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	Improved SuccubusDreamVisitIncident, added settings & incubus xenotype draft
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					 20 changed files with 416 additions and 108 deletions
				
			
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			@ -24,6 +24,11 @@ namespace RJW_Genes
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            {
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                return false;
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            }
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            if (!RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi && !RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi)
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            {
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                return false;
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            }
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            foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
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            {
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                if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
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			@ -38,46 +43,68 @@ namespace RJW_Genes
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        protected override bool TryExecuteWorker(IncidentParms parms)
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        {
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            Map map = (Map)parms.target;
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            Pawn victim = ValidVictims(map).RandomElement();
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            if (victim == null)
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            List < Pawn > victims = ValidVictims(map).ToList();
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            if(victims.NullOrEmpty())
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            {
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                return false;
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            }
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            IntVec3 loc = victim.Position;
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            Faction faction;
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            if (!this.TryFindFormerFaction(out faction))
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            {
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                return false;
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            }
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            //Spawn succubus at pawn
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            Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1, 
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                false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null, 
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                null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
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                DevelopmentalStage.Adult, null, null, null, false));
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            succubus.SetFaction(null, null);
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            GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
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            //Set succubus behaviour
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            List<Pawn> list = new List<Pawn> {succubus};
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            LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
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            //Make succubus rape victim.
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            if (RJWSettings.rape_enabled)
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            int pawn_amount = RJW_GenesSettings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
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            List<Pawn> new_sexdemons = new List<Pawn>();
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            for (int i = 0; i < pawn_amount; i++)
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            {
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                succubus.pather.StopDead(); 
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                succubus.jobs.StopAll();
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                Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
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                succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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            }
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                Pawn victim = victims.RandomElement();
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                IntVec3 loc = victim.Position;
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            //Broken for now
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            //Sends letter
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            //string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel;
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            //TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate();
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            //TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
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            //TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst();
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            //PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus);
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                PawnKindDef pawnKindDef;
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                Gender gender;
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                if (victim.gender == Gender.Male || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
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                {
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                }
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                if ((Rand.Bool && RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi) || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
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                {
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                    pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
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                    gender = Gender.Female;
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                }
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                else
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                {
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                    pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
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                    gender = Gender.Male;
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                }
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                //Spawn succubus at pawn
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                Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
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                    false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
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                    null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
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                    DevelopmentalStage.Adult, null, null, null, false));
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                sexdemon.SetFaction(null, null);
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                GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
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                List<Pawn> sexdemons = new List<Pawn> { sexdemon };
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                new_sexdemons.Add(sexdemon);
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                LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
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                //Make succubus rape victim.
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                if (RJWSettings.rape_enabled)
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                {
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                    //follow rjw rules
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                    if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
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                    {
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                        sexdemon.pather.StopDead();
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                        sexdemon.jobs.StopAll();
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                        Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
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                        sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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                    }
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                }
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            }
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            Find.LetterStack.ReceiveLetter("RJW_nymph_incident_join_title".Translate(), "RJW_nymph_incident_join_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
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            //base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
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            return true;
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			@ -34,8 +34,9 @@ namespace RJW_Genes
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			toil.socialMode = RandomSocialMode.Off;
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			yield return toil;
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			yield return this.InteractToil();
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			Toil toil1 = Toils_General.Wait(600, TargetIndex.A);
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			Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
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			toil1.socialMode = RandomSocialMode.Off;
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			yield return toil1;
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			yield break;
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		}
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		private Toil InteractToil()
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			@ -41,7 +41,6 @@ namespace RJW_Genes
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			yield break;
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		}
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		// Token: 0x06000420 RID: 1056 RVA: 0x00024190 File Offset: 0x00022390
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		private Toil MakeSexToil()
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		{
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			Toil toil = new Toil();
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			@ -14,7 +14,7 @@ namespace RJW_Genes
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		protected override Job TryGiveJob(Pawn pawn)
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		{
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			Pawn target = pawn.mindState.duty.focus.Pawn;
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			if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly))
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			if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
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            {
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				return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
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			}
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			@ -4,9 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using RJWSexperience;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using UnityEngine;
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namespace RJW_Genes
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{
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    public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
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			@ -20,13 +23,29 @@ namespace RJW_Genes
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			//can reserve eachother
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			if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))				
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			{
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				//target is not busy
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				//Dont interrupt player
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				if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
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                {
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					float willingness = TargetWillingness(pawn, target);
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					if (Rand.Chance(willingness))
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                    {
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						return JobMaker.MakeJob(xxx.quick_sex, target);
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						Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
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						//Pawn joins faction when lordJob ends instead of leaving
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						//in the future determine the chance of this another way
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						if (Rand.Chance(JoinChance(pawn, target)))
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                        {
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							Lord lord = pawn.GetLord();
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							LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
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							if (lordJob != null)
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                            {
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								if (!lordJob.colonyJoiners.Contains(pawn))
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                                {
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									lordJob.colonyJoiners.Add(pawn);
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                                }
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                            }
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						}
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						return newJob;
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					}
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					else
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                    {
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			@ -40,7 +59,7 @@ namespace RJW_Genes
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                {
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					if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
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					{
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						ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
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						//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
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					}
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				}
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			}
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			@ -80,7 +99,7 @@ namespace RJW_Genes
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						{
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							ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
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						}
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						//Succubus has a small chance to seduce even if target is in relationship, maybe setting like succubus can homewreck
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						//Succubus has a small chance to seduce even if target is in relationship
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						willingness *= 0.1f;
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					}
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                    else
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			@ -95,5 +114,75 @@ namespace RJW_Genes
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			}
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			return willingness;
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        }
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		public static float JoinChance(Pawn pawn ,Pawn target)
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        {
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			float chance = 0.1f;
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			//Sex satisfaction, how good the target is at sex
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			chance *= xxx.get_sex_satisfaction(target); 
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			//Succubus mood
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			if (pawn.needs != null && pawn.needs.mood != null)
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            {
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				chance *= pawn.needs.mood.CurLevelPercentage + 0.5f; 
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			}
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			//Size of genitals
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			bool size_matters = true; //To be placed in modsettings
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			if (size_matters)
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            {
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				//The larger the penis to greater the chance
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				if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
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				{
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					chance *= GetGenitalSize(target, true) + 0.5f;
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				}
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				//The tighter the vagine the greater the chance, a size above 1 is considered as 1
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				if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
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				{
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					chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
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				}
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			}
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			//Sex ability from sexperience
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			if (ModsConfig.IsActive("rjw.sexperience"))
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            {
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				chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
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            }
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			return Mathf.Max(chance,0f);
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        }
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		//Gets the size of the largest penis or the tightest vagina
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		public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
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        {
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			List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
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			if(!genitals.NullOrEmpty())
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            {
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				if (penis_else_vagina)
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				{
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					List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
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					{
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						if (!penises.NullOrEmpty())
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						{
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							return penises.Max(genital => genital.Severity);
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						}
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					}
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				}
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				else
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                {
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					List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
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					{
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						if (!vaginas.NullOrEmpty())
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						{
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							return vaginas.Min(genital => genital.Severity);
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						}
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					}
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				}
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			}
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			return 0f;
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		}
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	}
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}
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			@ -7,6 +7,7 @@ using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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    //Based on LordJob_VisitColony
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			@ -52,8 +53,7 @@ namespace RJW_Genes
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                tickLimit = Rand.Range(60000, 180000); //~1-3 days
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            }
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            transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
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            transition1.AddPreAction(new TransitionAction_Message("SuccubusLeaving".Translate(), null, 1f));
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            transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
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            stateGraph.AddTransition(transition1);
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            //If they become hostile
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			@ -84,7 +84,26 @@ namespace RJW_Genes
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            Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
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            Scribe_References.Look<Pawn>(ref this.target, "target", false);
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        }
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        public void SuccubiLeave()
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        {
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            foreach (Pawn pawn in this.lord.ownedPawns)
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            {
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                if(colonyJoiners.Contains(pawn))
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                {
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                    RecruitUtility.Recruit(pawn, Faction.OfPlayer);
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                    Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
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                }
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                else
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		||||
                {
 | 
			
		||||
                    Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Pawn target;
 | 
			
		||||
        private int? durationTicks;
 | 
			
		||||
        public List<Pawn> colonyJoiners = new List<Pawn>();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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