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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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saving offset data fix
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f22f5ac33e
commit
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8 changed files with 63 additions and 33 deletions
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@ -7,7 +7,7 @@ using UnityEngine;
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using Verse;
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namespace Rimworld_Animations {
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public class Actor : IExposable {
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public class Actor {
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public List<string> defNames;
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public List<string> requiredGenitals;
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public List<AlienRaceOffset> raceOffsets;
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@ -20,12 +20,5 @@ namespace Rimworld_Animations {
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public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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public Vector3 offset = new Vector2(0, 0);
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public Dictionary<string, Vector2> offsetsByDefName = new Dictionary<string, Vector2>();
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public Dictionary<string, float> rotationByDefName = new Dictionary<string, float>();
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public void ExposeData() {
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Scribe_Collections.Look(ref offsetsByDefName, "OffsetsSetInOptions", LookMode.Value, LookMode.Value);
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Scribe_Collections.Look(ref rotationByDefName, "RotationOffsetsFromOptions", LookMode.Value, LookMode.Value);
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}
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}
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}
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@ -80,8 +80,8 @@ namespace Rimworld_Animations {
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/*
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if (x.defName != "Doggystyle")
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return false;
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*/
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if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
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Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
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@ -261,9 +261,9 @@ namespace Rimworld_Animations {
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deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
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if (CurrentAnimation?.actors[ActorIndex]?.offsetsByDefName != null && CurrentAnimation.actors[ActorIndex].offsetsByDefName.ContainsKey(pawn.def.defName)) {
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deltaPos.x += CurrentAnimation.actors[ActorIndex].offsetsByDefName[pawn.def.defName].x * (mirror ? -1 : 1);
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deltaPos.z += CurrentAnimation.actors[ActorIndex].offsetsByDefName[pawn.def.defName].y;
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if (AnimationSettings.offsets != null && AnimationSettings.offsets.ContainsKey(CurrentAnimation.defName + pawn.def.defName + ActorIndex)) {
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deltaPos.x += AnimationSettings.offsets[CurrentAnimation.defName + pawn.def.defName + ActorIndex].x * (mirror ? -1 : 1);
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deltaPos.z += AnimationSettings.offsets[CurrentAnimation.defName + pawn.def.defName + ActorIndex].y;
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}
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@ -274,8 +274,8 @@ namespace Rimworld_Animations {
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genitalAngle = clip.GenitalAngle.Evaluate(clipPercent) * (mirror ? -1 : 1);
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}
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if (CurrentAnimation?.actors[ActorIndex]?.rotationByDefName != null && CurrentAnimation.actors[ActorIndex].rotationByDefName.ContainsKey(pawn.def.defName)) {
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float offsetRotation = CurrentAnimation.actors[ActorIndex].rotationByDefName[pawn.def.defName] * (Mirror ? -1 : 1);
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if (AnimationSettings.rotation != null && AnimationSettings.rotation.ContainsKey(CurrentAnimation.defName + pawn.def.defName + ActorIndex)) {
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float offsetRotation = AnimationSettings.rotation[CurrentAnimation.defName + pawn.def.defName + ActorIndex] * (Mirror ? -1 : 1);
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genitalAngle += offsetRotation;
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bodyAngle += offsetRotation;
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headAngle += offsetRotation;
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@ -11,10 +11,15 @@ namespace Rimworld_Animations {
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public readonly TargetIndex ipartner = TargetIndex.A;
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public readonly TargetIndex ibed = TargetIndex.B;
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public override bool TryMakePreToilReservations(bool errorOnFailed) {
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return base.TryMakePreToilReservations(errorOnFailed);
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}
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protected override IEnumerable<Toil> MakeNewToils() {
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setup_ticks();
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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//--Log.Message("[RJW]JobDriver_GettinLoved::MakeNewToils is called");
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float partner_ability = xxx.get_sex_ability(Partner);
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@ -30,6 +35,10 @@ namespace Rimworld_Animations {
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else if (pawn.relations.OpinionOf(Partner) > 60)
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ticks_between_hearts -= 25;
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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//--Log.Message("[RJW]JobDriver_GettinLoved::MakeNewToils is called");
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this.FailOnDespawnedOrNull(ipartner);
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this.FailOn(() => !Partner.health.capacities.CanBeAwake);
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this.FailOn(() => pawn.Drafted);
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@ -31,22 +31,22 @@ namespace Rimworld_Animations {
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if (curPawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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Actor curActor = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation.actors[curPawn.TryGetComp<CompBodyAnimator>().ActorIndex];
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AnimationDef def = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation;
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int ActorIndex = curPawn.TryGetComp<CompBodyAnimator>().ActorIndex;
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float offsetX = 0, offsetZ = 0, rotation = 0;
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if (curActor.offsetsByDefName.ContainsKey(curPawn.def.defName)) {
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offsetX = curActor.offsetsByDefName[curPawn.def.defName].x;
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offsetZ = curActor.offsetsByDefName[curPawn.def.defName].y;
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if (AnimationSettings.offsets.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) {
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offsetX = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x;
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offsetZ = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y;
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} else {
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curActor.offsetsByDefName.Add(curPawn.def.defName, new Vector2(0, 0));
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AnimationSettings.offsets.Add(def.defName + curPawn.def.defName + ActorIndex, new Vector2(0, 0));
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}
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if (curActor.rotationByDefName.ContainsKey(curPawn.def.defName)) {
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rotation = curActor.rotationByDefName[curPawn.def.defName];
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if (AnimationSettings.rotation.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) {
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rotation = AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex];
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}
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else {
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curActor.rotationByDefName.Add(curPawn.def.defName, 180);
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AnimationSettings.rotation.Add(def.defName + curPawn.def.defName + ActorIndex, 0);
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}
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@ -72,12 +72,13 @@ namespace Rimworld_Animations {
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rotation = 0;
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}
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if (offsetX != curActor.offsetsByDefName[curPawn.def.defName].x || offsetZ != curActor.offsetsByDefName[curPawn.def.defName].y) {
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curActor.offsetsByDefName[curPawn.def.defName] = new Vector2(offsetX, offsetZ);
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if (offsetX != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x || offsetZ != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y) {
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AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex] = new Vector2(offsetX, offsetZ);
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}
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if(rotation != curActor.rotationByDefName[curPawn.def.defName]) {
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curActor.rotationByDefName[curPawn.def.defName] = rotation;
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if(rotation != AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex]) {
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AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex] = rotation;
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}
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}
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@ -93,5 +94,24 @@ namespace Rimworld_Animations {
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base.DoWindowContents(inRect);
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}
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public override void PreOpen() {
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base.PreOpen();
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if(AnimationSettings.offsets == null) {
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Log.Message("New offsets");
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AnimationSettings.offsets = new Dictionary<string, Vector2>();
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}
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if(AnimationSettings.rotation == null) {
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Log.Message("New rotation");
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AnimationSettings.rotation = new Dictionary<string, float>();
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}
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}
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public override void PostClose() {
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base.PostClose();
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LoadedModManager.GetMod<RJW_Animations>().WriteSettings();
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}
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}
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}
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@ -16,7 +16,6 @@ namespace Rimworld_Animations {
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static OffsetMainButtonDefOf() {
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DefOfHelper.EnsureInitializedInCtor(typeof(OffsetMainButtonDefOf));
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//OffsetManager.buttonVisible = false;
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}
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}
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@ -13,7 +13,8 @@ namespace Rimworld_Animations {
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public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false;
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public static float shiverIntensity = 2f;
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public static Dictionary<string, Vector2> offsetsByDefName;
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public static Dictionary<string, Vector2> offsets = new Dictionary<string, Vector2>();
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public static Dictionary<string, float> rotation = new Dictionary<string, float>();
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public override void ExposeData() {
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@ -27,9 +28,16 @@ namespace Rimworld_Animations {
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Scribe_Values.Look(ref applySemenOnAnimationOrgasm, "applySemenOnOrgasm", false);
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Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
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Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
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//todo: save offsetsByDefName
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Scribe_Collections.Look(ref offsets, "animationOffsets");
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Scribe_Collections.Look(ref rotation, "rotationOffsets");
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//needs to be rewritten
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//probably somewhere in options?
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}
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}
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@ -38,6 +46,7 @@ namespace Rimworld_Animations {
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public RJW_Animations(ModContentPack content) : base(content) {
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GetSettings<AnimationSettings>();
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}
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public override void DoSettingsWindowContents(Rect inRect) {
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