Basic actor timelines and keyframe tweaking

This commit is contained in:
AbstractConcept 2022-09-16 09:18:06 -05:00
parent 0364322d46
commit dfa564759b
246 changed files with 1918 additions and 150 deletions

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@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
@ -21,58 +22,81 @@ namespace RimWorldAnimationStudio
public override void BuildSimpleCurves()
{
BodyAngle.Clear();
HeadAngle.Clear();
BodyOffsetX.Clear();
BodyOffsetZ.Clear();
HeadFacing.Clear();
BodyFacing.Clear();
HeadBob.Clear();
GenitalAngle.Clear();
SoundEffects.Clear();
int duration = 0;
foreach (PawnKeyframe frame in keyframes)
{ duration += frame.tickDuration; }
this.duration = duration;
int keyframePosition = 0;
foreach (PawnKeyframe frame in keyframes)
for (int i = 0; i < keyframes.Count; i++)
{
if (frame.atTick.HasValue)
PawnKeyframe keyframe = keyframes[i];
if (keyframe.atTick.HasValue)
{
BodyAngle.Add((float)frame.atTick / (float)duration, frame.bodyAngle, true);
HeadAngle.Add((float)frame.atTick / (float)duration, frame.headAngle, true);
BodyOffsetX.Add((float)frame.atTick / (float)duration, frame.bodyOffsetX, true);
BodyOffsetZ.Add((float)frame.atTick / (float)duration, frame.bodyOffsetZ, true);
HeadFacing.Add((float)frame.atTick / (float)duration, frame.headFacing, true);
BodyFacing.Add((float)frame.atTick / (float)duration, frame.bodyFacing, true);
HeadBob.Add((float)frame.atTick / (float)duration, frame.headBob, true);
if (keyframe.HasValidKeyframeID() == false)
{ keyframe.GenerateKeyframeID(); }
if (frame.genitalAngle.HasValue)
{ GenitalAngle.Add((float)frame.atTick / (float)duration, frame.genitalAngle.Value, true); }
Debug.Log(keyframe.atTick.Value);
if (frame.soundEffect != null)
{ SoundEffects.Add((int)frame.atTick, frame.soundEffect); }
BodyAngle.Add((float)keyframe.atTick / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframe.atTick / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframe.atTick / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframe.atTick / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframe.atTick / (float)duration, keyframe.headBob, true);
if (keyframe.genitalAngle.HasValue)
{ GenitalAngle.Add((float)keyframe.atTick / (float)duration, keyframe.genitalAngle.Value, true); }
if (keyframe.soundEffect != null)
{ SoundEffects.Add((int)keyframe.atTick, keyframe.soundEffect); }
if (i + 1 < keyframes.Count)
{ keyframes[i].tickDuration = keyframes[i + 1].atTick.Value - keyframes[i].atTick.Value; }
}
else
{
BodyAngle.Add((float)keyframePosition / (float)duration, frame.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, frame.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, frame.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, frame.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, frame.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, frame.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, frame.headBob, true);
BodyAngle.Add((float)keyframePosition / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, keyframe.headBob, true);
if (frame.genitalAngle.HasValue)
GenitalAngle.Add((float)keyframePosition / (float)duration, frame.genitalAngle.Value, true);
if (keyframe.genitalAngle.HasValue)
GenitalAngle.Add((float)keyframePosition / (float)duration, keyframe.genitalAngle.Value, true);
if (frame.soundEffect != null)
{ SoundEffects.Add(keyframePosition, frame.soundEffect); }
if (keyframe.soundEffect != null)
{ SoundEffects.Add(keyframePosition, keyframe.soundEffect); }
if (frame.tickDuration != 1 && frame.quiver.HasValue)
if (keyframe.tickDuration != 1 && keyframe.quiver.HasValue)
{
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + frame.tickDuration - 1, false);
quiver.Add(keyframePosition + keyframe.tickDuration - 1, false);
}
keyframePosition += frame.tickDuration;
keyframe.atTick = keyframePosition + 1;
keyframePosition += keyframe.tickDuration;
}
}
keyframes[keyframes.Count - 1].tickDuration = 1;
}
}
}

View File

@ -6,7 +6,7 @@ namespace RimWorldAnimationStudio
{
public class Keyframe
{
public float? atTick;
public int? atTick;
public int tickDuration = 1;
public string soundEffect;

View File

@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
@ -19,5 +20,16 @@ namespace RimWorldAnimationStudio
public bool ShouldSerializegenitalAngle() { return genitalAngle != null; }
public bool ShouldSerializequiver() { return quiver != null; }
[XmlIgnore] public int keyframeID;
public void GenerateKeyframeID()
{
keyframeID = Random.Range(100000, 1000000);
Debug.Log("Generated ID: " + keyframeID);
}
public bool HasValidKeyframeID()
{ return keyframeID >= 100000 && keyframeID < 1000000; }
}
}

View File

@ -32,6 +32,9 @@ namespace RimWorldAnimationStudio
public Dropdown stageLoopDropdown;
public InputField stageIDField;
public Transform animationTimelines;
public AnimationTimeline animationTimelinePrefab;
private float currentTime = 0;
public void Update()
@ -158,6 +161,9 @@ namespace RimWorldAnimationStudio
GameObject actorCardObject = Instantiate(actorCardPrefab, actorCards);
actorCardObject.GetComponent<ActorCard>().Initialize(Workspace.animationDef.actors[actorID]);
AnimationTimeline animationTimeline = Instantiate(animationTimelinePrefab, animationTimelines);
animationTimeline.Initialize(actorID);
}
Workspace.isDirty = false;
@ -177,6 +183,9 @@ namespace RimWorldAnimationStudio
foreach (Transform actorCard in actorCards)
{ Destroy(actorCard.gameObject); }
foreach (Transform animationTimeline in animationTimelines)
{ Destroy(animationTimeline.gameObject); }
actorBodies.Clear();
}

View File

@ -53,7 +53,7 @@ namespace RimWorldAnimationStudio
Workspace.isDirty = true;
var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as AnimationDefCard[];
Debug.Log(animationDefCards);
if (animationDefCards != null)
{
animationDefCards[0].Initialize();

8
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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationTimeline : MonoBehaviour
{
public int actorID;
public KeyframeSlider keyframeSliderPrefab;
public void Initialize(int actorID)
{
this.actorID = actorID;
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (clip == null || clip.keyframes.NullOrEmpty())
{
Debug.Log("Clip was empty");
clip = new PawnAnimationClip();
clip.keyframes.Add(new PawnKeyframe());
clip.BuildSimpleCurves();
}
foreach (PawnKeyframe keyframe in clip.keyframes)
{
KeyframeSlider keyframeSlider = Instantiate(keyframeSliderPrefab, transform);
keyframeSlider.Initialize(this, actorID, keyframe.keyframeID);
}
}
public void AddKeyFrame(int atTick)
{
}
public bool CanAddKeyFrameAtTick(int atTick)
{
foreach (Transform child in transform)
{
KeyframeSlider keyframeSlider = child.GetComponent<KeyframeSlider>();
if (keyframeSlider != null && Workspace.Instance.GetPawnKeyframe(keyframeSlider.actorID, keyframeSlider.keyframeID).atTick == atTick)
{ return false; }
}
return true;
}
}
}

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@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class KeyframeSlider : Slider
{
public AnimationTimeline timeline;
//public AnimationClip clip;
//public Keyframe keyframe;
public Transform ghostSliders;
public Slider ghostSliderPrefab;
public int maxGhosts = 4;
public int actorID;
public int keyframeID;
public void Initialize(AnimationTimeline timeline, int actorID, int keyframeID)
{
this.timeline = timeline;
//this.clip = clip;
//this.keyframe = keyframe;
this.actorID = actorID;
this.keyframeID = keyframeID;
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
Debug.Log(keyframe);
value = (float)keyframe.atTick / Workspace.Instance.GetCurrentStageLength();
OnValueChanged();
onValueChanged.AddListener(delegate (float value) { OnValueChanged(); });
}
public void OnValueChanged()
{
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
int stageLength = Workspace.Instance.GetCurrentStageLength();
int newTick = Mathf.RoundToInt(value * stageLength);
/*if (timeline.CanAddKeyFrameAtTick(newTick) == false)
{
int delta = keyframe.atTick > newTick ? 1 : -1;
while (timeline.CanAddKeyFrameAtTick(newTick) == false)
{
newTick += delta;
if (newTick == 1 || newTick == stageLength) { break; }
}
if (timeline.CanAddKeyFrameAtTick(newTick) == false)
{ value = (float)keyframe.atTick / stageLength; return; }
}*/
keyframe.atTick = newTick;
Debug.Log("Value changed: " + newTick);
//value = (float)keyframe.atTick / stageLength;
UpdateGhostFrames();
clip.BuildSimpleCurves();
}
// Ghost sliders are non-interactable slider handle
public void UpdateGhostFrames()
{
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (maxGhosts == 0)
{ return; }
int stageLength = Workspace.Instance.GetCurrentStageLength();
int nGhosts = GetGhostFramesRequired();
for (int i = 0; i < Mathf.Max(nGhosts, ghostSliders.childCount); i++)
{
if ((i - 1) * clip.duration + keyframe.atTick <= stageLength)
{
if (ghostSliders.childCount <= i)
{ Instantiate(ghostSliderPrefab, ghostSliders); }
GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
Debug.Log(ghostSliderObject);
ghostSliderObject.SetActive(true);
Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
Debug.Log(ghostSlider);
ghostSlider.value = (float)((i + 1) * clip.duration + keyframe.atTick) / stageLength;
float mult = 1f - Mathf.Pow((float)i / maxGhosts, 2);
ghostSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0, 0.5f, 0.5f, 0.5f * mult);
}
if (i >= nGhosts)
{ transform.GetChild(i).gameObject.SetActive(false); }
}
}
public int GetGhostFramesRequired()
{
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (Workspace.animationDef.animationStages[Workspace.stageID].isLooping == false)
{ return 0; }
if (clip.duration <= 1)
{ return 0; }
return Math.Min(Mathf.CeilToInt((float)Workspace.Instance.GetCurrentStageLength() / clip.duration), maxGhosts);
}
}
}

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@ -0,0 +1,11 @@
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guid: 9c733f5218a2b4a449e3115b2bef26f2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -7,6 +7,11 @@ namespace RimWorldAnimationStudio
{
public class SimpleCurve : IEnumerable<CurvePoint>, IEnumerable
{
public void Clear()
{
this.points.Clear();
}
public int PointsCount
{
get

View File

@ -23,6 +23,24 @@ namespace RimWorldAnimationStudio
private static int maxHistoryDepth = 100;
private static int historyIndex = 0;
public int GetCurrentStageLength()
{
if (stageID < 0 || stageID >= animationDef.animationStages.Count)
{ return 0; }
return animationDef.animationStages[stageID].playTimeTicks;
}
public PawnAnimationClip GetPawnAnimationClip(int actorID)
{
return animationDef.animationStages[stageID].animationClips[actorID];
}
public PawnKeyframe GetPawnKeyframe(int actorID, int keyframeID)
{
return animationDef.animationStages[stageID].animationClips[actorID].keyframes.FirstOrDefault(x => x.keyframeID == keyframeID);
}
public void TrackChanges()
{
if (historyIndex < workspaceHistory.Count - 1)

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