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	Removed HAR as dependency, only call namespace when it's mod is detected
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					 3 changed files with 9 additions and 6 deletions
				
			
		
										
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			@ -22,6 +22,10 @@ namespace Rimworld_Animations {
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            //fucked first, fucking second
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            participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList();
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            if(rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
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                participants = participants.OrderBy(x => rjw.xxx.is_male(x)).ToList();
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            }
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            List<Pawn> localParticipants = new List<Pawn>(participants);
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            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
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			@ -8,7 +8,6 @@ using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
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    [StaticConstructorOnStartup]
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			@ -42,17 +41,17 @@ namespace Rimworld_Animations {
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		public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
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			if (portrait || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
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			if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
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			if (!(pawn.def is AlienRace.ThingDef_AlienRace alienProps) || invisible) return false;
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			List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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			AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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			List<AlienRace.AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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			AlienRace.AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienRace.AlienPartGenerator.AlienComp>();
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			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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			for (int i = 0; i < addons.Count; i++) {
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				AlienPartGenerator.BodyAddon ba = addons[index: i];
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				AlienRace.AlienPartGenerator.BodyAddon ba = addons[index: i];
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				if (!ba.CanDrawAddon(pawn: pawn)) continue;
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				AlienPartGenerator.RotationOffset offset;
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				AlienRace.AlienPartGenerator.RotationOffset offset;
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				if (ba.drawnInBed) {
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					offset = pawnAnimator.headFacing == Rot4.South ?
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