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https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
Improved SuccubusDreamVisitIncident, added settings & incubus xenotype draft
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parent
a72dc01d73
commit
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20 changed files with 416 additions and 108 deletions
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@ -24,6 +24,11 @@ namespace RJW_Genes
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{
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return false;
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}
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if (!RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi && !RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi)
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{
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return false;
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}
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foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
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{
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if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
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@ -38,46 +43,68 @@ namespace RJW_Genes
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protected override bool TryExecuteWorker(IncidentParms parms)
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{
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Map map = (Map)parms.target;
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Pawn victim = ValidVictims(map).RandomElement();
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if (victim == null)
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List < Pawn > victims = ValidVictims(map).ToList();
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if(victims.NullOrEmpty())
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{
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return false;
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}
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IntVec3 loc = victim.Position;
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Faction faction;
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if (!this.TryFindFormerFaction(out faction))
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{
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return false;
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}
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//Spawn succubus at pawn
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Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1,
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false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
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null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
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DevelopmentalStage.Adult, null, null, null, false));
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succubus.SetFaction(null, null);
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GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
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//Set succubus behaviour
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List<Pawn> list = new List<Pawn> {succubus};
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LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
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//Make succubus rape victim.
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if (RJWSettings.rape_enabled)
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int pawn_amount = RJW_GenesSettings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
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List<Pawn> new_sexdemons = new List<Pawn>();
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for (int i = 0; i < pawn_amount; i++)
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{
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succubus.pather.StopDead();
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succubus.jobs.StopAll();
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Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
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succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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}
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Pawn victim = victims.RandomElement();
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IntVec3 loc = victim.Position;
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//Broken for now
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//Sends letter
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//string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel;
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//TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate();
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//TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
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//TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst();
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//PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus);
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PawnKindDef pawnKindDef;
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Gender gender;
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if (victim.gender == Gender.Male || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
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{
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}
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if ((Rand.Bool && RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi) || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
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{
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pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
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gender = Gender.Female;
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}
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else
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{
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pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
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gender = Gender.Male;
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}
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//Spawn succubus at pawn
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Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
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false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
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null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
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DevelopmentalStage.Adult, null, null, null, false));
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sexdemon.SetFaction(null, null);
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GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
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List<Pawn> sexdemons = new List<Pawn> { sexdemon };
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new_sexdemons.Add(sexdemon);
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LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
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//Make succubus rape victim.
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if (RJWSettings.rape_enabled)
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{
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//follow rjw rules
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if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
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{
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sexdemon.pather.StopDead();
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sexdemon.jobs.StopAll();
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Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
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sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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}
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}
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}
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Find.LetterStack.ReceiveLetter("RJW_nymph_incident_join_title".Translate(), "RJW_nymph_incident_join_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
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//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
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return true;
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@ -34,8 +34,9 @@ namespace RJW_Genes
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toil.socialMode = RandomSocialMode.Off;
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yield return toil;
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yield return this.InteractToil();
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Toil toil1 = Toils_General.Wait(600, TargetIndex.A);
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Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
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toil1.socialMode = RandomSocialMode.Off;
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yield return toil1;
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yield break;
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}
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private Toil InteractToil()
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@ -41,7 +41,6 @@ namespace RJW_Genes
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yield break;
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}
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// Token: 0x06000420 RID: 1056 RVA: 0x00024190 File Offset: 0x00022390
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private Toil MakeSexToil()
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{
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Toil toil = new Toil();
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@ -14,7 +14,7 @@ namespace RJW_Genes
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protected override Job TryGiveJob(Pawn pawn)
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{
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Pawn target = pawn.mindState.duty.focus.Pawn;
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if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly))
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if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
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{
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return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
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}
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@ -4,9 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using RJWSexperience;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using UnityEngine;
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namespace RJW_Genes
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{
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public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
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@ -20,13 +23,29 @@ namespace RJW_Genes
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//can reserve eachother
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if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
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{
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//target is not busy
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//Dont interrupt player
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if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
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{
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float willingness = TargetWillingness(pawn, target);
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if (Rand.Chance(willingness))
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{
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return JobMaker.MakeJob(xxx.quick_sex, target);
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Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
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//Pawn joins faction when lordJob ends instead of leaving
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//in the future determine the chance of this another way
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if (Rand.Chance(JoinChance(pawn, target)))
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{
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Lord lord = pawn.GetLord();
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LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
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if (lordJob != null)
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{
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if (!lordJob.colonyJoiners.Contains(pawn))
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{
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lordJob.colonyJoiners.Add(pawn);
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}
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}
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}
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return newJob;
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}
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else
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{
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@ -40,7 +59,7 @@ namespace RJW_Genes
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{
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if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
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{
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ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
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//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
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}
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}
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}
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@ -80,7 +99,7 @@ namespace RJW_Genes
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{
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ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
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}
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//Succubus has a small chance to seduce even if target is in relationship, maybe setting like succubus can homewreck
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//Succubus has a small chance to seduce even if target is in relationship
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willingness *= 0.1f;
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}
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else
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@ -95,5 +114,75 @@ namespace RJW_Genes
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}
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return willingness;
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}
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public static float JoinChance(Pawn pawn ,Pawn target)
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{
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float chance = 0.1f;
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//Sex satisfaction, how good the target is at sex
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chance *= xxx.get_sex_satisfaction(target);
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//Succubus mood
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if (pawn.needs != null && pawn.needs.mood != null)
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{
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chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
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}
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//Size of genitals
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bool size_matters = true; //To be placed in modsettings
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if (size_matters)
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{
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//The larger the penis to greater the chance
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if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
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{
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chance *= GetGenitalSize(target, true) + 0.5f;
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}
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//The tighter the vagine the greater the chance, a size above 1 is considered as 1
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if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
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{
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chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
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}
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}
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//Sex ability from sexperience
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if (ModsConfig.IsActive("rjw.sexperience"))
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{
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chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
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}
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return Mathf.Max(chance,0f);
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}
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//Gets the size of the largest penis or the tightest vagina
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public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
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{
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List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
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if(!genitals.NullOrEmpty())
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{
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if (penis_else_vagina)
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{
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List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
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{
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if (!penises.NullOrEmpty())
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{
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return penises.Max(genital => genital.Severity);
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}
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}
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}
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else
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{
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List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
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{
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if (!vaginas.NullOrEmpty())
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{
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return vaginas.Min(genital => genital.Severity);
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}
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}
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}
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}
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return 0f;
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}
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}
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}
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@ -7,6 +7,7 @@ using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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//Based on LordJob_VisitColony
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@ -52,8 +53,7 @@ namespace RJW_Genes
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tickLimit = Rand.Range(60000, 180000); //~1-3 days
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}
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transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
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transition1.AddPreAction(new TransitionAction_Message("SuccubusLeaving".Translate(), null, 1f));
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transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
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stateGraph.AddTransition(transition1);
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//If they become hostile
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@ -84,7 +84,26 @@ namespace RJW_Genes
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Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
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Scribe_References.Look<Pawn>(ref this.target, "target", false);
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}
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public void SuccubiLeave()
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{
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foreach (Pawn pawn in this.lord.ownedPawns)
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{
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if(colonyJoiners.Contains(pawn))
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{
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RecruitUtility.Recruit(pawn, Faction.OfPlayer);
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Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
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}
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else
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{
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Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
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}
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}
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}
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public Pawn target;
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private int? durationTicks;
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public List<Pawn> colonyJoiners = new List<Pawn>();
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}
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}
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