rimworld-animations/1.5/Defs/AnimationDefs/Cowgirl/Cowgirl_Stage1.xml

172 lines
5.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Male_Cowgirl_Stage1</defName>
<durationTicks>150</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.75)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworld">
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>190</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>170</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Female_Cowgirl_Stage1</defName>
<durationTicks>150</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.2, 2, 0.5)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(0.1, 2, 0.5)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.2)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-15</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0, 0, -0.05)</offset>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>0</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>