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	Fixing texture path issues
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					 5 changed files with 34 additions and 22 deletions
				
			
		
										
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			@ -41,7 +41,9 @@ namespace Rimworld_Animations
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        }
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    }
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    /*
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     * no longer needed; taken care of by graphic variants
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     * 
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    // For changing texture path of thing to variant
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    [HarmonyPatch(typeof(PawnRenderNode), "TexPathFor")]
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    public static class HarmonyPatch_PawnRenderNode2
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			@ -54,4 +56,6 @@ namespace Rimworld_Animations
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            }
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        }
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    }
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    */
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}
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			@ -11,6 +11,7 @@ namespace Rimworld_Animations
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    public class PawnRenderNode_BodyTypeVariants : PawnRenderNode_GraphicVariants
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    {
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        private BodyTypeDef bodyType;
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        protected new PawnRenderNodeProperties_BodyTypeVariants props;
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        public PawnRenderNode_BodyTypeVariants(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree)
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			@ -25,30 +26,35 @@ namespace Rimworld_Animations
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            if (props.bodyTypeVariantsDef == null)
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            {
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                Log.ErrorOnce("[Anims] Error: Tried to use BodyTypeVariants node, but bodyTypeVariants weren't given", 211341349);
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                Log.Error("[Anims] Error: Tried to use BodyTypeVariants node, but bodyTypeVariants weren't given");
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                return null;
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            }
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            //for each different hediff-based texpathvariants,
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            foreach (TexPathVariants_BodyType texPathVariant_BodyType in props.bodyTypeVariantsDef)
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            {
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                if (pawn.story.bodyType == texPathVariant_BodyType.bodyType)
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                if (pawn.story?.bodyType == texPathVariant_BodyType.bodyType)
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                {
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                    //return that specific variant
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                    bodyType = texPathVariant_BodyType.bodyType;
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                    return GenerateVariants(pawn, texPathVariant_BodyType.texPathVariantsDef);
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                }
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            }
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            //otherwise just use default
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            return base.GraphicVariantsFor(pawn);
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            return null;
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        }
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        protected override void EnsureMaterialsInitialized()
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        {
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            if (variants == null 
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                || this.tree.pawn.story?.bodyType != bodyType)
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            variants = GraphicVariantsFor(this.tree.pawn);
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            //call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
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            base.EnsureMaterialsInitialized();
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        }
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			@ -25,7 +25,7 @@ namespace Rimworld_Animations
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            if (props.hediffVariants == null)
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            {
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                Log.ErrorOnce("[Anims] Error: Tried to use GraphicHediffVariants node, but hediffVariants weren't given", 231321349);
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                Log.Error("[Anims] Error: Tried to use GraphicHediffVariants node, but hediffVariants weren't given");
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                return null;
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            }
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			@ -47,9 +47,9 @@ namespace Rimworld_Animations
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            }
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            //otherwise just use default
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            //there is no graphic hediff variants appropriate
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            curHediff = null;
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            return base.GraphicVariantsFor(pawn);
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            return null;
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        }
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			@ -60,9 +60,12 @@ namespace Rimworld_Animations
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                (this.tree.pawn.health?.hediffSet?.hediffs is List<Hediff> hediffs 
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                && hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
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            {
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                //redo graphicvariantsfor
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                //do graphicvariantsfor
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                variants = GraphicVariantsFor(this.tree.pawn);
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            }
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            //call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
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            base.EnsureMaterialsInitialized();
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        }
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    }
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}
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			@ -30,17 +30,6 @@ namespace Rimworld_Animations
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        }
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        protected override void EnsureMaterialsInitialized()
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        {
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            if (variants == null)
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            {
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                variants = GraphicVariantsFor(this.tree.pawn);
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            }
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            base.EnsureMaterialsInitialized();
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        }
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        protected virtual Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
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        {
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			@ -53,6 +42,18 @@ namespace Rimworld_Animations
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        }
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        protected override void EnsureMaterialsInitialized()
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        {
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            if (variants == null)
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            {
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                variants = GraphicVariantsFor(this.tree.pawn);
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            }
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            base.EnsureMaterialsInitialized();
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        }
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        //used by all, including base classes, to create texPathVariants for pawn
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        protected Dictionary<int, Graphic> GenerateVariants(Pawn pawn, TexPathVariantsDef texPathVariants)
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        {
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			@ -74,7 +75,5 @@ namespace Rimworld_Animations
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            return variantGraphics;
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        }
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    }
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}
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