sizedapparel/1.3/source/SizedApparel/SizedApparelPoseSet.cs

90 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using HarmonyLib;
using UnityEngine;
namespace SizedApparel
{
/*
[HarmonyPatch(typeof(PawnRenderer), "BaseHeadOffsetAt")]
[HarmonyAfter(new string[]
{
"rimworld.erdelf.alien_race.main"
})]
*/
//TODO
public static class PawnRenderer_BaseHeadOffsetAt_Patch_For_Pose
{
[HarmonyPostfix]
public static void BaseHeadOffsetAtPostfix_Post(PawnRenderer __instance, Rot4 rotation, ref Vector3 __result, ref Pawn ___pawn)
{
return;
/*
var comp = ___pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
if (comp.customPose == null)
return;
SizedApparelPoseDef poseDef = DefDatabase<SizedApparelPoseDef>.GetNamed(comp.customPose);
if (poseDef == null)
return;
Rot4Offsets? headOffset = new Rot4Offsets();
string bodyType = ___pawn.story?.bodyType?.defName;
if (bodyType == null)
{
bodyType = "default";
headOffset = poseDef.headOffset.FirstOrDefault(b => b.bodyType.ToLower() == "default" | b.bodyType.ToLower() == "null").offsets;
}
else
{
headOffset = poseDef.headOffset.FirstOrDefault(b => b.bodyType.ToLower() == bodyType.ToLower()).offsets;
}
if (headOffset == null)
return;
*/
//headOffset.
//TODO: Mesh Based Scaled Offset
//__result = __result + headOffset;
return;
}
}
public class SizedApparelPoseSetDef : Def
{
public List<SizedApparelPose> poses;
}
public class PoseDef : Def
{
}
public class SizedApparelPose
{
//public string poseName; use defName as PoseName
public SizedApparelBodyPartOf targetBodyPart = SizedApparelBodyPartOf.Torso;
//public List<BodyTypeAndOffset> headOffset;
}
}