mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
23f8d8cfec
- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts |
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.. | ||
APIUpdater | ||
Artifacts | ||
GridBrush | ||
PackageCache | ||
PlayerDataCache/Win | ||
ScriptAssemblies | ||
ShaderCache | ||
StateCache | ||
UIElements/EditorWindows | ||
AnnotationManager | ||
ArtifactDB | ||
ArtifactDB-lock | ||
AssetImportState | ||
BuildPlayer.prefs | ||
BuildSettings.asset | ||
CurrentLayout-default.dwlt | ||
CurrentMaximizeLayout.dwlt | ||
EditorOnlyScriptingSettings.json | ||
EditorSnapSettings.asset | ||
EditorUserBuildSettings.asset | ||
EditorUserSettings.asset | ||
expandedItems | ||
InspectorExpandedItems.asset | ||
LastBuild.buildreport | ||
LastSceneManagerSetup.txt | ||
LibraryFormatVersion.txt | ||
MonoManager.asset | ||
SceneVisibilityState.asset | ||
ScriptMapper | ||
ShaderCache.db | ||
shadercompiler-UnityShaderCompiler.exe0.log | ||
shadercompiler-UnityShaderCompiler.exe1.log | ||
shadercompiler-UnityShaderCompiler.exe2.log | ||
shadercompiler-UnityShaderCompiler.exe3.log | ||
shadercompiler-UnityShaderCompiler.exe4.log | ||
shadercompiler-UnityShaderCompiler.exe5.log | ||
shadercompiler-UnityShaderCompiler.exe6.log | ||
shadercompiler-UnityShaderCompiler.exe7.log | ||
shadercompiler-UnityShaderCompiler.exe8.log | ||
shadercompiler-UnityShaderCompiler.exe9.log | ||
shadercompiler-UnityShaderCompiler.exe10.log | ||
shadercompiler-UnityShaderCompiler.exe11.log | ||
SourceAssetDB | ||
SourceAssetDB-lock | ||
SpriteAtlasDatabase.asset | ||
Style.catalog |