Geyser now supports block picking for item frames. It checks to see if the item frame has an item in it - if so, it attempts the same block picking process with the item inside (NBT included). Otherwise, it attempts to pick for an item frame item.
This commit also improves item frames by having the internal map store the entity and not the ID - in many situations, this prevents two maps from having to be searched. Additionally, item frames are no longer despawned if an item is placed on them - rather, it waits until the server tells us to despawn the entity.
Java Edition has a tags system that allows for some server-side control of certain properties. This PR allows for piglin trading items, wool, and flowers to be determined from the server.
This commit brings full support for crawling, sneaking under 1.5-block-tall spaces, and swimming in one-block areas. There is a check in place that decreases the player's speed to something comparable to Java if they are in a situation where they would otherwise go at normal walking speed (for example: without the check, a Bedrock player would go at full walking speed while crawling).
- Shield code is now down as the player is sneaking - it doesn't wait for the server to update our sneaking status
- Shield is now applied correctly when sneaking and then moving to the shield item
For whatever reason, item frames use the PlayerActionPacket in any non-creative gamemode, but creative mode keeps existing behavior. This has the benefit of fixing adventure mode item frame item dropping.
This commit implements 1.16.210 support while still keeping 1.16.100 and 1.16.210 compatibility.
Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
- Don't schedule for setting jumping on and off if cache chunks is enabled, since we don't need to know that
- Add a new setting to disable player ping forwarding. Hopefully this helps with timeouts.
Client-side block animations and reach checks are now added.
This commit also includes cleanup in BlockChangeTranslator as well as proper Netherite tool support for calculating block breaking.
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Implement book editing
Updates the PR created by @ForceUpdate1 for 1.16 support. Seems to work fine now that hand support is in MCProtocolLib.
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Remove debug line
* Simplify code
Currently still borked for creative mode.
* Fix books on creative
* Bug fixes
* Fix NPE?
* Blind fixes
* Send Book update before any player actions
* Remove debug prints
* Fix out of bounds for page replace and add
* Fix editing desync and remove empty pages from the end
* Send edit packet after signing
* Refactor
* Clean up and fix creative
* Apply suggestions from code review
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
Co-authored-by: David Choo <davchoo3@gmail.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Dimension switching cleanup
Cleans up dimension switching logic that should no longer be needed. Also fixes above Nether Bedrock building dimension switching.
* Clear thunder on dimension switch too
* Clarify fake dimension switch function name
* Javadoc that
Movement is now significant better, especially on slabs, stairs, and other half-blocks.
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
Usually this happened when joining from another dimension after the player exited to the main menu on the death screen. The player would not realize that they are dead.
* Fix bucket interactions on creative mode
Bedrock uses the BLOCK_INTERACT enum of BedrockActionTranslator to truly indicate if a bucket should be used or not. In order to hook into this, we need to delay the bucket placing by about 5 milliseconds - this gives us time to cancel the interaction if needed.
Bucket sounds will now not play in this case as well.
* Port code from #486
Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
* Fix and clean code and add default gamemode changing
* Clean copyright
* Remove direct modification of server, clean up code and add player list xuid fetching.
* Move to custom settings menu
* Move sendAdventureSettings to GeyserSession
* Add javadoc comments
* Add translation support
* Remove updated copyright
* Clean up
* Clarify some javadoc comments
* Remove obsolete code
* Update languages submodule
* Fix javadoc comments
* Fix compile
Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
Renamed from connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockActionTranslator.java (Browse further)