rimworld-animations/1.5/Defs/AnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml

192 lines
4.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage1</li>
<li>Female_Cowgirl_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage1_5</li>
<li>Female_Cowgirl_Stage1_5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cowgirl_Stage2_Branch1</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch2</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage3</li>
<li>Female_Cowgirl_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage4</li>
<li>Female_Cowgirl_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- all other contexts go here -->
<!-- the ones that don't make sense but play an animation anyway -->
<!--
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
</interactionDefs>
</li>
-->
</contexts>
<offsetDefs>
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage2_1</li>
<li>Female_Cowgirl_Stage2_1</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>GroinToAppropriateHeight</li>
<!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li>
<!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage2_2</li>
<li>Female_Cowgirl_Stage2_2</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>GroinToAppropriateHeight</li>
<!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li>
<!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Male_Cowgirl_Stage2_3</li>
<li>Female_Cowgirl_Stage2_3</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>GroinToAppropriateHeight</li>
<!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li>
<!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>