Improved SuccubusDreamVisitIncident, added settings & incubus xenotype draft

This commit is contained in:
Shabakur 2023-01-21 17:45:33 +01:00
parent a72dc01d73
commit 71b89e43fa
20 changed files with 416 additions and 108 deletions

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@ -40,10 +40,9 @@
<subNodes> <subNodes>
<!--If sexneed is low do rape or masturbate (like a nymph)--> <!--If sexneed is low do rape or masturbate (like a nymph)-->
<li Class="rjw.ThinkNode_ConditionalFrustrated"> <li Class="rjw.ThinkNode_ConditionalFrustrated">
<subNodes> <subNodes>
<li Class="rjw.JobGiver_ViolateCorpse" />
<li Class="rjw.JobGiver_RandomRape" /> <li Class="rjw.JobGiver_RandomRape" />
<li Class="rjw.JobGiver_Masturbate"/> <li Class="rjw.JobGiver_Masturbate"/> <!--Won't work if fap everywhere is disabled-->
</subNodes> </subNodes>
</li> </li>
<!--Will sometimes try and hookup with target pawn--> <!--Will sometimes try and hookup with target pawn-->
@ -56,12 +55,11 @@
</subNodes> </subNodes>
</li> </li>
<!--Flirt with target pawn and try hookup with them, increases sexneed in target pawn, maybe flirt has custom text--> <!--Flirt with target pawn, decreasing their sexneed. Flirt has no custom text yet-->
<li Class="RJW_Genes.JobGiver_Flirt" /> <li Class="RJW_Genes.JobGiver_Flirt" />
<li Class="JobGiver_WanderNearDutyLocation"> <!--Just wander around if you can't flirt with anyone-->
<wanderRadius>5</wanderRadius> <li Class="JobGiver_WanderAnywhere"/>
</li>
</subNodes> </subNodes>
</thinkNode> </thinkNode>
</DutyDef> </DutyDef>

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@ -25,6 +25,7 @@
<AbilityDef>rjw_genes_flight</AbilityDef> <AbilityDef>rjw_genes_flight</AbilityDef>
</descriptionHyperlinks> </descriptionHyperlinks>
<biostatCpx>1</biostatCpx> <biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<graphicData> <graphicData>
<graphicPath>Things/Pawn/Humanlike/BodyAttachments/rjw_genes_Succubus_Wings/Succubus_Wings</graphicPath> <graphicPath>Things/Pawn/Humanlike/BodyAttachments/rjw_genes_Succubus_Wings/Succubus_Wings</graphicPath>
<colorType>Skin</colorType> <colorType>Skin</colorType>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Tailjob</defName> <defName>Rape_SuccubusTail_Tailjob</defName>
<label>succubustail tailjob</label> <label>succubustail tailjob</label>
<logRulesInitiator> <logRulesInitiator>
@ -39,7 +39,7 @@
</modExtensions> </modExtensions>
</InteractionDef> </InteractionDef>
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Vaginal</defName> <defName>Rape_SuccubusTail_Vaginal</defName>
<label>succubustail vaginal</label> <label>succubustail vaginal</label>
<logRulesInitiator> <logRulesInitiator>
@ -76,7 +76,7 @@
</modExtensions> </modExtensions>
</InteractionDef> </InteractionDef>
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Anal</defName> <defName>Rape_SuccubusTail_Anal</defName>
<label>succubustail anal</label> <label>succubustail anal</label>
<logRulesInitiator> <logRulesInitiator>
@ -114,7 +114,7 @@
</InteractionDef> </InteractionDef>
<!--Top of tail opens up and evelops the penis--> <!--Top of tail opens up and evelops the penis-->
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Envelop</defName> <defName>Rape_SuccubusTail_Envelop</defName>
<label>succubustail envelop</label> <label>succubustail envelop</label>
<logRulesInitiator> <logRulesInitiator>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Reverse_Tailjob</defName> <defName>Rape_SuccubusTail_Reverse_Tailjob</defName>
<label>succubustail tailjob</label> <label>succubustail tailjob</label>
<logRulesInitiator> <logRulesInitiator>
@ -40,7 +40,7 @@
</modExtensions> </modExtensions>
</InteractionDef> </InteractionDef>
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Reverse_Vaginal</defName> <defName>Rape_SuccubusTail_Reverse_Vaginal</defName>
<label>succubustail vaginal</label> <label>succubustail vaginal</label>
<logRulesInitiator> <logRulesInitiator>
@ -79,7 +79,7 @@
</modExtensions> </modExtensions>
</InteractionDef> </InteractionDef>
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Reverse_Anal</defName> <defName>Rape_SuccubusTail_Reverse_Anal</defName>
<label>succubustail anal</label> <label>succubustail anal</label>
<logRulesInitiator> <logRulesInitiator>
@ -119,7 +119,7 @@
</InteractionDef> </InteractionDef>
<!--Top of tail opens up and evelops the penis--> <!--Top of tail opens up and evelops the penis-->
<InteractionDef ParentName="RJW_InteractionDefBaseSex"> <InteractionDef ParentName="RJW_InteractionDefBaseRape">
<defName>Rape_SuccubusTail_Reverse_Envelop</defName> <defName>Rape_SuccubusTail_Reverse_Envelop</defName>
<label>succubustail envelop</label> <label>succubustail envelop</label>
<logRulesInitiator> <logRulesInitiator>

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@ -42,4 +42,46 @@
<initialWillRange>2~4</initialWillRange> <initialWillRange>2~4</initialWillRange>
<initialResistanceRange>28~44</initialResistanceRange> <initialResistanceRange>28~44</initialResistanceRange>
</PawnKindDef> </PawnKindDef>
<PawnKindDef>
<defName>rjw_genes_incubus</defName>
<label>succubus</label>
<combatPower>50</combatPower>
<race>Human</race>
<xenotypeSet>
<xenotypeChances>
<rjw_genes_incubus>999</rjw_genes_incubus>
</xenotypeChances>
</xenotypeSet>
<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
<useFactionXenotypes>false</useFactionXenotypes>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>27</maxGenerationAge>
<itemQuality>Poor</itemQuality>
<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>
<min>0.3</min>
<max>0.9</max>
</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<apparelTags>
<li>Tribal</li>
</apparelTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<techHediffsMoney>
<min>0</min>
<max>0</max>
</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.0</techHediffsChance>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>28~44</initialResistanceRange>
</PawnKindDef>
</Defs> </Defs>

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@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<XenotypeDef>
<defName>rjw_genes_succubus</defName>
<label>Succubus</label>
<description>Succubi are strongly enhanced xenohumans. Powered by archites, their abilities go far beyond normal genetic enhancements. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
<descriptionShort>Succubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
<combatPowerFactor>1</combatPowerFactor>
<displayPriority>-1000</displayPriority>
<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
<inheritable>true</inheritable>
<doubleXenotypeChances>
<Pigskin>0.02</Pigskin>
<Impid>0.02</Impid>
<Yttakin>0.02</Yttakin>
<Neanderthal>0.02</Neanderthal>
<Waster>0.02</Waster>
<Dirtmole>0.02</Dirtmole>
</doubleXenotypeChances>
<genes>
<li>rjw_genes_bisexual</li>
<li>rjw_genes_hypersexual</li>
<li>rjw_genes_female_only</li>
<li>rjw_genes_lifeforce</li>
<li>rjw_genes_lifeforce_drain</li>
<li>rjw_genes_vaginal_absorber</li>
<li>rjw_genes_anal_absorber</li>
<li>rjw_genes_paralysingkiss</li>
<li>rjw_genes_seduce</li>
<li>rjw_genes_elasticity</li>
<li>rjw_genes_succubus_wings</li>
<li>rjw_genes_succubus_tail</li>
<li>rjw_genes_aphrodisiac_pheromones</li>
<li>Beauty_Pretty</li>
<li>MoveSpeed_Quick</li>
<li>Robust</li>
<li>UVSensitivity_Intense</li>
<li>AptitudeStrong_Social</li>
<li>Ears_Pointed</li>
<li>Headbone_MiniHorns</li>
<li>Skin_Purple</li>
</genes>
</XenotypeDef>
</Defs>

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@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<XenotypeDef>
<defName>rjw_genes_succubus</defName>
<label>Succubus</label>
<description>Succubi are strongly enhanced xenohumans. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
<descriptionShort>Succubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
<combatPowerFactor>1</combatPowerFactor>
<displayPriority>-1000</displayPriority>
<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
<inheritable>true</inheritable>
<doubleXenotypeChances>
<Pigskin>0.02</Pigskin>
<Impid>0.02</Impid>
<Yttakin>0.02</Yttakin>
<Neanderthal>0.02</Neanderthal>
<Waster>0.02</Waster>
<Dirtmole>0.02</Dirtmole>
</doubleXenotypeChances>
<genes>
<li>rjw_genes_bisexual</li>
<li>rjw_genes_hypersexual</li>
<li>rjw_genes_female_only</li>
<li>rjw_genes_lifeforce</li>
<li>rjw_genes_lifeforce_drain</li>
<li>rjw_genes_vaginal_absorber</li>
<li>rjw_genes_anal_absorber</li>
<li>rjw_genes_paralysingkiss</li>
<li>rjw_genes_seduce</li>
<li>rjw_genes_elasticity</li>
<li>rjw_genes_succubus_wings</li>
<li>rjw_genes_succubus_tail</li>
<li>rjw_genes_aphrodisiac_pheromones</li>
<li>Beauty_Pretty</li>
<li>MoveSpeed_Quick</li>
<li>Robust</li>
<li>UVSensitivity_Intense</li>
<li>AptitudeStrong_Social</li>
<li>Ears_Pointed</li>
<li>Headbone_MiniHorns</li>
<li>Skin_Purple</li>
</genes>
</XenotypeDef>
<XenotypeDef>
<defName>rjw_genes_incubus</defName>
<label>Incubus</label>
<description>Incubi are strongly enhanced xenohumans. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
<descriptionShort>Incubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
<combatPowerFactor>1</combatPowerFactor>
<displayPriority>-1000</displayPriority>
<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
<inheritable>true</inheritable>
<doubleXenotypeChances>
<Pigskin>0.02</Pigskin>
<Impid>0.02</Impid>
<Yttakin>0.02</Yttakin>
<Neanderthal>0.02</Neanderthal>
<Waster>0.02</Waster>
<Dirtmole>0.02</Dirtmole>
</doubleXenotypeChances>
<genes>
<li>rjw_genes_hypersexual</li>
<li>rjw_genes_male_only</li>
<li>rjw_genes_lifeforce</li>
<li>rjw_genes_lifeforce_drain</li>
<li>rjw_genes_drainer</li>
<li>rjw_genes_seduce</li>
<li>rjw_genes_succubus_wings</li>
<li>rjw_genes_succubus_tail</li>
<li>rjw_genes_aphrodisiac_pheromones</li>
<li>Beauty_Pretty</li>
<li>MoveSpeed_Quick</li>
<li>Robust</li>
<li>UVSensitivity_Intense</li>
<li>AptitudeStrong_Intellectual</li>
<li>Ears_Pointed</li>
<li>Headbone_MiniHorns</li>
<li>Skin_Purple</li>
</genes>
</XenotypeDef>
</Defs>

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@ -10,6 +10,6 @@
<!--Succubus Events--> <!--Succubus Events-->
<SuccubusLeaving>The succubus has fed enough on your colonists and will now leave.</SuccubusLeaving> <SuccubusLeaving>{0} has fed enough on your colonists and will now leave.</SuccubusLeaving>
</LanguageData> </LanguageData>

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@ -23,7 +23,7 @@ namespace RJW_Genes
//Summary// //Summary//
//Adds our own partpreferences to rjw's list. Our partpreferences are under Interactions.GenesPartKindUsageRule //Adds our own partpreferences to rjw's list. Our partpreferences are under Interactions.GenesPartKindUsageRule
// //
private static void AddtoIPartPreferenceRule() private static void InjectIntoRjwInteractionServices()
{ {
List<IPartPreferenceRule> partPreferenceRules = Unprivater.GetProtectedValue<List<IPartPreferenceRule>>("_partKindUsageRules", typeof(PartPreferenceDetectorService)); List<IPartPreferenceRule> partPreferenceRules = Unprivater.GetProtectedValue<List<IPartPreferenceRule>>("_partKindUsageRules", typeof(PartPreferenceDetectorService));
partPreferenceRules.Add(new Interactions.GenesPartKindUsageRule()); partPreferenceRules.Add(new Interactions.GenesPartKindUsageRule());

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@ -24,6 +24,11 @@ namespace RJW_Genes
{ {
return false; return false;
} }
if (!RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi && !RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi)
{
return false;
}
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned) foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{ {
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f) if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
@ -38,46 +43,68 @@ namespace RJW_Genes
protected override bool TryExecuteWorker(IncidentParms parms) protected override bool TryExecuteWorker(IncidentParms parms)
{ {
Map map = (Map)parms.target; Map map = (Map)parms.target;
Pawn victim = ValidVictims(map).RandomElement(); List < Pawn > victims = ValidVictims(map).ToList();
if (victim == null) if(victims.NullOrEmpty())
{ {
return false; return false;
} }
IntVec3 loc = victim.Position;
Faction faction; Faction faction;
if (!this.TryFindFormerFaction(out faction)) if (!this.TryFindFormerFaction(out faction))
{ {
return false; return false;
} }
int pawn_amount = RJW_GenesSettings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
//Spawn succubus at pawn List<Pawn> new_sexdemons = new List<Pawn>();
Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1, for (int i = 0; i < pawn_amount; i++)
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
succubus.SetFaction(null, null);
GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
//Set succubus behaviour
List<Pawn> list = new List<Pawn> {succubus};
LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
{ {
succubus.pather.StopDead(); Pawn victim = victims.RandomElement();
succubus.jobs.StopAll(); IntVec3 loc = victim.Position;
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
//Broken for now PawnKindDef pawnKindDef;
//Sends letter Gender gender;
//string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel; if (victim.gender == Gender.Male || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
//TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate(); {
//TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
//TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst(); }
//PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus); if ((Rand.Bool && RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi) || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
{
pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
gender = Gender.Female;
}
else
{
pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
gender = Gender.Male;
}
//Spawn succubus at pawn
Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
sexdemon.SetFaction(null, null);
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
new_sexdemons.Add(sexdemon);
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
{
//follow rjw rules
if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
{
sexdemon.pather.StopDead();
sexdemon.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
}
Find.LetterStack.ReceiveLetter("RJW_nymph_incident_join_title".Translate(), "RJW_nymph_incident_join_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>()); //base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
return true; return true;

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@ -34,8 +34,9 @@ namespace RJW_Genes
toil.socialMode = RandomSocialMode.Off; toil.socialMode = RandomSocialMode.Off;
yield return toil; yield return toil;
yield return this.InteractToil(); yield return this.InteractToil();
Toil toil1 = Toils_General.Wait(600, TargetIndex.A); Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
toil1.socialMode = RandomSocialMode.Off; toil1.socialMode = RandomSocialMode.Off;
yield return toil1;
yield break; yield break;
} }
private Toil InteractToil() private Toil InteractToil()

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@ -41,7 +41,6 @@ namespace RJW_Genes
yield break; yield break;
} }
// Token: 0x06000420 RID: 1056 RVA: 0x00024190 File Offset: 0x00022390
private Toil MakeSexToil() private Toil MakeSexToil()
{ {
Toil toil = new Toil(); Toil toil = new Toil();

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@ -14,7 +14,7 @@ namespace RJW_Genes
protected override Job TryGiveJob(Pawn pawn) protected override Job TryGiveJob(Pawn pawn)
{ {
Pawn target = pawn.mindState.duty.focus.Pawn; Pawn target = pawn.mindState.duty.focus.Pawn;
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly)) if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
{ {
return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target); return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
} }

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@ -4,9 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using rjw; using rjw;
using RJWSexperience;
using RimWorld; using RimWorld;
using Verse; using Verse;
using Verse.AI; using Verse.AI;
using Verse.AI.Group;
using UnityEngine;
namespace RJW_Genes namespace RJW_Genes
{ {
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
@ -20,13 +23,29 @@ namespace RJW_Genes
//can reserve eachother //can reserve eachother
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false)) if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
{ {
//target is not busy //Dont interrupt player
if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced)) if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
{ {
float willingness = TargetWillingness(pawn, target); float willingness = TargetWillingness(pawn, target);
if (Rand.Chance(willingness)) if (Rand.Chance(willingness))
{ {
return JobMaker.MakeJob(xxx.quick_sex, target); Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
//Pawn joins faction when lordJob ends instead of leaving
//in the future determine the chance of this another way
if (Rand.Chance(JoinChance(pawn, target)))
{
Lord lord = pawn.GetLord();
LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
if (lordJob != null)
{
if (!lordJob.colonyJoiners.Contains(pawn))
{
lordJob.colonyJoiners.Add(pawn);
}
}
}
return newJob;
} }
else else
{ {
@ -40,7 +59,7 @@ namespace RJW_Genes
{ {
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{ {
ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def)); //ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
} }
} }
} }
@ -80,7 +99,7 @@ namespace RJW_Genes
{ {
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating"); ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
} }
//Succubus has a small chance to seduce even if target is in relationship, maybe setting like succubus can homewreck //Succubus has a small chance to seduce even if target is in relationship
willingness *= 0.1f; willingness *= 0.1f;
} }
else else
@ -95,5 +114,75 @@ namespace RJW_Genes
} }
return willingness; return willingness;
} }
public static float JoinChance(Pawn pawn ,Pawn target)
{
float chance = 0.1f;
//Sex satisfaction, how good the target is at sex
chance *= xxx.get_sex_satisfaction(target);
//Succubus mood
if (pawn.needs != null && pawn.needs.mood != null)
{
chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
}
//Size of genitals
bool size_matters = true; //To be placed in modsettings
if (size_matters)
{
//The larger the penis to greater the chance
if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
{
chance *= GetGenitalSize(target, true) + 0.5f;
}
//The tighter the vagine the greater the chance, a size above 1 is considered as 1
if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
{
chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
}
}
//Sex ability from sexperience
if (ModsConfig.IsActive("rjw.sexperience"))
{
chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
}
return Mathf.Max(chance,0f);
}
//Gets the size of the largest penis or the tightest vagina
public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
{
List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
if(!genitals.NullOrEmpty())
{
if (penis_else_vagina)
{
List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
{
if (!penises.NullOrEmpty())
{
return penises.Max(genital => genital.Severity);
}
}
}
else
{
List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
{
if (!vaginas.NullOrEmpty())
{
return vaginas.Min(genital => genital.Severity);
}
}
}
}
return 0f;
}
} }
} }

View File

@ -7,6 +7,7 @@ using Verse;
using Verse.AI; using Verse.AI;
using Verse.AI.Group; using Verse.AI.Group;
using RimWorld; using RimWorld;
using rjw;
namespace RJW_Genes namespace RJW_Genes
{ {
//Based on LordJob_VisitColony //Based on LordJob_VisitColony
@ -52,8 +53,7 @@ namespace RJW_Genes
tickLimit = Rand.Range(60000, 180000); //~1-3 days tickLimit = Rand.Range(60000, 180000); //~1-3 days
} }
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit)); transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
transition1.AddPreAction(new TransitionAction_Message("SuccubusLeaving".Translate(), null, 1f));
stateGraph.AddTransition(transition1); stateGraph.AddTransition(transition1);
//If they become hostile //If they become hostile
@ -84,7 +84,26 @@ namespace RJW_Genes
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false); Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
Scribe_References.Look<Pawn>(ref this.target, "target", false); Scribe_References.Look<Pawn>(ref this.target, "target", false);
} }
public void SuccubiLeave()
{
foreach (Pawn pawn in this.lord.ownedPawns)
{
if(colonyJoiners.Contains(pawn))
{
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
}
else
{
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
}
}
}
public Pawn target; public Pawn target;
private int? durationTicks; private int? durationTicks;
public List<Pawn> colonyJoiners = new List<Pawn>();
} }
} }

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
namespace RJW_Genes
{
public class RJW_GenesSettings : ModSettings
{
public static void DoWindowContents(Rect inRect)
{
Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f);
Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f);
//Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true);
Listing_Standard listing_Standard = new Listing_Standard();
listing_Standard.maxOneColumn = true;
listing_Standard.ColumnWidth = rect.width / 2.05f;
listing_Standard.Begin(rect);
listing_Standard.Gap(30);
listing_Standard.CheckboxLabeled("Sexdemon Visits", ref rjw_genes_sexdemon_visit, "If enabled, incubi and succubi can spawn in through an event.", 0f, 1f);
if (rjw_genes_sexdemon_visit)
{
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Size matters", ref rjw_genes_sexdemon_join_size_matters, "Incubi and succubi will consider size/tightness of partners genital for deciding if they want to join", 0f, 1f);
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Sexdemon groups", ref rjw_genes_sexdemon_visit_groups, "Multiple sexdemons can spawn during a event", 0f, 1f);
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Succubi", ref rjw_genes_sexdemon_visit_succubi, "Allow incubi to spawn through this even", 0f, 1f);
listing_Standard.Gap(3f);
listing_Standard.CheckboxLabeled(" Incubi", ref rjw_genes_sexdemon_visit_incubi, "Allow incubi to spawn through this even", 0f, 1f);
}
//listing_Standard.CheckboxLabeled("sexfrenzy", ref sexfrenzy, "disable the effects", 0f, 1f);
listing_Standard.Gap(10f);
listing_Standard.End();
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit, "rjw_genes_sexdemon_visit", RJW_GenesSettings.rjw_genes_sexdemon_visit, true);
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_join_size_matters, "rjw_genes_sexdemon_join_size_matters", RJW_GenesSettings.rjw_genes_sexdemon_join_size_matters, true);
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit_groups, "rjw_genes_sexdemon_groups", RJW_GenesSettings.rjw_genes_sexdemon_visit_groups, true);
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi, "rjw_genes_sexdemon_succubi", RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi, true);
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi, "rjw_genes_sexdemon_incubi", RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi, true);
}
public static bool rjw_genes_sexdemon_visit = true;
public static bool rjw_genes_sexdemon_join_size_matters = true;
public static bool rjw_genes_sexdemon_visit_groups = true;
public static bool rjw_genes_sexdemon_visit_succubi = true;
public static bool rjw_genes_sexdemon_visit_incubi = true;
}
}

View File

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
namespace RJW_Genes
{
public class RJW_GenesSettingsControllercs : Mod
{
public RJW_GenesSettingsControllercs(ModContentPack content) : base(content)
{
base.GetSettings<RJW_GenesSettings>();
}
public override string SettingsCategory()
{
return "RJW Genes";
}
public override void DoSettingsWindowContents(Rect inRect)
{
RJW_GenesSettings.DoWindowContents(inRect);
}
}
}

View File

@ -38,6 +38,10 @@
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\rjw-master\1.4\Assemblies\RJW.dll</HintPath> <HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\rjw-master\1.4\Assemblies\RJW.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="RJWSexperience">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\RJW-Sexperience-master\1.4\Assemblies\RJWSexperience.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
@ -175,6 +179,8 @@
<Compile Include="JobDefOf.cs" /> <Compile Include="JobDefOf.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RJW_Genes.cs" /> <Compile Include="RJW_Genes.cs" />
<Compile Include="RJW_GenesSettings.cs" />
<Compile Include="RJW_GenesSettingsControllercs.cs" />
<Compile Include="ThoughtDefOf.cs" /> <Compile Include="ThoughtDefOf.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>