Commit graph

951 commits

Author SHA1 Message Date
RednedEpic
16c9317a36 Fix flickering sky if time is too high (Closes #200)
This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.

This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic
e203cfd4a7 Move back to XUID for Floodgate
The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00
Redned
7916492780
Update links to a few of what's left/needs adding to it's new location 2020-03-14 13:41:54 -05:00
EOT3000
358d5f444f
Merge pull request #203 from GeyserMC/feature/floodgate-xbox_one
Added the Xbox One as DeviceOS
2020-03-13 14:28:00 -04:00
Tim203
9f36ba14cd
Added the Xbox One as DeviceOS 2020-03-11 23:03:12 +01:00
RednedEpic
105ce2b3b5 Add effect translations 2020-03-10 19:40:51 -05:00
RednedEpic
6eac178305 Merge branch 'master' into inventory 2020-03-10 18:46:27 -05:00
RednedEpic
49182da578 Merge remote-tracking branch 'origin/master' 2020-03-10 18:41:22 -05:00
RednedEpic
c7f1f0b71f Shade in fastutil for Sponge and relocate to shaded package (Fixes #198) 2020-03-10 18:40:22 -05:00
Tim203
0d809e1866
Merge pull request #201 from GeyserMC/feature/floodgate-bedrock-identity-change
Floodgate now uses identity instead of xuid
2020-03-10 00:32:22 +01:00
Tim203
37d377b483
Floodgate now uses identity instead of xuid 2020-03-09 21:32:19 +01:00
RednedEpic
acc30f2432 Move DeviceOS to common module 2020-03-08 11:45:00 -05:00
RednedEpic
9e203d48aa Fix running Geyser commands ingame 2020-03-06 19:37:35 -06:00
RednedEpic
0e355c1a95 Fix natural creeper explosion animation not showing up 2020-03-06 19:27:12 -06:00
RednedEpic
70d6a28c22 Merge branch 'master' into inventory 2020-03-06 17:30:46 -06:00
RednedEpic
7bd53c95c3 Work on a lot more entity flags 2020-03-06 17:29:11 -06:00
RednedEpic
e4c2f79bc5 Fix a couple minor entity bugs 2020-03-06 15:56:48 -06:00
RednedEpic
119f35b690 Fix chat getting cut off (Closes #188) 2020-03-06 15:44:49 -06:00
AJ Ferguson
f71c70224b Only translate full chunks 2020-03-05 17:55:22 -09:00
RednedEpic
b2d611e24c Fix some problems brought from merge conflicts 2020-03-05 20:53:58 -06:00
RednedEpic
418026dbe6 Merge branch 'block-entities' into inventory 2020-03-05 20:00:14 -06:00
AJ Ferguson
eaf45ff6f7 Fix chunk view position bugs on some servers 2020-03-05 16:26:36 -09:00
AJ Ferguson
223e94a31d Revert non-full chunk fix
This fix causes far too much lag on big non-full chunk updates
2020-03-05 10:45:50 -09:00
Redned
3863cdb58f
Merge pull request #195 from LegacyGamerHD/patch-1
Archive all artifacts when building pull requests
2020-03-05 07:55:18 -06:00
LegacyGamerHD
4d765cb69c
add all artifacts 2020-03-05 09:21:23 +01:00
RednedEpic
6b22bcec2b Merge branch 'master' into inventory 2020-03-04 21:35:20 -06:00
RednedEpic
2efaac1c0d Add more screenshots 2020-03-04 21:26:27 -06:00
RednedEpic
b7f5f3675d Remove javadoc stage as we no longer have a plugin api 2020-03-04 21:06:21 -06:00
Redned
f9e1964b6b
Merge pull request #194 from GeyserMC/plugin
Merge branch 'plugin' into master (Closes #54)
2020-03-04 21:00:29 -06:00
RednedEpic
a51611733d Update workflow path 2020-03-04 20:56:08 -06:00
RednedEpic
73284b7248 Remove 'Support to be Ran as a Plugin' from whats left in README 2020-03-04 20:48:22 -06:00
RednedEpic
1670c77672 Only allow console to shut down Geyser with a command 2020-03-04 20:44:42 -06:00
Redned
c290e7a7fd
Merge pull request #193 from GeyserMC/feature/log4j2
Add log4j2 support
2020-03-04 20:37:59 -06:00
RednedEpic
936cbad67d Get log4j2 working and fix commands 2020-03-04 20:35:23 -06:00
Redned
bcf77f1098
Bump packetlib version to 1.5-SNAPSHOT 2020-03-01 13:30:51 -06:00
RednedEpic
e52a461a73 Attempt to get log4j2 working 2020-03-01 10:48:49 -06:00
AJ Ferguson
ebc81735c0 Merge remote-tracking branch 'remotes/origin/master' into inventory 2020-02-29 12:46:56 -09:00
Redned
773abc9fde
Update packetlib to 1.5-SNAPSHOT 2020-02-29 15:32:03 -06:00
Redned
964663f6a3
Merge pull request #67 from AJ-Ferguson/inventory
Inventory Transactions (Work in Progress)
2020-02-29 13:28:45 -06:00
RednedEpic
f9a1656b8e Merge remote-tracking branch 'origin/plugin' into plugin 2020-02-26 19:31:45 -06:00
RednedEpic
2bdf3d4d7f Merge branch 'master' into plugin 2020-02-26 19:31:19 -06:00
Tim203
b97fa2b1c8 Added a response to the PluginMessage packet in the Login state 2020-02-26 23:53:26 +01:00
AJ Ferguson
bfca25bbe3 Fix compile errors 2020-02-25 22:31:55 -09:00
AJ Ferguson
bc3992f775 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/network/translators/inventory/updater/ChestInventoryUpdater.java
2020-02-25 22:12:39 -09:00
RednedEpic
09e4bbd8ca Make sure scale is not null when setting armor stand as baby
If it's null, it's invisible.
2020-02-25 19:52:27 -06:00
RednedEpic
4c87a13e25 Snap height only if on ground
(Original commit 2dc6ab453f931ac2083a6d142e963beb0a101b94)
2020-02-25 19:36:36 -06:00
Redned
a0152db80c
Merge pull request #174 from GeyserMC/feature/new-protocol-lib
Fix movement bugs, player movement not being visible and laggy entities
(Closes #109)
2020-02-25 19:14:56 -06:00
RednedEpic
2c91ce14a2 Remove 'Proper Movement' needing implementation from README 2020-02-25 19:09:53 -06:00
RednedEpic
f5bc328737 Merge branch 'master' into feature/new-protocol-lib 2020-02-25 18:54:31 -06:00
RednedEpic
f0e01ab1c9 Fix getting stuck in wall bug
Due to java doubles being somewhat more "precise" and bedrock positions being sent in floats instead, this caused bedrock players to get stuck in blocks when jumping or running near them in a certain way, thus causing the server to try and correct their position, potentially flagging anticheats and causing the server to print a "moved wrongly" message in console.

See: https://stackoverflow.com/questions/322749/retain-precision-with-double-in-java
2020-02-25 18:50:09 -06:00