2020-04-21 03:07:15 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using UnityEngine;
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2020-05-30 06:10:31 +00:00
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using RimWorld;
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2020-04-21 03:07:15 +00:00
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namespace Rimworld_Animations {
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2020-06-01 17:48:19 +00:00
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2020-04-21 03:07:15 +00:00
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public class AnimationSettings : ModSettings {
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2020-05-05 20:31:42 +00:00
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public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false;
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2020-08-28 07:24:55 +00:00
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public static bool offsetTab = false, debugMode = false;
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2020-04-21 04:59:09 +00:00
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public static float shiverIntensity = 2f;
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2020-04-21 03:07:15 +00:00
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2020-05-31 19:03:30 +00:00
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public static Dictionary<string, Vector2> offsets = new Dictionary<string, Vector2>();
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public static Dictionary<string, float> rotation = new Dictionary<string, float>();
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2020-05-30 06:10:31 +00:00
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2020-04-21 03:07:15 +00:00
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public override void ExposeData() {
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2020-04-25 18:08:00 +00:00
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base.ExposeData();
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2020-08-28 07:24:55 +00:00
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Scribe_Values.Look(ref debugMode, "AnimsDebugMode", false);
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2020-06-01 17:48:19 +00:00
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Scribe_Values.Look(ref offsetTab, "EnableOffsetTab", false);
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2020-04-29 03:42:53 +00:00
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Scribe_Values.Look(ref controlGenitalRotation, "controlGenitalRotation", false);
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2020-04-21 03:07:15 +00:00
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Scribe_Values.Look(ref orgasmQuiver, "orgasmQuiver");
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2020-05-05 20:31:42 +00:00
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Scribe_Values.Look(ref fastAnimForQuickie, "fastAnimForQuickie");
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2020-04-21 04:59:09 +00:00
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Scribe_Values.Look(ref rapeShiver, "rapeShiver");
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2020-04-22 19:35:03 +00:00
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Scribe_Values.Look(ref hearts, "heartsOnLovin");
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2020-04-29 06:32:40 +00:00
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Scribe_Values.Look(ref applySemenOnAnimationOrgasm, "applySemenOnOrgasm", false);
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2020-04-22 18:12:06 +00:00
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Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
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2020-04-21 04:59:09 +00:00
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Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
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2020-05-30 06:10:31 +00:00
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//todo: save offsetsByDefName
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2020-05-31 19:03:30 +00:00
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Scribe_Collections.Look(ref offsets, "animationOffsets");
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Scribe_Collections.Look(ref rotation, "rotationOffsets");
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//needs to be rewritten
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//probably somewhere in options?
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2020-04-21 03:07:15 +00:00
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}
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}
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public class RJW_Animations : Mod {
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public RJW_Animations(ModContentPack content) : base(content) {
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2020-04-25 18:08:00 +00:00
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GetSettings<AnimationSettings>();
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2020-05-31 19:03:30 +00:00
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2020-04-21 03:07:15 +00:00
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}
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public override void DoSettingsWindowContents(Rect inRect) {
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Listing_Standard listingStandard = new Listing_Standard();
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listingStandard.Begin(inRect);
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2020-04-22 18:12:06 +00:00
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listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
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2020-04-29 03:42:53 +00:00
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listingStandard.CheckboxLabeled("Control Genital Rotation", ref AnimationSettings.controlGenitalRotation);
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2020-05-05 20:31:42 +00:00
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listingStandard.CheckboxLabeled("Play Fast Animation for Quickie", ref AnimationSettings.fastAnimForQuickie);
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2020-04-29 06:37:12 +00:00
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listingStandard.CheckboxLabeled("Apply Semen on Animation Orgasm", ref AnimationSettings.applySemenOnAnimationOrgasm);
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2020-04-30 04:34:15 +00:00
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if(AnimationSettings.applySemenOnAnimationOrgasm) {
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listingStandard.Label("Recommended--turn down \"Cum on body percent\" in RJW settings to about 33%");
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}
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2020-04-21 03:07:15 +00:00
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listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
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2020-04-21 04:59:09 +00:00
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listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
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2020-04-22 19:35:03 +00:00
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listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
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2020-04-21 04:59:09 +00:00
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2020-10-29 03:31:39 +00:00
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listingStandard.CheckboxLabeled("Enable Animation Manager Tab", ref AnimationSettings.offsetTab);
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2020-05-30 06:10:31 +00:00
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2020-04-21 04:59:09 +00:00
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listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity);
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AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f);
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2020-08-28 07:24:55 +00:00
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listingStandard.CheckboxLabeled("Debug Mode", ref AnimationSettings.debugMode);
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2020-05-30 06:10:31 +00:00
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2020-04-21 03:07:15 +00:00
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listingStandard.End();
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base.DoSettingsWindowContents(inRect);
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}
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2020-06-01 17:48:19 +00:00
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public override void WriteSettings() {
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base.WriteSettings();
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OffsetMainButtonDefOf.OffsetManager.buttonVisible = AnimationSettings.offsetTab;
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}
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2020-04-21 03:07:15 +00:00
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public override string SettingsCategory() {
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return "RJW Animation Settings";
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}
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}
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}
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