Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory

This commit is contained in:
Camotoy 2021-03-12 11:25:33 -05:00
commit 82ccfb1417
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2 changed files with 21 additions and 6 deletions

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@ -28,20 +28,23 @@ package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.packet.ItemFrameDropItemPacket;
import org.geysermc.connector.entity.ItemFrameEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
/**
* Pre-1.16.210: used for both survival and creative item frame item removal
*
* 1.16.210: only used in creative.
*/
@Translator(packet = ItemFrameDropItemPacket.class)
public class BedrockItemFrameDropItemTranslator extends PacketTranslator<ItemFrameDropItemPacket> {
@Override
public void translate(ItemFrameDropItemPacket packet, GeyserSession session) {
Vector3i position = Vector3i.from(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, position),
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition()),
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket);
}

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@ -26,12 +26,11 @@
package org.geysermc.connector.network.translators.bedrock.entity.player;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
import com.github.steveice10.mc.protocol.data.game.entity.player.*;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3i;
@ -43,6 +42,7 @@ import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.ItemFrameEntity;
import org.geysermc.connector.inventory.GeyserItemStack;
import org.geysermc.connector.inventory.PlayerInventory;
import org.geysermc.connector.network.session.GeyserSession;
@ -184,6 +184,18 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
session.sendUpstreamPacket(continueBreakPacket);
break;
case ABORT_BREAK:
if (session.getGameMode() != GameMode.CREATIVE) {
// As of 1.16.210: item frame items are taken out here.
// Survival also sends START_BREAK, but by attaching our process here adventure mode also works
long entityId = ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition());
if (entityId != -1) {
ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entityId,
InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket);
break;
}
}
ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, position, BlockFace.DOWN);
session.sendDownstreamPacket(abortBreakingPacket);
LevelEventPacket stopBreak = new LevelEventPacket();