Mirror of 1.4.22 from Lovers Lab
							
								
								
									
										1
									
								
								1.3/AssembliesNotion.txt
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1 @@
 | 
			
		|||
latest source build: SizedApparel1.4WIP22
 | 
			
		||||
							
								
								
									
										131
									
								
								1.3/Defs/BodyAddonDefs/AOCBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,131 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>AOC</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										127
									
								
								1.3/Defs/BodyAddonDefs/BoriBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,127 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Alien_Bori</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.3/Defs/BodyAddonDefs/MihoBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Alien_Miho</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.3/Defs/BodyAddonDefs/RabbieBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Rabbie</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.3/Defs/BodyAddonDefs/RatkinBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Ratkin</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.3/Defs/BodyAddonDefs/Ratkin_SuBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Ratkin_Su</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										131
									
								
								1.3/Defs/BodyAddonDefs/SPBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,131 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Alien_SP</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										717
									
								
								1.3/Defs/BodyAddonDefs/_HumanBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,717 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Human</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<!-- Wip -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Nipples</partName> -->
 | 
			
		||||
							<!-- <boneName>Breasts</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Breasts</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Breasts</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Nipple</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>true</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>false</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0114</south> -->
 | 
			
		||||
								<!-- <north>0.0011</north> -->
 | 
			
		||||
								<!-- <east>0.0114</east> -->
 | 
			
		||||
								<!-- <west>0.0114</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Hulk</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Fat</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Breasts</partName> -->
 | 
			
		||||
							<!-- <boneName>Breasts</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Breasts</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Breasts</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>true</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>false</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0113</south> -->
 | 
			
		||||
								<!-- <north>0.001</north> -->
 | 
			
		||||
								<!-- <east>0.0113</east> -->
 | 
			
		||||
								<!-- <west>0.0113</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Vagina</partName> -->
 | 
			
		||||
							<!-- <boneName>Vagina</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Vagina</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Vagina</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>true</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0088</south> -->
 | 
			
		||||
								<!-- <north>0.0100</north> -->
 | 
			
		||||
								<!-- <east>0.0088</east> -->
 | 
			
		||||
								<!-- <west>0.0088</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Anus</partName> -->
 | 
			
		||||
							<!-- <boneName>Anus</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Anus</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Anus</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0093</south> -->
 | 
			
		||||
								<!-- <north>0.0105</north> -->
 | 
			
		||||
								<!-- <east>0.0093</east> -->
 | 
			
		||||
								<!-- <west>0.0093</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Belly</partName> -->
 | 
			
		||||
							<!-- <boneName>Belly</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>BellyBulge</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Belly</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0098</south> -->
 | 
			
		||||
								<!-- <north>0.0002</north> -->
 | 
			
		||||
								<!-- <east>0.0098</east> -->
 | 
			
		||||
								<!-- <west>0.0098</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Penis</partName> -->
 | 
			
		||||
							<!-- <boneName>Penis</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Penis</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Penis</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0108</south> -->
 | 
			
		||||
								<!-- <north>0.0025</north> -->
 | 
			
		||||
								<!-- <east>0.0108</east> -->
 | 
			
		||||
								<!-- <west>0.0108</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Balls</partName> -->
 | 
			
		||||
							<!-- <boneName>Balls</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Penis</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Balls</bodyPartOf> -->
 | 
			
		||||
							<!-- <customPath>Penis/Balls</customPath> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0096</south> -->
 | 
			
		||||
								<!-- <north>0.0085</north> -->
 | 
			
		||||
								<!-- <east>0.0096</east> -->
 | 
			
		||||
								<!-- <west>0.0096</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,4 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Human</defName>
 | 
			
		||||
| 
						 | 
				
			
			@ -26,6 +25,23 @@
 | 
			
		|||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<!-- Wip -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Nipples</partName> -->
 | 
			
		||||
							<!-- <boneName>Breasts</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Breasts</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Breasts</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Nipple</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>true</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>false</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0114</south> -->
 | 
			
		||||
								<!-- <north>0.0011</north> -->
 | 
			
		||||
								<!-- <east>0.0114</east> -->
 | 
			
		||||
								<!-- <west>0.0114</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
| 
						 | 
				
			
			@ -120,8 +136,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -238,8 +254,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -356,8 +372,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -474,8 +490,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -592,8 +608,106 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								1.3/Defs/Defs(BodyDefsWip).zip
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								1.3/Defs/Defs(wip).zip
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										11
									
								
								1.3/Defs/PubicHairDefs/PubicHairDefault.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.PubicHairDef>
 | 
			
		||||
		<!-- Sized Apparel will Use defName for TextureSearch -->
 | 
			
		||||
		<defName>Default</defName>
 | 
			
		||||
		<!-- texPath must be set for styling station! -->
 | 
			
		||||
		<texPath>SizedApparel/BodyParts/Human/PubicHair/Default</texPath>
 | 
			
		||||
		<!-- Actual Texture must have "_south" name. -->
 | 
			
		||||
		<!-- for example of this: Default_south.png -->
 | 
			
		||||
	</SizedApparel.PubicHairDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										11
									
								
								1.3/Defs/PubicHairDefs/PubicHairLine.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.PubicHairDef>
 | 
			
		||||
		<!-- Sized Apparel will Use defName for TextureSearch -->
 | 
			
		||||
		<defName>Line</defName>
 | 
			
		||||
		<!-- texPath must be set for styling station! -->
 | 
			
		||||
		<texPath>SizedApparel/BodyParts/Human/PubicHair/Line</texPath>
 | 
			
		||||
		<!-- Actual Texture must have "_south" name. -->
 | 
			
		||||
		<!-- for example of this: Default_south.png -->
 | 
			
		||||
	</SizedApparel.PubicHairDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										11
									
								
								1.3/Defs/PubicHairDefs/PubicHairLine.xml.bak
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.PubicHairDef>
 | 
			
		||||
		<!-- Sized Apparel will Use defName for TextureSearch -->
 | 
			
		||||
		<defName>Wild</defName>
 | 
			
		||||
		<!-- texPath must be set for styling station! -->
 | 
			
		||||
		<texPath>SizedApparel/BodyParts/Human/PubicHair/Wild</texPath>
 | 
			
		||||
		<!-- Actual Texture must have "_south" name. -->
 | 
			
		||||
		<!-- for example of this: Default_south.png -->
 | 
			
		||||
	</SizedApparel.PubicHairDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										7
									
								
								1.3/Defs/PubicHairDefs/PubicHairNone.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.PubicHairDef>
 | 
			
		||||
		<defName>None</defName>
 | 
			
		||||
		<noGraphic>true</noGraphic>
 | 
			
		||||
	</SizedApparel.PubicHairDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										11
									
								
								1.3/Defs/PubicHairDefs/PubicHairWild.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.PubicHairDef>
 | 
			
		||||
		<!-- Sized Apparel will Use defName for TextureSearch -->
 | 
			
		||||
		<defName>Wild</defName>
 | 
			
		||||
		<!-- texPath must be set for styling station! -->
 | 
			
		||||
		<texPath>SizedApparel/BodyParts/Human/PubicHair/Wild</texPath>
 | 
			
		||||
		<!-- Actual Texture must have "_south" name. -->
 | 
			
		||||
		<!-- for example of this: Default_south.png -->
 | 
			
		||||
	</SizedApparel.PubicHairDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										123
									
								
								1.3/Defs/SkeletonDef/AOCSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,123 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>AOC</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										123
									
								
								1.3/Defs/SkeletonDef/BoriSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,123 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Alien_Bori</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.3/Defs/SkeletonDef/MihoSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Alien_Miho</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.148)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.150)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.143)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.129)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.139</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.061, 0, -0.155)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141))</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.121)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.109)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.123)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.148)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.150)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.143)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.129)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.061, 0, -0.155)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.123))</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.121)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.109)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.123)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.3/Defs/SkeletonDef/RabbieSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Rabbie</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.3/Defs/SkeletonDef/RatkinSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Ratkin</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.3/Defs/SkeletonDef/RatkinSuSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Ratkin_Su</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										123
									
								
								1.3/Defs/SkeletonDef/SPSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,123 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Alien_SP</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
| 
						 | 
				
			
			@ -556,7 +556,112 @@
 | 
			
		|||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.209)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.205)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.043, 0, -0.174)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.164)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.084, 0, -0.127)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.166)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.164)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.057, 0, -0.145)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
				</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
							
								
								
									
										668
									
								
								1.3/Defs/SkeletonDef/_HumanSkeletonDef.xml.bak
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,668 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Human</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.340)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.346)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.238)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.174, 0, 0.254)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.01, 0, -0.338)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.062, 0, -0.221)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.01, 0, -0.338)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.062, 0, -0.221)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.301)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.318)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.059, 0, -0.186)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.312)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.318)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.006, 0, -0.256)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.260)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.266)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.137, 0, -0.211)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.307)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.305)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.008, 0, -0.248)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.307)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.305)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.007, 0, -0.248)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.281)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.291)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.021, 0, -0.219)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.311)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.057, 0, -0.258)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.268)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.252)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.113, 0, -0.234)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.301)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.311)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.068, 0, -0.250)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.0, 0, -0.301)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.0, 0, -0.311)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.066, 0, -0.250)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.275)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.277)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.066, 0, -0.219)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Hulk</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.434)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.453)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.020, 0, -0.395)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.006, 0, -0.383)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.406)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.238, 0, -0.328)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.436)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.0, 0, -0.445)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.029, 0, -0.387)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.436)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.445)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.028, 0, -0.387)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.395)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.027, 0, -0.375)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.424)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Fat</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.352)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.359)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.148, 0, -0.352)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.297)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.297)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.238, 0, -0.271)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.357)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.363)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.168, 0, -0.348)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.357)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.363)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.168, 0, -0.348)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.307)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.158, 0, -0.338)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.209)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.205)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.043, 0, -0.174)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.164)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.084, 0, -0.127)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <name>PubicHair</name> -->
 | 
			
		||||
							<!-- <south> -->
 | 
			
		||||
								<!-- <InitialPosition>(0, 0, -0.166)</InitialPosition> -->
 | 
			
		||||
								<!-- <InitialAngle>0</InitialAngle> -->
 | 
			
		||||
							<!-- </south> -->
 | 
			
		||||
							<!-- <north> -->
 | 
			
		||||
								<!-- <InitialPosition>(-0.002, 0, -0.164)</InitialPosition> -->
 | 
			
		||||
								<!-- <InitialAngle>0</InitialAngle> -->
 | 
			
		||||
							<!-- </north> -->
 | 
			
		||||
							<!-- <east> -->
 | 
			
		||||
								<!-- <InitialPosition>(0.057, 0, -0.145)</InitialPosition> -->
 | 
			
		||||
								<!-- <InitialAngle>0</InitialAngle> -->
 | 
			
		||||
							<!-- </east> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
				</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								1.3/Defs/TexturePointsDefs/Test.zip
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,52 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
 | 
			
		||||
<Patch>
 | 
			
		||||
	<Operation Class="PatchOperationFindMod">
 | 
			
		||||
		<mods>
 | 
			
		||||
			<li>Biotech</li>
 | 
			
		||||
		</mods>
 | 
			
		||||
		<match Class="PatchOperationSequence">
 | 
			
		||||
			<success>Normal</success>
 | 
			
		||||
			<operations>
 | 
			
		||||
				<li Class="PatchOperationConditional">
 | 
			
		||||
					<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel/tags</xpath>
 | 
			
		||||
					<nomatch Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
					<match Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
				<li Class="PatchOperationConditional">
 | 
			
		||||
					<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel/tags</xpath>
 | 
			
		||||
					<nomatch Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
					<match Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
			</operations>
 | 
			
		||||
		</match>
 | 
			
		||||
	</Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,52 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
 | 
			
		||||
<Patch>
 | 
			
		||||
	<Operation Class="PatchOperationFindMod">
 | 
			
		||||
		<mods>
 | 
			
		||||
			<li>Biotech</li>
 | 
			
		||||
		</mods>
 | 
			
		||||
		<match Class="PatchOperationSequence">
 | 
			
		||||
			<success>Normal</success>
 | 
			
		||||
			<operations>
 | 
			
		||||
				<li Class="PatchOperationConditional">
 | 
			
		||||
					<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel/tags</xpath>
 | 
			
		||||
					<nomatch Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
					<match Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
				<li Class="PatchOperationConditional">
 | 
			
		||||
					<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel/tags</xpath>
 | 
			
		||||
					<nomatch Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
					<match Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_HeavyBandolier"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
			</operations>
 | 
			
		||||
		</match>
 | 
			
		||||
	</Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
| 
						 | 
				
			
			@ -11,10 +11,4 @@ namespace SizedApparel
 | 
			
		|||
    class AlienRaceSupport
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelPawnDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        public bool allowForceHumanlike = false;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -6,6 +6,7 @@ using System.Threading.Tasks;
 | 
			
		|||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    //Does it better to optimize?
 | 
			
		||||
    public class Graphic_BodyParts : Verse.Graphic_Multi
 | 
			
		||||
    {
 | 
			
		||||
        public float serverity;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -3,11 +3,17 @@ using System.Collections.Generic;
 | 
			
		|||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    public class Graphic_SizedApparel : Verse.Graphic_Multi
 | 
			
		||||
    //Does it better to optimize?
 | 
			
		||||
    public class Graphic_SizedApparel : Graphic_Multi
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public string TargetBodyParts = "Breats";
 | 
			
		||||
        //Sized Graphics.
 | 
			
		||||
        public List<Graphic_Multi> graphics;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,15 +1,11 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using Verse;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
//using Rimworld_Animations;
 | 
			
		||||
//using AlienRace;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using rjw;
 | 
			
		||||
using RevealingApparel;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -24,6 +20,9 @@ namespace SizedApparel
 | 
			
		|||
        public static bool rimNudeWorldActive = false;
 | 
			
		||||
        public static bool OTYNudeActive = false;
 | 
			
		||||
        public static bool LicentiaActive = false;
 | 
			
		||||
        public static bool RimworldAnimationActive = false; //rjw animation
 | 
			
		||||
        public static bool MenstruationActive = false; //rjw_menstruation
 | 
			
		||||
        public static bool StatueOfColonistActive = false;
 | 
			
		||||
 | 
			
		||||
        static SizedApparelPatch()
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -85,6 +84,40 @@ namespace SizedApparel
 | 
			
		|||
            {
 | 
			
		||||
                LicentiaActive = true;
 | 
			
		||||
            }
 | 
			
		||||
            if (!LicentiaActive)
 | 
			
		||||
            {
 | 
			
		||||
                if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower() == "Euclidean.LustLicentia.RJWLabs".ToLower()))
 | 
			
		||||
                {
 | 
			
		||||
                    LicentiaActive = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if (!LicentiaActive)
 | 
			
		||||
            {
 | 
			
		||||
                if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower().Contains("LustLicentia.RJWLabs".ToLower())))
 | 
			
		||||
                {
 | 
			
		||||
                    LicentiaActive = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            //check rjw animation
 | 
			
		||||
            if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower() == "c0ffee.rimworld.animations".ToLower()))
 | 
			
		||||
            {
 | 
			
		||||
                RimworldAnimationActive = true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //check rjw_menstruation
 | 
			
		||||
            if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower() == "rjw.menstruation".ToLower()))
 | 
			
		||||
            {
 | 
			
		||||
                MenstruationActive = true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //check statue of Colonist
 | 
			
		||||
            if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower() == "tammybee.statueofcolonist".ToLower()))
 | 
			
		||||
            {
 | 
			
		||||
                StatueOfColonistActive = true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            Log.Message("[SizedApparel] start");
 | 
			
		||||
| 
						 | 
				
			
			@ -137,7 +170,7 @@ namespace SizedApparel
 | 
			
		|||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        Log.Message("[SizedApparel] RimJobWorld Paatch canceled");
 | 
			
		||||
                        Log.Message("[SizedApparel] RimJobWorld Patch canceled");
 | 
			
		||||
                    }
 | 
			
		||||
                }))();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -170,6 +203,31 @@ namespace SizedApparel
 | 
			
		|||
            catch (TypeLoadException ex) {  }
 | 
			
		||||
            */
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                ((Action)(() =>
 | 
			
		||||
                {
 | 
			
		||||
                    if (RimworldAnimationActive)
 | 
			
		||||
                    {
 | 
			
		||||
                        Log.Message("[SizedApparel] RimworldAnimaion(rjw animation) Found");
 | 
			
		||||
 | 
			
		||||
                        harmony.Patch(AccessTools.Method(typeof(Rimworld_Animations.CompBodyAnimator), "tickClip"),
 | 
			
		||||
                        postfix: new HarmonyMethod(typeof(RimworldAnimationPatch), "TickClipPostfix"));
 | 
			
		||||
 | 
			
		||||
                        harmony.Patch(AccessTools.Method(typeof(JobDriver_SexBaseInitiator), "End"),
 | 
			
		||||
                        postfix: new HarmonyMethod(typeof(RimworldAnimationPatch), "EndClipPostfix"));
 | 
			
		||||
                        
 | 
			
		||||
 | 
			
		||||
                        Log.Message("[SizedApparel] RimworldAnimaion(rjw animation) Patched");
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        Log.Message("[SizedApparel] RimworldAnimaion(rjw animation) Patch canceled");
 | 
			
		||||
                    }
 | 
			
		||||
                }))();
 | 
			
		||||
            }
 | 
			
		||||
            catch (TypeLoadException ex) { }
 | 
			
		||||
 | 
			
		||||
            //Rim Nude World Patch
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										107
									
								
								1.3/source/SizedApparel/Patch-Animation.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,107 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using Verse;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
//using Rimworld_Animations;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    public class RimworldAnimationPatch
 | 
			
		||||
    {
 | 
			
		||||
        //since instance (CompBodyAnimator class) must be soft dependency, Get as System.Object.
 | 
			
		||||
        public static void TickClipPostfix(System.Object __instance) //CompBodyAnimator __instance,  AnimationDef ___anim, int ___curStage, int ___actor, int ___clipTicks, float ___clipPercent
 | 
			
		||||
        {
 | 
			
		||||
            Rimworld_Animations.CompBodyAnimator instance = __instance as Rimworld_Animations.CompBodyAnimator;
 | 
			
		||||
 | 
			
		||||
            if (instance == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (!instance.controlGenitalAngle)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            var comp = instance.parent.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            comp.SetPenisAngle(instance.genitalAngle - instance.bodyAngle); //genitalAngle is global Angle value in rjwanimation... fix with body Angle;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (!SizedApparelSettings.AnimationPatch)//Rotating Penis Setting(avobe) is set from RimworldAnimation Setting, not in SizedApparel.
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            foreach (var actor in instance.actorsInCurrentAnimation)
 | 
			
		||||
            {
 | 
			
		||||
                //comp.ForceUpdateTickAnimation = true;
 | 
			
		||||
                var actorcomp = actor.GetComp<ApparelRecorderComp>();
 | 
			
		||||
                if (actorcomp == null)
 | 
			
		||||
                    continue;
 | 
			
		||||
                //actorcomp.SetBreastJiggle(true);
 | 
			
		||||
                actorcomp.ForceUpdateTickAnimation = true;
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            return;
 | 
			
		||||
            bool isFuckTick = false;
 | 
			
		||||
            /*
 | 
			
		||||
            var soundEffects = ((PawnAnimationClip)___anim.animationStages[___curStage].animationClips[___actor]).SoundEffects;
 | 
			
		||||
            if (soundEffects.ContainsKey(___clipTicks) && (soundEffects[___clipTicks].Contains("Fuck") || soundEffects[___clipTicks].Contains("Suck")))
 | 
			
		||||
            {
 | 
			
		||||
                isFuckTick = true;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                const int jiggleTime = 3;
 | 
			
		||||
                for(int i = 0; i < jiggleTime; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (soundEffects.ContainsKey(___clipTicks - i) && soundEffects[___clipTicks - i].Contains("Fuck"))
 | 
			
		||||
                    {
 | 
			
		||||
                        isFuckTick = true;
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }*/
 | 
			
		||||
            //need to find partner's breasts.
 | 
			
		||||
            /*
 | 
			
		||||
            if (isFuckTick)
 | 
			
		||||
            {
 | 
			
		||||
                foreach (var actor in __instance.actorsInCurrentAnimation)
 | 
			
		||||
                {
 | 
			
		||||
                    actor.GetComp<ApparelRecorderComp>().SetBreastJiggle(true);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                foreach (var actor in __instance.actorsInCurrentAnimation)
 | 
			
		||||
                {
 | 
			
		||||
                    actor.GetComp<ApparelRecorderComp>().SetBreastJiggle(false);
 | 
			
		||||
                }
 | 
			
		||||
            }*/
 | 
			
		||||
            //may have some tick issue? too fast jiggle?
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //rjw's JobDriver_SexBaseInitiator end patch
 | 
			
		||||
        public static void EndClipPostfix(System.Object __instance)//CompBodyAnimator __instance
 | 
			
		||||
        {
 | 
			
		||||
            Rimworld_Animations.CompBodyAnimator instance = __instance as Rimworld_Animations.CompBodyAnimator;
 | 
			
		||||
            if (instance == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (!instance.controlGenitalAngle)
 | 
			
		||||
                return;
 | 
			
		||||
            var comp = instance.parent.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
            comp.SetBreastJiggle(false, -1);
 | 
			
		||||
            comp.ForceUpdateTickAnimation = false;
 | 
			
		||||
            comp.SetPenisAngle(0);
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -17,7 +17,7 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
            if (graphicSet == null)
 | 
			
		||||
                return;
 | 
			
		||||
            var comp = pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            var comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
            comp.needToCheckApparelGraphicRecords = true;
 | 
			
		||||
							
								
								
									
										39
									
								
								1.3/source/SizedApparel/Patch-Menstruation.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,39 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Verse;
 | 
			
		||||
using RJW_Menstruation;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    public class Patch_Menstruation
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public static Color? GetNippleColor(Hediff breastHediff)
 | 
			
		||||
        {
 | 
			
		||||
            var breastcomp = breastHediff.TryGetComp<HediffComp_Breast>();
 | 
			
		||||
            if (breastcomp == null)
 | 
			
		||||
                return null;
 | 
			
		||||
            return breastcomp.NippleColor;        
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static float? GetNippleSize(Hediff breastHediff)
 | 
			
		||||
        {
 | 
			
		||||
            var breastcomp = breastHediff.TryGetComp<HediffComp_Breast>();
 | 
			
		||||
            if (breastcomp == null)
 | 
			
		||||
                return null;
 | 
			
		||||
            return breastcomp.NippleSize;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static float? GetAreolaSize(Hediff breastHediff)
 | 
			
		||||
        {
 | 
			
		||||
            var breastcomp = breastHediff.TryGetComp<HediffComp_Breast>();
 | 
			
		||||
            if (breastcomp == null)
 | 
			
		||||
                return null;
 | 
			
		||||
            return breastcomp.AreolaSize;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -18,10 +18,10 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
            if (!UnityData.IsInMainThread)
 | 
			
		||||
                return;
 | 
			
		||||
            ApparelRecorderComp comp = pawn?.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp comp = pawn?.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
            comp.SetDirty();
 | 
			
		||||
            comp.SetDirty(true,true,true);
 | 
			
		||||
            /*
 | 
			
		||||
            comp.ClearAll();
 | 
			
		||||
            var graphicSet =  pawn.Drawer?.renderer?.graphics;
 | 
			
		||||
| 
						 | 
				
			
			@ -69,7 +69,7 @@ namespace SizedApparel
 | 
			
		|||
                return;
 | 
			
		||||
            //GetBreastSeverity(__instance.pawn, out breastSeverity, out breastHediff);
 | 
			
		||||
            //bool flag = hasUnSupportedApparel(__instance.pawn, breastSeverity, breastHediff);
 | 
			
		||||
            ApparelRecorderComp comp = pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp != null)
 | 
			
		||||
            {
 | 
			
		||||
                /*
 | 
			
		||||
| 
						 | 
				
			
			@ -128,7 +128,7 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
            if (pawn == null)
 | 
			
		||||
                return;
 | 
			
		||||
            ApparelRecorderComp comp = pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
            comp.SetDirty();
 | 
			
		||||
| 
						 | 
				
			
			@ -146,7 +146,7 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            ApparelRecorderComp pawnARC = __instance.pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp pawnARC = __instance.pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (pawnARC != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (__instance.pawn.RaceProps.Humanlike)
 | 
			
		||||
| 
						 | 
				
			
			@ -161,7 +161,7 @@ namespace SizedApparel
 | 
			
		|||
            var partner = __instance.Partner as Pawn;
 | 
			
		||||
            if (partner == null)
 | 
			
		||||
                return;
 | 
			
		||||
            ApparelRecorderComp partnerARC = partner.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp partnerARC = partner.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (partnerARC != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (partner.RaceProps.Humanlike)
 | 
			
		||||
| 
						 | 
				
			
			@ -182,7 +182,7 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            ApparelRecorderComp pawnARC = __instance.pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp pawnARC = __instance.pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
 | 
			
		||||
            if (pawnARC != null)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -209,7 +209,7 @@ namespace SizedApparel
 | 
			
		|||
            var partner = __instance.Partner as Pawn;
 | 
			
		||||
            if (partner == null)
 | 
			
		||||
                return;
 | 
			
		||||
            ApparelRecorderComp partnerARC = partner.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            ApparelRecorderComp partnerARC = partner.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (partnerARC != null)
 | 
			
		||||
            {
 | 
			
		||||
                partnerARC.havingSex = false;
 | 
			
		||||
| 
						 | 
				
			
			@ -36,7 +36,7 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
            if (__result == false)
 | 
			
		||||
                return;
 | 
			
		||||
            var comp = pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            var comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
            if (comp.hasUnsupportedApparel)
 | 
			
		||||
							
								
								
									
										13
									
								
								1.3/source/SizedApparel/Patch-StatueOfColonist.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,13 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    public class Patch_StatueOfColonist
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,33 +1,51 @@
 | 
			
		|||
using System;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using Verse;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
//using AlienRace;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using rjw;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    public struct Depth4Offsets
 | 
			
		||||
    public class Depth4Offsets
 | 
			
		||||
    {
 | 
			
		||||
        float South;
 | 
			
		||||
        float North;
 | 
			
		||||
        float East;
 | 
			
		||||
        float West;
 | 
			
		||||
        public float south=0;
 | 
			
		||||
        public float north=0;
 | 
			
		||||
        public float east=0;
 | 
			
		||||
        public float west=0;
 | 
			
		||||
 | 
			
		||||
        public Depth4Offsets() { }
 | 
			
		||||
 | 
			
		||||
        public Depth4Offsets(Vector4 arg)
 | 
			
		||||
        {
 | 
			
		||||
            south = arg.x;
 | 
			
		||||
            north = arg.y;
 | 
			
		||||
            east = arg.z;
 | 
			
		||||
            west = arg.w;
 | 
			
		||||
        }
 | 
			
		||||
        public Depth4Offsets(float s, float n, float e, float w)
 | 
			
		||||
        {
 | 
			
		||||
            south = s;
 | 
			
		||||
            north = n;
 | 
			
		||||
            east = e;
 | 
			
		||||
            west = w;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public struct Rot4Offsets
 | 
			
		||||
    public class Rot4Offsets
 | 
			
		||||
    {
 | 
			
		||||
        //X: right and left
 | 
			
		||||
        //Y: Frong or Back
 | 
			
		||||
        //Z: Up and Down
 | 
			
		||||
        Vector3 South;
 | 
			
		||||
 | 
			
		||||
        Vector3 North;
 | 
			
		||||
 | 
			
		||||
        Vector3 East;
 | 
			
		||||
 | 
			
		||||
        Vector3 West;
 | 
			
		||||
 | 
			
		||||
        public Rot4Offsets(Vector3 vector)
 | 
			
		||||
| 
						 | 
				
			
			@ -68,11 +86,29 @@ namespace SizedApparel
 | 
			
		|||
        public string bodyType;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class BodyWithBodyType
 | 
			
		||||
    {
 | 
			
		||||
        public string bodyType;
 | 
			
		||||
        public List<BodyPart> Addons = new List<BodyPart>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class BodyPart
 | 
			
		||||
    {
 | 
			
		||||
        public string partName;
 | 
			
		||||
        public Depth4Offsets depthOffset;
 | 
			
		||||
        public List<BodyTypeAndOffset> offsets;
 | 
			
		||||
        public string partName = null;
 | 
			
		||||
        public string customPath = null;
 | 
			
		||||
        public string defaultHediffName = null; // for missing Hediff
 | 
			
		||||
        public bool isBreasts = false;
 | 
			
		||||
        public bool centeredTexture = true;
 | 
			
		||||
        public bool mustMatchBodyType = false; // TODO
 | 
			
		||||
 | 
			
		||||
        public string boneName = null;
 | 
			
		||||
        public Bone bone = null; // For Graphic Positioning System
 | 
			
		||||
        public bool mustHaveBone = true; // when bone is missing, don't draw
 | 
			
		||||
 | 
			
		||||
        public SizedApparelBodyPartOf bodyPartOf = SizedApparelBodyPartOf.None;
 | 
			
		||||
        public ColorType colorType = ColorType.Skin;
 | 
			
		||||
        public Depth4Offsets depthOffset = new Depth4Offsets();
 | 
			
		||||
        public BodyTypeAndOffset offsets = new BodyTypeAndOffset();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class BodyTypeAndOffset
 | 
			
		||||
| 
						 | 
				
			
			@ -81,11 +117,16 @@ namespace SizedApparel
 | 
			
		|||
        public string bodyType;
 | 
			
		||||
        public Rot4Offsets offsets = new Rot4Offsets(Vector3.zero);
 | 
			
		||||
 | 
			
		||||
        public BodyTypeAndOffset()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public BodyTypeAndOffset(bool useCenter)
 | 
			
		||||
        {
 | 
			
		||||
            if (useCenter)
 | 
			
		||||
            {
 | 
			
		||||
                offsets = new Rot4Offsets(new Vector3(0.5f, 0, 0.5f));
 | 
			
		||||
                offsets = new Rot4Offsets(Vector3.zero);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public BodyTypeAndOffset(Vector3 defaultOffset)
 | 
			
		||||
| 
						 | 
				
			
			@ -94,15 +135,15 @@ namespace SizedApparel
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public enum SizedApparelBodyPartColorOf
 | 
			
		||||
    public enum ColorType
 | 
			
		||||
    {
 | 
			
		||||
        Skin, Hair, Custom, None
 | 
			
		||||
        Skin, Hair, Nipple, Custom, None
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public enum SizedApparelBodyPartOf
 | 
			
		||||
    {
 | 
			
		||||
        All, Torso, Breasts, Crotch, Penis, Vagina, Anus, Belly, Udder, Hips, Thighs, hands, feet, None
 | 
			
		||||
        All, Torso, Breasts, Crotch, Penis, Balls, Vagina, Anus, Belly, PubicHair, Udder, Hips, Thighs, hands, feet, None
 | 
			
		||||
    }
 | 
			
		||||
    public static class SizedApparelBodyPartOfExtension
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -124,13 +165,17 @@ namespace SizedApparel
 | 
			
		|||
                        return true;
 | 
			
		||||
                    return false;
 | 
			
		||||
                case SizedApparelBodyPartOf.Crotch:
 | 
			
		||||
                    if (source == SizedApparelBodyPartOf.Penis || source == SizedApparelBodyPartOf.Vagina || source == SizedApparelBodyPartOf.Anus)
 | 
			
		||||
                    if (source == SizedApparelBodyPartOf.Crotch || source == SizedApparelBodyPartOf.Penis || source == SizedApparelBodyPartOf.Vagina || source == SizedApparelBodyPartOf.Anus || source == SizedApparelBodyPartOf.PubicHair || source == SizedApparelBodyPartOf.Balls)
 | 
			
		||||
                        return true;
 | 
			
		||||
                    return false;
 | 
			
		||||
                case SizedApparelBodyPartOf.Penis:
 | 
			
		||||
                    if (source == SizedApparelBodyPartOf.Penis)
 | 
			
		||||
                        return true;
 | 
			
		||||
                    return false;
 | 
			
		||||
                case SizedApparelBodyPartOf.Balls:
 | 
			
		||||
                    if (source == SizedApparelBodyPartOf.Balls)
 | 
			
		||||
                        return true;
 | 
			
		||||
                    return false;
 | 
			
		||||
                case SizedApparelBodyPartOf.Vagina:
 | 
			
		||||
                    if (source == SizedApparelBodyPartOf.Vagina)
 | 
			
		||||
                        return true;
 | 
			
		||||
| 
						 | 
				
			
			@ -163,10 +208,13 @@ namespace SizedApparel
 | 
			
		|||
                    if (source == SizedApparelBodyPartOf.feet)
 | 
			
		||||
                        return true;
 | 
			
		||||
                    return false;
 | 
			
		||||
                case SizedApparelBodyPartOf.PubicHair:
 | 
			
		||||
                    if (source == SizedApparelBodyPartOf.PubicHair)
 | 
			
		||||
                        return true;
 | 
			
		||||
                    return false;
 | 
			
		||||
                case SizedApparelBodyPartOf.None:
 | 
			
		||||
                    return false;
 | 
			
		||||
 | 
			
		||||
                    return false; 
 | 
			
		||||
            }
 | 
			
		||||
            Log.Error("[SizedApparel] missing SizedApparelBodyPartOf!");
 | 
			
		||||
            return false;
 | 
			
		||||
| 
						 | 
				
			
			@ -188,7 +236,7 @@ namespace SizedApparel
 | 
			
		|||
    public class GraphicPoint
 | 
			
		||||
    {
 | 
			
		||||
        public string pointName;
 | 
			
		||||
        public Vector2 point = new Vector2(0.5f, 0.5f);
 | 
			
		||||
        public Vector2 point = Vector2.zero;
 | 
			
		||||
    }
 | 
			
		||||
    public class GraphicPointsWithBodyType
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -199,13 +247,13 @@ namespace SizedApparel
 | 
			
		|||
    public class PointWithBodyType
 | 
			
		||||
    {
 | 
			
		||||
        public string bodyTypeName; //null can be used too
 | 
			
		||||
        public Vector2 point = new Vector2(0.5f,0.5f);
 | 
			
		||||
        public Vector2 point = Vector2.zero;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public struct BodyPartPoint
 | 
			
		||||
    public class BodyPartPoint
 | 
			
		||||
    {
 | 
			
		||||
        string name;
 | 
			
		||||
        Vector2 position;//Uv position. not pixel
 | 
			
		||||
        Vector2 position = Vector2.zero;//Uv position. not pixel
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [Obsolete]//todo
 | 
			
		||||
| 
						 | 
				
			
			@ -213,11 +261,7 @@ namespace SizedApparel
 | 
			
		|||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public enum ColorMode
 | 
			
		||||
    {
 | 
			
		||||
        Skin, Hair
 | 
			
		||||
    }
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
    //Def for Hediff Graphic color options or else.
 | 
			
		||||
    public class SizedApparelHeddifDef : Def
 | 
			
		||||
| 
						 | 
				
			
			@ -228,6 +272,7 @@ namespace SizedApparel
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    //Def per graphic(texture)
 | 
			
		||||
    [Obsolete]
 | 
			
		||||
    public class SizedApparelBodyPartGraphicDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        public string graphicPath;
 | 
			
		||||
| 
						 | 
				
			
			@ -241,17 +286,32 @@ namespace SizedApparel
 | 
			
		|||
    public class SizedApparelBodyPartDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        SizedApparelBodyPartOf bodyPartOf = SizedApparelBodyPartOf.None;
 | 
			
		||||
        public bool canPose = false;
 | 
			
		||||
        public bool canAnimate = false;
 | 
			
		||||
        public bool canPose = true;
 | 
			
		||||
        public List<string> TexturePaths;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelBodyPart
 | 
			
		||||
    {
 | 
			
		||||
        static MethodInfo overrideMatMethod = AccessTools.Method(typeof(PawnRenderer), "OverrideMaterialIfNeeded");
 | 
			
		||||
        static Color defaultNippleColor = Color.white;//nipple texture is already colored with pink. so make it white as default to avoid double coloring pink //Strong Pink Color = new ColorInt(255, 121, 121).ToColor
 | 
			
		||||
 | 
			
		||||
        public SizedApparelBodyPart(Pawn pawn, string bodyPartName, SizedApparelBodyPartOf bodyPartOf, string defaultHediffName, bool isBreast, bool isOverlay , string customPathName = null, SizedApparelBodyPartColorOf colorOf = SizedApparelBodyPartColorOf.Skin)
 | 
			
		||||
        //this is for RGB Channel Edit
 | 
			
		||||
        static string texturePath_White = "SizedApparel/Masks/White";
 | 
			
		||||
        static string texturePath_Black = "SizedApparel/Masks/Black";
 | 
			
		||||
        static string texturePath_Red = "SizedApparel/Masks/Red";
 | 
			
		||||
        static string texturePath_Green = "SizedApparel/Masks/Green";
 | 
			
		||||
        static string texturePath_Blue = "SizedApparel/Masks/Blue";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public bool AutoOffsetForFurCoveredBody = true;
 | 
			
		||||
 | 
			
		||||
        public SizedApparelBodyPart(Pawn pawn, ApparelRecorderComp apparelRecorderComp, string bodyPartName, SizedApparelBodyPartOf bodyPartOf, string defaultHediffName, bool isBreast, bool isOverlay, string customPathName = null, ColorType colorOf = ColorType.Skin, bool needBoneToRender = true, Bone parentBone = null, bool isCenteredTexture = false )
 | 
			
		||||
        {
 | 
			
		||||
            this.pawn = pawn; //owner
 | 
			
		||||
 | 
			
		||||
            this.apparelRecorderCompCache = apparelRecorderComp; //for reduce GetComp Call; if it is null, it will try to get pawn's comp.
 | 
			
		||||
 | 
			
		||||
            this.bodyPartName = bodyPartName;
 | 
			
		||||
 | 
			
		||||
            this.def = DefDatabase<SizedApparelBodyPartDef>.AllDefs.FirstOrDefault(b => b.defName == bodyPartName);
 | 
			
		||||
| 
						 | 
				
			
			@ -262,6 +322,15 @@ namespace SizedApparel
 | 
			
		|||
            this.isOverlay = isOverlay;
 | 
			
		||||
            this.customPath = customPathName;
 | 
			
		||||
            this.colorType = colorOf;
 | 
			
		||||
 | 
			
		||||
            this.bone = parentBone;
 | 
			
		||||
            this.mustHaveBone = needBoneToRender;
 | 
			
		||||
            this.centeredTexture = isCenteredTexture;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetCenteredTexture(bool isCentered)
 | 
			
		||||
        {
 | 
			
		||||
            this.centeredTexture = isCentered;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 OffsetFromUVOffset(Vector2 vector, Mesh mesh , bool isFliped = false)
 | 
			
		||||
| 
						 | 
				
			
			@ -269,10 +338,21 @@ namespace SizedApparel
 | 
			
		|||
            //treat mesh as plane
 | 
			
		||||
            //Vector3 width = mesh.vertices[2] - mesh.vertices[1];
 | 
			
		||||
            //Vector3 height = mesh.vertices[1] - mesh.vertices[2];
 | 
			
		||||
            Vector2 loc = new Vector2(0.5f, 0.5f) - vector;
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
            if(!isFliped)
 | 
			
		||||
                return new Vector2((mesh.vertices[2].x - mesh.vertices[0].x)*vector.x,(mesh.vertices[0].z - mesh.vertices[2].z)*vector.y);
 | 
			
		||||
            return new Vector2((mesh.vertices[2].x - mesh.vertices[0].x)*vector.x, (mesh.vertices[2].z - mesh.vertices[0].z)*vector.y);
 | 
			
		||||
            /*
 | 
			
		||||
             * Vector2 loc = new Vector2(0.5f, 0.5f) - vector;
 | 
			
		||||
                         if(!isFliped)
 | 
			
		||||
                return new Vector2(Mathf.Lerp(mesh.vertices[0].x, mesh.vertices[2].x, loc.x), Mathf.Lerp(mesh.vertices[0].z, mesh.vertices[2].z, loc.y));
 | 
			
		||||
            return new Vector2(Mathf.Lerp(mesh.vertices[3].x, mesh.vertices[1].x, loc.x), Mathf.Lerp(mesh.vertices[3].z, mesh.vertices[1].z, loc.y));
 | 
			
		||||
 | 
			
		||||
             
 | 
			
		||||
             
 | 
			
		||||
             */
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //public Vector2 OffestFromUVOffset(Vector2 vector, Vector2 drawSize, bool isFliped = false)
 | 
			
		||||
| 
						 | 
				
			
			@ -280,19 +360,28 @@ namespace SizedApparel
 | 
			
		|||
        public SizedApparelBodyPartDef def;
 | 
			
		||||
 | 
			
		||||
        public Pawn pawn;
 | 
			
		||||
        public ApparelRecorderComp apparelRecorderCompCache; // for reduce getComp call;
 | 
			
		||||
        public Bone bone;
 | 
			
		||||
        private bool mustHaveBone;
 | 
			
		||||
 | 
			
		||||
        public bool centeredTexture = false; // false to keep original position from mesh. and consider this graphics pivot as bone position
 | 
			
		||||
 | 
			
		||||
        public string bodyPartName; //breast, penis, belly, pubichair... etc. just name. not like architech something
 | 
			
		||||
        public string customPath = null;
 | 
			
		||||
        public SizedApparelBodyPartOf bodyPartOf = SizedApparelBodyPartOf.None;
 | 
			
		||||
        public string defaultHediffName;
 | 
			
		||||
 | 
			
		||||
        public bool isBreast = false;
 | 
			
		||||
 | 
			
		||||
        public bool isOverlay = false; //write z cache?
 | 
			
		||||
 | 
			
		||||
        public string currentHediffName;
 | 
			
		||||
 | 
			
		||||
        public bool isVisible = true;
 | 
			
		||||
 | 
			
		||||
        public SizedApparelBodyPartColorOf colorType = SizedApparelBodyPartColorOf.Skin;
 | 
			
		||||
        public int lastPoseTick = -1;
 | 
			
		||||
 | 
			
		||||
        public ColorType colorType = ColorType.Skin;
 | 
			
		||||
        public Color? customColorOne;
 | 
			
		||||
        public Color? customColorTwo;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -313,14 +402,24 @@ namespace SizedApparel
 | 
			
		|||
        public int maxDrawAge = -1;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void SetBone(Bone bone)
 | 
			
		||||
        {
 | 
			
		||||
            this.bone = bone;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetCustomPose(string newPose, bool autoUpdate = true, bool autoSetPawnGraphicDirty = false)
 | 
			
		||||
        {
 | 
			
		||||
            if (customPose == newPose)
 | 
			
		||||
                return;
 | 
			
		||||
            if(SizedApparelSettings.Debug)
 | 
			
		||||
                Log.Message("[SizedApparel] Setting Custom Pose : " + newPose);
 | 
			
		||||
            customPose = newPose;
 | 
			
		||||
            if (autoUpdate)
 | 
			
		||||
            {
 | 
			
		||||
                this.UpdateGraphic();
 | 
			
		||||
                this.lastPoseTick = Find.TickManager.TicksGame;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if(autoSetPawnGraphicDirty)
 | 
			
		||||
            {
 | 
			
		||||
                if (pawn == null)
 | 
			
		||||
| 
						 | 
				
			
			@ -330,39 +429,22 @@ namespace SizedApparel
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool CheckCanPose(string targetPose, bool checkApparels, bool mustMatchSize)
 | 
			
		||||
        public bool CheckCanPose(string targetPose, bool checkApparels, bool checkBodyParts, bool mustMatchSize, bool mustMatchBodytype, bool mustMatchRace)
 | 
			
		||||
        {
 | 
			
		||||
            if (checkApparels)
 | 
			
		||||
            {
 | 
			
		||||
                foreach(ApparelGraphicRecord agr in pawn.Drawer.renderer.graphics.apparelGraphics)
 | 
			
		||||
                {
 | 
			
		||||
                    /*
 | 
			
		||||
                    if (!agr.sourceApparel.def.apparel.bodyPartGroups.Any(bpgd => bpgd.defName == "Torso" || bpgd.defName == "Chest"))
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (agr.sourceApparel.def.apparel.tags.Any(s => s.ToLower() == "SizedApparel_IgnorePose".ToLower()))
 | 
			
		||||
                        continue;
 | 
			
		||||
                    */
 | 
			
		||||
 | 
			
		||||
                    string originalPath = SizedApparelsDatabase.GetSupportedApparelOriginalPath(agr.graphic.path);
 | 
			
		||||
                    if (originalPath == null)
 | 
			
		||||
                        return false;
 | 
			
		||||
 | 
			
		||||
                    int outInt = -1;
 | 
			
		||||
                    float outFloat = -1;
 | 
			
		||||
                    SizedApparelsDatabase.SizedApparelDatabaseKey key = new SizedApparelsDatabase.SizedApparelDatabaseKey(originalPath,pawn.def.defName,pawn.story?.bodyType?.defName, pawn.gender, currentHediffName, Math.Min(currentSeverityInt, cappedSeverityInt), false, targetPose);
 | 
			
		||||
                    if (SizedApparelSettings.useGenderSpecificTexture)
 | 
			
		||||
                        key.gender = Gender.None;
 | 
			
		||||
                    var result =  SizedApparelsDatabase.GetSupportedApparelSizedPath(key, out outInt, out outFloat);
 | 
			
		||||
                    if (!result.isCustomPose)
 | 
			
		||||
                        return false;
 | 
			
		||||
                }
 | 
			
		||||
                if (!SizedApparelUtility.CanPoseApparels(pawn, targetPose, currentHediffName, currentSeverityInt, cappedSeverityInt))
 | 
			
		||||
                    return false;
 | 
			
		||||
            }
 | 
			
		||||
            Graphic graphic = GetBodyPartGraphics(false, mustMatchSize, targetPose);
 | 
			
		||||
            Graphic graphicH = GetBodyPartGraphics(true, mustMatchSize, targetPose);
 | 
			
		||||
            if (graphic != null || graphicH != null)
 | 
			
		||||
                return true;
 | 
			
		||||
            return false;
 | 
			
		||||
            if (checkBodyParts)
 | 
			
		||||
            {
 | 
			
		||||
                Graphic graphic = GetBodyPartGraphics(false, mustMatchSize, mustMatchBodytype, mustMatchRace);
 | 
			
		||||
                Graphic graphicH = GetBodyPartGraphics(true, mustMatchSize, mustMatchBodytype, mustMatchRace);
 | 
			
		||||
                if (graphic != null || graphicH != null)
 | 
			
		||||
                    return true;
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -370,20 +452,22 @@ namespace SizedApparel
 | 
			
		|||
        public int currentSeverityInt = -1;
 | 
			
		||||
        public int cappedSeverityInt = 1000; // supported severity from worn apparel graphics
 | 
			
		||||
 | 
			
		||||
        public Vector2 pivot = new Vector2(0.5f, 0.5f);
 | 
			
		||||
        public Vector2 pivot = Vector2.zero;
 | 
			
		||||
 | 
			
		||||
        public Vector2 position = Vector2.zero;//offset from pivot //UV. not pixel
 | 
			
		||||
 | 
			
		||||
        public Dictionary<string, BodyPartPoint> points;
 | 
			
		||||
        public Dictionary<string, BodyPartPoint> pointsHorny;
 | 
			
		||||
        public SizedApparelTexturePointDef points;
 | 
			
		||||
        public SizedApparelTexturePointDef pointsHorny;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public float rotation = 0; // +: rotate right, -: rotate left
 | 
			
		||||
        public Vector2 scale = Vector2.one;
 | 
			
		||||
        public float scale = 1f;
 | 
			
		||||
 | 
			
		||||
        public Graphic bodyPartGraphic;
 | 
			
		||||
        public Graphic bodyPartGraphicHorny;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public Vector2 positionOffset = Vector2.zero; //offset from position //UV. not pixel
 | 
			
		||||
        public Vector2 positionOffsetSouth = Vector2.zero;
 | 
			
		||||
        public Vector2 positionOffsetNorth = Vector2.zero;
 | 
			
		||||
| 
						 | 
				
			
			@ -392,11 +476,13 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
        public float depthOffset = 0f;
 | 
			
		||||
 | 
			
		||||
        //0.008f
 | 
			
		||||
        public float depthOffsetEast = 0.008f;
 | 
			
		||||
        public float depthOffsetWest = 0.008f;
 | 
			
		||||
        public float depthOffsetSouth = 0.008f;
 | 
			
		||||
        public float depthOffsetNorth = 0.008f;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //bigger = in front
 | 
			
		||||
        public void SetDepthOffsets(float south, float north, float east, float west)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -405,6 +491,13 @@ namespace SizedApparel
 | 
			
		|||
            depthOffsetEast = east;
 | 
			
		||||
            depthOffsetWest = west;
 | 
			
		||||
        }
 | 
			
		||||
        public void SetDepthOffsets(Depth4Offsets oppsets)
 | 
			
		||||
        {
 | 
			
		||||
            depthOffsetSouth = oppsets.south;
 | 
			
		||||
            depthOffsetNorth = oppsets.north;
 | 
			
		||||
            depthOffsetEast = oppsets.east;
 | 
			
		||||
            depthOffsetWest = oppsets.west;
 | 
			
		||||
        }
 | 
			
		||||
        public void SetPositionOffsets(Vector2 south, Vector2 north, Vector2 east, Vector2 west)
 | 
			
		||||
        {
 | 
			
		||||
            positionOffsetSouth = south;
 | 
			
		||||
| 
						 | 
				
			
			@ -412,38 +505,58 @@ namespace SizedApparel
 | 
			
		|||
            positionOffsetEast = east;
 | 
			
		||||
            positionOffsetWest = west;
 | 
			
		||||
        }
 | 
			
		||||
        public Graphic GetBodyPartGraphics(bool isHorny, bool mustMatchSize = false, string poseOverride = null)
 | 
			
		||||
        public Graphic GetBodyPartGraphics(bool isHorny, bool mustMatchSize = false, bool mustMatchBodytype = false, bool mustMatchRace = false, string poseOverride = null)
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<string, BodyPartPoint> var;
 | 
			
		||||
            return GetBodyPartGraphics(isHorny, out var, mustMatchSize, poseOverride);
 | 
			
		||||
            SizedApparelTexturePointDef var;
 | 
			
		||||
            return GetBodyPartGraphics(isHorny, out var, mustMatchBodytype, mustMatchSize, mustMatchRace, poseOverride);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Graphic GetBodyPartGraphics(bool isHorny, out Dictionary<string, BodyPartPoint> outPoints, bool mustMatchSize = false ,string poseOverride = null, string variationOverride = null)
 | 
			
		||||
        public Graphic GetBodyPartGraphics(bool isHorny, out SizedApparelTexturePointDef outPoints, bool mustMatchSize = false, bool mustMatchBodyType = false , bool mustMatchRace = false ,string poseOverride = null, string variationOverride = null)
 | 
			
		||||
        {
 | 
			
		||||
            if (pawn == null)
 | 
			
		||||
            {
 | 
			
		||||
                outPoints = null;
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var comp = pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
 | 
			
		||||
            var comp = apparelRecorderCompCache;
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
            {
 | 
			
		||||
                outPoints = null;
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            var key = new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType?.defName, currentHediffName, customPath==null?bodyPartName: customPath, pawn.gender, Math.Min(currentSeverityInt, cappedSeverityInt), isHorny, poseOverride==null?customPose:poseOverride, variationOverride==null?variation: variationOverride);
 | 
			
		||||
            string bodyTypeString = pawn.story?.bodyType?.defName;
 | 
			
		||||
 | 
			
		||||
            var key = new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeString, currentHediffName, customPath==null?bodyPartName: customPath, pawn.gender, Math.Min(currentSeverityInt, cappedSeverityInt), isHorny, poseOverride==null?customPose:poseOverride, variationOverride==null?variation: variationOverride);
 | 
			
		||||
            var result = SizedApparelsDatabase.GetSupportedBodyPartPath(key, isBreast, customPath == null ? bodyPartName : customPath, defaultHediffName);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (mustMatchSize)
 | 
			
		||||
                if (Math.Min(currentSeverityInt, cappedSeverityInt) != result.size)
 | 
			
		||||
                {
 | 
			
		||||
                    outPoints = null;
 | 
			
		||||
                    return null;
 | 
			
		||||
                }
 | 
			
		||||
            if (mustMatchBodyType)
 | 
			
		||||
            {
 | 
			
		||||
                if(result.bodyType != pawn.story?.bodyType?.defName)
 | 
			
		||||
                {
 | 
			
		||||
                    outPoints = null;
 | 
			
		||||
                    return null;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if (mustMatchRace)
 | 
			
		||||
            {
 | 
			
		||||
                if (result.raceName != pawn.def.defName)
 | 
			
		||||
                {
 | 
			
		||||
                    outPoints = null;
 | 
			
		||||
                    return null;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (result.pathWithSizeIndex == null)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -471,7 +584,7 @@ namespace SizedApparel
 | 
			
		|||
        public void ResetTransform()
 | 
			
		||||
        {
 | 
			
		||||
            this.position = Vector2.zero;
 | 
			
		||||
            this.scale = Vector2.one;
 | 
			
		||||
            this.scale = 1f;
 | 
			
		||||
            this.rotation = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -512,48 +625,125 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
            if (!isVisible)
 | 
			
		||||
                return;
 | 
			
		||||
            if (scale == Vector2.zero)
 | 
			
		||||
            if (scale == 0f)
 | 
			
		||||
                return; //Don't draw if scale is zero
 | 
			
		||||
            if (pawn == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (mustHaveBone && bone == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (bodyMesh == null)
 | 
			
		||||
            {
 | 
			
		||||
                if (SizedApparelSettings.Debug)
 | 
			
		||||
                    Log.Warning("[SizedApparel] DrawBodyParts But Null Body Mesh! : " + pawn.Name);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            PawnRenderer pawnRenderer = pawn.Drawer.renderer;
 | 
			
		||||
            Shader shader = ShaderDatabase.CutoutComplex;
 | 
			
		||||
            Shader shader = shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
            Color drawColor1 = Color.white;
 | 
			
		||||
            Color drawColor2 = Color.white;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            bool forceWriteZ = true;
 | 
			
		||||
 | 
			
		||||
            if(colorType == SizedApparelBodyPartColorOf.Skin)
 | 
			
		||||
            bool HasFurSkin = false;
 | 
			
		||||
            //Furskin Check
 | 
			
		||||
            /*
 | 
			
		||||
            if (pawn.Drawer.renderer.graphics.furCoveredGraphic != null)
 | 
			
		||||
            {
 | 
			
		||||
                HasFurSkin = true;
 | 
			
		||||
            }*/
 | 
			
		||||
 | 
			
		||||
            if (colorType == ColorType.Skin)
 | 
			
		||||
            {
 | 
			
		||||
                forceWriteZ = true;
 | 
			
		||||
                if (bodyDrawType == RotDrawMode.Fresh)
 | 
			
		||||
                {
 | 
			
		||||
                    if (HasFurSkin)
 | 
			
		||||
                    {
 | 
			
		||||
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        shader = pawn.Drawer.renderer.graphics.nakedGraphic.Shader;
 | 
			
		||||
                        if (!ShaderUtility.SupportsMaskTex(shader))
 | 
			
		||||
                            shader = shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                        drawColor1 = pawnRenderer.graphics.nakedGraphic.Color;
 | 
			
		||||
                        drawColor2 = pawnRenderer.graphics.nakedGraphic.ColorTwo;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    shader = pawn.Drawer.renderer.graphics.nakedGraphic.Shader;
 | 
			
		||||
                    if (!ShaderUtility.SupportsMaskTex(shader))
 | 
			
		||||
                        shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                    drawColor1 = pawn.Drawer.renderer.graphics.nakedGraphic.Color;
 | 
			
		||||
                    drawColor2 = pawn.Drawer.renderer.graphics.nakedGraphic.ColorTwo;
 | 
			
		||||
                }
 | 
			
		||||
                else if (bodyDrawType == RotDrawMode.Rotting)
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    shader = pawn.Drawer.renderer.graphics.rottingGraphic.Shader;
 | 
			
		||||
                    if (!ShaderUtility.SupportsMaskTex(shader))
 | 
			
		||||
                        shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                    drawColor1 = pawn.Drawer.renderer.graphics.rottingGraphic.Color;
 | 
			
		||||
                    drawColor2 = pawn.Drawer.renderer.graphics.nakedGraphic.ColorTwo;
 | 
			
		||||
                        shader = shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                    drawColor1 = pawnRenderer.graphics.rottingGraphic.Color;
 | 
			
		||||
                    drawColor2 = pawnRenderer.graphics.nakedGraphic.ColorTwo;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else if (colorType == SizedApparelBodyPartColorOf.Hair)
 | 
			
		||||
            else if (colorType == ColorType.Nipple)
 | 
			
		||||
            {
 | 
			
		||||
                forceWriteZ = true;
 | 
			
		||||
 | 
			
		||||
                //Get SkinColor first.
 | 
			
		||||
                if (bodyDrawType == RotDrawMode.Fresh)
 | 
			
		||||
                {
 | 
			
		||||
                    if (HasFurSkin)
 | 
			
		||||
                    {
 | 
			
		||||
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        shader = pawn.Drawer.renderer.graphics.nakedGraphic.Shader;
 | 
			
		||||
                        if (!ShaderUtility.SupportsMaskTex(shader))
 | 
			
		||||
                            shader = shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                        drawColor1 = pawnRenderer.graphics.nakedGraphic.Color;
 | 
			
		||||
                        drawColor2 = pawnRenderer.graphics.nakedGraphic.ColorTwo;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
                else if (bodyDrawType == RotDrawMode.Rotting)
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    shader = pawn.Drawer.renderer.graphics.rottingGraphic.Shader;
 | 
			
		||||
                    if (!ShaderUtility.SupportsMaskTex(shader))
 | 
			
		||||
                        shader = shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                    drawColor1 = pawnRenderer.graphics.rottingGraphic.Color;
 | 
			
		||||
                    drawColor2 = pawnRenderer.graphics.nakedGraphic.ColorTwo;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if(apparelRecorderCompCache != null)
 | 
			
		||||
                {
 | 
			
		||||
                    if(apparelRecorderCompCache.nippleColor != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        drawColor1 = apparelRecorderCompCache.nippleColor.Value; //* drawColor1;
 | 
			
		||||
                        drawColor2 = apparelRecorderCompCache.nippleColor.Value; //* drawColor2; //maybe can be issue
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        //nipple Color is null
 | 
			
		||||
                        //Ust Default Color for Nipple with SkinColor
 | 
			
		||||
                        drawColor1 = defaultNippleColor * drawColor1;
 | 
			
		||||
                        drawColor2 = defaultNippleColor * drawColor2;
 | 
			
		||||
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else if (colorType == ColorType.Hair)
 | 
			
		||||
            {
 | 
			
		||||
                forceWriteZ = false;
 | 
			
		||||
                shader = ShaderDatabase.Transparent;
 | 
			
		||||
                if(pawn.story != null)
 | 
			
		||||
                    drawColor1 = pawn.story.hairColor;
 | 
			
		||||
            }
 | 
			
		||||
            else if (colorType == SizedApparelBodyPartColorOf.Custom)
 | 
			
		||||
            else if (colorType == ColorType.Custom)
 | 
			
		||||
            {
 | 
			
		||||
                forceWriteZ = true;
 | 
			
		||||
                shader = ShaderDatabase.Transparent;
 | 
			
		||||
| 
						 | 
				
			
			@ -562,52 +752,183 @@ namespace SizedApparel
 | 
			
		|||
                if (customColorTwo != null)
 | 
			
		||||
                    drawColor2 = customColorTwo.Value;
 | 
			
		||||
            }
 | 
			
		||||
            else if (colorType == SizedApparelBodyPartColorOf.None)
 | 
			
		||||
            else if (colorType == ColorType.None)
 | 
			
		||||
            {
 | 
			
		||||
                forceWriteZ = false;
 | 
			
		||||
                shader = ShaderDatabase.Cutout;
 | 
			
		||||
            }
 | 
			
		||||
            if (isOverlay)
 | 
			
		||||
            {
 | 
			
		||||
                if (shader == ShaderDatabase.Cutout)
 | 
			
		||||
                    shader = ShaderDatabase.Transparent;
 | 
			
		||||
                else if (shader == ShaderDatabase.CutoutSkin || shader == ShaderDatabase.CutoutSkinColorOverride)
 | 
			
		||||
                    shader = ShaderDatabase.CutoutSkinOverlay;
 | 
			
		||||
                else
 | 
			
		||||
                    shader = ShaderDatabase.Transparent;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            Mesh scaledBodyMesh;
 | 
			
		||||
 | 
			
		||||
            BoneTransform boneTransform = null;
 | 
			
		||||
            if(bone != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (facing == Rot4.South)
 | 
			
		||||
                {
 | 
			
		||||
                    boneTransform = bone.south;
 | 
			
		||||
                }
 | 
			
		||||
                else if (facing == Rot4.North)
 | 
			
		||||
                {
 | 
			
		||||
                    boneTransform = bone.north;
 | 
			
		||||
                }
 | 
			
		||||
                else if (facing == Rot4.East)
 | 
			
		||||
                {
 | 
			
		||||
                    boneTransform = bone.east;
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
                else if (facing == Rot4.West)
 | 
			
		||||
                {
 | 
			
		||||
                    boneTransform = bone.west;
 | 
			
		||||
                    if (boneTransform == null)
 | 
			
		||||
                        boneTransform = bone.east;
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            float drawScale = scale;
 | 
			
		||||
            float drawRotation = angle;
 | 
			
		||||
            Vector3 drawPosition = rootLoc;
 | 
			
		||||
 | 
			
		||||
            /*
 | 
			
		||||
            if (this.pawn.ageTracker.CurLifeStage.bodyDrawOffset != null)
 | 
			
		||||
            {
 | 
			
		||||
                drawPosition += this.pawn.ageTracker.CurLifeStage.bodyDrawOffset.Value;
 | 
			
		||||
            }*/
 | 
			
		||||
 | 
			
		||||
            if (boneTransform != null)
 | 
			
		||||
            {
 | 
			
		||||
                //TODO fixed angle for IK?
 | 
			
		||||
 | 
			
		||||
                float width = (bodyMesh.vertices[2].x - bodyMesh.vertices[0].x);
 | 
			
		||||
                if (centeredTexture)
 | 
			
		||||
                {
 | 
			
		||||
                    bool westUsingEast = false;
 | 
			
		||||
                    if (facing == Rot4.West && bone.west == null)
 | 
			
		||||
                        westUsingEast = true;
 | 
			
		||||
 | 
			
		||||
                    drawRotation = boneTransform.InitialAngle + boneTransform.angleOffset;
 | 
			
		||||
                    //not sure it work correct
 | 
			
		||||
                    Vector3 v = (boneTransform.InitialPosition + boneTransform.positionOffset) * width; 
 | 
			
		||||
                    var q = Quaternion.AngleAxis (westUsingEast? -angle : angle, Vector3.up);
 | 
			
		||||
                    v = q * v;
 | 
			
		||||
                    drawPosition = (v) ; // calculate rotated point
 | 
			
		||||
 | 
			
		||||
                    //Log.Message(boneTransform.angleOffset.ToString());
 | 
			
		||||
                    if (westUsingEast)
 | 
			
		||||
                    {
 | 
			
		||||
                        //already scaled with "width"?
 | 
			
		||||
                        //its using east as west. so flip position
 | 
			
		||||
                        drawPosition.Scale(new Vector3(-1f,0f,1f));
 | 
			
		||||
                        //drawRotation = boneTransform.InitialAngle - boneTransform.angleOffset;
 | 
			
		||||
                    }
 | 
			
		||||
                    drawPosition += rootLoc;
 | 
			
		||||
                    drawRotation += angle ;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    //NotCentered Texture not yet support Rotation System.
 | 
			
		||||
                    //wip
 | 
			
		||||
                    Vector3 v = Vector3.zero;
 | 
			
		||||
 | 
			
		||||
                    bool westUsingEast = false;
 | 
			
		||||
                    if (facing == Rot4.West && bone.west == null)
 | 
			
		||||
                        westUsingEast = true;
 | 
			
		||||
                    drawRotation = boneTransform.InitialAngle; // + boneTransform.angleOffset
 | 
			
		||||
                    //not sure it work correct
 | 
			
		||||
                    //Vector3 v = (boneTransform.InitialPosition); //initialpos as custom pivot 
 | 
			
		||||
                    //var q = Quaternion.AngleAxis(westUsingEast ? -drawRotation : drawRotation, Vector3.up);
 | 
			
		||||
                    //var q2 = Quaternion.AngleAxis(westUsingEast ? -angle : angle, Vector3.up);
 | 
			
		||||
                    
 | 
			
		||||
                    //v = q * v; // calculate final draw position with torso angle
 | 
			
		||||
                    //v = v + boneTransform.InitialPosition + boneTransform.positionOffset;
 | 
			
		||||
                    //v = q2 * v; //NotCentered Texture not yet support Rotation System.
 | 
			
		||||
 | 
			
		||||
                    drawPosition = (v) * width;
 | 
			
		||||
                    if (westUsingEast)
 | 
			
		||||
                    {
 | 
			
		||||
                        //already scaled with "width"?
 | 
			
		||||
                        //its using east as west. so flip position
 | 
			
		||||
                        drawPosition.Scale(new Vector3(-1f, 0f, 1f));
 | 
			
		||||
                        //drawRotation = boneTransform.InitialAngle - boneTransform.angleOffset;
 | 
			
		||||
                    }
 | 
			
		||||
                    drawPosition += rootLoc ; // adjust with result
 | 
			
		||||
                    //Log.Message(boneTransform.angleOffset.ToString());
 | 
			
		||||
                    drawRotation += angle;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /*
 | 
			
		||||
            if (drawScale != 1f)
 | 
			
		||||
            {
 | 
			
		||||
                // scale Only Rimworld Plane Mesh
 | 
			
		||||
                if(bodyMesh.vertexCount == 4)
 | 
			
		||||
                {
 | 
			
		||||
                    float width = (bodyMesh.vertices[2].x - bodyMesh.vertices[0].x);
 | 
			
		||||
 | 
			
		||||
                    //var meshSet = MeshPool.GetMeshSetForWidth(scale * width);
 | 
			
		||||
                    var meshSet = MeshPool.GetMeshSetForWidth(scale * width);
 | 
			
		||||
                    scaledBodyMesh = meshSet.MeshAt(facing);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                    scaledBodyMesh = bodyMesh;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                scaledBodyMesh = bodyMesh;
 | 
			
		||||
            }*/
 | 
			
		||||
            scaledBodyMesh = bodyMesh;
 | 
			
		||||
 | 
			
		||||
            Quaternion quaternion = Quaternion.AngleAxis(drawRotation, Vector3.up);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            Quaternion quaternion = Quaternion.AngleAxis(angle + rotation, Vector3.up);
 | 
			
		||||
            Vector3 vector = rootLoc;
 | 
			
		||||
 | 
			
		||||
            Rot4 targetRot = facing;
 | 
			
		||||
            if (rotOverride != null)
 | 
			
		||||
                targetRot = rotOverride.Value;
 | 
			
		||||
 | 
			
		||||
            if (targetRot == Rot4.South)
 | 
			
		||||
            {
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetSouth, bodyMesh);
 | 
			
		||||
                vector.x += loc.x;
 | 
			
		||||
                vector.z += loc.y;
 | 
			
		||||
                vector.y += depthOffsetSouth;
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetSouth, scaledBodyMesh);
 | 
			
		||||
                drawPosition.x += loc.x;
 | 
			
		||||
                drawPosition.z += loc.y;
 | 
			
		||||
                drawPosition.y += depthOffsetSouth;
 | 
			
		||||
            }
 | 
			
		||||
            else if(targetRot == Rot4.North)
 | 
			
		||||
            {
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetNorth, bodyMesh);
 | 
			
		||||
                vector.x += loc.x;
 | 
			
		||||
                vector.z += loc.y;
 | 
			
		||||
                vector.y += depthOffsetNorth;
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetNorth, scaledBodyMesh);
 | 
			
		||||
                drawPosition.x += loc.x;
 | 
			
		||||
                drawPosition.z += loc.y;
 | 
			
		||||
                drawPosition.y += depthOffsetNorth;
 | 
			
		||||
            }
 | 
			
		||||
            else if (targetRot == Rot4.East)
 | 
			
		||||
            {
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetEast, bodyMesh);
 | 
			
		||||
                vector.x += loc.x;
 | 
			
		||||
                vector.z += loc.y;
 | 
			
		||||
                vector.y += depthOffsetEast;
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetEast, scaledBodyMesh);
 | 
			
		||||
                drawPosition.x += loc.x;
 | 
			
		||||
                drawPosition.z += loc.y;
 | 
			
		||||
                drawPosition.y += depthOffsetEast;
 | 
			
		||||
            }
 | 
			
		||||
            else if (targetRot == Rot4.West)
 | 
			
		||||
            {
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetWest, bodyMesh);
 | 
			
		||||
                vector.x += loc.x;
 | 
			
		||||
                vector.z += loc.y;
 | 
			
		||||
                vector.y += depthOffsetWest;
 | 
			
		||||
                var loc = OffsetFromUVOffset(positionOffsetWest, scaledBodyMesh);
 | 
			
		||||
                drawPosition.x += loc.x;
 | 
			
		||||
                drawPosition.z += loc.y;
 | 
			
		||||
                drawPosition.y += depthOffsetWest;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            Graphic graphic = null;
 | 
			
		||||
            if (SizedApparelUtility.IsHorny(pawn))
 | 
			
		||||
                graphic = bodyPartGraphicHorny;
 | 
			
		||||
| 
						 | 
				
			
			@ -617,18 +938,44 @@ namespace SizedApparel
 | 
			
		|||
            if (graphic == null)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Material mat;
 | 
			
		||||
            if (!flags.FlagSet(PawnRenderFlags.Cache)&&!isOverlay&& forceWriteZ)
 | 
			
		||||
            //ForFurskinOffset
 | 
			
		||||
            if(bodyDrawType == RotDrawMode.Fresh && HasFurSkin && AutoOffsetForFurCoveredBody)
 | 
			
		||||
            {
 | 
			
		||||
                graphic = graphic.GetColoredVersion(ShaderDatabase.Cutout, drawColor1, drawColor2);
 | 
			
		||||
                mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(targetRot) : (Material)overrideMatMethod.Invoke(pawnRenderer, new object[] { graphic.MatAt(facing), pawn, flags.FlagSet(PawnRenderFlags.Portrait) });
 | 
			
		||||
                GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue
 | 
			
		||||
            }
 | 
			
		||||
            graphic = graphic.GetColoredVersion(shader, drawColor1, drawColor2);
 | 
			
		||||
            vector.y += 0.00001f;
 | 
			
		||||
            mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(targetRot) : (Material)overrideMatMethod.Invoke(pawnRenderer, new object[] { graphic.MatAt(facing), pawn, flags.FlagSet(PawnRenderFlags.Portrait) });
 | 
			
		||||
            GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
                //vector.y += 0.009187258f; //in PawnRenderer, it adds 0.009187258f.
 | 
			
		||||
 | 
			
		||||
                //graphic.maskPath does error? need to check
 | 
			
		||||
                // worn fur body and naked fur body has different offsets... wtf
 | 
			
		||||
                //TODO Need to Fix
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            Material mat;
 | 
			
		||||
            
 | 
			
		||||
            //If ForceWriteDepth, draw Cutout mesh for write depth. this is for avoid problem of body addons drawing under other meshes. such as breasts front of body but behind tail.
 | 
			
		||||
            if (forceWriteZ || (!flags.FlagSet(PawnRenderFlags.Cache) && !isOverlay))// //(!flags.FlagSet(PawnRenderFlags.Cache) && !isOverlay)
 | 
			
		||||
            {
 | 
			
		||||
                Graphic Zgraphic = graphic.GetColoredVersion(ShaderDatabase.CutoutComplex, drawColor1, drawColor2); // ShaderDatabase.Cutout
 | 
			
		||||
                Vector3 drawPositionZ = drawPosition;
 | 
			
		||||
                drawPositionZ.y = drawPositionZ.y - 0.00001f; //Send Back of body, but it can still write depth. 1.4: send to 0
 | 
			
		||||
 | 
			
		||||
                mat = flags.FlagSet(PawnRenderFlags.Cache) ? Zgraphic.MatAt(targetRot) : (Material)overrideMatMethod.Invoke(pawnRenderer, new object[] { Zgraphic.MatAt(facing), pawn, flags.FlagSet(PawnRenderFlags.Portrait) });
 | 
			
		||||
                GenDraw.DrawMeshNowOrLater(scaledBodyMesh, drawPositionZ, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //shader must be mask
 | 
			
		||||
            graphic = graphic.GetColoredVersion(shader, drawColor1, drawColor2);
 | 
			
		||||
            
 | 
			
		||||
            if (graphic.maskPath == null)
 | 
			
		||||
            {
 | 
			
		||||
                //Test
 | 
			
		||||
                //graphic.maskPath = texturePath_Red;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //drawPosition.y += 0.00001f;
 | 
			
		||||
            mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(targetRot) : (Material)overrideMatMethod.Invoke(pawnRenderer, new object[] { graphic.MatAt(facing), pawn, flags.FlagSet(PawnRenderFlags.Portrait) });
 | 
			
		||||
            GenDraw.DrawMeshNowOrLater(scaledBodyMesh, drawPosition, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -637,23 +984,24 @@ namespace SizedApparel
 | 
			
		|||
    //TODO: Torso Pose?
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelBodyDef : Def
 | 
			
		||||
    public class BodyDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        //public List<SizedApparelBodyPartDef> BodyParts;
 | 
			
		||||
        
 | 
			
		||||
            
 | 
			
		||||
            //defName = raceName ?? could it work?
 | 
			
		||||
 | 
			
		||||
        public List<BodyPart> bodyParts;
 | 
			
		||||
        public List<BodyWithBodyType> bodies = new List<BodyWithBodyType>();
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        public List<BodyTypeAndOffset> penisOffset;
 | 
			
		||||
        public List<BodyTypeAndOffset> vaginaOffset; //TODO
 | 
			
		||||
        public List<BodyTypeAndOffset> udderOffset; //TODO
 | 
			
		||||
        public List<BodyTypeAndOffset> bellyOffset; //TODO
 | 
			
		||||
        public List<BodyTypeAndOffset> breastsOffset; //TODO
 | 
			
		||||
        public List<BodyTypeAndOffset> anusOffset; //TODO
 | 
			
		||||
        */
 | 
			
		||||
        
 | 
			
		||||
        //public List<BodyTypeAndOffset> penisOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> vaginaOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> pubicHairOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> udderOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> bellyOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> breastsOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> anusOffset;
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelBody
 | 
			
		||||
| 
						 | 
				
			
			@ -667,4 +1015,10 @@ namespace SizedApparel
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelBodyPartOfssetDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        //defName IsRaceName
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										163
									
								
								1.3/source/SizedApparel/SizedApparelBodyPartDef.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,163 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    //This Class is Use for Def BodyParts' Custom Pivot, or Some Special Common Vector Points Per Serverity.
 | 
			
		||||
    //Not Consider Acture Graphic Textures. 
 | 
			
		||||
    public class SkeletonDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        //defName = Pawn's race name (such as "Human")
 | 
			
		||||
        //public List<BodyPartGraphicBone> graphicBones = new List<BodyPartGraphicBone>();
 | 
			
		||||
 | 
			
		||||
        //Do Not Directly Use it
 | 
			
		||||
        public List<Skeleton> skeletons = new List<Skeleton>();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public Skeleton CreateSkeleton(string bodyType)
 | 
			
		||||
        {
 | 
			
		||||
            for(int i = 0; i< skeletons.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                if(skeletons[i].bodyType == bodyType)
 | 
			
		||||
                {
 | 
			
		||||
                    return new Skeleton(skeletons[i]);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class Skeleton
 | 
			
		||||
    {
 | 
			
		||||
        public string bodyType = null; // can be null for animal or etc
 | 
			
		||||
        public List<Bone> Bones;
 | 
			
		||||
 | 
			
		||||
        //only runtime. Do not Set in Def
 | 
			
		||||
        public Rot4 BodyFacing; // for flip east-west bones
 | 
			
		||||
        public Rot4 HeadFacing; //TODO
 | 
			
		||||
 | 
			
		||||
        public Skeleton()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        public Skeleton(Skeleton skeletonToCopy)
 | 
			
		||||
        {
 | 
			
		||||
            this.Bones = new List<Bone>();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            foreach (var s in skeletonToCopy.Bones)
 | 
			
		||||
            {
 | 
			
		||||
                this.Bones.Add(new Bone(s, this));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        public Bone FindBone(string boneName)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var b in this.Bones)
 | 
			
		||||
            {
 | 
			
		||||
                if (b.name == boneName)
 | 
			
		||||
                    return b;
 | 
			
		||||
            }
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //for deafault bone support?
 | 
			
		||||
    public class BodyPartBoneDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        //DefName is Bone Name To Use.
 | 
			
		||||
        public Vector3 customPivot = new Vector3(0.5f, 0, 0.5f);
 | 
			
		||||
        public Vector3 Position = new Vector3(0.5f, 0, 0.5f); // Local Position(UV) from Body
 | 
			
		||||
        public float Length = 1;
 | 
			
		||||
        public float Rotation = 0;
 | 
			
		||||
        public float Scale = 1f; // Default Render Scale.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //Body Parts Graphic can be attached to bone position and rotation
 | 
			
		||||
    public class Bone
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public string name = null;
 | 
			
		||||
        public Skeleton parentSkeleton = null;
 | 
			
		||||
        //public string parentBoneName = null; // ToDo
 | 
			
		||||
        public bool isHeadBone = false; // TODO
 | 
			
		||||
        public BoneTransform south;
 | 
			
		||||
        public BoneTransform north;
 | 
			
		||||
        public BoneTransform east;
 | 
			
		||||
        public BoneTransform west; // can be null. then use east
 | 
			
		||||
        //hiding Graphic parameter will be in that bodygraphic class
 | 
			
		||||
 | 
			
		||||
        public Bone()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Bone(Bone boneToCopy, Skeleton parent)
 | 
			
		||||
        {
 | 
			
		||||
            this.name = boneToCopy.name;
 | 
			
		||||
            this.parentSkeleton = parent;
 | 
			
		||||
            this.isHeadBone = boneToCopy.isHeadBone;
 | 
			
		||||
            if(boneToCopy.south != null)
 | 
			
		||||
                this.south = new BoneTransform(boneToCopy.south);
 | 
			
		||||
            if (boneToCopy.north != null)
 | 
			
		||||
                this.north = new BoneTransform(boneToCopy.north);
 | 
			
		||||
            if (boneToCopy.east != null)
 | 
			
		||||
                this.east = new BoneTransform(boneToCopy.east);
 | 
			
		||||
            if (boneToCopy.west != null)
 | 
			
		||||
                this.west = new BoneTransform(boneToCopy.west); // null for use east
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetAngle(float angle)
 | 
			
		||||
        {
 | 
			
		||||
            if(south != null)
 | 
			
		||||
                south.angleOffset = angle;
 | 
			
		||||
            if (north != null)
 | 
			
		||||
                north.angleOffset = angle;
 | 
			
		||||
            if (east != null)
 | 
			
		||||
                east.angleOffset = angle;
 | 
			
		||||
            if (west != null)
 | 
			
		||||
                west.angleOffset = angle;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class BoneTransform
 | 
			
		||||
    {
 | 
			
		||||
        //public Vector3 customPivot = new Vector3(0.5f, 0, 0.5f); // used to calculation rotation. the rotating center will be customPivot.
 | 
			
		||||
        //Custom Pivot Doesn't affect to Draw Position on zero Rotated.
 | 
			
		||||
        public Vector3 InitialPosition = Vector3.zero; // Local Position(UV) from Body
 | 
			
		||||
        public float InitialLength = 1;
 | 
			
		||||
        public float InitialAngle = 0;
 | 
			
		||||
        public float InitialScale = 1f;
 | 
			
		||||
        public bool isHeadBone = false; // TODO
 | 
			
		||||
 | 
			
		||||
        //public BodyPartGraphicBone parentBone; //TODO
 | 
			
		||||
        public Vector3 positionOffset = Vector3.zero;
 | 
			
		||||
        public float lengthOffset = 0;
 | 
			
		||||
        public float angleOffset = 0;
 | 
			
		||||
        public float scaleOffset = 0;
 | 
			
		||||
 | 
			
		||||
        public BoneTransform() { }
 | 
			
		||||
 | 
			
		||||
        public BoneTransform(BoneTransform boneToCopy)
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
            //this.parentBoneName = boneToCopy.parentBoneName;
 | 
			
		||||
            //this.customPivot = boneToCopy.customPivot;
 | 
			
		||||
            this.InitialPosition = boneToCopy.InitialPosition;
 | 
			
		||||
            this.InitialLength = boneToCopy.InitialLength;
 | 
			
		||||
            this.InitialAngle = boneToCopy.InitialAngle;
 | 
			
		||||
            this.InitialScale = boneToCopy.InitialScale;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										58
									
								
								1.3/source/SizedApparel/SizedApparelDef.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,58 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using Verse;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
//using AlienRace;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using rjw;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    //for avoid first hitch. some day it might need make pre def for fast cache...
 | 
			
		||||
 | 
			
		||||
    public class ApparelTexture
 | 
			
		||||
    {
 | 
			
		||||
        public BodyTypeDef bodytype;
 | 
			
		||||
        public List<string> textures;
 | 
			
		||||
 | 
			
		||||
        public string GetTexturePath(int level, out int result)
 | 
			
		||||
        {
 | 
			
		||||
            result = -1;
 | 
			
		||||
            if (level < 0)
 | 
			
		||||
                return null;
 | 
			
		||||
            if (textures.Count > level)
 | 
			
		||||
            {
 | 
			
		||||
                result = level;
 | 
			
		||||
                return textures[level];
 | 
			
		||||
            }
 | 
			
		||||
            if (!textures.NullOrEmpty())
 | 
			
		||||
            {
 | 
			
		||||
                result = textures.Count - 1;
 | 
			
		||||
                return textures[result]; //return biggest as supported
 | 
			
		||||
            }
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        //def name must be match with apparels DefName
 | 
			
		||||
        public bool hidingGenitals = false; // pants must be true
 | 
			
		||||
        public List<ApparelTexture> SizedTextures;
 | 
			
		||||
 | 
			
		||||
        public ApparelTexture GetApparelTexture(BodyTypeDef bodytype)
 | 
			
		||||
        {
 | 
			
		||||
            if(SizedTextures != null)
 | 
			
		||||
            {
 | 
			
		||||
                return SizedTextures.FirstOrDefault(a => a.bodytype == bodytype);
 | 
			
		||||
            }
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -26,7 +26,7 @@ namespace SizedApparel
 | 
			
		|||
            return;
 | 
			
		||||
 | 
			
		||||
            /*
 | 
			
		||||
            var comp = ___pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
            var comp = ___pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
| 
						 | 
				
			
			@ -72,12 +72,17 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class PoseDef : Def
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public class SizedApparelPose
 | 
			
		||||
    {
 | 
			
		||||
        //public string poseName; use defName as PoseName
 | 
			
		||||
        public SizedApparelBodyPartOf targetBodyPart = SizedApparelBodyPartOf.Torso;
 | 
			
		||||
        public List<BodyTypeAndOffset> headOffset;
 | 
			
		||||
        //public List<BodyTypeAndOffset> headOffset;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -14,10 +14,13 @@ namespace SizedApparel
 | 
			
		|||
    [HarmonyPatch(typeof(PawnGraphicSet), "CalculateHairMats")]
 | 
			
		||||
    public static class CalculateHairMatsPatch
 | 
			
		||||
    {
 | 
			
		||||
        public static void Postfix()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract class PubicHairDef : StyleItemDef
 | 
			
		||||
    public class PubicHairDef : StyleItemDef
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -16,7 +16,7 @@ namespace SizedApparel
 | 
			
		|||
    {
 | 
			
		||||
        public string raceName = null;
 | 
			
		||||
        public bool overrideDef = false;
 | 
			
		||||
        public bool asHumanlike = true;
 | 
			
		||||
        public bool asHuman = false;
 | 
			
		||||
        public float drawMinAge = -1; //pawn's Biological age. -1 to ignore.
 | 
			
		||||
 | 
			
		||||
        public AlienRaceSetting(string raceName)
 | 
			
		||||
| 
						 | 
				
			
			@ -32,7 +32,7 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
            Scribe_Values.Look(ref raceName, "raceName", null);
 | 
			
		||||
            Scribe_Values.Look(ref overrideDef, "overrideDef", false);
 | 
			
		||||
            Scribe_Values.Look(ref asHumanlike, "asHumanlike", true);
 | 
			
		||||
            Scribe_Values.Look(ref asHuman, "asHuman", false);
 | 
			
		||||
            Scribe_Values.Look(ref drawMinAge, "drawMinAge", -1);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -43,10 +43,14 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
    public class SizedApparelSettings : ModSettings
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public static bool Debug = false;
 | 
			
		||||
        public static bool DetailLog = false;
 | 
			
		||||
        public static bool autoClearCacheOnWriteSetting = true;
 | 
			
		||||
 | 
			
		||||
        public static bool PreCacheOnLoad = true;
 | 
			
		||||
        public static float PreCacheRandomFactor = 0.5f;
 | 
			
		||||
 | 
			
		||||
        public static bool useBodyTexture = true;//for user who not use rimnudeworld
 | 
			
		||||
 | 
			
		||||
        public static bool useGenderSpecificTexture = true;
 | 
			
		||||
| 
						 | 
				
			
			@ -60,6 +64,23 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //Apply Target Pawn Category
 | 
			
		||||
        public static bool ApplyHumanlikes = true; //Always true. 
 | 
			
		||||
        public static bool ApplyAnimals = true;
 | 
			
		||||
        public static bool ApplyAnimalsPlayerFactionOnly = true; //TODO
 | 
			
		||||
        public static bool ApplyMechanoid = true;
 | 
			
		||||
 | 
			
		||||
        public static bool ApplyApparelPatchForMale = false; //only ApparelServerityWork.
 | 
			
		||||
 | 
			
		||||
        public static bool ApplyColonists = true;
 | 
			
		||||
        public static bool ApplySlaves = true;
 | 
			
		||||
        public static bool ApplyPrisoner = true;
 | 
			
		||||
        public static bool ApplyNeutralAndAlly = true;
 | 
			
		||||
        public static bool ApplyHostile = false;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public static bool AnimationPatch = true;
 | 
			
		||||
 | 
			
		||||
            //TODO: Standalone render bodyparts.
 | 
			
		||||
        public static bool drawBodyParts = true;//for user who not use rimnudeworld
 | 
			
		||||
        public static bool drawBreasts = true;
 | 
			
		||||
| 
						 | 
				
			
			@ -70,6 +91,7 @@ namespace SizedApparel
 | 
			
		|||
        public static bool drawAnus = true;
 | 
			
		||||
        public static bool drawBelly = false;//TODO
 | 
			
		||||
        public static bool drawUdder = false;//TODO
 | 
			
		||||
        public static bool drawPubicHair = true;
 | 
			
		||||
        public static bool hideBallOfFuta = false;
 | 
			
		||||
        public static bool hidePenisOfMale = false;
 | 
			
		||||
        public static bool matchBreastToSupportedApparelSize = true;//for avoiding breasts cliping
 | 
			
		||||
| 
						 | 
				
			
			@ -77,7 +99,7 @@ namespace SizedApparel
 | 
			
		|||
        public static bool useBodyPartsVariation = true;
 | 
			
		||||
        public static bool showBodyPartsVariation = true;
 | 
			
		||||
 | 
			
		||||
        public static bool autoJiggleBreasts = true;
 | 
			
		||||
        public static bool breastsPhysics = false;
 | 
			
		||||
 | 
			
		||||
        //RimNudeWorld
 | 
			
		||||
        public static bool drawSizedApparelBreastsOnlyWorn = false;
 | 
			
		||||
| 
						 | 
				
			
			@ -171,6 +193,13 @@ namespace SizedApparel
 | 
			
		|||
            //force to use it. this is important thing.
 | 
			
		||||
            //Scribe_Values.Look(ref useBreastSizeCapForApparels, "useBreastSizeCapForApparels", true);
 | 
			
		||||
 | 
			
		||||
            //Apply Categories.
 | 
			
		||||
            Scribe_Values.Look(ref ApplyAnimals, "ApplyAnimals", true);
 | 
			
		||||
            Scribe_Values.Look(ref ApplyHumanlikes, "ApplyHumanlikes", true);
 | 
			
		||||
            Scribe_Values.Look(ref ApplyMechanoid, "ApplyMechanoid", true);
 | 
			
		||||
 | 
			
		||||
            Scribe_Values.Look(ref AnimationPatch, "AnimationPatch", true);
 | 
			
		||||
 | 
			
		||||
            Scribe_Values.Look(ref useBodyTexture, "useBodyTexture", true);
 | 
			
		||||
            Scribe_Values.Look(ref useGenderSpecificTexture, "useGenderSpecificTexture", true);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -189,6 +218,32 @@ namespace SizedApparel
 | 
			
		|||
                {
 | 
			
		||||
                    alienRaceSettings = new List<AlienRaceSetting>();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                SizedApparelMod.CheckAndLoadAlienRaces();
 | 
			
		||||
 | 
			
		||||
                //Initialize Setting for missing Race
 | 
			
		||||
                foreach (var raceName in SizedApparelMod.alienDefList)
 | 
			
		||||
                {
 | 
			
		||||
                    AlienRaceSetting raceSetting = null;
 | 
			
		||||
                    foreach (var r in SizedApparelSettings.alienRaceSettings)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (r.raceName == null)
 | 
			
		||||
                            continue;
 | 
			
		||||
                        if (raceName == r.raceName)
 | 
			
		||||
                        {
 | 
			
		||||
                            raceSetting = r;
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    if (raceSetting == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        raceSetting = new AlienRaceSetting(raceName);
 | 
			
		||||
                        SizedApparelSettings.alienRaceSettings.Add(raceSetting);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            if (Scribe.mode == LoadSaveMode.ResolvingCrossRefs)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -218,6 +273,7 @@ namespace SizedApparel
 | 
			
		|||
            Scribe_Values.Look(ref drawAnus, "drawAnus", true);
 | 
			
		||||
            Scribe_Values.Look(ref drawUdder, "drawUdder", true);
 | 
			
		||||
            Scribe_Values.Look(ref drawBelly, "drawBelly", true);
 | 
			
		||||
            Scribe_Values.Look(ref drawPubicHair, "drawPubicHair", true);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            //force to draw all size type
 | 
			
		||||
| 
						 | 
				
			
			@ -241,6 +297,10 @@ namespace SizedApparel
 | 
			
		|||
            //TODO: Humanlike Setting Per Race
 | 
			
		||||
            //Scribe_Values.Look(ref alienRacesAllowHumanlikTextures, "alienRacesAllowHumanlikTextures");
 | 
			
		||||
 | 
			
		||||
            //BreastsPhysics
 | 
			
		||||
            Scribe_Values.Look(ref breastsPhysics, "breastsPhysics", false);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            base.ExposeData();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -250,8 +310,9 @@ namespace SizedApparel
 | 
			
		|||
    {
 | 
			
		||||
 | 
			
		||||
        SizedApparelSettings settings;
 | 
			
		||||
        private static Vector2 ScrollPos = Vector2.zero;
 | 
			
		||||
        private static List<string> alienDefList = new List<string>(); // to load aliens and compare with modsetting
 | 
			
		||||
        private static Vector2 ScrollPosL = Vector2.zero;
 | 
			
		||||
        private static Vector2 ScrollPosR = Vector2.zero;
 | 
			
		||||
        public static List<string> alienDefList = new List<string>(); // to load aliens and compare with modsetting
 | 
			
		||||
 | 
			
		||||
        public override void WriteSettings()
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -264,7 +325,7 @@ namespace SizedApparel
 | 
			
		|||
        {
 | 
			
		||||
            if(alienDefList == null)
 | 
			
		||||
                alienDefList = new List<string>();
 | 
			
		||||
            if (alienDefList.Count == 0)
 | 
			
		||||
            if (true)//alienDefList.Count == 0
 | 
			
		||||
            {
 | 
			
		||||
                IEnumerable<ThingDef> HumanlikeRaces;
 | 
			
		||||
                HumanlikeRaces = DefDatabase<ThingDef>.AllDefs.Where(b => b.race?.Humanlike == true);
 | 
			
		||||
| 
						 | 
				
			
			@ -280,19 +341,27 @@ namespace SizedApparel
 | 
			
		|||
        public static void ClearCache(bool clearPawnGraphicSet = true)
 | 
			
		||||
        {
 | 
			
		||||
            SizedApparelsDatabase.ClearAll();
 | 
			
		||||
 | 
			
		||||
            if (Find.CurrentMap != null)
 | 
			
		||||
            {
 | 
			
		||||
                foreach (Pawn pawn in Find.CurrentMap.mapPawns.AllPawns)
 | 
			
		||||
                {
 | 
			
		||||
                    if (pawn == null)
 | 
			
		||||
                        continue;
 | 
			
		||||
                    var comp = pawn.TryGetComp<ApparelRecorderComp>();
 | 
			
		||||
                    var comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
                    if (comp != null)
 | 
			
		||||
                        comp.SetDirty(clearPawnGraphicSet);
 | 
			
		||||
                    {
 | 
			
		||||
                        comp.UpdateRaceSettingData();
 | 
			
		||||
                        comp.SetDirty(clearPawnGraphicSet,true,true,true);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public SizedApparelMod(ModContentPack content) : base(content)
 | 
			
		||||
        {
 | 
			
		||||
            this.settings = GetSettings<SizedApparelSettings>();
 | 
			
		||||
| 
						 | 
				
			
			@ -303,7 +372,7 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
            const float alienRaceSettingHeight = 120;
 | 
			
		||||
 | 
			
		||||
            CheckAndLoadAlienRaces();
 | 
			
		||||
            //CheckAndLoadAlienRaces();
 | 
			
		||||
            Listing_Standard listingStandard = new Listing_Standard();
 | 
			
		||||
            //Rect rect = new Rect(0f, 0f, inRect.width, 950);
 | 
			
		||||
            //Rect rect = inRect.ExpandedBy(0.9f);
 | 
			
		||||
| 
						 | 
				
			
			@ -313,8 +382,8 @@ namespace SizedApparel
 | 
			
		|||
            //leftRect = leftRect.ContractedBy(10f);
 | 
			
		||||
            rightRect = rightRect.ContractedBy(10f);
 | 
			
		||||
            Rect scrollRect = new Rect(0, 0, leftRect.width - 30f, Math.Max(leftRect.height + (float)alienDefList.Count* alienRaceSettingHeight, 1f));
 | 
			
		||||
            Widgets.BeginScrollView(leftRect, ref ScrollPos, scrollRect, true);
 | 
			
		||||
            leftRect = new Rect(leftRect.x, leftRect.x, leftRect.width - 30f, leftRect.height + Math.Max((float)alienDefList.Count * alienRaceSettingHeight, 1f));
 | 
			
		||||
            Widgets.BeginScrollView(leftRect, ref ScrollPosL, scrollRect, true);
 | 
			
		||||
            leftRect = new Rect(leftRect.x, leftRect.y, leftRect.width - 30f, leftRect.height + Math.Max((float)alienDefList.Count * alienRaceSettingHeight, 1f) + 250f);
 | 
			
		||||
            listingStandard.Begin(leftRect);
 | 
			
		||||
            listingStandard.maxOneColumn = true;
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -333,13 +402,21 @@ namespace SizedApparel
 | 
			
		|||
                {
 | 
			
		||||
                    ClearCache();
 | 
			
		||||
                }
 | 
			
		||||
                if (listingStandard.ButtonTextLabeled("RandomPreCache", "15 sec ~ 2 min"))
 | 
			
		||||
                {
 | 
			
		||||
                    SizedApparelsDatabase.RandomPreCacheForApparels();
 | 
			
		||||
                    SizedApparelsDatabase.RandomPreCacheForBodyParts();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            listingStandard.Gap();
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.GapLine(5f);
 | 
			
		||||
            listingStandard.Gap();
 | 
			
		||||
            listingStandard.GapLine();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            /*
 | 
			
		||||
            listingStandard.Label("Optimization",-1,"");
 | 
			
		||||
            //listingStandard.CheckboxLabeled("Debug Log", ref SizedApparelSettings.Debug, "Debug logs.\nDefault: false");
 | 
			
		||||
| 
						 | 
				
			
			@ -361,10 +438,8 @@ namespace SizedApparel
 | 
			
		|||
            //}
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.Label("Other Mod Compatibility");
 | 
			
		||||
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.GapLine(5f);
 | 
			
		||||
            listingStandard.CheckboxLabeled(" Forced compatibility of unsupported apparel", ref SizedApparelSettings.ForcedSupportApparel, "It may have clipping issue.\nDefault: false");
 | 
			
		||||
            listingStandard.CheckboxLabeled(" Force ignore unsupported apparel", ref SizedApparelSettings.ForcedSupportApparel, "It may have clipping issue from unsupported parts.\nDefault: false");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            /*
 | 
			
		||||
| 
						 | 
				
			
			@ -403,9 +478,21 @@ namespace SizedApparel
 | 
			
		|||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                //RimJobWorld is Actived
 | 
			
		||||
                listingStandard.Label("  RimJobWorld is Actived ", -1, "");
 | 
			
		||||
 | 
			
		||||
                if (SizedApparelPatch.MenstruationActive)
 | 
			
		||||
                {
 | 
			
		||||
                    listingStandard.Label("     RJW Menstuation is Active ", -1, "");
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    listingStandard.Label("     RJW Menstuation is Not Active", -1, "");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            listingStandard.GapLine(1);
 | 
			
		||||
            listingStandard.Gap(12);
 | 
			
		||||
            listingStandard.Label("AlienRace Compatibility (wip)", -1, "");
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -446,26 +533,9 @@ namespace SizedApparel
 | 
			
		|||
                listingStandard.Label("  AlienRace is not Actived ", -1, "");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //Rect outRect = new Rect(0f, 35f, rect.width, rect.height - 35f);
 | 
			
		||||
            /*
 | 
			
		||||
            const float alienSettingHeight = 80;
 | 
			
		||||
            Rect outRect = listingStandard.GetRect(listingStandard.CurHeight);
 | 
			
		||||
            outRect = new Rect(outRect.x, outRect.y, outRect.width, alienSettingHeight);
 | 
			
		||||
            Rect viewRect = new Rect(0, 0, outRect.width - 16f, 100 );//alienDefList.Count * 30f
 | 
			
		||||
            Widgets.BeginScrollView(outRect, ref ScrollPos, viewRect, true);
 | 
			
		||||
            Widgets.Label(new Rect(0f, 0f, 30f, 10f), "hello");
 | 
			
		||||
            Widgets.Label(new Rect(0f, 0f, 30f, 10f), "world");
 | 
			
		||||
            */
 | 
			
		||||
            //Log.Message(alienDefList.Count.ToString());
 | 
			
		||||
            //float h = alienDefList.Count <= 1 ? alienRaceSettingHeight : alienRaceSettingHeight * 1.8f;
 | 
			
		||||
            
 | 
			
		||||
            
 | 
			
		||||
            //Rect rect = Race_ListingStandard.GetRect(h);
 | 
			
		||||
            //rect.x = 0;
 | 
			
		||||
            //rect.y = 0;
 | 
			
		||||
            //Rect ScrollViewRect = new Rect(0, 0, rect.width - 16f, alienDefList.Count * alienRaceSettingHeight);
 | 
			
		||||
            //Widgets.BeginScrollView(rect, ref ScrollPos, ScrollViewRect, true);
 | 
			
		||||
            
 | 
			
		||||
            if (alienDefList.NullOrEmpty())
 | 
			
		||||
                CheckAndLoadAlienRaces();
 | 
			
		||||
 | 
			
		||||
            float h = alienDefList.Count * alienRaceSettingHeight;
 | 
			
		||||
            Listing_Standard Race_ListingStandard = listingStandard.BeginSection(h);
 | 
			
		||||
            foreach (var raceName in alienDefList)
 | 
			
		||||
| 
						 | 
				
			
			@ -488,20 +558,22 @@ namespace SizedApparel
 | 
			
		|||
                    raceSetting = new AlienRaceSetting(raceName);
 | 
			
		||||
 | 
			
		||||
                    SizedApparelSettings.alienRaceSettings.Add(raceSetting);
 | 
			
		||||
                }    
 | 
			
		||||
                Race_ListingStandard.CheckboxLabeled("If Unsupported, Use Humanlike", ref raceSetting.asHumanlike, "This Race will use Humanlike if it doesn't have own textures. useful for race that Unsupported but simillar to human");
 | 
			
		||||
                }
 | 
			
		||||
                if(raceName != "Human")
 | 
			
		||||
                    Race_ListingStandard.CheckboxLabeled("If Unsupported, As Human race", ref raceSetting.asHuman, "This Race will use Human race if it doesn't have own textures. useful for race that Unsupported but simillar to human");
 | 
			
		||||
                Race_ListingStandard.Label((raceSetting.drawMinAge <= 100 ? "" : "[overdrive]") + "SA BodyPart Draw Min Age: " + raceSetting.drawMinAge.ToString(), -1, "Lower than this age will not use Sized Apparel. Useful for BnC. -1 for disable");
 | 
			
		||||
                raceSetting.drawMinAge = Race_ListingStandard.Slider(raceSetting.drawMinAge, raceSetting.drawMinAge <= 100 ? -1: 100, raceSetting.drawMinAge >= 100 ? 1000 : 100);
 | 
			
		||||
                raceSetting.drawMinAge = Mathf.Round(Race_ListingStandard.Slider(raceSetting.drawMinAge, raceSetting.drawMinAge <= 100 ? -1: 100, raceSetting.drawMinAge >= 100 ? 1000 : 100));
 | 
			
		||||
                Race_ListingStandard.Gap();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            listingStandard.EndSection(Race_ListingStandard);
 | 
			
		||||
            Widgets.EndScrollView();
 | 
			
		||||
            //listingStandard.Gap(alienSettingHeight);
 | 
			
		||||
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.GapLine(4f);
 | 
			
		||||
 | 
			
		||||
            listingStandard.Gap(16);
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.Label("RimNudeWorld Compatibility (WIP)", -1, "");
 | 
			
		||||
 | 
			
		||||
            //listingStandard.CheckboxLabeled("  Don't Replace Body Texture On Nude", ref SizedApparelSettings.DontReplaceBodyTextureOnNude, "Only Replace BodyTexture On Not Nude. Trigers are Torso And Chests.\nDefault: False");
 | 
			
		||||
| 
						 | 
				
			
			@ -520,6 +592,7 @@ namespace SizedApparel
 | 
			
		|||
                    SizedApparelSettings.drawVagina = false;
 | 
			
		||||
                    SizedApparelSettings.drawAnus = false;
 | 
			
		||||
                    SizedApparelSettings.drawBelly = false;
 | 
			
		||||
                    SizedApparelSettings.drawPubicHair = false;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -548,40 +621,79 @@ namespace SizedApparel
 | 
			
		|||
                    SizedApparelSettings.drawVagina = true;
 | 
			
		||||
                    SizedApparelSettings.drawAnus = true;
 | 
			
		||||
                    SizedApparelSettings.drawBelly = true;
 | 
			
		||||
                    SizedApparelSettings.drawPubicHair = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            listingStandard.Gap(8);
 | 
			
		||||
            listingStandard.GapLine(5f);
 | 
			
		||||
            if (SizedApparelPatch.RimworldAnimationActive)
 | 
			
		||||
            {
 | 
			
		||||
                listingStandard.Label("RimworldAnimation (rjwAnimation) is Actived ", -1, "");
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Animated SizedApparel BodyParts (wip)", ref SizedApparelSettings.AnimationPatch, "this option may animated breasts jiggle during animation.\n but not copatable with rimnudeworld.\ndefault: true");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                listingStandard.Label("RimworldAnimation (rjwAnimation) is not Actived ", -1, "");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            listingStandard.End();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            ////RightRect
 | 
			
		||||
            scrollRect = new Rect(0, 0, rightRect.width - 30f, Math.Max(rightRect.height + 100f, 1f));
 | 
			
		||||
 | 
			
		||||
            Widgets.BeginScrollView(rightRect, ref ScrollPosR, scrollRect, true);
 | 
			
		||||
            rightRect = new Rect(0, 0, rightRect.width - 30f, rightRect.height + 100f + 250f);
 | 
			
		||||
            listingStandard.maxOneColumn = true;
 | 
			
		||||
 | 
			
		||||
            listingStandard.Begin(rightRect);
 | 
			
		||||
 | 
			
		||||
            listingStandard.Label("SizedApparel System Apply (apparel and body parts)");
 | 
			
		||||
            listingStandard.CheckboxLabeled(" Apply Humanlikes", ref SizedApparelSettings.ApplyHumanlikes, "Try to Apply SizedApparel to Humanlikes if The textures are valid.\nDefault: true");
 | 
			
		||||
            listingStandard.CheckboxLabeled(" Apply Animals", ref SizedApparelSettings.ApplyAnimals, "Try to Apply SizedApparel to Animals if The textures are valid.\nDefault: false");
 | 
			
		||||
            //TODO
 | 
			
		||||
            /*
 | 
			
		||||
            if (SizedApparelSettings.ApplyAnimals)
 | 
			
		||||
                listingStandard.CheckboxLabeled("   Apply Player Faction Animals Only", ref SizedApparelSettings.ApplyAnimalsPlayerFactionOnly, "Default: true");
 | 
			
		||||
            */
 | 
			
		||||
            listingStandard.CheckboxLabeled(" Apply Mechanoid", ref SizedApparelSettings.ApplyMechanoid, "Try to Apply SizedApparel to Mech if The textures are valid.\nDefault: true");
 | 
			
		||||
            listingStandard.GapLine(5f);
 | 
			
		||||
 | 
			
		||||
            listingStandard.Label("Apparel Patch (Breasts Sized Apparel)");
 | 
			
		||||
            listingStandard.CheckboxLabeled(" Apply Apparel Patch for Male", ref SizedApparelSettings.ApplyApparelPatchForMale, "It Skips breasts size test for male. Do you need man with breasts...? may be not.\nDefault: false");
 | 
			
		||||
            listingStandard.GapLine(5f);
 | 
			
		||||
 | 
			
		||||
            listingStandard.Label("If you changed the option, try change apparels or reload save", -1);
 | 
			
		||||
            listingStandard.Label("Body Part Render Option (wip)",-1,"standalone BodyPart Render System from this mod. It's for user who don't use RimNudeWorld\nIf you use RimNudeWorld, you should turn off this.");
 | 
			
		||||
 | 
			
		||||
            listingStandard.CheckboxLabeled("Use Gender Specific Textures.", ref SizedApparelSettings.useGenderSpecificTexture,"Use Gender Specific texture for body and apparel if it's valid. \nDefault: true");
 | 
			
		||||
            listingStandard.GapLine(1);
 | 
			
		||||
            listingStandard.GapLine(5);
 | 
			
		||||
            listingStandard.CheckboxLabeled("Draw Body Parts", ref SizedApparelSettings.drawBodyParts, "Draw Breasts..etc. when the pawn is wearing supported apparels. \nDefault: true");
 | 
			
		||||
            if (SizedApparelSettings.drawBodyParts)
 | 
			
		||||
            {
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Use (Sized Apparel) Body Texture", ref SizedApparelSettings.useBodyTexture, "change pawn's body texture when the pawn is wearing supported apparels. Recommanded\nDefault: true");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Use (Sized Apparel) Base Body Texture", ref SizedApparelSettings.useBodyTexture, "change pawn's body texture when the pawn is wearing supported apparels. Recommanded\nDefault: true");
 | 
			
		||||
 | 
			
		||||
                //listingStandard.CheckboxLabeled("  Draw Muscle Overlay (wip)", ref SizedApparelSettings.drawMuscleOverlay, "\nDisable this option when you use RimNudeWorld");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Draw Muscle Overlay (wip)", ref SizedApparelSettings.drawMuscleOverlay, "\nDisable this option when you use RimNudeWorld");
 | 
			
		||||
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Draw Breasts", ref SizedApparelSettings.drawBreasts, "this option is why this mod exist.\nDefault: true");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Draw Breasts", ref SizedApparelSettings.drawBreasts, "this option is why this mod exist.\nDefault: true");
 | 
			
		||||
                if (SizedApparelSettings.drawBreasts)
 | 
			
		||||
                {
 | 
			
		||||
                    listingStandard.CheckboxLabeled("   Match Breasts size to supported apparels",ref SizedApparelSettings.matchBreastToSupportedApparelSize, "to avoid breasts clipping(when breasts are bigger), you need this option.\nDefault: true");
 | 
			
		||||
                    listingStandard.CheckboxLabeled("   draw Breasts on worn pawn only (RimNudeWorld)", ref SizedApparelSettings.drawSizedApparelBreastsOnlyWorn, "when the pawn is nude, the breasts graphic for sized apparel will be hidden. \nDefault: false" );
 | 
			
		||||
                    listingStandard.CheckboxLabeled("     Match Breasts size to supported apparels",ref SizedApparelSettings.matchBreastToSupportedApparelSize, "to avoid breasts clipping(when breasts are bigger), you need this option.\nDefault: true");
 | 
			
		||||
                    listingStandard.CheckboxLabeled("     draw Breasts on worn pawn only (RimNudeWorld)", ref SizedApparelSettings.drawSizedApparelBreastsOnlyWorn, "when the pawn is nude, the breasts graphic for sized apparel will be hidden. \nDefault: false" );
 | 
			
		||||
                    listingStandard.CheckboxLabeled("     (Wip) Breasts Physics", ref SizedApparelSettings.breastsPhysics, "Breasts can be jiggled (for now. it works when nude only). It may be heavy for performance. \n Won't work with RimNudeWorld Breasts Rendering. \ndefault = false");
 | 
			
		||||
                }
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Draw Penis", ref SizedApparelSettings.drawPenis,"Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Draw Vagina", ref SizedApparelSettings.drawVagina, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Draw Anus", ref SizedApparelSettings.drawAnus, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Draw Belly Buldge", ref SizedApparelSettings.drawBelly, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Draw Penis", ref SizedApparelSettings.drawPenis,"Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Draw Vagina", ref SizedApparelSettings.drawVagina, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Draw Anus", ref SizedApparelSettings.drawAnus, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Draw Belly Buldge", ref SizedApparelSettings.drawBelly, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Hide Balls of Futa", ref SizedApparelSettings.hideBallOfFuta, "Hide Balls from penis of Futa.\nDefault: false");
 | 
			
		||||
                listingStandard.CheckboxLabeled(" Hide Penis of Man(Not Work yet)", ref SizedApparelSettings.hidePenisOfMale, "this option is for someone who really hate to see male's dick around.\nDefault: false");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Draw Pubic Hair", ref SizedApparelSettings.drawPubicHair, "Disable this option when you use RimNudeWorld");
 | 
			
		||||
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Hide Balls of Futa", ref SizedApparelSettings.hideBallOfFuta, "Hide Balls from penis of Futa.\nDefault: false");
 | 
			
		||||
                listingStandard.CheckboxLabeled("  Hide Penis of Man(Not Work yet)", ref SizedApparelSettings.hidePenisOfMale, "this option is for someone who really hate to see male's dick around.\nDefault: false");
 | 
			
		||||
 | 
			
		||||
                //listingStandard.Gap();
 | 
			
		||||
                //listingStandard.CheckboxLabeled(" Use Body Part Variation", ref SizedApparelSettings.useBodyPartsVariation, "Use graphic variation such as inverted nipple.\nDefault: true");
 | 
			
		||||
| 
						 | 
				
			
			@ -614,6 +726,7 @@ namespace SizedApparel
 | 
			
		|||
            listingStandard.CheckboxLabeled("  use Colossal", ref SizedApparelSettings.useColossal, "use Colossal breasts Sized Apparel.\nDefault: true");
 | 
			
		||||
            listingStandard.CheckboxLabeled("  use Titanic", ref SizedApparelSettings.useTitanic, "use Titanic breasts Sized Apparel.\nDefault: true");
 | 
			
		||||
            */
 | 
			
		||||
            Widgets.EndScrollView();
 | 
			
		||||
            listingStandard.End();
 | 
			
		||||
 | 
			
		||||
            //listingStandard.EndScrollView(ref rect);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -5,6 +5,7 @@ using System.Text;
 | 
			
		|||
using System.Threading.Tasks;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using Verse;
 | 
			
		||||
using Verse.Sound;
 | 
			
		||||
using HarmonyLib;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using rjw;
 | 
			
		||||
| 
						 | 
				
			
			@ -13,18 +14,37 @@ using System.Reflection.Emit;
 | 
			
		|||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    //TODO...?
 | 
			
		||||
    //[HarmonyPatch(typeof(Dialog_StylingStation), "DrawTabs")]
 | 
			
		||||
 | 
			
		||||
    [HarmonyPatch(typeof(Dialog_StylingStation), "DrawTabs")]
 | 
			
		||||
    public class SizedApparelStyleStationDrawTabsPatch
 | 
			
		||||
    {
 | 
			
		||||
        public static void Postfix(Rect rect, ref Vector2 ___hairScrollPosition, Dialog_StylingStation __instance, List<TabRecord> ___tabs, Dialog_StylingStation.StylingTab ___curTab, float ___viewRectHeight, List<StyleItemDef> ___tmpStyleItems, bool ___devEditMode, Pawn ___pawn)
 | 
			
		||||
        public static void Postfix(Rect rect, ref Vector2 ___hairScrollPosition, Dialog_StylingStation __instance, List<TabRecord> ___tabs, Dialog_StylingStation.StylingTab ___curTab, float ___viewRectHeight, ref  List<StyleItemDef> ___tmpStyleItems, bool ___devEditMode, Pawn ___pawn, Color ___desiredHairColor)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            if (!SizedApparelSettings.drawPubicHair)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            //Widgets.DrawMenuSection(rect);
 | 
			
		||||
            //TabDrawer.DrawTabs<TabRecord>(rect, ___tabs, 200f);
 | 
			
		||||
            //rect = rect.ContractedBy(18f);
 | 
			
		||||
            switch (___curTab)
 | 
			
		||||
            {
 | 
			
		||||
                case (Dialog_StylingStation.StylingTab)24:
 | 
			
		||||
 | 
			
		||||
                    //Draw PubicHair Tab Code here!
 | 
			
		||||
                    //rect.yMax -= ___colorsHeight;
 | 
			
		||||
                    DrawStylingTypePubicHair(ref __instance, ref ___viewRectHeight, ref ___tmpStyleItems, ___devEditMode, ___pawn, ___desiredHairColor, rect, ref ___hairScrollPosition, delegate (Rect r, PubicHairDef h)
 | 
			
		||||
                        {
 | 
			
		||||
                            GUI.color = ___desiredHairColor;
 | 
			
		||||
                            Widgets.DefIcon(r, h, null, 1.25f, null, false, null);
 | 
			
		||||
                            //Widgets.DrawTextureFitted(r, h.Icon, 1.25f, null);
 | 
			
		||||
                            GUI.color = Color.white;
 | 
			
		||||
                        }, delegate (PubicHairDef h)
 | 
			
		||||
                        {
 | 
			
		||||
                            ___pawn.GetComp<ApparelRecorderComp>().pubicHairDef = h;
 | 
			
		||||
                            //___pawn.story.hairDef = h;
 | 
			
		||||
                        }, (StyleItemDef h) => ___pawn.GetComp<ApparelRecorderComp>().pubicHairDef == h, (StyleItemDef h) => ___pawn.GetComp<ApparelRecorderComp>().initialPubicHairDef == h, null, false);
 | 
			
		||||
 | 
			
		||||
                    return;
 | 
			
		||||
                default:
 | 
			
		||||
| 
						 | 
				
			
			@ -32,13 +52,162 @@ namespace SizedApparel
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        static void DrawStylingTypePubicHair(Dialog_StylingStation dialog_StylingStation, Rect rect)
 | 
			
		||||
        //Some Copy Code from Rimnudeworld
 | 
			
		||||
        //maybe Some Var has to be ref
 | 
			
		||||
        static void DrawStylingTypePubicHair(ref Dialog_StylingStation dialog_StylingStation, ref float viewRectHeight, ref List<StyleItemDef> tmpStyleItems, bool devEditMode, Pawn pawn, Color desiredHairColor, Rect rect, ref Vector2 scrollPosition, Action<Rect, PubicHairDef> drawAction, Action<PubicHairDef> selectAction, Func<StyleItemDef, bool> hasStyleItem, Func<StyleItemDef, bool> hadStyleItem, Func<StyleItemDef, bool> extraValidator = null, bool doColors = false)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            //Color desiredHairColor = AccessTools.FieldRefAccess<Dialog_StylingStation, Color>(dialog_StylingStation, "desiredHairColor");
 | 
			
		||||
 | 
			
		||||
            int total_pubes_count = 0;
 | 
			
		||||
            total_pubes_count = DefDatabase<PubicHairDef>.AllDefs.Count();
 | 
			
		||||
 | 
			
		||||
            //need child patch?
 | 
			
		||||
            if (total_pubes_count <= 0)
 | 
			
		||||
            {
 | 
			
		||||
                Widgets.NoneLabelCenteredVertically(rect, "(" + "NoneUsableForPawn".Translate(pawn.Named("PAWN")) + ")");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ApparelRecorderComp comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            Rect viewRect = new Rect(rect.x, rect.y, rect.width - 16f, viewRectHeight);
 | 
			
		||||
            int num = Mathf.FloorToInt(viewRect.width / 60f) - 1;
 | 
			
		||||
            float num2 = (viewRect.width - (float)num * 60f - (float)(num - 1) * 10f) / 2f;
 | 
			
		||||
            int num3 = 0;
 | 
			
		||||
            int num4 = 0;
 | 
			
		||||
            int num5 = 0;
 | 
			
		||||
            tmpStyleItems.Clear();
 | 
			
		||||
            /*
 | 
			
		||||
            tmpStyleItems.AddRange(from x in DefDatabase<PubicHairDef>.AllDefs
 | 
			
		||||
                                                         where (devEditMode || PawnStyleItemChooser.WantsToUseStyle(pawn, x, null) || hadStyleItem(x)) && (extraValidator == null || extraValidator(x))
 | 
			
		||||
                                                         select x);*/
 | 
			
		||||
            tmpStyleItems.AddRange(DefDatabase<PubicHairDef>.AllDefs);// just add All Pubic Hair def.
 | 
			
		||||
 | 
			
		||||
            tmpStyleItems.SortBy((StyleItemDef x) => -PawnStyleItemChooser.StyleItemChoiceLikelihoodFor(x, pawn));
 | 
			
		||||
            if (tmpStyleItems.NullOrEmpty<StyleItemDef>())
 | 
			
		||||
            {
 | 
			
		||||
                Widgets.NoneLabelCenteredVertically(rect, "(" + "NoneUsableForPawn".Translate(pawn.Named("PAWN")) + ")");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Widgets.BeginScrollView(rect, ref scrollPosition, viewRect, true);
 | 
			
		||||
                foreach (StyleItemDef styleItemDef in tmpStyleItems)
 | 
			
		||||
                {
 | 
			
		||||
                    if (num5 >= num - 1)
 | 
			
		||||
                    {
 | 
			
		||||
                        num5 = 0;
 | 
			
		||||
                        num4++;
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (num3 > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        num5++;
 | 
			
		||||
                    }
 | 
			
		||||
                    Rect rect2 = new Rect(rect.x + num2 + (float)num5 * 60f + (float)num5 * 10f, rect.y + (float)num4 * 60f + (float)num4 * 10f, 60f, 60f);
 | 
			
		||||
                    Widgets.DrawHighlight(rect2);
 | 
			
		||||
                    if (Mouse.IsOver(rect2))
 | 
			
		||||
                    {
 | 
			
		||||
                        Widgets.DrawHighlight(rect2);
 | 
			
		||||
                        TooltipHandler.TipRegion(rect2, styleItemDef.LabelCap);
 | 
			
		||||
                    }
 | 
			
		||||
                    if (drawAction != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        drawAction(rect2, styleItemDef as PubicHairDef);
 | 
			
		||||
                    }
 | 
			
		||||
                    if (hasStyleItem(styleItemDef))
 | 
			
		||||
                    {
 | 
			
		||||
                        Widgets.DrawBox(rect2, 2, null);
 | 
			
		||||
                    }
 | 
			
		||||
                    if (Widgets.ButtonInvisible(rect2, true))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (selectAction != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            selectAction(styleItemDef as PubicHairDef);
 | 
			
		||||
                        }
 | 
			
		||||
                        SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
 | 
			
		||||
                        pawn.Drawer.renderer.graphics.SetAllGraphicsDirty();
 | 
			
		||||
                        PortraitsCache.SetDirty(pawn);
 | 
			
		||||
                    }
 | 
			
		||||
                    num3++;
 | 
			
		||||
                }
 | 
			
		||||
                if (Event.current.type == EventType.Layout)
 | 
			
		||||
                {
 | 
			
		||||
                    viewRectHeight = (float)(num4 + 1) * 60f + (float)num4 * 10f + 10f;
 | 
			
		||||
                }
 | 
			
		||||
                Widgets.EndScrollView();
 | 
			
		||||
            }
 | 
			
		||||
            if (doColors)
 | 
			
		||||
            {
 | 
			
		||||
                //dialog_StylingStation.DrawHairColors(new Rect(rect.x, rect.yMax + 10f, rect.width, dialog_StylingStation.colorsHeight));
 | 
			
		||||
 | 
			
		||||
                //Copy From RimnudeWorld
 | 
			
		||||
 | 
			
		||||
                
 | 
			
		||||
                /*
 | 
			
		||||
                Rect newrect = new Rect(rect.x, rect.yMax - 10f, rect.width, colorsHeight);
 | 
			
		||||
 | 
			
		||||
                Color _desiredHairColor = desiredHairColor;
 | 
			
		||||
 | 
			
		||||
                float numC = newrect.y;
 | 
			
		||||
                float height;
 | 
			
		||||
                Widgets.ColorSelector(new Rect(newrect.x, numC, newrect.width, 92f), ref _desiredHairColor, AllHairColors, null, 22, 2);
 | 
			
		||||
                if (_desiredHairColor != desiredHairColor)
 | 
			
		||||
                {
 | 
			
		||||
                    var desiredHairColor_ = dialog_StylingStation.GetType().GetField("desiredHairColor", System.Reflection.BindingFlags.NonPublic
 | 
			
		||||
                         | System.Reflection.BindingFlags.Instance);
 | 
			
		||||
                    desiredHairColor_.SetValue(dialog_StylingStation, _desiredHairColor);
 | 
			
		||||
                }
 | 
			
		||||
                numC += 60f;
 | 
			
		||||
                if (desiredHairColor != pawn.story.hairColor && desiredHairColor != pawn.style.nextHairColor)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.ThingIcon(new Rect(newrect.x, numC, Text.LineHeight, Text.LineHeight), ThingDefOf.Dye, null, null, 1.1f, null);
 | 
			
		||||
                    string text = "Required".Translate() + ": 1  " + ThingDefOf.Dye.label;
 | 
			
		||||
                    float x = Text.CalcSize(text).x;
 | 
			
		||||
                    Widgets.Label(new Rect(newrect.x + Text.LineHeight + 4f, numC, x, Text.LineHeight), text);
 | 
			
		||||
                    Rect rect2 = new Rect(newrect.x, numC, x + Text.LineHeight + 8f, Text.LineHeight);
 | 
			
		||||
                    if (Mouse.IsOver(rect2))
 | 
			
		||||
                    {
 | 
			
		||||
                        Widgets.DrawHighlight(rect2);
 | 
			
		||||
                        TooltipHandler.TipRegionByKey(rect2, "TooltipDyeExplanation");
 | 
			
		||||
                    }
 | 
			
		||||
                    numC += Text.LineHeight;
 | 
			
		||||
 | 
			
		||||
                    if (pawn.Map.resourceCounter.GetCount(ThingDefOf.Dye) < 1)
 | 
			
		||||
                    {
 | 
			
		||||
                        rect2 = new Rect(newrect.x, numC, newrect.width, Text.LineHeight);
 | 
			
		||||
                        Color color = GUI.color;
 | 
			
		||||
                        GUI.color = ColorLibrary.RedReadable;
 | 
			
		||||
                        Widgets.Label(rect2, "NotEnoughDye".Translate() + " " + "NotEnoughDyeWillRecolorHair".Translate());
 | 
			
		||||
                        GUI.color = color;
 | 
			
		||||
                        numC += rect2.height;
 | 
			
		||||
                    }
 | 
			
		||||
                }*/
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        private static List<Color> allHairColors;
 | 
			
		||||
        private static List<Color> AllHairColors
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                if (allHairColors == null)
 | 
			
		||||
                {
 | 
			
		||||
                    allHairColors = (from ic in DefDatabase<ColorDef>.AllDefsListForReading
 | 
			
		||||
                                     select ic.color).ToList<Color>();
 | 
			
		||||
                    allHairColors.SortByColor((Color x) => x);
 | 
			
		||||
                }
 | 
			
		||||
                return allHairColors;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        static void AddPubicHairTab(Dialog_StylingStation stylingStation, List<TabRecord> tabs)
 | 
			
		||||
        {
 | 
			
		||||
            if (!SizedApparelSettings.drawPubicHair)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            var curTabField = AccessTools.Field(typeof(Dialog_StylingStation), "curTab");
 | 
			
		||||
            tabs.Add(new TabRecord("PubicHair".Translate().CapitalizeFirst(), delegate ()
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -98,5 +267,32 @@ namespace SizedApparel
 | 
			
		|||
            yield break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [HarmonyPatch(typeof(Dialog_StylingStation), "Reset")]
 | 
			
		||||
    public class SizedApparelStyleStationResetPatch
 | 
			
		||||
    {
 | 
			
		||||
        public static void Prefix(Pawn ___pawn)
 | 
			
		||||
        {
 | 
			
		||||
            ApparelRecorderComp comp = ___pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
 | 
			
		||||
            //this.pawn.story.hairDef = this.initialHairDef;
 | 
			
		||||
            comp.pubicHairDef = comp.initialPubicHairDef;
 | 
			
		||||
            comp.initialPubicHairDef = null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //Patching Constructors
 | 
			
		||||
    [HarmonyPatch(typeof(Dialog_StylingStation), MethodType.Constructor, new Type[] { typeof(Pawn), typeof(Thing) })]
 | 
			
		||||
    public class SizedApparelDialogStylingStationPatch
 | 
			
		||||
    {
 | 
			
		||||
        public static void Postfix(Pawn pawn)
 | 
			
		||||
        {
 | 
			
		||||
            var comp = pawn.GetComp<ApparelRecorderComp>();
 | 
			
		||||
            if (comp == null)
 | 
			
		||||
                return;
 | 
			
		||||
            comp.initialPubicHairDef = comp.pubicHairDef;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										30
									
								
								1.3/source/SizedApparel/SizedApparelTexturePointDef.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,30 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    //Consider Graphic and Graphic_Multi(Graphic with Facing such as south)
 | 
			
		||||
    public class SizedApparelTexturePointDef : Def
 | 
			
		||||
    {
 | 
			
		||||
        //Path must be texture file name with path
 | 
			
		||||
        //Path example: "Things/Pawn/Humanlike/Bodies/Naked_Female_BaseBody"
 | 
			
		||||
        //Facing Text such as "_south" must not be included.
 | 
			
		||||
        //Use "/" instead of "\"
 | 
			
		||||
 | 
			
		||||
        public string Path;
 | 
			
		||||
 | 
			
		||||
        public List<BodyPartPoint> SouthBodyPartPoints = new List<BodyPartPoint>();
 | 
			
		||||
        public List<BodyPartPoint> NorthBodyPartPoints = new List<BodyPartPoint>();
 | 
			
		||||
        public List<BodyPartPoint> EastBodyPartPoints = new List<BodyPartPoint>();
 | 
			
		||||
 | 
			
		||||
        //can be null. then use EastBodyPartPoints
 | 
			
		||||
        public List<BodyPartPoint> WestBodyPartPoints = new List<BodyPartPoint>();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -9,7 +9,7 @@
 | 
			
		|||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <RootNamespace>SizedApparel</RootNamespace>
 | 
			
		||||
    <AssemblyName>SizedApparelforRJW</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
 | 
			
		||||
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <Deterministic>true</Deterministic>
 | 
			
		||||
    <TargetFrameworkProfile />
 | 
			
		||||
| 
						 | 
				
			
			@ -18,7 +18,7 @@
 | 
			
		|||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>..\..\1.3\Assemblies\</OutputPath>
 | 
			
		||||
    <OutputPath>..\..\Assemblies\</OutputPath>
 | 
			
		||||
    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
| 
						 | 
				
			
			@ -28,7 +28,7 @@
 | 
			
		|||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
 | 
			
		||||
    <DebugType>none</DebugType>
 | 
			
		||||
    <Optimize>true</Optimize>
 | 
			
		||||
    <OutputPath>..\..\1.3\Assemblies\</OutputPath>
 | 
			
		||||
    <OutputPath>..\..\Assemblies\</OutputPath>
 | 
			
		||||
    <DefineConstants>TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
| 
						 | 
				
			
			@ -37,23 +37,31 @@
 | 
			
		|||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="0Harmony">
 | 
			
		||||
      <HintPath>..\..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Assembly-CSharp">
 | 
			
		||||
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="HugsLib">
 | 
			
		||||
      <HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\v1.1\Assemblies\HugsLib.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.3\Assemblies\HugsLib.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="RimNudeWorld">
 | 
			
		||||
      <HintPath>..\..\..\rimnude-unofficial\1.3 Assembly\Assemblies\RimNudeWorld.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\rimnude-unofficial\Assembly Folders\1.3 Assembly\Assemblies\RimNudeWorld.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Rimworld-Animations">
 | 
			
		||||
      <HintPath>..\..\..\..\rimworld-animations\1.3\Assemblies\Rimworld-Animations.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="RJW">
 | 
			
		||||
      <HintPath>..\..\..\RJW\1.3\Assemblies\RJW.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="RJW_Menstruation">
 | 
			
		||||
      <HintPath>..\..\..\..\rjw_menstruation\1.3\Assemblies\RJW_Menstruation.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System" />
 | 
			
		||||
| 
						 | 
				
			
			@ -62,16 +70,16 @@
 | 
			
		|||
    <Reference Include="System.Data.DataSetExtensions" />
 | 
			
		||||
    <Reference Include="System.Data" />
 | 
			
		||||
    <Reference Include="System.Xml" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
| 
						 | 
				
			
			@ -79,23 +87,29 @@
 | 
			
		|||
    <Compile Include="AlienRaceSupport.cs" />
 | 
			
		||||
    <Compile Include="Graphic_BodyParts.cs" />
 | 
			
		||||
    <Compile Include="Graphic_SizedApparel.cs" />
 | 
			
		||||
    <Compile Include="Patch-Animation.cs" />
 | 
			
		||||
    <Compile Include="Patch-Menstruation.cs" />
 | 
			
		||||
    <Compile Include="Patch-StatueOfColonist.cs" />
 | 
			
		||||
    <Compile Include="SizedAppareIdeoPatch.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelApparelBuilder.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelBodyPart.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelBodyPartDef.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelBodyPartDetail.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelBodyPartEditor.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelComp.cs" />
 | 
			
		||||
    <Compile Include="HarmonyPatches.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelDubsApparelPatch.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelDef.cs" />
 | 
			
		||||
    <Compile Include="Patch-DubsApparelPatch.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelMain.cs" />
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelPoseSet.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelPubicHair.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelRJWPatch.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelRNWPatch.cs" />
 | 
			
		||||
    <Compile Include="Patch-RimJobWorld.cs" />
 | 
			
		||||
    <Compile Include="Patch-RimNudeWorld.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelsDatabase.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelSettingcs.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelStyleStationPatch.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelTexturePointDef.cs" />
 | 
			
		||||
    <Compile Include="SizedApparelUtility.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -11,6 +11,27 @@ using rjw;
 | 
			
		|||
 | 
			
		||||
namespace SizedApparel
 | 
			
		||||
{
 | 
			
		||||
    public class BodyTypeAndPath
 | 
			
		||||
    {
 | 
			
		||||
        public string BodyType;
 | 
			
		||||
        public string Path;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class ApparelData
 | 
			
		||||
    {
 | 
			
		||||
        public string WornPath;
 | 
			
		||||
        public List<BodyTypeAndPath> Data;
 | 
			
		||||
    }
 | 
			
		||||
    public class PreDefinedApparelDate : Def
 | 
			
		||||
    {
 | 
			
		||||
        public string HediffName;
 | 
			
		||||
        public bool IsBreasts = false;
 | 
			
		||||
        public List<BodyTypeAndPath> Data;
 | 
			
		||||
    }
 | 
			
		||||
    public class PreDefinedBodyPartGraphicDate : Def
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static class SizedApparelsDatabase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -20,6 +41,12 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void LoadPreDefinedData()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public struct SizedApparelDatabaseKey
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -107,18 +134,23 @@ namespace SizedApparel
 | 
			
		|||
            public bool isUnsupportedHumanlikePath;
 | 
			
		||||
            public bool isCustomPose;
 | 
			
		||||
            public string hediffName;
 | 
			
		||||
            public Dictionary<string, BodyPartPoint> points;
 | 
			
		||||
            public string bodyType; // useful for bodypart Graphic (body addons).
 | 
			
		||||
            public string raceName; // for check is Human or Alien or Alien as Human.
 | 
			
		||||
            public SizedApparelTexturePointDef points;
 | 
			
		||||
 | 
			
		||||
            public PathAndSize(string path, int index, bool unsupportedHumanlike = false, bool customPose = false, string hediff = null ,Dictionary<string, BodyPartPoint> pointsInput = null)
 | 
			
		||||
            public PathAndSize(string path, int index, bool unsupportedHumanlike = false, bool customPose = false, string hediff = null, string bodytype = null, string raceName = null, SizedApparelTexturePointDef pointsInput = null)
 | 
			
		||||
            {
 | 
			
		||||
                this.pathWithSizeIndex = path;
 | 
			
		||||
                this.size = index;
 | 
			
		||||
                this.isUnsupportedHumanlikePath = unsupportedHumanlike;
 | 
			
		||||
                this.isCustomPose = customPose;
 | 
			
		||||
                this.hediffName = hediff;
 | 
			
		||||
                this.bodyType = bodytype;
 | 
			
		||||
                this.points = pointsInput;
 | 
			
		||||
                this.raceName = raceName;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        private static Dictionary<Pawn, ApparelRecorderComp> ApparelRecordersCache = new Dictionary<Pawn, ApparelRecorderComp>();
 | 
			
		||||
 | 
			
		||||
        private static Dictionary<BodyGraphicKey, Graphic> SizedApparelBodyGraphic = new Dictionary<BodyGraphicKey, Graphic>(); // TODO
 | 
			
		||||
        private static Dictionary<SizedApparelDatabaseKey, PathAndSize> SupportedApparelResultPath = new Dictionary<SizedApparelDatabaseKey, PathAndSize>(new SizedApparelDatabaseKeyComparer());
 | 
			
		||||
| 
						 | 
				
			
			@ -128,6 +160,14 @@ namespace SizedApparel
 | 
			
		|||
        //AlienRace AllowHumanlike. Need to Restart or Clear cache to change options
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public static ApparelRecorderComp GetApparelCompFast(Pawn pawn)
 | 
			
		||||
        {
 | 
			
		||||
            if (ApparelRecordersCache.ContainsKey(pawn))
 | 
			
		||||
                return ApparelRecordersCache[pawn];
 | 
			
		||||
            ApparelRecorderComp comp = pawn.GetComp<ApparelRecorderComp>(); // comp can be null
 | 
			
		||||
            ApparelRecordersCache.Add(pawn, comp);
 | 
			
		||||
            return comp;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Dictionary<string, bool> AlienRaceUseHumanlike = new Dictionary<string, bool>();
 | 
			
		||||
        private static void ResetAlienRaceUseHumanlike()
 | 
			
		||||
| 
						 | 
				
			
			@ -142,7 +182,8 @@ namespace SizedApparel
 | 
			
		|||
                AlienRaceUseHumanlike.Add(raceDef.defName, true);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
        [Obsolete]
 | 
			
		||||
        public static bool GetAlienRaceUseHumanlike(string raceDef)
 | 
			
		||||
        {
 | 
			
		||||
            if (AlienRaceUseHumanlike.NullOrEmpty())
 | 
			
		||||
| 
						 | 
				
			
			@ -255,7 +296,7 @@ namespace SizedApparel
 | 
			
		|||
            //Try Find Different Target Size
 | 
			
		||||
            if (flag == true)
 | 
			
		||||
            {
 | 
			
		||||
                result = new PathAndSize(graphic.path, indexOut, false, customPose, hediffResult);
 | 
			
		||||
                result = new PathAndSize(graphic.path, indexOut, false, customPose, hediffResult, key.bodyTypeName, key.raceName);
 | 
			
		||||
                SupportedApparelResultPath.SetOrAdd(key, result);
 | 
			
		||||
                SupportedApparelOriginalPath.SetOrAdd(result.pathWithSizeIndex, key.pathWithoutSizeIndex);
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -270,27 +311,43 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
        public static PathAndSize GetSupportedBodyPartPath(BodyPartDatabaseKey key, bool isBreast, string folderName, string defaultHediffName)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            PathAndSize result;
 | 
			
		||||
            if (SupportedBodyPartResultPath.ContainsKey(key))
 | 
			
		||||
                return SupportedBodyPartResultPath.TryGetValue(key);
 | 
			
		||||
            int currentSize = -1;
 | 
			
		||||
            string hediffResult;
 | 
			
		||||
            Graphic graphic = null;
 | 
			
		||||
 | 
			
		||||
            //Find Points from result's path
 | 
			
		||||
            //TODO: Build SizedApparel DataBase separate?
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (key.customPose != null)
 | 
			
		||||
            {
 | 
			
		||||
                graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName+"/CustomPose/"+key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender);
 | 
			
		||||
                if (graphic != null)
 | 
			
		||||
                {
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, false, true, hediffResult);
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, false, true, hediffResult, key.bodyTypeName, key.raceName);
 | 
			
		||||
                    SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                    //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                    //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                    //{
 | 
			
		||||
                    //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                    //}
 | 
			
		||||
                    return result;
 | 
			
		||||
                }
 | 
			
		||||
                if (key.bodyTypeName != null)
 | 
			
		||||
                    graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender);
 | 
			
		||||
                if (graphic != null)
 | 
			
		||||
                {
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, false, true, hediffResult);
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, false, true, hediffResult , null, key.raceName);
 | 
			
		||||
                    SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                    //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                    //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                    //{
 | 
			
		||||
                    //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                    //}
 | 
			
		||||
                    return result;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -298,8 +355,14 @@ namespace SizedApparel
 | 
			
		|||
            graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender);
 | 
			
		||||
            if (graphic != null)
 | 
			
		||||
            {
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, false, key.customPose == null ? true : false, hediffResult);
 | 
			
		||||
                //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                //{
 | 
			
		||||
                //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                //}
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, false, key.customPose == null ? true : false, hediffResult , key.bodyTypeName, key.raceName);
 | 
			
		||||
                SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
 | 
			
		||||
                return result;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -307,7 +370,12 @@ namespace SizedApparel
 | 
			
		|||
                graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender);
 | 
			
		||||
            if (graphic != null)
 | 
			
		||||
            {
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, false, key.customPose == null ? true : false, hediffResult);
 | 
			
		||||
                //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                //{
 | 
			
		||||
                //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                //}
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, false, key.customPose == null ? true : false, hediffResult, null, key.raceName);
 | 
			
		||||
                SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                return result;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -315,8 +383,9 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
            //SizedApparelMod.CheckAndLoadAlienRaces();
 | 
			
		||||
            //HumanLike Search
 | 
			
		||||
            var raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == key.raceName);
 | 
			
		||||
            if (raceSetting !=null && !raceSetting.asHumanlike) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike
 | 
			
		||||
            AlienRaceSetting raceSetting;
 | 
			
		||||
            raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == key.raceName);
 | 
			
		||||
            if (raceSetting !=null && key.raceName == "Human" || !raceSetting.asHuman) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike
 | 
			
		||||
            {
 | 
			
		||||
                //Cannot find Any result
 | 
			
		||||
                result = new PathAndSize(null, -1);
 | 
			
		||||
| 
						 | 
				
			
			@ -326,36 +395,56 @@ namespace SizedApparel
 | 
			
		|||
 | 
			
		||||
            if (key.customPose != null)
 | 
			
		||||
            {
 | 
			
		||||
                graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender);
 | 
			
		||||
                graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender);
 | 
			
		||||
                if (graphic != null)
 | 
			
		||||
                {
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, true, true, hediffResult);
 | 
			
		||||
                    //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                    //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                    //{
 | 
			
		||||
                    //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                    //}
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, true, true, hediffResult, key.bodyTypeName);
 | 
			
		||||
                    SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                    return result;
 | 
			
		||||
                }
 | 
			
		||||
                if (key.bodyTypeName != null)
 | 
			
		||||
                    graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender);
 | 
			
		||||
                    graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender);
 | 
			
		||||
                if (graphic != null)
 | 
			
		||||
                {
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, true, true, hediffResult);
 | 
			
		||||
                    //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                    //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                    //{
 | 
			
		||||
                    //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                    //}
 | 
			
		||||
                    result = new PathAndSize(graphic.path, currentSize, true, true, hediffResult, null);
 | 
			
		||||
                    SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                    return result;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender);
 | 
			
		||||
            graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender);
 | 
			
		||||
            if (graphic != null)
 | 
			
		||||
            {
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, true, key.customPose == null ? true : false, hediffResult);
 | 
			
		||||
                //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                //{
 | 
			
		||||
                //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                //}
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, true, key.customPose == null ? true : false, hediffResult, key.bodyTypeName, "Human");
 | 
			
		||||
                SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                return result;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (key.bodyTypeName != null)
 | 
			
		||||
                graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender);
 | 
			
		||||
                graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender);
 | 
			
		||||
            if (graphic != null)
 | 
			
		||||
            {
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, true, key.customPose == null ? true : false, hediffResult);
 | 
			
		||||
                //SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path);
 | 
			
		||||
                //if (SizedApparelSettings.Debug && PointsDef != null)
 | 
			
		||||
                //{
 | 
			
		||||
                //    Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName);
 | 
			
		||||
                //}
 | 
			
		||||
                result = new PathAndSize(graphic.path, currentSize, true, key.customPose == null ? true : false, hediffResult, null,  "Human");
 | 
			
		||||
                SupportedBodyPartResultPath.SetOrAdd(key, result);
 | 
			
		||||
                return result;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -368,5 +457,95 @@ namespace SizedApparel
 | 
			
		|||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void RandomPreCacheForBodyParts()
 | 
			
		||||
        {
 | 
			
		||||
            //variationDef = DefDatabase<SizedApparelBodyPartVariationDef>.AllDefsListForReading;
 | 
			
		||||
            BodyPartDatabaseKey key;
 | 
			
		||||
            for (int i = 0; i<11; i++)
 | 
			
		||||
            {
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Female", "Breasts", "Breasts", Gender.Female, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, true, "Breasts", "Breasts");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Thin", "Breasts", "Breasts", Gender.Female, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, true, "Breasts", "Breasts");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < 6; i++)
 | 
			
		||||
            {
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Female", "Vagina", "Vagina", Gender.Female, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Vagina", "Vagina");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Thin", "Vagina", "Vagina", Gender.Female, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Vagina", "Vagina");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < 6; i++)
 | 
			
		||||
            {
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Female", "Anus", "Anus", Gender.Female, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Anus", "Anus");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Thin", "Anus", "Anus", Gender.Female, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Anus", "Anus");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Male", "Anus", "Anus", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Anus", "Anus");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Thin", "Anus", "Anus", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Anus", "Anus");
 | 
			
		||||
            }
 | 
			
		||||
            for (int i = 0; i < 6; i++)
 | 
			
		||||
            {
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Male", "Penis", "Penis", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Male", "Penis", "Penis/Balls", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Thin", "Penis", "Penis", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Thin", "Penis", "Penis/Balls", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Fat", "Penis", "Penis", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Fat", "Penis", "Penis/Balls", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Hulk", "Penis", "Penis", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
                key = new BodyPartDatabaseKey("Human", "Hulk", "Penis", "Penis/Balls", Gender.Male, i);
 | 
			
		||||
                GetSupportedBodyPartPath(key, false, "Penis", "Penis");
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public static void RandomPreCacheForApparels()
 | 
			
		||||
        {
 | 
			
		||||
            //random precache should be useful. so it target female and thin body only.
 | 
			
		||||
            //don't target male because the male doesn't need breasts textures usually.
 | 
			
		||||
 | 
			
		||||
            List<string> bodyTypes = new List<string>();
 | 
			
		||||
            bodyTypes.Add("Female");
 | 
			
		||||
            bodyTypes.Add("Thin");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            // DefDatabase<BodyTypeDef>.AllDefsListForReading
 | 
			
		||||
            foreach (ThingDef thingDef in DefDatabase<ThingDef>.AllDefsListForReading)
 | 
			
		||||
            {
 | 
			
		||||
                if (thingDef.IsApparel && !thingDef.apparel.wornGraphicPath.NullOrEmpty())
 | 
			
		||||
                {
 | 
			
		||||
                    
 | 
			
		||||
                    for(int i = 0; i<11; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        var key = new SizedApparelDatabaseKey(thingDef.apparel.wornGraphicPath, "Human", "Female", Gender.Female, "Breasts", i);
 | 
			
		||||
                        GetSupportedApparelSizedPath(key);
 | 
			
		||||
                        key = new SizedApparelDatabaseKey(thingDef.apparel.wornGraphicPath, "Human", "Thin", Gender.Female, "Breasts", i);
 | 
			
		||||
                        GetSupportedApparelSizedPath(key);
 | 
			
		||||
                        //need Humanlike Cache?
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,4 +1,4 @@
 | 
			
		|||
// <autogenerated />
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
 | 
			
		||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
 | 
			
		||||
							
								
								
									
										131
									
								
								1.4/Defs/BodyAddonDefs/AOCBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,131 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>AOC</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										127
									
								
								1.4/Defs/BodyAddonDefs/BoriBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,127 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Alien_Bori</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.4/Defs/BodyAddonDefs/MihoBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Alien_Miho</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.4/Defs/BodyAddonDefs/RabbieBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Rabbie</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.4/Defs/BodyAddonDefs/RatkinBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Ratkin</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										249
									
								
								1.4/Defs/BodyAddonDefs/Ratkin_SuBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,249 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Ratkin_Su</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										131
									
								
								1.4/Defs/BodyAddonDefs/SPBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,131 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Alien_SP</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										717
									
								
								1.4/Defs/BodyAddonDefs/_HumanBody.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,717 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Human</defName>
 | 
			
		||||
		<bodies>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<!-- "isBreasts" is used for step count -->
 | 
			
		||||
							<!-- rjw private parts and breasts has different step method with serverity. -->
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<!-- Wip -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Nipples</partName> -->
 | 
			
		||||
							<!-- <boneName>Breasts</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Breasts</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Breasts</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Nipple</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>true</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>false</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0114</south> -->
 | 
			
		||||
								<!-- <north>0.0011</north> -->
 | 
			
		||||
								<!-- <east>0.0114</east> -->
 | 
			
		||||
								<!-- <west>0.0114</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Hulk</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Fat</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>PubicHair</partName>
 | 
			
		||||
							<boneName>PubicHair</boneName>
 | 
			
		||||
							<defaultHediffName>Default</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>PubicHair</bodyPartOf>
 | 
			
		||||
							<colorType>Hair</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Breasts</partName> -->
 | 
			
		||||
							<!-- <boneName>Breasts</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Breasts</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Breasts</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>true</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>false</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0113</south> -->
 | 
			
		||||
								<!-- <north>0.001</north> -->
 | 
			
		||||
								<!-- <east>0.0113</east> -->
 | 
			
		||||
								<!-- <west>0.0113</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Vagina</partName> -->
 | 
			
		||||
							<!-- <boneName>Vagina</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Vagina</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Vagina</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>true</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0088</south> -->
 | 
			
		||||
								<!-- <north>0.0100</north> -->
 | 
			
		||||
								<!-- <east>0.0088</east> -->
 | 
			
		||||
								<!-- <west>0.0088</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Anus</partName> -->
 | 
			
		||||
							<!-- <boneName>Anus</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Anus</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Anus</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0093</south> -->
 | 
			
		||||
								<!-- <north>0.0105</north> -->
 | 
			
		||||
								<!-- <east>0.0093</east> -->
 | 
			
		||||
								<!-- <west>0.0093</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Belly</partName> -->
 | 
			
		||||
							<!-- <boneName>Belly</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>BellyBulge</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Belly</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0098</south> -->
 | 
			
		||||
								<!-- <north>0.0002</north> -->
 | 
			
		||||
								<!-- <east>0.0098</east> -->
 | 
			
		||||
								<!-- <west>0.0098</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Penis</partName> -->
 | 
			
		||||
							<!-- <boneName>Penis</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Penis</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Penis</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0108</south> -->
 | 
			
		||||
								<!-- <north>0.0025</north> -->
 | 
			
		||||
								<!-- <east>0.0108</east> -->
 | 
			
		||||
								<!-- <west>0.0108</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Balls</partName> -->
 | 
			
		||||
							<!-- <boneName>Balls</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Penis</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Balls</bodyPartOf> -->
 | 
			
		||||
							<!-- <customPath>Penis/Balls</customPath> -->
 | 
			
		||||
							<!-- <colorType>Skin</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>false</isBreasts> -->
 | 
			
		||||
							<!-- <centeredTexture>true</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0096</south> -->
 | 
			
		||||
								<!-- <north>0.0085</north> -->
 | 
			
		||||
								<!-- <east>0.0096</east> -->
 | 
			
		||||
								<!-- <west>0.0096</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
		</bodies>
 | 
			
		||||
	</SizedApparel.BodyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,4 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- this is Wip Def. Not work yet. -->
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.BodyDef>
 | 
			
		||||
		<defName>Human</defName>
 | 
			
		||||
| 
						 | 
				
			
			@ -26,6 +25,23 @@
 | 
			
		|||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<!-- Wip -->
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <partName>Nipples</partName> -->
 | 
			
		||||
							<!-- <boneName>Breasts</boneName> -->
 | 
			
		||||
							<!-- <defaultHediffName>Breasts</defaultHediffName> -->
 | 
			
		||||
							<!-- <bodyPartOf>Breasts</bodyPartOf> -->
 | 
			
		||||
							<!-- <colorType>Nipple</colorType> -->
 | 
			
		||||
							<!-- <isBreasts>true</isBreasts> -->
 | 
			
		||||
							<!-- <mustHaveBone>false</mustHaveBone> -->
 | 
			
		||||
							<!-- <centeredTexture>false</centeredTexture> -->
 | 
			
		||||
							<!-- <depthOffset> -->
 | 
			
		||||
								<!-- <south>0.0114</south> -->
 | 
			
		||||
								<!-- <north>0.0011</north> -->
 | 
			
		||||
								<!-- <east>0.0114</east> -->
 | 
			
		||||
								<!-- <west>0.0114</west> -->
 | 
			
		||||
							<!-- </depthOffset> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
| 
						 | 
				
			
			@ -33,6 +49,7 @@
 | 
			
		|||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<!-- TODO? <TexturePaths/> -->
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
| 
						 | 
				
			
			@ -119,8 +136,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -237,8 +254,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -355,8 +372,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -473,8 +490,8 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
| 
						 | 
				
			
			@ -591,8 +608,106 @@
 | 
			
		|||
							<depthOffset>
 | 
			
		||||
								<south>0.0099</south>
 | 
			
		||||
								<north>0.0099</north>
 | 
			
		||||
								<east>0.0089</east>
 | 
			
		||||
								<west>0.0089</west>
 | 
			
		||||
								<east>0.0099</east>
 | 
			
		||||
								<west>0.0099</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Addons>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Breasts</partName>
 | 
			
		||||
							<boneName>Breasts</boneName>
 | 
			
		||||
							<defaultHediffName>Breasts</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Breasts</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>true</isBreasts>
 | 
			
		||||
							<mustHaveBone>false</mustHaveBone>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0113</south>
 | 
			
		||||
								<north>0.001</north>
 | 
			
		||||
								<east>0.0113</east>
 | 
			
		||||
								<west>0.0113</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Vagina</partName>
 | 
			
		||||
							<boneName>Vagina</boneName>
 | 
			
		||||
							<defaultHediffName>Vagina</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Vagina</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<mustHaveBone>true</mustHaveBone>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0088</south>
 | 
			
		||||
								<north>0.0100</north>
 | 
			
		||||
								<east>0.0088</east>
 | 
			
		||||
								<west>0.0088</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Anus</partName>
 | 
			
		||||
							<boneName>Anus</boneName>
 | 
			
		||||
							<defaultHediffName>Anus</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Anus</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0093</south>
 | 
			
		||||
								<north>0.0105</north>
 | 
			
		||||
								<east>0.0093</east>
 | 
			
		||||
								<west>0.0093</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Belly</partName>
 | 
			
		||||
							<boneName>Belly</boneName>
 | 
			
		||||
							<defaultHediffName>BellyBulge</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Belly</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>false</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0098</south>
 | 
			
		||||
								<north>0.0002</north>
 | 
			
		||||
								<east>0.0098</east>
 | 
			
		||||
								<west>0.0098</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Penis</partName>
 | 
			
		||||
							<boneName>Penis</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Penis</bodyPartOf>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0108</south>
 | 
			
		||||
								<north>0.0025</north>
 | 
			
		||||
								<east>0.0108</east>
 | 
			
		||||
								<west>0.0108</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<partName>Balls</partName>
 | 
			
		||||
							<boneName>Balls</boneName>
 | 
			
		||||
							<defaultHediffName>Penis</defaultHediffName>
 | 
			
		||||
							<bodyPartOf>Balls</bodyPartOf>
 | 
			
		||||
							<customPath>Penis/Balls</customPath>
 | 
			
		||||
							<colorType>Skin</colorType>
 | 
			
		||||
							<isBreasts>false</isBreasts>
 | 
			
		||||
							<centeredTexture>true</centeredTexture>
 | 
			
		||||
							<depthOffset>
 | 
			
		||||
								<south>0.0096</south>
 | 
			
		||||
								<north>0.0085</north>
 | 
			
		||||
								<east>0.0096</east>
 | 
			
		||||
								<west>0.0096</west>
 | 
			
		||||
							</depthOffset>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Addons>
 | 
			
		||||
							
								
								
									
										123
									
								
								1.4/Defs/SkeletonDef/AOCSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,123 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>AOC</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										123
									
								
								1.4/Defs/SkeletonDef/BoriSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,123 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Alien_Bori</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.4/Defs/SkeletonDef/MihoSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Alien_Miho</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.148)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.150)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.143)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.129)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.139</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.061, 0, -0.155)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141))</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.121)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.109)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.123)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.148)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.150)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.143)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.129)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.061, 0, -0.155)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.141)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.139)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.123))</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.121)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.109)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.123)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.4/Defs/SkeletonDef/RabbieSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Rabbie</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.4/Defs/SkeletonDef/RatkinSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Ratkin</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										233
									
								
								1.4/Defs/SkeletonDef/RatkinSuSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,233 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Ratkin_Su</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										123
									
								
								1.4/Defs/SkeletonDef/SPSkeletonDef.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,123 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Alien_SP</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
| 
						 | 
				
			
			@ -9,11 +9,11 @@
 | 
			
		|||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.004, 0, -0.340)</InitialPosition>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.340)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.008, 0, -0.346)</InitialPosition>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.346)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
| 
						 | 
				
			
			@ -556,7 +556,112 @@
 | 
			
		|||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
					</Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.209)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.205)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.043, 0, -0.174)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.164)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.084, 0, -0.127)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.166)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.164)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.057, 0, -0.145)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
				</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
							
								
								
									
										668
									
								
								1.4/Defs/SkeletonDef/_HumanSkeletonDef.xml.bak
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,668 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<SizedApparel.SkeletonDef>
 | 
			
		||||
		<defName>Human</defName>
 | 
			
		||||
		<skeletons>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Female</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.340)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.346)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.238)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.174, 0, 0.254)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.01, 0, -0.338)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.062, 0, -0.221)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.01, 0, -0.338)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.062, 0, -0.221)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.301)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.318)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.059, 0, -0.186)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Thin</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.312)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.006, 0, -0.318)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.006, 0, -0.256)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.260)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.266)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.137, 0, -0.211)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.307)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.305)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.008, 0, -0.248)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.307)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.305)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.007, 0, -0.248)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.281)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.291)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.021, 0, -0.219)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Male</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.311)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.057, 0, -0.258)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.268)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.252)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.113, 0, -0.234)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.301)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.311)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.068, 0, -0.250)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.0, 0, -0.301)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.0, 0, -0.311)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.066, 0, -0.250)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.275)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.277)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.066, 0, -0.219)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Hulk</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.004, 0, -0.434)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.453)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.020, 0, -0.395)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.006, 0, -0.383)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.406)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.238, 0, -0.328)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.436)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.0, 0, -0.445)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.029, 0, -0.387)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.436)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.445)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.028, 0, -0.387)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.395)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.027, 0, -0.375)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.424)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Fat</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.352)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.359)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.148, 0, -0.352)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.297)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.297)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.238, 0, -0.271)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.357)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.363)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.168, 0, -0.348)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.357)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.363)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.168, 0, -0.348)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>PubicHair</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.307)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.320)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.158, 0, -0.338)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
					</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<bodyType>Child</bodyType>
 | 
			
		||||
					<Bones>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Vagina</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.209)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.205)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.043, 0, -0.174)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Breasts</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Anus</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, -0.289)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0.002, 0, -0.164)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(-0.084, 0, -0.127)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Penis</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Balls</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(-0.002, 0, -0.195)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0.047, 0, -0.170)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<li>
 | 
			
		||||
							<name>Belly</name>
 | 
			
		||||
							<south>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</south>
 | 
			
		||||
							<north>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</north>
 | 
			
		||||
							<east>
 | 
			
		||||
								<InitialPosition>(0, 0, 0)</InitialPosition>
 | 
			
		||||
								<InitialAngle>0</InitialAngle>
 | 
			
		||||
							</east>
 | 
			
		||||
						</li>
 | 
			
		||||
						<!-- <li> -->
 | 
			
		||||
							<!-- <name>PubicHair</name> -->
 | 
			
		||||
							<!-- <south> -->
 | 
			
		||||
								<!-- <InitialPosition>(0, 0, -0.166)</InitialPosition> -->
 | 
			
		||||
								<!-- <InitialAngle>0</InitialAngle> -->
 | 
			
		||||
							<!-- </south> -->
 | 
			
		||||
							<!-- <north> -->
 | 
			
		||||
								<!-- <InitialPosition>(-0.002, 0, -0.164)</InitialPosition> -->
 | 
			
		||||
								<!-- <InitialAngle>0</InitialAngle> -->
 | 
			
		||||
							<!-- </north> -->
 | 
			
		||||
							<!-- <east> -->
 | 
			
		||||
								<!-- <InitialPosition>(0.057, 0, -0.145)</InitialPosition> -->
 | 
			
		||||
								<!-- <InitialAngle>0</InitialAngle> -->
 | 
			
		||||
							<!-- </east> -->
 | 
			
		||||
						<!-- </li> -->
 | 
			
		||||
				</Bones>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skeletons>
 | 
			
		||||
	</SizedApparel.SkeletonDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
| 
						 | 
				
			
			@ -27,6 +27,25 @@
 | 
			
		|||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
				<li Class="PatchOperationConditional">
 | 
			
		||||
					<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel/tags</xpath>
 | 
			
		||||
					<nomatch Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
					<match Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
			</operations>
 | 
			
		||||
		</match>
 | 
			
		||||
	</Operation>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -15,6 +15,7 @@
 | 
			
		|||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
| 
						 | 
				
			
			@ -22,6 +23,26 @@
 | 
			
		|||
						<xpath>Defs/ThingDef[defName = "Apparel_Sash"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
				<li Class="PatchOperationConditional">
 | 
			
		||||
					<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel/tags</xpath>
 | 
			
		||||
					<nomatch Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_Bandolier"]/apparel</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<tags>
 | 
			
		||||
								<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
								<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
							</tags>
 | 
			
		||||
						</value>
 | 
			
		||||
					</nomatch>
 | 
			
		||||
					<match Class="PatchOperationAdd">
 | 
			
		||||
						<xpath>Defs/ThingDef[defName = "Apparel_HeavyBandolier"]/apparel/tags</xpath>
 | 
			
		||||
						<value>
 | 
			
		||||
							<li>SizedApparel_IgnorBreastSize</li>
 | 
			
		||||
							<li>SizedApparel_ShowPrivateCrotch</li>
 | 
			
		||||
						</value>
 | 
			
		||||
					</match>
 | 
			
		||||
				</li>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -32,6 +32,7 @@ zero112
 | 
			
		|||
			<li>rim.job.world</li>
 | 
			
		||||
			<li>shauaputa.rimnudeworld</li>
 | 
			
		||||
			<li>c0ffee.rimworld.animations</li>
 | 
			
		||||
			<li>tammybee.statueofcolonist</li>
 | 
			
		||||
		</loadAfter>
 | 
			
		||||
	<incompatibleWith>
 | 
			
		||||
	
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -16,6 +16,7 @@ I'm planning to at least all vanilla apparels will be supported.
 | 
			
		|||
 | 
			
		||||
[special thanks]
 | 
			
		||||
leoinc
 | 
			
		||||
zero112
 | 
			
		||||
	</description>
 | 
			
		||||
	<modDependencies>
 | 
			
		||||
		<li>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
		 Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB  | 
| 
		 Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB  | 
| 
		 Before Width: | Height: | Size: 990 B After Width: | Height: | Size: 990 B  | 
| 
		 Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB  | 
| 
		 Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB  | 
| 
		 Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB  | 
| 
		 Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB  | 
| 
		 Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB  | 
| 
		 Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB  | 
| 
		 Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB  | 
| 
		 Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB  | 
| 
		 Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB  | 
| 
		 Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB  | 
| 
		 Before Width: | Height: | Size: 600 B After Width: | Height: | Size: 600 B  | 
| 
		 Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB  | 
| 
		 Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB  | 
| 
		 Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB  |