sizedapparel/1.3/source/SizedApparel/SizedApparelMain.cs

930 lines
37 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using HarmonyLib;
using UnityEngine;
using rjw;
using Rimworld_Animations;
using System.Reflection;
//since I test system alot, source cord is very dirty and not optimized.
namespace SizedApparel
{
public struct supportedIndex
{
}
[StaticConstructorOnStartup]
[HarmonyPatch(typeof(Pawn_HealthTracker), "Notify_HediffChanged")]
public class PawnHealthTrackerPatch
{
public static void Postfix(Hediff hediff, Pawn_HealthTracker __instance, ref Pawn ___pawn)
{
if (___pawn == null)
return;
var comp = ___pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
if (hediff == null)
return;
if (SizedApparelUtility.isRJWParts(hediff))///
{
//comp.ClearAll();
//comp.Update();
comp.SetDirty(false,true,false);
//already doing set dirty in hediffchange method.
//___pawn.Drawer.renderer.graphics.SetApparelGraphicsDirty();
//PortraitsCache.SetDirty(___pawn);
//GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(___pawn);
return;
}
if (SizedApparelUtility.isBellyBulgeHediff(hediff))
{
comp.SetDirty(false, true, false);
return;
}
}
}
//for 1.4
/*
[StaticConstructorOnStartup]
[HarmonyPatch(typeof(Pawn_AgeTracker), "PostResolveLifeStageChange")]
public class PawnAgeTrackerPatch
{
public static void Postfix(Pawn ___pawn)
{
var comp = ___pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
comp.SetDirty(false,false,false,true,true);//Apparel and Hediff will be changed with other reason. just set skeleton dirty.
}
}*/
[StaticConstructorOnStartup]
public class HeddifPatchForRimNudeWorld
{
//hediff.get_Severity()
public static void GetSeverityPostFix(Hediff __instance)
{
if (__instance.Part != null)
{
if (__instance.Part.def.defName.Equals(SizedApparelUtility.chestString))
{
if (__instance.def.defName.EndsWith(SizedApparelUtility.breastsString))
{
//Log.Message("Found Breast Hediff");
//_breastSeverity = __instance.Severity;
//_breastHediff = __instance;
//result = true;
//Log.Message(_breastSeverity.ToString());
}
}
}
}
//...get_severity()
/*
public static void BodyAddonHediffSeverityGraphicPatch(AlienRace.AlienPartGenerator.BodyAddonHediffSeverityGraphic __instance, ref float __result)
{
if (!SizedApparelPatch.rimNudeWorldActive) { return; }
if (!SizedApparelSettings.matchBreastToSupportedApparelSize) { return; }
if (__instance.path.Contains(SizedApparelUtility.breastsString))
{
}
}*/
}
[Obsolete]
[StaticConstructorOnStartup]
public class BodyPatch
{
public static void SetBodyGraphic(Pawn pawn, bool drawClothFlag = true, bool fromGraphicRecord = true, bool revert = false)
{
//Pawn_ApparelTracker __instance;
//GetBreastSeverity(__instance.pawn, out breastSeverity, out breastHediff);
//bool flag = hasUnSupportedApparel(__instance.pawn, breastSeverity, breastHediff);
ApparelRecorderComp comp = pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
if (revert)
{
var pawnRenderer = pawn.Drawer?.renderer?.graphics;
//Log.Message("useBodyTexture");
/*
if (!pawnRenderer.AllResolved)
{
pawnRenderer.ResolveAllGraphics();
}*/
if (pawnRenderer == null)
return;
if (comp.graphicSourceNaked != null)
pawnRenderer.nakedGraphic = comp.graphicSourceNaked.GetColoredVersion(pawnRenderer.nakedGraphic.Shader, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo);
if (comp.graphicSourceRotten != null)
pawnRenderer.rottingGraphic = comp.graphicSourceRotten.GetColoredVersion(pawnRenderer.rottingGraphic.Shader, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo);
//if (comp.graphicSourceFurCovered != null)
// pawnRenderer.furCoveredGraphic = comp.graphicSourceRotten.GetColoredVersion(pawnRenderer.furCoveredGraphic.Shader, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo);
}
if (!comp.hasUpdateBefore)
{
//comp.Update(true, fromGraphicRecord);
}
float breastSeverity = comp.breastSeverity;
Hediff breastHediff = comp.breastHediff;
if (SizedApparelSettings.drawBodyParts == true && SizedApparelSettings.useBodyTexture)//old:SizedApparelSettings.useBodyTexture
{
//if (SizedApparelSettings.Debug)
// Log.Message("[Sized Apparel] Trying to change" + pawn.Name + "'s body texture.");
var pawnRenderer = pawn.Drawer?.renderer?.graphics;
//Log.Message("useBodyTexture");
/*
if (!pawnRenderer.AllResolved)
{
pawnRenderer.ResolveAllGraphics();
}*/
if (pawnRenderer == null)
return;
if (!comp.hasUnsupportedApparel || SizedApparelUtility.isPawnNaked(pawn) || !drawClothFlag)
{
if (comp.graphicbaseBodyNaked != null)
{
pawnRenderer.nakedGraphic = comp.graphicbaseBodyNaked.GetColoredVersion(pawnRenderer.nakedGraphic.Shader, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo);
}
if (comp.graphicbaseBodyRotten != null)
{
pawnRenderer.rottingGraphic = comp.graphicbaseBodyRotten.GetColoredVersion(pawnRenderer.rottingGraphic.Shader, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo);
}/*
if (comp.graphicbaseBodyFurCovered != null)
{
pawnRenderer.furCoveredGraphic = comp.graphicbaseBodyFurCovered.GetColoredVersion(pawnRenderer.furCoveredGraphic.Shader, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo);
}*/
}
else
{
if (comp.graphicSourceNaked != null)
pawnRenderer.nakedGraphic = comp.graphicSourceNaked.GetColoredVersion(pawnRenderer.nakedGraphic.Shader, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo);
if (comp.graphicSourceRotten != null)
pawnRenderer.rottingGraphic = comp.graphicSourceRotten.GetColoredVersion(pawnRenderer.rottingGraphic.Shader, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo);
//if (comp.graphicSourceFurCovered != null)
// pawnRenderer.furCoveredGraphic = comp.graphicSourceFurCovered.GetColoredVersion(pawnRenderer.furCoveredGraphic.Shader, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo);
}
return;//no need to replace full body texture anymore.
/*
if (SizedApparelSettings.useBodyTexture == false)
return;
//Log.Message("Hello");
if (pawnGraphicSet == null)
return;
if (pawnGraphicSet.pawn.RaceProps.Humanlike == false)
return;
return;
//Log.Message("SetBodyGraphic");
//pawnGraphicSet.ClearCache();
string path = pawnGraphicSet.pawn.story.bodyType.bodyNakedGraphicPath;
string path_bodyDessicated = pawnGraphicSet.pawn.story.bodyType.bodyDessicatedGraphicPath;
string filename;
string pathname;
string filename_bodyDessicated;
string pathname_bodyDessicated;
pathname = System.IO.Path.GetDirectoryName(path);
filename = System.IO.Path.GetFileName(path);
filename_bodyDessicated = System.IO.Path.GetFileName(path_bodyDessicated);
pathname_bodyDessicated = System.IO.Path.GetDirectoryName(path_bodyDessicated);
//Log.Message("SetPath");
bool validBody = false;
bool validDessicatedBody = false;
//pawnGraphicSet.pawn.Drawer.renderer.graphics.nakedGraphic
//pawnGraphicSet.pawn.Drawer.renderer.graphics.dessicatedGraphic
if (hasUnsupportApparel)
{
//Log.Message("IfhasUnsupportApparel");
//Graphic newBodyGraphic = null;
//Graphic newRottingGraphic = null;
//string path;
//Log.Message("tryUnsupportedApparelBodyTexture");
//OLD::pawnGraphicSet.pawn.Drawer.renderer.graphics
if (pawnGraphicSet.nakedGraphic != null)
if (ContentFinder<Texture2D>.Get((pawnGraphicSet.pawn.Drawer.renderer.graphics.nakedGraphic.path + "_UnsupportedApparel" + "_south"), false) != null)
{
pawnGraphicSet.pawn.Drawer.renderer.graphics.nakedGraphic = GraphicDatabase.Get<Graphic_Multi>(pawnGraphicSet.nakedGraphic.path + "_UnsupportedApparel", pawnGraphicSet.nakedGraphic.Shader, pawnGraphicSet.nakedGraphic.drawSize, pawnGraphicSet.nakedGraphic.color, pawnGraphicSet.nakedGraphic.colorTwo);
validBody = true;
}
if (pawnGraphicSet.dessicatedGraphic != null)
if (ContentFinder<Texture2D>.Get((pawnGraphicSet.dessicatedGraphic.path + "_UnsupportedApparel" + "_south"), false) != null)
{
pawnGraphicSet.dessicatedGraphic = GraphicDatabase.Get<Graphic_Multi>(pawnGraphicSet.dessicatedGraphic.path + "_UnsupportedApparel", pawnGraphicSet.rottingGraphic.Shader, pawnGraphicSet.rottingGraphic.drawSize, pawnGraphicSet.rottingGraphic.color, pawnGraphicSet.rottingGraphic.colorTwo);
validDessicatedBody = true;
}
}
else
{
//Log.Message("undo");
string currentPath = pawnGraphicSet.nakedGraphic.path;
string currentDessicatedPath = pawnGraphicSet.dessicatedGraphic.path;
//Log.Message(currentPath.Substring(0,currentPath.Length - "_UnsupportedApparel".Length));
if (pawnGraphicSet.nakedGraphic != null)
if (ContentFinder<Texture2D>.Get(currentPath.Substring(0, currentPath.Length - "_UnsupportedApparel".Length) + "_south", false) != null)
{
pawnGraphicSet.nakedGraphic = GraphicDatabase.Get<Graphic_Multi>((currentPath.Substring(0, currentPath.Length - "_UnsupportedApparel".Length)), pawnGraphicSet.nakedGraphic.Shader, pawnGraphicSet.nakedGraphic.drawSize, pawnGraphicSet.nakedGraphic.color, pawnGraphicSet.nakedGraphic.colorTwo);
}
if (pawnGraphicSet.dessicatedGraphic != null)
if (ContentFinder<Texture2D>.Get(currentDessicatedPath.Substring(0, currentDessicatedPath.Length - "_UnsupportedApparel".Length) + "_south", false) != null)
{
pawnGraphicSet.dessicatedGraphic = GraphicDatabase.Get<Graphic_Multi>((currentDessicatedPath.Substring(0, currentDessicatedPath.Length - "_UnsupportedApparel".Length)), pawnGraphicSet.nakedGraphic.Shader, pawnGraphicSet.nakedGraphic.drawSize, pawnGraphicSet.nakedGraphic.color, pawnGraphicSet.nakedGraphic.colorTwo);
}
}*/
//pawnGraphicSet.ClearCache();
}
}
private static void GetBreastSeverity(Pawn pawn, out float breastSeverity, out Hediff breastHediff)
{
throw new NotImplementedException();
}
}
[Obsolete]
[StaticConstructorOnStartup]
//[HarmonyPatch(typeof(Pawn_ApparelTracker), "ExposeData")]
class ApparelTrackerExposePatch
{
static void Postfix(Pawn_ApparelTracker __instance)
{
if (!UnityData.IsInMainThread)
{
return;
}
if (__instance.pawn == null)
return;
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
ApparelRecorderComp comp = __instance.pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
if (!comp.hasUpdateBefore)
comp.Update(true, false);
}
}
}
//[StaticConstructorOnStartup]
//[HarmonyPatch(typeof(Pawn_ApparelTracker), "Notify_ApparelChanged")]
//rimworld 1.2 => apparelChanged, rimworld 1.3 => apparelAdded, apparelRemoved
public class ApparelTrackerPatch
{
//Prefix
public static void Changed(Pawn_ApparelTracker __instance)
{
/*
if (Current.Game.World == null)
return;
*/
if (!UnityData.IsInMainThread)
{
return;
}
if (__instance.pawn == null)
return;
if (SizedApparelSettings.Debug)
Log.Message("[Sized Apparel] " + __instance.pawn.Name + "'s apparels are changed. updating sizedApparels for it.");
//GetBreastSeverity(__instance.pawn, out breastSeverity, out breastHediff);
//bool flag = hasUnSupportedApparel(__instance.pawn, breastSeverity, breastHediff);
ApparelRecorderComp comp = __instance.pawn.GetComp<ApparelRecorderComp>();
if (comp != null)
{
//comp.ClearBreastCacheValue();
//comp.ClearAll();
//bool flag = false;
//SizedApparelUtility.GetBreastSeverity(__instance.pawn, out breastSeverity, out breastHediff);
//flag = SizedApparelUtility.hasUnSupportedApparel(__instance.pawn, breastSeverity, breastHediff);
//flag = SizedApparelUtility.hasUnSupportedApparelFromWornData(__instance.pawn, breastSeverity, breastHediff);
//comp.hasUpdateBefore = true;
//comp.hasUnsupportedApparel = flag;
//comp.breastHediff = breastHediff; ;
//comp.breastSeverity = breastSeverity;
//comp.Update(true, false);//TODO: Coverd But No Graphic may cause Big Issue!!!
//comp.Update(true, true);
comp.SetDirty(false,false,true);
/*
if (SizedApparelSettings.drawBodyParts)//old:SizedApparelSettings.useBodyTexture
BodyPatch.SetBodyGraphic(__instance.pawn);
*/
/*
//Log.Message(comp.testbool.ToString());
//Log.Message("ApparelChanged");
//comp.hasUnsupportedApparel = flag;
//comp.hasUpdateBefore = true;
//comp.SetHasUnsupportedApparel(flag);
//comp.SetHasUpdateBefore(true);
//if (__instance.pawn.Drawer.renderer.graphics != null)
LongEventHandler.ExecuteWhenFinished(delegate
{
SetBodyGraphic(__instance.pawn.Drawer.renderer.graphics, flag);
}
);
*/
}
}
}
[StaticConstructorOnStartup]
//[HarmonyPatch(typeof(PawnGraphicSet), "SetApparelGraphicsDirty")]
class SetApparelGraphicsDirtyPatch
{
public static bool Prefix(PawnGraphicSet __instance)
{
if (SizedApparelSettings.useBodyTexture)
{
//__instance.SetAllGraphicsDirty();
//return false;
}
return true;
}
}
//TODO
[StaticConstructorOnStartup]
//[HarmonyPatch(typeof(PawnGraphicSet), "get_apparelGraphics")]
class PrivatePartsPatch
{
public static void Postfix(PawnGraphicSet __instance, ref List<ApparelGraphicRecord> __result)
{
var resualtCach = __result;
if (SizedApparelSettings.drawBodyParts)
{
var privateParts = new List<ApparelGraphicRecord>();
if (SizedApparelSettings.drawPenis)
{
}
if (SizedApparelSettings.drawVagina)
{
}
if (SizedApparelSettings.drawHips)
{
}
if (SizedApparelSettings.drawHips)
{
}
if (SizedApparelSettings.drawAnus)
{
}
}
}
}
//[HarmonyPatch(typeof(PawnGraphicSet), "MatsBodyBaseAt")]
public class MatBodyBaseAtPatch
{
public static void Postfix(PawnGraphicSet __instance, Rot4 facing, RotDrawMode bodyCondition, bool drawClothes, List<Material> __result)
{
if (__result == null)
return;
int num = facing.AsInt + 1000 * (int)bodyCondition;
List<Material> copy;
copy = __result.ListFullCopy();
for (int i = 0; i<__result.Count; i++)
{
//SizedApparelsDatabase.GetSupportedApparelOriginalPath(__result[i].g)
}
}
}
//Apparel Graphic Texture injection
[StaticConstructorOnStartup]
[HarmonyPatch(typeof(ApparelGraphicRecordGetter), "TryGetGraphicApparel")]
[HarmonyBefore(new string[]{"QualityOfBuilding"})]
public class GetApparelGraphicFix
{
public static void Postfix(Apparel apparel, BodyTypeDef bodyType, ref ApparelGraphicRecord rec, ref bool __result)
{
if (__result == false)
return;
if (apparel == null)
return;
if (bodyType == null)
return;
if (apparel.Wearer != null)
{
//rec = new ApparelGraphicRecord(null, null);
var comp = apparel.Wearer.GetComp<ApparelRecorderComp>();
//if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize)
// BreastSeverity = comp.BreastSeverityCache;
//int currentBreastSizeIndex = 0;
//float currentBreastSeverity = -1;
//int minSupportedBreastSizeIndex = 1000;
//float minSupportedBreastSeverity = 1000;
//SizedApparelUtility.GetBreastSeverity(apparel.Wearer, out BreastSeverity, out breastHediff);
if (comp != null)
{
if (comp.hasUpdateBefore == false)
{
//SizedApparelUtility.GetBreastSeverity(apparel.Wearer, out BreastSeverity, out breastHediff);
//comp.hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparelFromWornData(apparel.Wearer, BreastSeverity, breastHediff);
//comp.breastSeverity = BreastSeverity;
//comp.breastHediff = breastHediff;
//comp.hasUpdateBefore = true;
//comp.Update(true,false);
}
if (comp.isDirty == true)
{
//return;
//comp.ClearAll();
//comp.Update(true, false);
}
/*
if (comp.needToCheckApparelGraphicRecords)
{
TODO;
if (comp.isApparelGraphicRecordChanged())
comp.Update(true, false);
}*/
if (comp.needToCheckApparelGraphicRecords)
{
/*
if (comp.isApparelGraphicRecordChanged())
{
//return;
//comp.Update(true, true); //1.3
//SizedApparelUtility.UpdateAllApparel(___pawn, true);
}*/
}
//Log.Message("1");
var breastHediff = comp.breastHediff;
float BreastSeverity = comp.breastSeverity;
//Log.Message("2");
if (SizedApparelSettings.useBreastSizeCapForApparels) //SizedApparelSettings.useBreastSizeCapForApparels //wip
BreastSeverity = Math.Min(comp.BreastSeverityCache, BreastSeverity);
//Log.Message("3");
if (comp.hasUnsupportedApparel == false)//&& (comp.bodyPartBreasts.bodyPartGraphic !=null || comp.bodyPartBreasts.bodyPartGraphicHorny != null)
{
Graphic sizedGraphic = null;
//Log.Message("4");
string resultPath = SizedApparelsDatabase.GetSupportedApparelSizedPath(new SizedApparelsDatabase.SizedApparelDatabaseKey(rec.graphic.path, apparel?.Wearer?.def.defName, breastHediff?.def?.defName, apparel.Wearer.gender, apparel?.Wearer?.story?.bodyType?.defName, SizedApparelUtility.BreastSeverityInt(BreastSeverity))).pathWithSizeIndex;
if(resultPath != null)
{
//sizedGraphic = SizedApparelUtility.GetSizedApparelGraphic(rec.graphic, BreastSeverity, apparel?.Wearer?.def.defName, breastHediff.def.defName);
sizedGraphic = GraphicDatabase.Get<Graphic_Multi>(resultPath, rec.graphic.Shader, rec.graphic.drawSize, rec.graphic.color, rec.graphic.colorTwo);
}
if(sizedGraphic != null)
rec = new ApparelGraphicRecord(sizedGraphic, rec.sourceApparel);
//minSupportedBreastSizeIndex = Math.Min(currentBreastSizeIndex, minSupportedBreastSizeIndex);
//comp.breastSeverityCapToDraw = Math.Min(comp.breastSeverityCapToDraw, minSupportedBreastSeverity);
}
}
else
{
if (SizedApparelSettings.Debug)
Log.Warning("[Sized Apparel] " + apparel.Wearer.Name + " doesn't have SizedApparel Compoenet!!");
}
}
}
}
[StaticConstructorOnStartup]
[HarmonyPatch(typeof(PawnGraphicSet), "ClearCache")]
class GraphicSetClearFix
{
public static void Postfix(PawnGraphicSet __instance)
{
if (__instance.pawn == null)
{
return;
}
var comp = __instance.pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
//comp.ClearAll(false);
//comp.needToCheckApparelGraphicRecords = true;
comp.SetDirty(false,true,false,false,false); // Check Hediff. If you don't the crotch will not have graphic on first load
}
}
//[HarmonyPatch(typeof(PawnGraphicSet), "MatsBodyBaseAt")]
public class PawnGraphicSetPatch
{
public static void Postfix(ref List<Material> __result, ref PawnGraphicSet __instance, Rot4 facing, RotDrawMode bodyCondition)
{
}
}
//TODO: Patch After RJW (Sexualize_GenerateNewPawnInternal) or just postfix to Sexualize
[HarmonyPatch(typeof(PawnGenerator), "GenerateNewPawnInternal")]
public class PawnGeneratorPatch
{
}
[HarmonyPatch(typeof(Corpse), "RotStageChanged")]
public class RotStagePatch
{
public static void Prefix(CompRottable __instance)
{
var comp = __instance.parent.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
comp.SetDirty(false,false,false); // should clear graphicSet....?
}
}
//Should I Patch this?
//[HarmonyPatch(typeof(Pawn_AgeTracker), "RecalculateLifeStageIndex")]
public class AgePatch
{
public static void Postfix(Pawn_AgeTracker __instance, Pawn ___pawn)
{
var comp = ___pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
comp.CheckAgeChanged();
}
}
//Styling Station patch..? wip
//[HarmonyPatch(typeof(PawnGraphicSet), "MatsBodyBaseAt")]
public class BodyMatPatch
{
public static void Postfix(PawnGraphicSet __instance, RotDrawMode bodyCondition, Rot4 facing, ref List<Material> __result, bool drawClothes)
{
List<Material> loc = new List<Material>();
if (bodyCondition == RotDrawMode.Dessicated)
{
return;
}
for (int i = 0; i< __result.Count; i++)
{
if (bodyCondition == RotDrawMode.Fresh)
{
if (__result[i] == __instance.nakedGraphic.MatAt(facing, null))
{
continue;
}
}
else if (bodyCondition == RotDrawMode.Rotting || __instance.dessicatedGraphic == null)
{
if (__result[i] == __instance.rottingGraphic.MatAt(facing, null))
{
continue;
}
}
if (drawClothes)
{
}
loc.Add(__result[i]);
}
}
}
//RimWorld 1.3
//WIPWIPWIP TODO
[HarmonyPatch(typeof(PawnRenderer), "BaseHeadOffsetAt")]
public class BaseHeadOffsetAtPatch
{
public static void Postfix(ref PawnRenderer __instance, Pawn ___pawn, Rot4 rotation, ref Vector3 __result)
{
ApparelRecorderComp apparelRecorder = ___pawn.GetComp<ApparelRecorderComp>();
if (apparelRecorder == null)
return;
if (apparelRecorder.customPose != null)
{
//var item = apparelRecorder.currentCustomPose.headOffset.FirstOrDefault(b => b.bodyType == ___pawn.story.bodyType.label);
//__result += item.offsets.GetOffset(rotation);
}
}
}
//RimWorld 1.3 Only. Not 1.4
[HarmonyPatch(typeof(PawnRenderer), "DrawPawnBody")]
public class DrawPawnBodyPatch
{
static MethodInfo overrideMatMethod = AccessTools.Method(typeof(PawnRenderer), "OverrideMaterialIfNeeded");
public static void Prefix(ref PawnRenderer __instance, Pawn ___pawn, PawnRenderFlags flags)
{
if (!SizedApparelSettings.drawBodyParts)
return;
if (___pawn == null)
return;
ApparelRecorderComp apparelRecorder = ___pawn.GetComp<ApparelRecorderComp>();
if (apparelRecorder == null)
return;
//!flags.FlagSet(PawnRenderFlags.StylingStation)&&
bool flag = false;
//if (apparelRecorder.needToCheckApparelGraphicRecords && apparelRecorder.isApparelGraphicRecordChanged())
/*
if (apparelRecorder.isApparelGraphicRecordChanged())
{
flag = true;
}
*/
if (false && flags.FlagSet(PawnRenderFlags.StylingStation))//TODO...?
{
//apparelRecorder.isDirty is allways true
if (true)//StylingStation Doesn't work with cache! patch in postfix
{
if(apparelRecorder.recentClothFlag != flags.FlagSet(PawnRenderFlags.Clothes))
apparelRecorder.Update(true, true, true, flags.FlagSet(PawnRenderFlags.Clothes));
if(flags.FlagSet(PawnRenderFlags.Clothes))
SizedApparelUtility.UpdateAllApparel(___pawn, true);
}
}
else
{
if ((!apparelRecorder.hasUpdateBefore || apparelRecorder.isDirty))
{
if (SizedApparelSettings.Debug)
Log.Message("[SizedApparel] trying to draw " + ___pawn.Name + " with unupdated component or SetDirty! Updating it.");
//apparelRecorder.ClearAll();
//Todo. Async Update?
apparelRecorder.Update(true, true, true, flags.FlagSet(PawnRenderFlags.Clothes));
SizedApparelUtility.UpdateAllApparel(___pawn,true);
}
if (flag)
{
//apparelRecorder.Update(true, true, true, flags.FlagSet(PawnRenderFlags.Clothes));
//apparelRecorder.Update(true, true); 1.3
//SizedApparelUtility.UpdateAllApparel(___pawn, true);
}
}
return;
//don't change body graphic file. it will inject material in PawnGraphicSet.MatsBodyBaseAt
if (SizedApparelSettings.drawBodyParts)
BodyPatch.SetBodyGraphic(___pawn, flags.FlagSet(PawnRenderFlags.Clothes), false);
else
BodyPatch.SetBodyGraphic(___pawn, flags.FlagSet(PawnRenderFlags.Clothes), false, false);
}
public static void Postfix(ref PawnRenderer __instance, Vector3 rootLoc, float angle, Rot4 facing, RotDrawMode bodyDrawType, PawnRenderFlags flags, Pawn ___pawn, Mesh bodyMesh)
{
if (___pawn == null)
return;
ApparelRecorderComp apparelRecorder = ___pawn.GetComp<ApparelRecorderComp>();
if (apparelRecorder == null)
return;
Quaternion quaternion = Quaternion.AngleAxis(angle, Vector3.up);
if (bodyMesh == null)
return;
Quaternion quat = Quaternion.AngleAxis(angle, Vector3.up);
string defName = __instance.graphics.pawn.def.defName;
/*
Shader shader = ___pawn.Drawer.renderer.graphics.nakedGraphic.Shader;
Color skinColor = Color.white;
Color skinColor2 = Color.white;
if (bodyDrawType == RotDrawMode.Fresh)
{
shader = ___pawn.Drawer.renderer.graphics.nakedGraphic.Shader;
if (!ShaderUtility.SupportsMaskTex(shader))
shader = ShaderDatabase.CutoutSkinOverlay;
skinColor = ___pawn.Drawer.renderer.graphics.nakedGraphic.Color;
skinColor2 = ___pawn.Drawer.renderer.graphics.nakedGraphic.ColorTwo;
}
else if(bodyDrawType == RotDrawMode.Rotting)
{
shader = ___pawn.Drawer.renderer.graphics.rottingGraphic.Shader;
if (!ShaderUtility.SupportsMaskTex(shader))
shader = ShaderDatabase.CutoutSkinOverlay;
skinColor = ___pawn.Drawer.renderer.graphics.rottingGraphic.Color;
skinColor2 = ___pawn.Drawer.renderer.graphics.rottingGraphic.ColorTwo;
}*/
/*
//FurCoveredColor
if(bodyDrawType == RotDrawMode.Fresh && __instance.graphics.furCoveredGraphic != null)
{
shader = ___pawn.Drawer.renderer.graphics.furCoveredGraphic.Shader;
if (!ShaderUtility.SupportsMaskTex(shader))
shader = ShaderDatabase.CutoutSkinOverlay;
skinColor = ___pawn.Drawer.renderer.graphics.furCoveredGraphic.Color;
skinColor2 = ___pawn.Drawer.renderer.graphics.furCoveredGraphic.ColorTwo;
}*/
if (flags.FlagSet(PawnRenderFlags.StylingStation))//Styling station doesn't affect to real pawn data. so cannot cache to component.
{
}
//breasts are only rendered when all of worn apparels are supported or nude.
if (true)//__instance.graphics.furCoveredGraphic == null
{
apparelRecorder.UpdateTickAnim(rootLoc, angle);
apparelRecorder.DrawAllBodyParts(rootLoc, angle, facing, bodyDrawType, flags, ___pawn, bodyMesh);
}
//else. the DrawPawnFur will draw bodyparts becaust it should be upper
}
}
//Base Body Graphic Injection
[HarmonyPatch(typeof(PawnGraphicSet), "MatsBodyBaseAt")]
public class MatsBodyBastAtPatch
{
public static void Postfix(ref List<Material> __result, PawnGraphicSet __instance, Rot4 facing, RotDrawMode bodyCondition, bool drawClothes)
{
if (!SizedApparelSettings.useBodyTexture)
return;
if (__result.NullOrEmpty())
return;
if (!SizedApparelUtility.CanApplySizedApparel(__instance.pawn))
return;
var comp = __instance.pawn.GetComp<ApparelRecorderComp>();
if (comp == null) // maybe it can be null? but why...? mechanoids?
return;
if (drawClothes)
{
if (comp.hasUnsupportedApparel)
return;
}
Material bodyMat = null;
Material sizedApparelBaseBodyMat = null;
switch (bodyCondition)
{
case RotDrawMode.Fresh:
if(__instance.nakedGraphic != null && comp.graphicbaseBodyNaked != null)
{
bodyMat = __instance.nakedGraphic.MatAt(facing, null);
sizedApparelBaseBodyMat = comp.graphicbaseBodyNaked.MatAt(facing, null);
}
break;
case RotDrawMode.Rotting:
if (__instance.rottingGraphic != null && comp.graphicbaseBodyRotten != null)
{
bodyMat = __instance.rottingGraphic.MatAt(facing, null);
sizedApparelBaseBodyMat = comp.graphicbaseBodyRotten.MatAt(facing, null);
}
break;
case RotDrawMode.Dessicated:
return;// //don't inject for Dessicated graphic. it doesn't need to patch for this
break;
default:
bodyMat = null;
sizedApparelBaseBodyMat = null;
break;
}
if (sizedApparelBaseBodyMat == null)
return;
//the body mat would be in first index but not sure. so search from start
for (int i = 0; i < __result.Count; i++)
{
if(__result[i] == bodyMat)
{
__result[i] = sizedApparelBaseBodyMat;
//should inject body part graphics here?
break;
}
}
//should do something more? such as add body parts or somthing?
}
}
//TODO
[HarmonyPatch(typeof(PawnRenderer), "BaseHeadOffsetAt")]
public class HeadOffsetPatch
{
public static void Postfix(PawnRenderer __instance, Pawn ___pawn, Rot4 rotation, ref Vector3 __result)
{
var comp = ___pawn.GetComp<ApparelRecorderComp>();
if (comp == null)
return;
}
}
}