mirror of
https://git.kittycat.homes/zoe/codename-routes.git
synced 2024-08-15 03:18:26 +00:00
Compare commits
7 commits
5b58f246a0
...
7825966c36
Author | SHA1 | Date | |
---|---|---|---|
7825966c36 | |||
d742c9d4cd | |||
817f6898be | |||
95a5eae1f6 | |||
61f952664d | |||
f2d449a827 | |||
1de09f7014 |
13 changed files with 144 additions and 35 deletions
|
@ -1,3 +1,3 @@
|
|||
source_md5="d864960022980c4270042a1ed80b9ac4"
|
||||
dest_md5="5f766eea69301dc969f05fac899cb4cb"
|
||||
source_md5="30885b768ea8e61f6f1072099ba8c3af"
|
||||
dest_md5="3858a5d8c4a4ecf0f3bd148fa4d0440a"
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -18,6 +18,12 @@ config/icon="res://icon.png"
|
|||
|
||||
StateServer="*res://native/StateServer.tscn"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1920
|
||||
window/size/height=1080
|
||||
window/dpi/allow_hidpi=true
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 7 KiB |
|
@ -1,13 +1,9 @@
|
|||
extends Node
|
||||
|
||||
export var xsize = 256
|
||||
export var ysize = 256
|
||||
export var xsize = 64
|
||||
export var ysize = 64
|
||||
export var zsize = 6
|
||||
export var cityname = "night city"
|
||||
|
||||
func _ready():
|
||||
StateServer.generate_world(xsize, ysize, zsize)
|
||||
print(StateServer.get_tile_at(0,0,0))
|
||||
|
||||
func respawn_tilemaps(amount: int):
|
||||
$Tilemaps.respawn_tilemaps(amount)
|
||||
|
||||
StateServer.generate_world(xsize, ysize, zsize, cityname)
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
extends TileMap
|
||||
|
||||
func set_tile_graphics(pos: Vector2, id: int):
|
||||
var flip = true
|
||||
set_cell(pos.x,pos.y,0,false,false,false,get_atlas_vec_for_id(id))
|
||||
if id == 0: set_cellv(pos, -1)
|
||||
set_cellv(pos,0,false,false,false,get_atlas_vec_for_id(id))
|
||||
|
||||
func get_atlas_vec_for_id(id: int) -> Vector2:
|
||||
return Vector2(randi() % 4, id)
|
||||
|
|
|
@ -21,8 +21,11 @@ func get_tile_at(pos: Vector3) -> String:
|
|||
|
||||
func update_tiles(tile_positions: PoolVector3Array):
|
||||
for tile in tile_positions:
|
||||
if !StateServer.is_tile_hidden(int(tile.x), int(tile.y), int(tile.z)):
|
||||
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
|
||||
get_tile_at(tile))
|
||||
for map in tilemaps:
|
||||
map.update_dirty_quadrants()
|
||||
|
||||
func _on_StateServer_request_init():
|
||||
call_deferred("respawn_tilemaps")
|
||||
|
|
Binary file not shown.
|
@ -13,9 +13,8 @@ gdnative = {version = "0.10", features = ["async"]}
|
|||
strum = { version = "0.24", features = ["derive"] }
|
||||
strum_macros = "0.24"
|
||||
derive_builder = "0.11.2"
|
||||
# tokio = {version = "1.18.0", features = ["sync"]}
|
||||
# lazy_static = "1.4.0"
|
||||
# pathfinding = "3.0.12"
|
||||
rand_seeder = "0.2.3"
|
||||
rand = "0.8.5"
|
||||
toml = "0.5.9"
|
||||
|
||||
[profile.dev.package."*"]
|
||||
|
|
|
@ -14,7 +14,7 @@ pub struct StateServer {
|
|||
impl StateServer {
|
||||
fn new(_owner: &Node) -> Self {
|
||||
StateServer {
|
||||
world: world::World::new(0, 0, 0),
|
||||
world: world::World::new(0, 0, 0, "seed".to_string()),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -32,8 +32,8 @@ impl StateServer {
|
|||
fn _ready(&self, _owner: &Node) {}
|
||||
|
||||
#[export]
|
||||
fn generate_world(&mut self, _owner: &Node, xsize: usize, ysize: usize, zsize: usize) {
|
||||
self.world = world::World::new(xsize, ysize, zsize);
|
||||
fn generate_world(&mut self, _owner: &Node, xsize: usize, ysize: usize, zsize: usize, seed: String) {
|
||||
self.world = world::World::new(xsize, ysize, zsize, seed);
|
||||
let w = self.world.generate();
|
||||
_owner.emit_signal("request_init", &[]);
|
||||
_owner.emit_signal("changed_tiletypes", &[Variant::new(&w)]);
|
||||
|
@ -41,13 +41,22 @@ impl StateServer {
|
|||
|
||||
#[export]
|
||||
fn get_world_size(&self, _ownser: &Node) -> Vector3 {
|
||||
Vector3::new(self.world.xsize as f32, self.world.ysize as f32, self.world.zsize as f32)
|
||||
Vector3::new(
|
||||
self.world.xsize as f32,
|
||||
self.world.ysize as f32,
|
||||
self.world.zsize as f32,
|
||||
)
|
||||
}
|
||||
|
||||
#[export]
|
||||
fn get_tile_at(&self, _owner: &Node, x: usize, y: usize, z: usize) -> u16 {
|
||||
self.world.get_tile_at(x, y, z)
|
||||
}
|
||||
|
||||
#[export]
|
||||
fn is_tile_hidden(&self, _owner: &Node, x: usize, y: usize, z: usize) -> bool {
|
||||
self.world.is_tile_hidden(x, y, z)
|
||||
}
|
||||
}
|
||||
|
||||
// signals
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
use gdnative::prelude::*;
|
||||
use rand::prelude::StdRng;
|
||||
use rand::prelude::*;
|
||||
use rand_seeder::Seeder;
|
||||
use strum::EnumCount;
|
||||
|
||||
mod tiles;
|
||||
|
||||
|
@ -7,32 +11,75 @@ pub struct World {
|
|||
pub ysize: usize,
|
||||
pub zsize: usize,
|
||||
tiles: Vec<Vec<Vec<tiles::Tiletypes>>>,
|
||||
seed: String,
|
||||
tileattributes: tiles::Attributelists,
|
||||
}
|
||||
|
||||
impl World {
|
||||
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16{
|
||||
//TODO: error handling, or maybe just do that in godot
|
||||
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16 {
|
||||
self.tiles[x][y][z] as u16
|
||||
}
|
||||
pub fn generate(&mut self) -> Vector3Array{
|
||||
pub fn is_tile_hidden(&self, x: usize, y: usize, z: usize) -> bool {
|
||||
if x == self.xsize - 1 || y == self.ysize - 1 || z == self.zsize - 1 {
|
||||
return false;
|
||||
}
|
||||
if !tiles::Tile::new(self.tiles[x + 1][y][z]).hide_top_left
|
||||
|| !tiles::Tile::new(self.tiles[x][y + 1][z]).hide_top_right
|
||||
|| !tiles::Tile::new(self.tiles[x][y][z + 1]).hide_below
|
||||
{
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
pub fn generate(&mut self) -> Vector3Array {
|
||||
let mut rng: StdRng = Seeder::from(self.seed.to_owned()).make_rng();
|
||||
self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
|
||||
let mut ret: Vector3Array = Vector3Array::new();
|
||||
for x in 0..self.xsize {
|
||||
for y in 0..self.ysize {
|
||||
for z in 0..self.zsize {
|
||||
ret.push(Vector3::new(x as f32, y as f32, z as f32));
|
||||
self.tiles[x][y][z] = tiles::Tiletypes::Grass;
|
||||
self.tiles[x][y][z] = self.new_tile_init_step(x, y, z, &mut rng)
|
||||
}
|
||||
}
|
||||
}
|
||||
ret
|
||||
}
|
||||
pub fn new(xsize: usize, ysize: usize, zsize: usize) -> World {
|
||||
|
||||
fn new_tile_init_step(&self, x: usize, y: usize, z: usize, rng: &mut StdRng) -> tiles::Tiletypes {
|
||||
// first generate bedrock
|
||||
if z == 0 {
|
||||
if y == 0 || x == 0 || y == self.ysize - 1 || x == self.xsize - 1{
|
||||
return tiles::Tiletypes::Water;
|
||||
}
|
||||
let random = rng.gen_range(0..3) as u8;
|
||||
match random {
|
||||
0 => return tiles::Tiletypes::Grass,
|
||||
_ => return self.tileattributes.bedrock.choose(rng).unwrap().to_owned(),
|
||||
}
|
||||
}
|
||||
|
||||
// then make sure the top row of tiles is air
|
||||
if z == self.zsize - 1
|
||||
|| !tiles::Tile::new(self.tiles[x][y][z - 1]).is_support
|
||||
|| tiles::Tile::new(self.tiles[x][y][z - 1]).must_be_on_top
|
||||
{
|
||||
return tiles::Tiletypes::Air;
|
||||
}
|
||||
|
||||
// if no tile fits, then return air
|
||||
tiles::Tiletypes::Air
|
||||
}
|
||||
|
||||
pub fn new(xsize: usize, ysize: usize, zsize: usize, seed: String) -> World {
|
||||
World {
|
||||
xsize,
|
||||
ysize,
|
||||
zsize,
|
||||
tiles: get_vec3(xsize, ysize, zsize),
|
||||
seed,
|
||||
tileattributes: tiles::Attributelists::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use derive_builder::Builder;
|
||||
use strum::{AsRefStr, EnumDiscriminants, EnumIter, FromRepr};
|
||||
use strum::{AsRefStr, EnumCount, EnumDiscriminants, EnumIter, FromRepr, IntoEnumIterator};
|
||||
|
||||
#[derive(AsRefStr, EnumIter, FromRepr, EnumDiscriminants, Clone, Copy)]
|
||||
#[derive(AsRefStr, EnumIter, FromRepr, EnumDiscriminants, Clone, Copy, PartialEq, EnumCount)]
|
||||
#[repr(u8)]
|
||||
pub enum Tiletypes {
|
||||
Air,
|
||||
|
@ -9,6 +9,7 @@ pub enum Tiletypes {
|
|||
Grass,
|
||||
Dirt,
|
||||
Sand,
|
||||
Rock,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
|
@ -16,20 +17,68 @@ pub enum Tiletypes {
|
|||
pub struct Tile {
|
||||
kind: Tiletypes,
|
||||
#[builder(default = "true")]
|
||||
is_support: bool,
|
||||
pub is_support: bool,
|
||||
#[builder(default = "true")]
|
||||
needs_support: bool,
|
||||
#[builder(default = "vec![]")]
|
||||
can_be_above: Vec<Tiletypes>,
|
||||
#[builder(default = "vec![]")]
|
||||
can_be_next_to: Vec<Tiletypes>,
|
||||
pub hide_top_left: bool,
|
||||
#[builder(default = "true")]
|
||||
pub hide_top_right: bool,
|
||||
#[builder(default = "true")]
|
||||
pub hide_below: bool,
|
||||
#[builder(default = "false")]
|
||||
pub must_be_on_top: bool,
|
||||
#[builder(default = "true")]
|
||||
pub can_be_bedrock: bool,
|
||||
}
|
||||
|
||||
impl Tile {
|
||||
pub fn new(kind: Tiletypes) -> Tile {
|
||||
TileBuilder::default().kind(kind).is_support(false).build().unwrap()
|
||||
let tile: Tile;
|
||||
match kind {
|
||||
Tiletypes::Air => {
|
||||
tile = TileBuilder::default()
|
||||
.kind(kind)
|
||||
.is_support(false)
|
||||
.hide_below(false)
|
||||
.hide_top_right(false)
|
||||
.hide_top_left(false)
|
||||
.can_be_bedrock(false)
|
||||
.build()
|
||||
.unwrap()
|
||||
}
|
||||
Tiletypes::Water => {
|
||||
tile = TileBuilder::default()
|
||||
.kind(kind)
|
||||
.is_support(false)
|
||||
.build()
|
||||
.unwrap()
|
||||
}
|
||||
Tiletypes::Grass => {
|
||||
tile = TileBuilder::default()
|
||||
.kind(kind)
|
||||
.must_be_on_top(true)
|
||||
.build()
|
||||
.unwrap()
|
||||
}
|
||||
_ => tile = TileBuilder::default().kind(kind).build().unwrap(),
|
||||
};
|
||||
tile
|
||||
}
|
||||
pub fn kind_to_string(&self) -> String {
|
||||
self.kind.as_ref().to_string()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Attributelists {
|
||||
pub bedrock: Vec<Tiletypes>,
|
||||
}
|
||||
|
||||
impl Attributelists {
|
||||
pub fn new() -> Attributelists{
|
||||
let mut bedrock: Vec<Tiletypes> = vec![];
|
||||
for tiletype in Tiletypes::iter(){
|
||||
let tile = Tile::new(tiletype);
|
||||
if tile.can_be_bedrock { bedrock.push(tiletype); }
|
||||
}
|
||||
Attributelists { bedrock }
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue