177 lines
5.9 KiB
XML
177 lines
5.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>MalePawn_Missionary_Stage2a</defName>
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<durationTicks>35</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>10</angle>
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<visible>true</visible>
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<offset>(-0.75, 4, 0.38)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>5</tick>
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<angle>-25</angle>
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<visible>true</visible>
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<offset>(-0.6, 4, 0.38)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>35</tick>
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<angle>10</angle>
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<visible>true</visible>
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<offset>(-0.75, 4, 0.38)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>3</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>5</tick>
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<angle>20</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>35</tick>
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<angle>3</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li MayRequire="shauaputa.rimnudeworld">
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<key>RimNude_Penis</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>30</angle>
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<visible>true</visible>
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<offset>(0, -6, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>5</tick>
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<angle>60</angle>
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<visible>true</visible>
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<offset>(0, -6, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>35</tick>
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<angle>30</angle>
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<visible>true</visible>
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<offset>(0, -6, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>FemalePawn_Missionary_Stage2a</defName>
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<durationTicks>35</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>90</angle>
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<visible>true</visible>
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<offset>(0.03, 2, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>3</tick>
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<angle>90</angle>
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<visible>true</visible>
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<offset>(0.03, 2, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>10</tick>
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<angle>88</angle>
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<visible>true</visible>
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<offset>(0.12, 2, 0.03)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>35</tick>
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<angle>90</angle>
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<visible>true</visible>
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<offset>(0.03, 2, 0)</offset>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-20</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>10</tick>
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<angle>-10</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>35</tick>
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<angle>-20</angle>
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<visible>true</visible>
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<scale>(1, 1, 1)</scale>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs> |