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7 changed files with 116 additions and 2 deletions
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@ -90,6 +90,7 @@
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<Compile Include="Source\JobDrivers\JobDriver_SexCasualForAnimation.cs" />
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<Compile Include="Source\MainTabWindows\MainTabWindow_SexAnimator.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_AlienRace.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_CSL.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_FacialAnimation.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_PawnRenderer.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_PawnRotation.cs" />
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@ -161,5 +161,26 @@ namespace Rimworld_Animations {
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GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
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}
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}
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public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {
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if (pawn == null) {
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GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
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return;
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}
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
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GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
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}
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else {
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Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
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pawnHeadPosition.x *= bodySizeFactor;
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pawnHeadPosition.x *= bodySizeFactor;
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pawnHeadPosition.y = loc.y;
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GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
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}
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}
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}
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}
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86
Source/Patches/HarmonyPatch_CSL.cs
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Source/Patches/HarmonyPatch_CSL.cs
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@ -0,0 +1,86 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using rjw;
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using Verse;
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using RimWorld;
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using System.Reflection.Emit;
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using System.Reflection;
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using UnityEngine;
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namespace Rimworld_Animations {
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[StaticConstructorOnStartup]
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public static class HarmonyPatch_CSL {
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static HarmonyPatch_CSL() {
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try {
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((Action)(() => {
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Children, school and learning")) {
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("PawnRenderer_RenderPawnInternal_Patch"), "RenderPawnInternalScaled"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_CSL), "Prefix_CSL")),
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transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_CSL), "Transpiler_CSL")));
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}
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}))();
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}
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catch (TypeLoadException ex) {
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}
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}
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public static void Prefix_CSL(PawnRenderer __instance, Pawn pawn, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) {
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PawnGraphicSet graphics = __instance.graphics;
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CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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if (!graphics.AllResolved) {
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graphics.ResolveAllGraphics();
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}
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if (bodyAnim != null && bodyAnim.isAnimating && !portrait) {
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bodyAnim.tickGraphics(graphics);
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pawn.TryGetComp<CompBodyAnimator>().animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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}
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}
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public static IEnumerable<CodeInstruction> Transpiler_CSL(IEnumerable<CodeInstruction> instructions) {
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MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
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FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
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List<CodeInstruction> codes = instructions.ToList();
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bool forHead = true;
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for (int i = 0; i < codes.Count(); i++) {
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//Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
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if (codes[i].OperandIs(drawMeshNowOrLater) && forHead) {
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Ldarg_2);
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn), typeof(float) }));
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}
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//checking for if(graphics.headGraphic != null)
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else if (codes[i].opcode == OpCodes.Ldfld && codes[i].OperandIs(headGraphic)) {
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forHead = true;
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yield return codes[i];
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}
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//checking for if(renderbody)
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else if (codes[i].opcode == OpCodes.Ldarg_3) {
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forHead = false;
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yield return codes[i];
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}
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else {
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yield return codes[i];
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}
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}
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}
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}
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}
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@ -64,7 +64,7 @@ namespace Rimworld_Animations {
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation)));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
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}
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//checking for if(graphics.headGraphic != null)
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@ -6,6 +6,7 @@ using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations {
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@ -38,7 +39,7 @@ namespace Rimworld_Animations {
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation)));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
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}
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else {
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@ -43,6 +43,11 @@ namespace Rimworld_Animations {
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listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
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listingStandard.CheckboxLabeled("Control Genital Rotation", ref AnimationSettings.controlGenitalRotation);
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listingStandard.CheckboxLabeled("Apply Semen on Animation Orgasm", ref AnimationSettings.applySemenOnAnimationOrgasm);
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if(AnimationSettings.applySemenOnAnimationOrgasm) {
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listingStandard.Label("Recommended--turn down \"Cum on body percent\" in RJW settings to about 33%");
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}
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listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
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listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
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listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
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