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Fix item frame dropping on 1.16.210 (#2029)
For whatever reason, item frames use the PlayerActionPacket in any non-creative gamemode, but creative mode keeps existing behavior. This has the benefit of fixing adventure mode item frame item dropping.
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f0e6e55565
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2 changed files with 21 additions and 6 deletions
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@ -28,20 +28,23 @@ package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.packet.ItemFrameDropItemPacket;
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import org.geysermc.connector.entity.ItemFrameEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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/**
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* Pre-1.16.210: used for both survival and creative item frame item removal
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*
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* 1.16.210: only used in creative.
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*/
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@Translator(packet = ItemFrameDropItemPacket.class)
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public class BedrockItemFrameDropItemTranslator extends PacketTranslator<ItemFrameDropItemPacket> {
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@Override
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public void translate(ItemFrameDropItemPacket packet, GeyserSession session) {
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Vector3i position = Vector3i.from(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, position),
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition()),
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InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
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session.sendDownstreamPacket(interactPacket);
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}
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@ -27,12 +27,11 @@ package org.geysermc.connector.network.translators.bedrock.entity.player;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
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import com.github.steveice10.mc.protocol.data.game.entity.player.*;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.nukkitx.math.vector.Vector3i;
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@ -44,6 +43,7 @@ import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
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import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.ItemFrameEntity;
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import org.geysermc.connector.inventory.PlayerInventory;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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@ -185,6 +185,18 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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session.sendUpstreamPacket(continueBreakPacket);
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break;
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case ABORT_BREAK:
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if (session.getGameMode() != GameMode.CREATIVE) {
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// As of 1.16.210: item frame items are taken out here.
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// Survival also sends START_BREAK, but by attaching our process here adventure mode also works
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long entityId = ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition());
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if (entityId != -1) {
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entityId,
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InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
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session.sendDownstreamPacket(interactPacket);
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break;
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}
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}
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ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, position, BlockFace.DOWN);
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session.sendDownstreamPacket(abortBreakingPacket);
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LevelEventPacket stopBreak = new LevelEventPacket();
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