AbstractConcept
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03a41e32c0
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Patch to allow solo anims
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2024-08-01 12:53:40 -05:00 |
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c0ffee
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138ac25019
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Start new animation for neverendingsex
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2024-05-16 12:30:40 -07:00 |
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c0ffee
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fa00dd71d4
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added DogBeast anim, tentative, still needs editing, + various fixes and null ref error checks
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2024-05-12 20:33:52 -07:00 |
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c0ffee
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2c9043384e
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Added voices with new voicetagdefs, default human male/female voices
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2024-05-06 12:34:33 -07:00 |
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c0ffee
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2ca8578a9d
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comments
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2024-05-04 21:49:01 -07:00 |
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c0ffee
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337b1d93f0
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added sounds to anims, slap sound, further fixes for downed pawn layering
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2024-05-04 21:48:02 -07:00 |
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c0ffee
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f30a02bcc8
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various tweaks; portrait fix, pawntest whitelist/blacklist, more fixes for headfacing, granularity for render tree menu
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2024-05-04 16:14:52 -07:00 |
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c0ffee
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a491c1dade
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fixes to bodyangle throwing null ref errors, and prop animation offsets
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2024-05-03 20:34:58 -07:00 |
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c0ffee
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6d174dbce4
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Patches for downed pawns with anims not playing + pawn downed wiggler interfering with anims
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2024-05-03 18:21:06 -07:00 |
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c0ffee
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7596fe86c6
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patch for graphic variant workers not rendering at all
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2024-05-03 08:43:34 -07:00 |
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c0ffee
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775d3d913e
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debug logging info
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2024-05-03 07:35:55 -07:00 |
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c0ffee
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eead6ae7ca
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null ref checks for jobs
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2024-05-03 06:54:32 -07:00 |
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c0ffee
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96986104d5
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Added Sound Framework
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2024-05-02 21:19:22 -07:00 |
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c0ffee
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3b1282fd3c
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Added cowgirl animation, missionary animation
Tweaks to prop visibility, hidden when not animating
made looping general, added to branch stages
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2024-04-29 14:21:15 -07:00 |
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c0ffee
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990d27d4b1
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added priority-based anim selection
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2024-04-28 17:07:06 -07:00 |
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c0ffee
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bbc5effe88
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Fixing texture path issues
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2024-04-25 11:58:34 -07:00 |
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c0ffee
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df3a670d6f
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Test arms and legs; body type based props
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2024-04-23 23:10:35 -07:00 |
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c0ffee
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1ba5e0e117
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better offset tweaks for position
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2024-04-23 14:21:47 -07:00 |
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c0ffee
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7f5e2e1a63
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Added rotation to offsets, also added keyed translations for mod menu and offset configuration menu
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2024-04-23 13:53:13 -07:00 |
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c0ffee
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315a57e53d
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fixed: invis sleeping
sex job length matches anim length
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2024-04-22 14:46:00 -07:00 |
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c0ffee
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67ff59ed80
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added hediff-based graphic variants
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2024-04-22 10:56:34 -07:00 |
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c0ffee
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32f3b1522f
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added:
offsets, dynamically set in animation
animation prop graphics, absolute positioning, changing textures, can be used in animation
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2024-04-21 18:49:24 -07:00 |
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c0ffee
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6b5c67018a
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Added texture variant changing for anim props
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2024-04-21 08:34:36 -07:00 |
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c0ffee
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9621dc2841
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Added dynamic prop rendering system to extendedanimator
rendernodes dynamically attach and remove per animation
configure props in AnimationPropDef
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2024-04-20 17:23:31 -07:00 |
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c0ffee
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0de9346eac
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fixes for addon rotations
more robust pawnrendertree animating node selection
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2024-04-19 21:38:04 -07:00 |
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c0ffee
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fd77f303c7
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slightly more efficient
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2024-04-18 17:43:49 -07:00 |
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c0ffee
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fbf8b3444d
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texture recaching issue fix
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2024-04-18 17:40:06 -07:00 |
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c0ffee
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43843a398f
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added extended animator, animationstages, animator selects animations to play iteratively and queues them to be played; saving and loading as well
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2024-04-18 15:32:31 -07:00 |
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c0ffee
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db4c2d3833
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Added animation selecting based on defined contexts
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2024-04-17 16:57:18 -07:00 |
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c0ffee
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16af5bb63a
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Added branching and looping animationstages for groupanimations
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2024-04-16 20:44:51 -07:00 |
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c0ffee
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e8fd61fb4a
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Rewrote anim framework to use vanilla animation system
- added extended functionality for head rotations, invisible
- tentative design for groupanimationdefs
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2024-04-16 15:10:46 -07:00 |
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c0ffee
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a9d4eed71a
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1.5 initial build
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2024-04-15 10:33:06 -07:00 |
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