rimworld-animations/Source/AnimationUtility.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using UnityEngine;
using Verse;
using Verse.AI;
namespace Rimworld_Animations {
public static class AnimationUtility {
/*
Note: always make the list in this order:
Female pawns, animal female pawns, male pawns, animal male pawns
*/
public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0) {
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//aggressors last
participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
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//fucked first, fucking second
participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList();
if(rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
participants = participants.OrderBy(x => rjw.xxx.is_male(x)).ToList();
}
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List<Pawn> localParticipants = new List<Pawn>(participants);
IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
if (x.actors.Count != localParticipants.Count) {
return false;
}
for (int i = 0; i < x.actors.Count; i++) {
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if((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
if (rjw.RJWSettings.DevMode) {
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
}
return false;
}
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if(x.actors[i].defNames.Contains("Human")) {
if (!rjw.xxx.is_human(localParticipants[i])) {
if(rjw.RJWSettings.DevMode) {
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not human");
}
return false;
}
} else {
if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {
if (rjw.RJWSettings.DevMode) {
string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
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foreach(String defname in x.actors[i].defNames) {
animInfo += defname + ", ";
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}
Log.Message(animInfo);
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}
return false;
}
}
if(x.actors[i].requiredGenitals != null && x.actors[i].requiredGenitals.Contains("Vagina")) {
if (!rjw.Genital_Helper.has_vagina(localParticipants[i])) {
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " doesn't have vagina");
return false;
}
}
//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
/*
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if (x.defName != "Missionary")
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return false;
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*/
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if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
return false;
}
if (x.actors[i].isFucked && !rjw.xxx.can_be_fucked(localParticipants[i])) {
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't be fucked");
return false;
}
}
return true;
});
List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes.Contains(sexType));
List<AnimationDef> optionsWithSexTypeAndInitiator = optionsWithSexType.FindAll(x => {
bool initiatorsAlignWithSexType = true;
for (int i = 0; i < x.actors.Count; i++) {
//if the animation not for initiators, but an initiator is playing it
if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
initiatorsAlignWithSexType = false;
}
}
return initiatorsAlignWithSexType;
});
List<AnimationDef> optionsWithInitiator = options.ToList().FindAll(x => {
bool initiatorsAlignWithSexType = true;
for (int i = 0; i < x.actors.Count; i++) {
//if the animation not for initiators, but an initiator is playing it
if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
initiatorsAlignWithSexType = false;
}
}
return initiatorsAlignWithSexType;
});
if (optionsWithSexTypeAndInitiator.Any()) {
Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + " and initiators...");
return optionsWithSexType.RandomElement();
}
if (optionsWithSexType.Any()) {
Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
return optionsWithSexType.RandomElement();
}
if(optionsWithInitiator.Any()) {
Log.Message("Selecting animation for initiators...");
}
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if (options != null && options.Any()) {
Log.Message("Randomly selecting animation...");
return options.RandomElement();
}
else
return null;
}
public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn) {
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if(pawn == null || pawn.Map != Find.CurrentMap) {
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GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
return;
}
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
} else {
Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
pawnHeadPosition.y = loc.y;
GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
}
}
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public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {
if (pawn == null) {
GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
return;
}
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
}
else {
Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
pawnHeadPosition.x *= bodySizeFactor;
pawnHeadPosition.x *= bodySizeFactor;
pawnHeadPosition.y = loc.y;
GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
}
}
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}
}