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Test arms and legs; body type based props
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20 changed files with 383 additions and 16 deletions
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112
1.5/Defs/AnimationDefs/TestAnimation3.xml
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112
1.5/Defs/AnimationDefs/TestAnimation3.xml
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@ -0,0 +1,112 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AnimationDef>
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<defName>TestAnimation3</defName>
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<durationTicks>400</durationTicks>
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<playWhenDowned>False</playWhenDowned>
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<animationParts>
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<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<sound>Fuck</sound>
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<tick>30</tick>
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<angle>90</angle>
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<rotation>East</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>80</angle>
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<rotation>East</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>90</angle>
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<rotation>East</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>300</tick>
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<angle>80</angle>
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<rotation>East</rotation>
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<visible>true</visible>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-30</angle>
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<rotation>East</rotation>
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<visible>true</visible>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>RenderNodeTag_Knees</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<variant>1</variant>
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<variant>1</variant>
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<tick>200</tick>
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<angle>3</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<variant>1</variant>
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<tick>400</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>RenderNodeTag_Arms</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<variant>1</variant>
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<variant>1</variant>
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<tick>200</tick>
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<angle>3</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<variant>1</variant>
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<tick>400</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs>
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56
1.5/Defs/AnimationPropDefs/AnimationPropDef_Knees.xml
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56
1.5/Defs/AnimationPropDefs/AnimationPropDef_Knees.xml
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnRenderNodeTagDef>
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<defName>RenderNodeTag_Knees</defName>
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</PawnRenderNodeTagDef>
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<Rimworld_Animations.AnimationPropDef>
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<defName>AnimationProp_Knees</defName>
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<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_BodyTypeVariants">
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<debugLabel>Knees</debugLabel>
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<nodeClass>Rimworld_Animations.PawnRenderNode_BodyTypeVariants</nodeClass>
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<workerClass>Rimworld_Animations.PawnRenderNodeWorker_BodyTypeVariants</workerClass>
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<tagDef>RenderNodeTag_Knees</tagDef>
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<absoluteTransform>False</absoluteTransform>
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<parentTagDef>Root</parentTagDef>
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<!-- for height -->
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<overlayLayer>Head</overlayLayer>
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<useSkinShader>True</useSkinShader>
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<colorType>Skin</colorType>
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<baseLayer>95</baseLayer>
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<bodyTypeVariantsDef>
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<li>
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<bodyType>Female</bodyType>
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<texPathVariantsDef>TexPathVariants_Knees</texPathVariantsDef>
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</li>
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</bodyTypeVariantsDef>
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</animPropProperties>
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</Rimworld_Animations.AnimationPropDef>
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<PawnRenderNodeTagDef>
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<defName>RenderNodeTag_Arms</defName>
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</PawnRenderNodeTagDef>
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<Rimworld_Animations.AnimationPropDef>
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<defName>AnimationProp_Arms</defName>
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<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_BodyTypeVariants">
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<debugLabel>Arms</debugLabel>
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<nodeClass>Rimworld_Animations.PawnRenderNode_BodyTypeVariants</nodeClass>
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<workerClass>Rimworld_Animations.PawnRenderNodeWorker_BodyTypeVariants</workerClass>
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<tagDef>RenderNodeTag_Knees</tagDef>
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<absoluteTransform>False</absoluteTransform>
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<parentTagDef>Root</parentTagDef>
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<useSkinShader>True</useSkinShader>
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<colorType>Skin</colorType>
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<!-- for height -->
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<overlayLayer>Body</overlayLayer>
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<baseLayer>-1</baseLayer>
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<bodyTypeVariantsDef>
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<li>
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<bodyType>Female</bodyType>
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<texPathVariantsDef>TexPathVariants_Arms</texPathVariantsDef>
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</li>
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</bodyTypeVariantsDef>
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</animPropProperties>
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</Rimworld_Animations.AnimationPropDef>
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</Defs>
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@ -10,16 +10,16 @@
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<li>
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<probability>3</probability>
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<animationDefs>
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<li>TestAnimation1</li>
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<li>TestAnimation2</li>
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<li>TestAnimation3</li>
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<li>TestAnimation3</li>
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</animationDefs>
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</li>
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<li>
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<probability>1</probability>
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<animationDefs>
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<li>TestAnimation1</li>
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<li>TestAnimation2</li>
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<li>TestAnimation3</li>
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<li>TestAnimation3</li>
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</animationDefs>
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</li>
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</loopOptions>
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<li>Sex_Reverse_Anal</li>
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<li>Sex_Reverse_Vaginal</li>
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</interactionDefs>
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</li>
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</contexts>
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10
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml
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10
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Rimworld_Animations.TexPathVariantsDef>
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<defName>TexPathVariants_Arms</defName>
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<variants>
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<li>AnimationProps/Doggystyle/Doggy_Arms</li>
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</variants>
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</Rimworld_Animations.TexPathVariantsDef>
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</Defs>
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10
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml
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10
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Rimworld_Animations.TexPathVariantsDef>
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<defName>TexPathVariants_Knees</defName>
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<variants>
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<li>AnimationProps/Doggystyle/Doggy_Legs</li>
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</variants>
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</Rimworld_Animations.TexPathVariantsDef>
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</Defs>
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@ -196,10 +196,6 @@ namespace Rimworld_Animations {
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{
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PawnRenderNodeProperties props = animationProp.animPropProperties;
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if (props.texPath.NullOrEmpty())
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{
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props.texPath = "AnimationProps/Banana/Banana";
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}
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//create new render node
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PawnRenderNode animRenderNode = (PawnRenderNode)Activator.CreateInstance(props.nodeClass, new object[] {
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public static void Prefix(ref JobDriver_SexBaseInitiator __instance)
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{
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//stop pawn animating
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AnimationUtility.StopGroupAnimation(__instance.pawn);
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//stop partner animating
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if (__instance.Partner is Pawn partner)
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{
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AnimationUtility.StopGroupAnimation(partner);
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}
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//stop partner's other partners (threesome pawns) animating
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if (__instance.Partner.jobs.curDriver is JobDriver_SexBaseReciever partnerReceiverJob)
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{
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foreach(Pawn pawn in partnerReceiverJob.parteners)
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{
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if (pawn != null) AnimationUtility.StopGroupAnimation(pawn);
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}
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}
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}
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}
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}
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@ -12,6 +12,10 @@ namespace Rimworld_Animations
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[HarmonyPatch(typeof(JobDriver_SexBaseRecieverRaped), "MakeNewToils")]
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public class HarmonyPatch_JobDriver_SexBaseReceiverRaped
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{
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/*
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* Doesn't work; ienumerables are read-only, can't modify toil
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* would need to harmonypatch; stopped partner animating in sexbaseinitiator instead
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*
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public static void Postfix(JobDriver_SexBaseRecieverRaped __instance, ref IEnumerable<Toil> __result)
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{
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//added for sudden end of jobdriver
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AnimationUtility.StopGroupAnimation(__instance.pawn);
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});
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}
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*/
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}
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}
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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public class PawnRenderNodeProperties_BodyTypeVariants : PawnRenderNodeProperties_GraphicVariants
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{
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public List<TexPathVariants_BodyType> bodyTypeVariantsDef;
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}
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public class TexPathVariants_BodyType
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{
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public BodyTypeDef bodyType;
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public TexPathVariantsDef texPathVariantsDef;
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Rimworld_Animations
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{
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public class PawnRenderNodeWorker_BodyTypeVariants : PawnRenderNodeWorker_GraphicVariants
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{
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//same functionality as graphicvariants worker
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//just here for readability
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}
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}
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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public class PawnRenderNode_BodyTypeVariants : PawnRenderNode_GraphicVariants
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{
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protected new PawnRenderNodeProperties_BodyTypeVariants props;
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public PawnRenderNode_BodyTypeVariants(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree)
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{
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this.props = (PawnRenderNodeProperties_BodyTypeVariants)props;
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}
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protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
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{
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if (props.bodyTypeVariantsDef == null)
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{
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Log.ErrorOnce("[Anims] Error: Tried to use BodyTypeVariants node, but bodyTypeVariants weren't given", 211341349);
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return null;
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}
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//for each different hediff-based texpathvariants,
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foreach (TexPathVariants_BodyType texPathVariant_BodyType in props.bodyTypeVariantsDef)
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{
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if (pawn.story.bodyType == texPathVariant_BodyType.bodyType)
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{
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//return that specific variant
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return GenerateVariants(pawn, texPathVariant_BodyType.texPathVariantsDef);
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}
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}
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//otherwise just use default
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return base.GraphicVariantsFor(pawn);
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}
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protected override void EnsureMaterialsInitialized()
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{
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variants = GraphicVariantsFor(this.tree.pawn);
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base.EnsureMaterialsInitialized();
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}
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||||
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}
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}
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@ -23,6 +23,12 @@ namespace Rimworld_Animations
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protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
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{
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if (props.hediffVariants == null)
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{
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Log.ErrorOnce("[Anims] Error: Tried to use GraphicHediffVariants node, but hediffVariants weren't given", 231321349);
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return null;
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}
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//for each different hediff-based texpathvariants,
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foreach (TexPathVariants_Hediff texPathVariant_Hediff in props.hediffVariants)
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||||
{
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|
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|
@ -40,6 +40,7 @@ namespace Rimworld_Animations
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&& extendedAnimWorker.TexPathVariantAtTick(node.tree.AnimationTick) != null)
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{
|
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Material materialVariant = GetMaterialVariant(nodeWithGraphicVariants, parms, (int)extendedAnimWorker.TexPathVariantAtTick(node.tree.AnimationTick));
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||||
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if (materialVariant != null) {
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return materialVariant;
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||||
}
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|
@ -52,11 +53,11 @@ namespace Rimworld_Animations
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|||
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||||
public virtual Material GetMaterialVariant(PawnRenderNode_GraphicVariants node, PawnDrawParms parms, int variant)
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||||
{
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||||
Material material = node.getGraphicVariant(variant).NodeGetMat(parms);
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||||
Material material = node.getGraphicVariant(variant)?.NodeGetMat(parms);
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||||
|
||||
if (material == null) return null;
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||||
|
||||
if (material != null && !parms.Portrait && parms.flags.FlagSet(PawnRenderFlags.Invisible))
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if (!parms.Portrait && parms.flags.FlagSet(PawnRenderFlags.Invisible))
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||||
{
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material = InvisibilityMatPool.GetInvisibleMat(material);
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}
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|
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|
@ -16,9 +16,8 @@ namespace Rimworld_Animations
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|||
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||||
public Graphic getGraphicVariant(int variant)
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||||
{
|
||||
if (!variants.ContainsKey(variant))
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||||
if (variants == null || !variants.ContainsKey(variant))
|
||||
{
|
||||
Log.ErrorOnce("[Anims] Error: tried to get key from variants that doesn't exist; key = " + variant, 2043428111);
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return null;
|
||||
}
|
||||
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||||
|
@ -45,17 +44,21 @@ namespace Rimworld_Animations
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protected virtual Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
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||||
{
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||||
|
||||
if (props.texPathVariantsDef == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return GenerateVariants(pawn, props.texPathVariantsDef);
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||||
|
||||
}
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||||
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||||
//used by all, including base classes, to create texPathVariants for pawn
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||||
protected Dictionary<int, Graphic> GenerateVariants(Pawn pawn, TexPathVariantsDef texPathVariants)
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||||
{
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Dictionary<int, Graphic> variantGraphics = new Dictionary<int, Graphic>();
|
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||||
if (texPathVariants == null) return variantGraphics;
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//for each graphic variant
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||||
for (int i = 0; i < texPathVariants.variants.Count; i++)
|
||||
{
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||||
|
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BIN
1.5/Textures/AnimationProps/Doggystyle/Doggy_Arms_north.png
Normal file
BIN
1.5/Textures/AnimationProps/Doggystyle/Doggy_Arms_north.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
BIN
1.5/Textures/AnimationProps/Doggystyle/Doggy_Legs_north.png
Normal file
BIN
1.5/Textures/AnimationProps/Doggystyle/Doggy_Legs_north.png
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After Width: | Height: | Size: 4.4 KiB |
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8" ?>
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||||
<LanguageData>
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||||
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||||
<!-- Mod menu -->
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||||
<RimAnim_ModSettings>RJW Animation Settings</RimAnim_ModSettings>
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||||
<RimAnim_SoundOverride>启用声音覆盖</RimAnim_SoundOverride>
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||||
<RimAnim_GenitalRotation>控制生殖器旋转</RimAnim_GenitalRotation>
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||||
<RimAnim_OrgasmQuiver>启用高潮颤抖</RimAnim_OrgasmQuiver>
|
||||
<RimAnim_RapeShiver>启用强奸颤动</RimAnim_RapeShiver>
|
||||
<RimAnim_HeartsDuringLovin>性爱时启用心形</RimAnim_HeartsDuringLovin>
|
||||
<RimAnim_PlayNonsexual>播放非性行为的动画 (牵手、亲热)</RimAnim_PlayNonsexual>
|
||||
<RimAnim_AnimManagerTab>启用动画管理器选项卡</RimAnim_AnimManagerTab>
|
||||
<RimAnim_ShiverIntensity>颤抖/颤动强度 (默认为 2): </RimAnim_ShiverIntensity>
|
||||
<RimAnim_DebugMode>调试模式</RimAnim_DebugMode>
|
||||
|
||||
<!-- Main Tab Window -->
|
||||
<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
|
||||
<RimAnims_Warning>警告--一般情况下,你不想更改人类偏移值,只想更改外星種族偏移值或动物偏移值</RimAnims_Warning>
|
||||
<RimAnims_CopyToClipboard>将偏移值复制到剪贴板</RimAnims_CopyToClipboard>
|
||||
<RimAnims_ShareSettings>将偏移值粘贴到 OffsetDef 中,或在 Discord 中共享</RimAnims_ShareSettings>
|
||||
|
||||
</LanguageData>
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Mod menu -->
|
||||
<RimAnim_ModSettings>RJW Animation Settings</RimAnim_ModSettings>
|
||||
<RimAnim_SoundOverride>啟用聲音覆蓋</RimAnim_SoundOverride>
|
||||
<RimAnim_GenitalRotation>控制生殖器旋轉</RimAnim_GenitalRotation>
|
||||
<RimAnim_OrgasmQuiver>啟用高潮顫抖</RimAnim_OrgasmQuiver>
|
||||
<RimAnim_RapeShiver>啟用強姦顫動</RimAnim_RapeShiver>
|
||||
<RimAnim_HeartsDuringLovin>性愛時啟用心形</RimAnim_HeartsDuringLovin>
|
||||
<RimAnim_PlayNonsexual>播放非性行為的動畫 (牽手、親熱)</RimAnim_PlayNonsexual>
|
||||
<RimAnim_AnimManagerTab>啟用動畫管理器選項卡</RimAnim_AnimManagerTab>
|
||||
<RimAnim_ShiverIntensity>顫抖/顫動強度 (預設為 2): </RimAnim_ShiverIntensity>
|
||||
<RimAnim_DebugMode>除錯模式</RimAnim_DebugMode>
|
||||
|
||||
<!-- Main Tab Window -->
|
||||
<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
|
||||
<RimAnims_Warning>警告--一般情況下,你不想更改人類偏移值,只想更改外星種族偏移值或動物偏移值</RimAnims_Warning>
|
||||
<RimAnims_CopyToClipboard>將偏移值複製到剪貼板</RimAnims_CopyToClipboard>
|
||||
<RimAnims_ShareSettings>將偏移值黏貼到 OffsetDef 中,或在 Discord 中共享</RimAnims_ShareSettings>
|
||||
|
||||
</LanguageData>
|
|
@ -118,6 +118,9 @@
|
|||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\SexBaseReceivers\HarmonyPatch_JobDriver_SexBaseReceiverRaped.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\SexBaseReceivers\HarmonyPatch_JobDriver_SexBaseReceiverLoved.cs" />
|
||||
<Compile Include="1.5\Source\PawnRenderNode\GraphicBodyTypeVariants\PawnRenderNodeProperties_GraphicBodyTypeVariants.cs" />
|
||||
<Compile Include="1.5\Source\PawnRenderNode\GraphicBodyTypeVariants\PawnRenderNodeWorker_GraphicBodyTypeVariants.cs" />
|
||||
<Compile Include="1.5\Source\PawnRenderNode\GraphicBodyTypeVariants\PawnRenderNode_GraphicBodyTypeVariants.cs" />
|
||||
<Compile Include="1.5\Source\PawnRenderNode\GraphicHediffVariants\PawnRenderNodeProperties_GraphicHediffVariants.cs" />
|
||||
<Compile Include="1.5\Source\PawnRenderNode\GraphicHediffVariants\PawnRenderNodeWorker_GraphicHediffVariants.cs" />
|
||||
<Compile Include="1.5\Source\PawnRenderNode\GraphicHediffVariants\PawnRenderNode_GraphicHediffVariants.cs" />
|
||||
|
@ -136,6 +139,8 @@
|
|||
<Content Include="1.5\Assemblies\RJW.dll" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation2.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation3.xml" />
|
||||
<Content Include="1.5\Defs\AnimationPropDefs\AnimationPropDef_Knees.xml" />
|
||||
<Content Include="1.5\Defs\AnimationPropDefs\AnimationPropDef_Xray_Inside.xml" />
|
||||
<Content Include="1.5\Defs\AnimationPropDefs\AnimationPropDef_Banana.xml" />
|
||||
<Content Include="1.5\Defs\AnimationPropDefs\AnimationPropDef_Xray_Penis.xml" />
|
||||
|
@ -144,6 +149,8 @@
|
|||
<Content Include="1.5\Defs\OffsetDefs\OffsetDef_GroinToAppropriateHeight.xml" />
|
||||
<Content Include="1.5\Defs\SoundDefs\Sounds_Sex.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_Cat.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_Arms.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_Knees.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_Xray_Inside.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_XrayPenis_Horse.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_XrayPenis_Human.xml" />
|
||||
|
@ -188,6 +195,8 @@
|
|||
<Content Include="1.5\Textures\AnimationProps\Banana\Banana_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Banana\Banana_south.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Banana\Banana_west.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Doggystyle\Doggy_Arms_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Doggystyle\Doggy_Legs_north.png" />
|
||||
<Content Include="1.5\Textures\UI\MainTab.png" />
|
||||
<Content Include="About\About.xml" />
|
||||
<Content Include="About\Manifest.xml" />
|
||||
|
|
Loading…
Reference in a new issue