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HAR Patch
Sound override options
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commit
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10 changed files with 114 additions and 11 deletions
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@ -2526,7 +2526,6 @@
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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</Defs>
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@ -36,6 +36,10 @@
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<HintPath>..\..\..\..\workshop\content\294100\2009463077\v1.1\Assemblies\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="AlienRace">
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<HintPath>..\..\..\..\workshop\content\294100\839005762\1.1\Assemblies\AlienRace.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=1.1.7397.36407, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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@ -68,9 +68,9 @@ namespace Rimworld_Animations {
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//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
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/*
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if (x.defName != "Doggystyle")
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if (x.defName != "Test")
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return false;
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*/
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*/
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if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
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@ -184,7 +184,7 @@ namespace Rimworld_Animations {
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clipTicks++;
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//play sound effect
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if(rjw.RJWSettings.sounds_enabled && clip.SoundEffects.ContainsKey(clipTicks)) {
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if(rjw.RJWSettings.sounds_enabled && clip.SoundEffects.ContainsKey(clipTicks) && AnimationSettings.soundOverride) {
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SoundDef.Named(clip.SoundEffects[clipTicks]).PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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}
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if(AnimationSettings.orgasmQuiver && clip.quiver.ContainsKey(clipTicks)) {
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@ -204,7 +204,16 @@ namespace Rimworld_Animations {
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deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
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bodyAngle = (clip.BodyAngle.Evaluate(clipPercent) + (quiver || shiver ? ((Rand.Value * AnimationSettings.shiverIntensity) - (AnimationSettings.shiverIntensity / 2f)) : 0f)) * (mirror ? -1 : 1);
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//don't go past 360 or less than 0
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if (bodyAngle < 0) bodyAngle = 360 - ((-1f*bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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headAngle = clip.HeadAngle.Evaluate(clipPercent) * (mirror ? -1 : 1);
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if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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if (headAngle > 360) headAngle %= 360;
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bodyFacing = mirror ? new Rot4((int)clip.BodyFacing.Evaluate(clipPercent)).Opposite : new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
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bodyFacing = new Rot4((int)clip.BodyFacing.Evaluate(clipPercent));
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@ -11,9 +11,6 @@ namespace Rimworld_Animations {
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public readonly TargetIndex ipartner = TargetIndex.A;
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public readonly TargetIndex ibed = TargetIndex.B;
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public Pawn Partner => (Pawn)(job.GetTarget(ipartner));
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public new Building_Bed Bed => (Building_Bed)(job.GetTarget(ibed));
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protected override IEnumerable<Toil> MakeNewToils() {
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setup_ticks();
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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@ -2,9 +2,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
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[StaticConstructorOnStartup]
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@ -13,8 +17,12 @@ namespace Rimworld_Animations {
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try {
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((Action)(() => {
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Humanoid Alien Races 2.0")) {
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(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnGraphicSet), "ResolveApparelGraphics"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_StopResolveAllGraphicsWhileSex")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
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}
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}))();
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}
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@ -31,5 +39,88 @@ namespace Rimworld_Animations {
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return true;
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}
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}
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public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
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if (portrait) return true;
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if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
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List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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for (int i = 0; i < addons.Count; i++) {
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AlienPartGenerator.BodyAddon ba = addons[index: i];
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if (!ba.CanDrawAddon(pawn: pawn)) continue;
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AlienPartGenerator.RotationOffset offset = rotation == Rot4.South ?
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ba.offsets.south :
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rotation == Rot4.North ?
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ba.offsets.north :
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rotation == Rot4.East ?
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ba.offsets.east :
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ba.offsets.west;
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Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
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?.offset ?? Vector2.zero;
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Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
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?.offset ?? Vector2.zero;
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//Defaults for tails
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//south 0.42f, -0.3f, -0.22f
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//north 0f, 0.3f, -0.55f
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//east -0.42f, -0.3f, -0.22f
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float moffsetX = 0.42f;
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float moffsetZ = -0.22f;
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float moffsetY = ba.inFrontOfBody ? 0.002f + ba.layerOffset : -0.002f - ba.layerOffset;
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float num = ba.angle;
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if (rotation == Rot4.North) {
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moffsetX = 0f;
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if (ba.layerInvert)
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moffsetY = -moffsetY;
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moffsetZ = -0.55f;
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num = 0;
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}
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moffsetX += bodyOffset.x + crownOffset.x;
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moffsetZ += bodyOffset.y + crownOffset.y;
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if (rotation == Rot4.East) {
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moffsetX = -moffsetX;
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num = -num; //Angle
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}
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Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
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//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
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//assume drawnInBed means headAddon
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if (ba.drawnInBed && pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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Rot4 headRotInAnimation = pawnAnimator.headFacing;
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Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
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GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: alienComp.addonGraphics[index: i].MatAt(rot: pawnAnimator.headFacing), drawNow: portrait);
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}
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else {
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GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * quat, mat: alienComp.addonGraphics[index: i].MatAt(rot: rotation), drawNow: portrait);
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}
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}
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return false;
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}
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}
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}
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@ -51,7 +51,7 @@ namespace Rimworld_Animations {
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[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");//typeof(GenDraw).GetMethod("DrawMeshNowOrLater", BindingFlags.Static | BindingFlags.Public);
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MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
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FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
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@ -21,7 +21,7 @@ namespace Rimworld_Animations {
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pawn.rotationTracker.Face(((Thing)partner).DrawPos);
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partner.rotationTracker.Face(((Thing)pawn).DrawPos);
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}
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if (RJWSettings.sounds_enabled && !pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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if (RJWSettings.sounds_enabled && (!pawn.TryGetComp<CompBodyAnimator>().isAnimating || !AnimationSettings.soundOverride)) {
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SoundDef.Named("Sex").PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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}
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pawn.Drawer.Notify_MeleeAttackOn((Thing)(object)partner);
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@ -9,13 +9,15 @@ using UnityEngine;
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namespace Rimworld_Animations {
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public class AnimationSettings : ModSettings {
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public static bool orgasmQuiver, rapeShiver;
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public static bool orgasmQuiver, rapeShiver, soundOverride = true;
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public static float shiverIntensity = 2f;
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public override void ExposeData() {
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Scribe_Values.Look(ref orgasmQuiver, "orgasmQuiver");
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Scribe_Values.Look(ref rapeShiver, "rapeShiver");
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Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
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Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
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base.ExposeData();
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}
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@ -31,6 +33,7 @@ namespace Rimworld_Animations {
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Listing_Standard listingStandard = new Listing_Standard();
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listingStandard.Begin(inRect);
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listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
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listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
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listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
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