mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
Rewrote anim framework to use vanilla animation system
- added extended functionality for head rotations, invisible - tentative design for groupanimationdefs
This commit is contained in:
parent
011ab50958
commit
e8fd61fb4a
15 changed files with 561 additions and 17 deletions
Binary file not shown.
114
1.5/Defs/AnimationDefs/TestAnimation1.xml
Normal file
114
1.5/Defs/AnimationDefs/TestAnimation1.xml
Normal file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>TestAnimation1</defName>
|
||||
<durationTicks>400</durationTicks>
|
||||
<playWhenDowned>False</playWhenDowned>
|
||||
<modExtensions>
|
||||
<li Class="Rimworld_Animations.AltitudeLayer">
|
||||
<PawnAltitudeLayer>Pawn</PawnAltitudeLayer>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<animationParts>
|
||||
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>North</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>East</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>200</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>South</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>300</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>West</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<!--
|
||||
<li>
|
||||
<key>Body</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>30</angle>
|
||||
<rotation>North</rotation>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>300</tick>
|
||||
<angle>150</angle>
|
||||
<rotation>South</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>600</tick>
|
||||
<angle>30</angle>
|
||||
<rotation>North</rotation>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
-->
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>North</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>2</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>East</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>4</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>South</rotation>
|
||||
<visible>true</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>6</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>West</rotation>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>8</tick>
|
||||
<angle>0</angle>
|
||||
<rotation>North</rotation>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
60
1.5/Defs/AnimationDefs/TestAnimation2.xml
Normal file
60
1.5/Defs/AnimationDefs/TestAnimation2.xml
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>TestAnimation2</defName>
|
||||
<durationTicks>200</durationTicks>
|
||||
<startOnRandomTick>False</startOnRandomTick>
|
||||
<playWhenDowned>False</playWhenDowned>
|
||||
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>AnimationWorker_Keyframes</workerClass>
|
||||
<keyframes>
|
||||
<li>
|
||||
<tick>0</tick>
|
||||
<angle>23</angle>
|
||||
</li>
|
||||
<li>
|
||||
<tick>6</tick>
|
||||
<angle>-5</angle>
|
||||
</li>
|
||||
<li>
|
||||
<tick>12</tick>
|
||||
<angle>4</angle>
|
||||
</li>
|
||||
<li>
|
||||
<tick>188</tick>
|
||||
<angle>-1</angle>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>AnimationWorker_Keyframes</workerClass>
|
||||
<keyframes>
|
||||
<li>
|
||||
<tick>0</tick>
|
||||
<angle>5</angle>
|
||||
</li>
|
||||
<li>
|
||||
<tick>6</tick>
|
||||
<angle>-5</angle>
|
||||
</li>
|
||||
<li>
|
||||
<tick>12</tick>
|
||||
<angle>4</angle>
|
||||
</li>
|
||||
<li>
|
||||
<tick>128</tick>
|
||||
<angle>-1</angle>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
88
1.5/Defs/GroupAnimationDefs/TestGroupAnimation1.xml
Normal file
88
1.5/Defs/GroupAnimationDefs/TestGroupAnimation1.xml
Normal file
|
@ -0,0 +1,88 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<GroupAnimationDef>
|
||||
<defName>TestGroupAnimation1</defName>
|
||||
<numActors>2</numActors>
|
||||
|
||||
<AnimationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopForDuration">
|
||||
<ticks>200</ticks>
|
||||
<AnimationDefs>
|
||||
<li>Pawn1_Stage1_TestAnimation1</li>
|
||||
<li>Pawn2_Stage1_TestAnimation2</li>
|
||||
</AnimationDefs>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<numberOfLoops>10</numberOfLoops>
|
||||
<AnimationOptions>
|
||||
<li>
|
||||
<probability>3</probability>
|
||||
<li>Pawn1_Stage2_Variant1</li>
|
||||
<li>Pawn2_Stage2_Variant1</li>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<li>Pawn1_Stage2_Variant2</li>
|
||||
<li>Pawn2_Stage2_Variant2</li>
|
||||
</li>
|
||||
</AnimationOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_BranchPaths">
|
||||
<Paths>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<numberOfLoops>10</numberOfLoops>
|
||||
<AnimationOptions>
|
||||
<li>
|
||||
<probability>3</probability>
|
||||
<li>Pawn1_Stage2_Variant1</li>
|
||||
<li>Pawn2_Stage2_Variant1</li>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<li>Pawn1_Stage2_Variant2</li>
|
||||
<li>Pawn2_Stage2_Variant2</li>
|
||||
</li>
|
||||
</AnimationOptions>
|
||||
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<numberOfLoops>10</numberOfLoops>
|
||||
<AnimationOptions>
|
||||
<li>
|
||||
<probability>3</probability>
|
||||
<li>Pawn1_Stage2_Variant1</li>
|
||||
<li>Pawn2_Stage2_Variant1</li>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<li>Pawn1_Stage2_Variant2</li>
|
||||
<li>Pawn2_Stage2_Variant2</li>
|
||||
</li>
|
||||
</AnimationOptions>
|
||||
|
||||
</li>
|
||||
</Paths>
|
||||
</li>
|
||||
</AnimationStages>
|
||||
|
||||
<contexts>
|
||||
<li Class="Rimworld_Animations.Actor_Sextype">
|
||||
<sexTypes>
|
||||
<li>Sex</li>
|
||||
</sexTypes>
|
||||
<actorShift>0</actorShift>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.Actor_Sextype">
|
||||
<sexTypes>
|
||||
<li>Sex_Reverse</li>
|
||||
</sexTypes>
|
||||
<actorShift>1</actorShift>
|
||||
</li>
|
||||
</contexts>
|
||||
|
||||
</GroupAnimationDef>
|
||||
</Defs>
|
16
1.5/Patches/Patch_GenitaliaRenderNode.xml
Normal file
16
1.5/Patches/Patch_GenitaliaRenderNode.xml
Normal file
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<!-- Add genitalia rendernode to pawns, body is parent
|
||||
<Operation Class="PatchOperationAdd">
|
||||
<xpath>Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Body"]/children</xpath>
|
||||
<value>
|
||||
<li Class="PawnRenderNodeProperties_Overlay">
|
||||
<debugLabel>Genitalia</debugLabel>
|
||||
<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
|
||||
<overlayLayer>Body</overlayLayer>
|
||||
<baseLayer>3</baseLayer>
|
||||
</li>
|
||||
</value>
|
||||
</Operation>
|
||||
-->
|
||||
</Patch>
|
108
1.5/Source/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
Normal file
108
1.5/Source/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
Normal file
|
@ -0,0 +1,108 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace Rimworld_Animations
|
||||
{
|
||||
class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
|
||||
{
|
||||
|
||||
public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
//use extendedkeyframes to determine addon facing
|
||||
public Rot4 facingAtTick(int tick)
|
||||
{
|
||||
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
|
||||
if (tick <= this.part.keyframes[0].tick) {
|
||||
|
||||
return (this.part.keyframes[0] as ExtendedKeyframe).rotation;
|
||||
|
||||
}
|
||||
|
||||
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
|
||||
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
|
||||
{
|
||||
|
||||
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation;
|
||||
|
||||
}
|
||||
Verse.Keyframe keyframe = this.part.keyframes[0];
|
||||
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
|
||||
int i = 0;
|
||||
while (i < this.part.keyframes.Count)
|
||||
{
|
||||
if (tick <= this.part.keyframes[i].tick)
|
||||
{
|
||||
keyframe2 = this.part.keyframes[i];
|
||||
if (i > 0)
|
||||
{
|
||||
keyframe = this.part.keyframes[i - 1];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return (keyframe as ExtendedKeyframe).rotation;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool visibleAtTick(int tick)
|
||||
{
|
||||
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
|
||||
if (tick <= this.part.keyframes[0].tick)
|
||||
{
|
||||
|
||||
return (this.part.keyframes[0] as ExtendedKeyframe).visible;
|
||||
|
||||
}
|
||||
|
||||
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
|
||||
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
|
||||
{
|
||||
|
||||
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible;
|
||||
|
||||
}
|
||||
|
||||
Verse.Keyframe keyframe = this.part.keyframes[0];
|
||||
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
|
||||
|
||||
int i = 0;
|
||||
while (i < this.part.keyframes.Count)
|
||||
{
|
||||
if (tick <= this.part.keyframes[i].tick)
|
||||
{
|
||||
keyframe2 = this.part.keyframes[i];
|
||||
if (i > 0)
|
||||
{
|
||||
keyframe = this.part.keyframes[i - 1];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return (keyframe as ExtendedKeyframe).visible;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
22
1.5/Source/Defs/AnimationDefOf.cs
Normal file
22
1.5/Source/Defs/AnimationDefOf.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace Rimworld_Animations
|
||||
{
|
||||
[DefOf]
|
||||
public static class AnimationDefOf
|
||||
{
|
||||
static AnimationDefOf()
|
||||
{
|
||||
DefOfHelper.EnsureInitializedInCtor(typeof(SoundDefOf));
|
||||
}
|
||||
|
||||
public static AnimationDef TestAnimation1;
|
||||
public static AnimationDef TestAnimation2;
|
||||
}
|
||||
}
|
13
1.5/Source/GroupAnimationStages/AnimationStage.cs
Normal file
13
1.5/Source/GroupAnimationStages/AnimationStage.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Rimworld_Animations
|
||||
{
|
||||
public abstract class AnimationStage
|
||||
{
|
||||
//single stage containing group of animations
|
||||
}
|
||||
}
|
18
1.5/Source/Keyframes/ExtendedKeyframe.cs
Normal file
18
1.5/Source/Keyframes/ExtendedKeyframe.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace Rimworld_Animations
|
||||
{
|
||||
public class ExtendedKeyframe : Verse.Keyframe
|
||||
{
|
||||
|
||||
public Rot4 rotation;
|
||||
public bool visible;
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
using HarmonyLib;
|
||||
using rjw;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace Rimworld_Animations
|
||||
{
|
||||
/*
|
||||
[HarmonyPatch(typeof(JobDriver_Sex), "SexTick")]
|
||||
public class HarmonyPatch_JobDriver_Sex
|
||||
{
|
||||
public static void Prefix(JobDriver_Sex __instance)
|
||||
{
|
||||
Pawn partner = __instance.Partner;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
|
@ -16,7 +16,9 @@ namespace Rimworld_Animations {
|
|||
don't play anim for now
|
||||
*/
|
||||
if(__instance is JobDriver_Masturbate || __instance is JobDriver_ViolateCorpse) {
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
if(!AnimationSettings.PlayAnimForNonsexualActs && NonSexualAct(__instance))
|
||||
|
@ -25,10 +27,10 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
|
||||
Pawn pawn = __instance.pawn;
|
||||
|
||||
Pawn partner = __instance.Target as Pawn;
|
||||
Building_Bed bed = __instance.Bed;
|
||||
|
||||
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
|
||||
if (partner?.jobs?.curDriver is JobDriver_SexBaseReciever partnerSexBaseReceiver) {
|
||||
|
||||
Pawn Target = __instance.Target as Pawn;
|
||||
|
||||
|
@ -37,17 +39,12 @@ namespace Rimworld_Animations {
|
|||
int preAnimDuration = __instance.duration;
|
||||
int AnimationTimeTicks = 0;
|
||||
|
||||
|
||||
if (bed != null) {
|
||||
RerollAnimations(bed as Thing);
|
||||
}
|
||||
else {
|
||||
RerollAnimations();
|
||||
}
|
||||
List<Pawn> participants = partnerSexBaseReceiver.parteners.Append(partner).ToList();
|
||||
RerollAnimations(participants);
|
||||
|
||||
|
||||
//Modify Orgasm ticks to only orgasm as many times as RJW stock orgasm allows
|
||||
if(AnimationTimeTicks != 0)
|
||||
if (AnimationTimeTicks != 0)
|
||||
{
|
||||
__instance.orgasmstick = preAnimDuration * __instance.orgasmstick / AnimationTimeTicks;
|
||||
}
|
||||
|
@ -56,9 +53,11 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
}
|
||||
|
||||
public static void RerollAnimations(Thing bed = null) {
|
||||
public static void RerollAnimations(List<Pawn> participants) {
|
||||
|
||||
participants[0].Drawer.renderer.SetAnimation(AnimationDefOf.TestAnimation1);
|
||||
participants[1].Drawer.renderer.SetAnimation(AnimationDefOf.TestAnimation2);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace Rimworld_Animations
|
||||
{
|
||||
//Head Rotation Code
|
||||
[HarmonyPatch(typeof(PawnRenderNode), "AppendRequests")]
|
||||
public static class HarmonyPatch_PawnRenderNode
|
||||
{
|
||||
//if rendernodetag is head, update PawnDrawParms so that head, and all children, are rotated for anim
|
||||
public static bool Prefix(ref PawnRenderNode __instance, ref PawnDrawParms parms)
|
||||
{
|
||||
if (__instance.AnimationWorker is AnimationWorker_KeyframesExtended extendedAnimWorker)
|
||||
{
|
||||
//INVIS IF ANIM CALLS FOR IT
|
||||
if (!extendedAnimWorker.visibleAtTick(__instance.tree.AnimationTick))
|
||||
{
|
||||
__instance.requestRecache = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// HEAD ROTATION ADJUST FACING
|
||||
Rot4 animFacing = extendedAnimWorker.facingAtTick(__instance.tree.AnimationTick);
|
||||
|
||||
if (parms.facing != animFacing)
|
||||
{
|
||||
//requestRecache or else it won't update properly
|
||||
__instance.requestRecache = true;
|
||||
parms.facing = animFacing;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using HarmonyLib;
|
||||
using rjw;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace Rimworld_Animations {
|
||||
|
||||
[HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)]
|
||||
public static class HarmonyPatch_Pawn_DrawTracker {
|
||||
public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) {
|
||||
|
||||
if (___pawn?.Drawer?.renderer?.renderTree?.rootNode?.AnimationWorker is AnimationWorker_KeyframesExtended
|
||||
&& ___pawn.jobs?.curDriver is JobDriver_SexBaseInitiator sexdriver)
|
||||
{
|
||||
//align pos on top of partner
|
||||
__result = sexdriver.Partner.Drawer.DrawPos;
|
||||
|
||||
//change height so that they're all layered properly
|
||||
if (sexdriver.Partner.jobs.curDriver is JobDriver_SexBaseReciever)
|
||||
for (int i = 0; i < )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -72,17 +72,24 @@
|
|||
<Compile Include="1.5\Source\Actors\Actor.cs" />
|
||||
<Compile Include="1.5\Source\Actors\AlienRaceOffset.cs" />
|
||||
<Compile Include="1.5\Source\Actors\BodyTypeOffset.cs" />
|
||||
<Compile Include="1.5\Source\AnimationWorkers\AnimationWorker_KeyframesExtended.cs" />
|
||||
<Compile Include="1.5\Source\Comps\CompProperties_ThingAnimator.cs" />
|
||||
<Compile Include="1.5\Source\Comps\CompThingAnimator.cs" />
|
||||
<Compile Include="1.5\Source\Defs\AnimationDefOf.cs" />
|
||||
<Compile Include="1.5\Source\GroupAnimationStages\AnimationStage.cs" />
|
||||
<Compile Include="1.5\Source\Keyframes\ExtendedKeyframe.cs" />
|
||||
<Compile Include="1.5\Source\MainTabWindows\MainTabWindow_OffsetConfigure.cs" />
|
||||
<Compile Include="1.5\Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
|
||||
<Compile Include="1.5\Source\MainTabWindows\WorldComponent_UpdateMainTab.cs" />
|
||||
<Compile Include="1.5\Source\Patches\Harmony_PatchAll.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNode.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_Pawn_DrawTracker.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\HarmonyPatch_PlaySexSounds.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\HarmonyPatch_SexTick.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\HarmonyPatch_WorkGiverSex.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_JoinInBed.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_Sex.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
|
||||
<Compile Include="1.5\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseReceiverLoved.cs" />
|
||||
<Compile Include="1.5\Source\Settings\AnimationSettings.cs" />
|
||||
|
@ -90,10 +97,16 @@
|
|||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="1.1\Assemblies\Rimworld-Animations.dll" />
|
||||
<Content Include="1.5\Assemblies\0MultiplayerAPI.dll" />
|
||||
<Content Include="1.5\Assemblies\Rimworld-Animations.dll" />
|
||||
<Content Include="1.5\Assemblies\RJW.dll" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation2.xml" />
|
||||
<Content Include="1.5\Defs\GroupAnimationDefs\TestGroupAnimation1.xml" />
|
||||
<Content Include="1.5\Defs\MainTabDefs\MainButtonDef.xml" />
|
||||
<Content Include="1.5\Defs\SoundDefs\Sounds_Sex.xml" />
|
||||
<Content Include="1.5\Patches\CompatibilityPatch_FacialAnimation.xml" />
|
||||
<Content Include="1.5\Patches\Patch_GenitaliaRenderNode.xml" />
|
||||
<Content Include="1.5\Sounds\Sex\Clap_1.wav" />
|
||||
<Content Include="1.5\Sounds\Sex\Clap_2.wav" />
|
||||
<Content Include="1.5\Sounds\Sex\Clap_3.wav" />
|
||||
|
@ -133,10 +146,7 @@
|
|||
<Content Include="LoadFolders.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="1.2\" />
|
||||
<Folder Include="1.5\Assemblies\" />
|
||||
<Folder Include="1.5\Defs\AnimationDefs\" />
|
||||
<Folder Include="1.5\Source\Defs\" />
|
||||
<Folder Include="1.5\Defs\SexAnimationDefs\" />
|
||||
<Folder Include="1.5\Source\Extensions\" />
|
||||
<Folder Include="1.5\Source\Patches\OtherModPatches\" />
|
||||
</ItemGroup>
|
||||
|
|
Loading…
Reference in a new issue