rjw-genes/Source/Genes/Life_Force/JobGiver_TryQuickieWith.cs

189 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using RJWSexperience;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using UnityEngine;
namespace RJW_Genes
{
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
Pawn target = pawn.mindState.duty.focus.Pawn;
Pawn_JobTracker jobs = target.jobs;
string pawn_name = xxx.get_pawnname(pawn);
string target_name = xxx.get_pawnname(target);
//can reserve eachother
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
{
//Dont interrupt player
if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
{
float willingness = TargetWillingness(pawn, target);
if (Rand.Chance(willingness))
{
Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
//Pawn joins faction when lordJob ends instead of leaving
//in the future determine the chance of this another way
if (Rand.Chance(JoinChance(pawn, target)))
{
Lord lord = pawn.GetLord();
LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
if (lordJob != null)
{
if (!lordJob.colonyJoiners.Contains(pawn))
{
lordJob.colonyJoiners.Add(pawn);
}
}
}
return newJob;
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(string.Format("{0} was not interested in having sex with {1}: ({2} chance)", pawn_name, target_name, willingness));
}
}
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
}
}
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(" (" + pawn_name + "): cannot reach or reserve " + target_name);
}
}
return null;
}
public static float TargetWillingness(Pawn pawn, Pawn target)
{
string pawn_name = xxx.get_pawnname(pawn);
float willingness = SexAppraiser.would_fuck(target,pawn);
bool nymph = xxx.is_nympho(target);
bool loverelation = LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target);
if (nymph || loverelation)
{
willingness *= 2;
}
if (xxx.HasNonPolyPartner(pawn, false) && !loverelation)
{
if (RJWHookupSettings.NymphosCanCheat && nymph && xxx.is_frustrated(pawn))
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I'm a nympho and I'm so frustrated that I'm going to cheat");
}
}
else
{
if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"), false))
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
}
//Succubus has a small chance to seduce even if target is in relationship
willingness *= 0.1f;
}
else
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I want to bang and im too drunk to care if its cheating");
}
//No change
}
}
}
return willingness;
}
public static float JoinChance(Pawn pawn ,Pawn target)
{
float chance = 0.1f;
//Sex satisfaction, how good the target is at sex
chance *= xxx.get_sex_satisfaction(target);
//Succubus mood
if (pawn.needs != null && pawn.needs.mood != null)
{
chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
}
//Size of genitals
bool size_matters = true; //To be placed in modsettings
if (size_matters)
{
//The larger the penis to greater the chance
if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
{
chance *= GetGenitalSize(target, true) + 0.5f;
}
//The tighter the vagine the greater the chance, a size above 1 is considered as 1
if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
{
chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
}
}
//Sex ability from sexperience
if (ModsConfig.IsActive("rjw.sexperience"))
{
chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
}
return Mathf.Max(chance,0f);
}
//Gets the size of the largest penis or the tightest vagina
public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
{
List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
if(!genitals.NullOrEmpty())
{
if (penis_else_vagina)
{
List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
{
if (!penises.NullOrEmpty())
{
return penises.Max(genital => genital.Severity);
}
}
}
else
{
List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
{
if (!vaginas.NullOrEmpty())
{
return vaginas.Min(genital => genital.Severity);
}
}
}
}
return 0f;
}
}
}