>
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<visible>true</visible>
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<offset>(0, 1, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>Female_Cowgirl_Stage4</defName>
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<durationTicks>200</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.23)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>75</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.26)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>85</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.23)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>135</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.26)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 2, 0.23)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>50</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 0, 0.02)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 0, 0.025)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>0</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>South</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>RenderNodeTag_Cowgirl_Xray</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>1</angle>
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<visible>true</visible>
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<offset>(1, 0, 0.3)</offset>
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<scale>(0.5, 1, 0.5)</scale>
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<rotation>North</rotation>
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<variant>3</variant>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>1</angle>
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<visible>true</visible>
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<offset>(1, 0, 0.3)</offset>
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<scale>(0.5, 1, 0.5)</scale>
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<rotation>North</rotation>
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<variant>4</variant>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>105</tick>
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<angle>1</angle>
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<visible>true</visible>
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<offset>(1, 0, 0.3)</offset>
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<scale>(0.5, 1, 0.5)</scale>
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<rotation>North</rotation>
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<variant>5</variant>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>1</angle>
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<visible>true</visible>
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<offset>(1, 0, 0.3)</offset>
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<scale>(0.5, 1, 0.5)</scale>
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<rotation>North</rotation>
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<variant>5</variant>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs> |