New animation: Cowgirl
Better checks for initiators/aggressors
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@ -21,6 +21,7 @@
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<li>Wolf_Arctic</li>
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</defNames>
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<isFucking>true</isFucking>
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<initiator>true</initiator>
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</li>
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</actors>
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@ -13,6 +13,7 @@
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<li>Human</li>
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</defNames>
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<isFucked>true</isFucked>
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<initiator>true</initiator>
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<requiredGenitals>
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<li>Vagina</li>
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</requiredGenitals>
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@ -19,12 +19,14 @@
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<initiator>true</initiator>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<initiator>true</initiator>
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</li>
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</actors>
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@ -22,6 +22,7 @@
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<initiator>true</initiator>
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</li>
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</actors>
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@ -463,12 +464,14 @@
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<defNames>
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<li>Human</li>
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</defNames>
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<initiator>true</initiator>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<initiator>true</initiator>
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</li>
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</actors>
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<animationStages>
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@ -852,7 +855,7 @@
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</Rimworld_Animations.AnimationDef>
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<Rimworld_Animations.AnimationDef>
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<defName>ReverseStandAndCarry</defName>
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<label>ReverseStandAndCarry</label>
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<label>reverse stand-and-carry</label>
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<sounds>true</sounds>
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<sexTypes>
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<li>Anal</li>
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@ -870,6 +873,7 @@
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<defNames>
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<li>Human</li>
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</defNames>
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<initiator>true</initiator>
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<isFucking>true</isFucking>
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</li>
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</actors>
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@ -1950,6 +1954,574 @@
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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<Rimworld_Animations.AnimationDef>
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<defName>Cowgirl</defName>
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<label>cowgirl</label>
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<sounds>true</sounds>
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<sexTypes>
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<li>Anal</li>
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<li>Vaginal</li>
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</sexTypes>
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<actors>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucked>true</isFucked>
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<initiator>true</initiator>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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</li>
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</actors>
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<animationStages>
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<li>
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<stageName>Slow_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>1340</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<!--Turning hips-->
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<li>
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<tickDuration>16</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>17</tickDuration>
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<bodyAngle>3.5</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>-0.03</bodyOffsetX>
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<bodyOffsetZ>0.624</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.02</headBob>
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</li>
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<li>
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<tickDuration>16</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>17</tickDuration>
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<bodyAngle>-3.5</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0.03</bodyOffsetX>
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<bodyOffsetZ>0.624</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.02</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>16</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>17</tickDuration>
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<bodyAngle>3.5</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>-0.03</bodyOffsetX>
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<bodyOffsetZ>0.624</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.02</headBob>
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</li>
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<li>
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<tickDuration>16</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>17</tickDuration>
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<bodyAngle>-3.5</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0.03</bodyOffsetX>
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<bodyOffsetZ>0.624</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.02</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<!--Straight up and down-->
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<li>
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<tickDuration>33</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>33</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>33</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>33</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>33</tickDuration>
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.263</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>33</tickDuration>
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.213</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0.045</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.263</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
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<stageName>Fast_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>780</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>13</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>13</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>13</tickDuration>
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.263</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>13</tickDuration>
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.213</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0.045</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.263</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
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<stageName>Cum</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>594</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.694</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.03</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.554</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.554</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.694</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.03</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>45</tickDuration>
|
||||
<soundEffect>Cum</soundEffect>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.554</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>40</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.534</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.554</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<layer>LayingPawn</layer>
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.213</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.213</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.213</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>45</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>40</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.263</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
</Rimworld_Animations.AnimationDef>
|
||||
|
||||
</Defs>
|
||||
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace Rimworld_Animations {
|
|||
public List<string> defNames;
|
||||
public List<string> requiredGenitals;
|
||||
public List<AlienRaceOffset> raceOffsets;
|
||||
public bool activeRole = false;
|
||||
public bool initiator = false;
|
||||
public string gender;
|
||||
public bool isFucking = false;
|
||||
public bool isFucked = false;
|
||||
|
|
|
@ -46,10 +46,11 @@ namespace Rimworld_Animations {
|
|||
if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {
|
||||
|
||||
if (rjw.RJWSettings.DevMode) {
|
||||
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ");
|
||||
string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
|
||||
foreach(String defname in x.actors[i].defNames) {
|
||||
Log.Message(defname + ", ");
|
||||
animInfo += defname + ", ";
|
||||
}
|
||||
Log.Message(animInfo);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -67,9 +68,10 @@ namespace Rimworld_Animations {
|
|||
|
||||
//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
|
||||
/*
|
||||
if (x.defName != "ReverseStandAndCarry")
|
||||
if (x.defName != "Cowgirl")
|
||||
return false;
|
||||
*/
|
||||
*/
|
||||
|
||||
|
||||
if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
|
||||
Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
|
||||
|
@ -83,19 +85,51 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes.Contains(sexType));
|
||||
List<AnimationDef> optionsWithSexTypeAndInitiator = optionsWithSexType.FindAll(x => {
|
||||
bool initiatorsAlignWithSexType = true;
|
||||
for (int i = 0; i < x.actors.Count; i++) {
|
||||
|
||||
//if the animation not for initiators, but an initiator is playing it
|
||||
|
||||
if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
|
||||
initiatorsAlignWithSexType = false;
|
||||
}
|
||||
}
|
||||
return initiatorsAlignWithSexType;
|
||||
});
|
||||
List<AnimationDef> optionsWithInitiator = options.ToList().FindAll(x => {
|
||||
bool initiatorsAlignWithSexType = true;
|
||||
for (int i = 0; i < x.actors.Count; i++) {
|
||||
|
||||
//if the animation not for initiators, but an initiator is playing it
|
||||
|
||||
if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
|
||||
initiatorsAlignWithSexType = false;
|
||||
}
|
||||
}
|
||||
return initiatorsAlignWithSexType;
|
||||
});
|
||||
|
||||
|
||||
if (optionsWithSexTypeAndInitiator.Any()) {
|
||||
Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + " and initiators...");
|
||||
return optionsWithSexType.RandomElement();
|
||||
}
|
||||
|
||||
if (optionsWithSexType.Any()) {
|
||||
Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
|
||||
return optionsWithSexType.RandomElement();
|
||||
}
|
||||
|
||||
if(optionsWithInitiator.Any()) {
|
||||
Log.Message("Selecting animation for initiators...");
|
||||
}
|
||||
|
||||
if (options != null && options.Any()) {
|
||||
Log.Message("Randomly selecting animation...");
|
||||
return options.RandomElement();
|
||||
}
|
||||
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -41,6 +41,8 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
else if (__instance is JobDriver_Masturbate_Bed)
|
||||
bed = (__instance as JobDriver_Masturbate_Bed).Bed;
|
||||
else if (__instance is JobDriver_RapeComfortPawn || __instance is JobDriver_Breeding)
|
||||
bed = (__instance?.Partner?.jobs?.curDriver as JobDriver_Sex)?.pBed;
|
||||
|
||||
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
|
||||
|
||||
|
|
Loading…
Reference in New Issue