ScrapHacks/NOTES.md

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# Infos
- Engine: ScrapEngine
- Ingame Scripting Language: Python 1.5.2
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# Functions identified:
## Ingame-Console (Ctrl+\^ or right click on titlebar and select "switch console") (Handler@0x402190):
* `<Command>`: Try to evaluate Command as Python expression
* `:<Var>`: Get Game Engine Global Variable
* `:<Var> <Val>`: Set Game Engine Global Variable
* `?`: Show all Global Variable
* `?<String>`: Show all Global Variable matching `<String>`
* `/<command>`: Run Command defined in `QuickConsole.py`: `import quickconsole;quickconsole.%s()`
* `/<command> <arg>,<arg>`: Run function in `QuickConsole.py` with argument(s) `import quickconsole;quickconsole.%s(%s)`
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## External Console (Scenegraph Debugging?) (Handler@0x5f9520):
* `listar luces`
* `listar`
* `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with a space at the end))
* `mem`
* `ver uniones`
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* Easter Eggs:
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* `imbecil`
* `idiota`
* `capullo`
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## Python Stuff
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- Modules List @ 0x79C698 (Module Name as `char*` followed by Pointer to Init Function)
- InitPyMod @ 0x5A8FB0
- PyExec @ 0x5A8390
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## Other Functions:
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- FindEntity @ 0x404a50
- HashTable hashfunc @ 0x404bb0
- Register C Callback @ 0x404460
- Load Game @ 0x417470
- File opening functions @ 0x5e3800 and 0x419950
- Scrap_Debug_Init @ 0x403370
- Scrap_Init @ 0x401770
- Scrap_InitPy @ 0x4026d0
- Scrap_OpenPak @ 0x41ab50
- PyExec @ 0x5a8390
- Setup_Game_Var @ 0x414570
- Throw_Assertion @ 0x5fbc50
- m3d.ini loader @ 0x5f7000
- SM3 Scene Loader @ 0x650f80 (?)
- M3D Model Loader @ 0x6665a0 (??)
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- World_Constructor @ 0x479b20 (???)
- World_Init @ 0x479b40
- World_DeInit @ 0x402510
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- Make_World @ 0x479870
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# Data Structures
## Game World/State Pointer @ `0x7fe944`
Points to World struct
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| Offset | Type | Description |
| ------ | ------------------------ | -------------------------------------- |
| 0x0000 | `void**` | Virtual Method Table |
| 0x0004 | `uint32_t` | Size of Entity Hashtable |
| 0x0008 | `void**` | Pointer to Entity Hashtable |
| 0x02B8 | `uint32_t` | Number of entity lists |
| 0x02BC | `void**` | Pointer to entity list Hashtable |
| 0x0330 | `float[3]` | Time (why 3 times?) |
| 0x1C6C | `float` | Alarm level |
| 0x1C68 | `float` | Alarm Grow Level |
| 0x2158 | `float` | Used in `World_Init` |
| 0x2170 | `???` | Used in `World_Init` |
| 0x2180 | `float` | Used in `World_Init` |
| 0x2188 | `void*` | Used in `World_Init` |
| 0x218C | `void*` | Used in `World_Init` |
| 0x2190 | `float` | Used in `World_Init` |
| 0x2198 | `void*` | Used in `World_Init` |
| 0x219C | `void*` | Used in `World_Init` |
| 0x21A0 | `void**` | Used in `World_Init` (VTable pointer?) |
| 0x21B4 | `void**` | Used in `World_Init` (VTable pointer?) |
| 0x21C8 | `???` | Used in `World_Init` |
| 0x2204 | `uint32_t` or `uint16_t` | Used in `World_Init` |
| 0x2230 | `float` | Used in `World_Init` |
| 0x2238 | `???` | Used in `World_Init` |
| 0x2254 | `float` | Used in `World_Init` |
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## Entity Hash Table
Hash-function used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation)
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Entry format:
| Offset | Type | Description |
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| ------ | ------------- | ------------------------------ |
| 0x0 | `void*` | Pointer to data |
| 0x4 | `const char*` | key as `char*` |
| 0x8 | `void*` | Pointer to next entry in chain |
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Data format:
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| Offset | Type | Description |
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| ------ | ------------- | ------------------------ |
| 0x0 | `void**` | Virtual Method Table (?) |
| 0x4 | `const char*` | name as string |
| 0x14 | `void*` | pointer to self (why?) |
| 0x28 | `float[3]` | Position in Game World |
## Game Window Object (?) Pointer @ `0x7fa380`
| Offset | Type | Description |
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| ------ | ------------- | -------------------- |
| 0x0000 | `void**` | Virtual Method Table |
| 0x0004 | `const char*` | Some Model Name (?) |
| 0x0008 | `void*` | Pointer to something |
| 0x000C | `void*` | Ditto |
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# File Formats
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## .packed File Format:
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```
Header:
"BFPK\0\0\0\0"
Int32ul: number of files
for each file:
Int32ul: path length
String: path
Int32ul: size
Int32ul: offset in file
```
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## Loading Custom Content (not really working)
1. Create a folder `mods`
2. Drop a `*.packed` file into it
3. Change `Scrap.cfg` as follows
1. Add `ModPathName = mods`
2. Add `ModFileName = <filename>`
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## Interesting file:
* `m3d.ini`: Rendering Engine Configuration
* `scripts/`: Game Engine Scripts
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# How to enable External Console:
1. exctract `Data.packed`
2. in m3d.ini uncomment (remove `;`) `ConsolaWnd` (GUI Console) and/or `ConsolaTxt` (Text Console) and set the value to `SI`
3. repack `Data.packed`
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or right click on the title bar (in windowed mode) and click "Switch Console"
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or Use a custom Content Pack (**untested!**)
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# Misc. Interesting things
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- sys.path contains "./lib" so you can load your own Python Modules
# Code Snippets
## [Kaitai Struct](http://kaitai.io/) Parser for .packed files
```yaml
meta:
id: packed
application: Scrapland
file-extension: packed
endian: le
xref: http://wiki.xentax.com/index.php/Scrapland_PACKED
license: MIT
encoding: UTF-8
seq:
- id: magic
contents: BFPK
doc: File Magic
- id: magic2
contents: [0,0,0,0]
doc: Second File Magic
- id: num_files
type: u4
doc: Number of files
- id: files
type: file_entry
repeat: expr
repeat-expr: num_files
doc: Directory entry for each file
types:
file_entry:
seq:
- id: path_len
type: u4
doc: Length of file path
- id: path
type: str
size: path_len
doc: File path
- id: size
type: u4
doc: File size
- id: offset
type: u4
doc: Absoulte File offset
instances:
data:
pos: offset
size: size
```
## Hashfunction used in Entity Hash-Table
```c
unsigned long ElfHash(const unsigned char *s)
{
unsigned long h = 0, high;
while ( *s )
{
h = ( h << 4 ) + *s++;
if ( high = h & 0xF0000000 )
h ^= high >> 24;
h &= ~high;
}
return h;
}
```