codename-routes/routes-native/src/stateserver/world.rs

101 lines
3.1 KiB
Rust

use gdnative::prelude::*;
use rand::prelude::StdRng;
use rand::prelude::*;
use rand_seeder::Seeder;
use strum::EnumCount;
mod tiles;
pub struct World {
pub xsize: usize,
pub ysize: usize,
pub zsize: usize,
tiles: Vec<Vec<Vec<tiles::Tiletypes>>>,
seed: String,
tileattributes: tiles::Attributelists,
}
impl World {
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16 {
self.tiles[x][y][z] as u16
}
pub fn is_tile_hidden(&self, x: usize, y: usize, z: usize) -> bool {
if x == self.xsize - 1 || y == self.ysize - 1 || z == self.zsize - 1 {
return false;
}
if !tiles::Tile::new(self.tiles[x + 1][y][z]).hide_top_left
|| !tiles::Tile::new(self.tiles[x][y + 1][z]).hide_top_right
|| !tiles::Tile::new(self.tiles[x][y][z + 1]).hide_below
{
return false;
}
true
}
pub fn generate(&mut self) -> Vector3Array {
let mut rng: StdRng = Seeder::from(self.seed.to_owned()).make_rng();
self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
let mut ret: Vector3Array = Vector3Array::new();
for x in 0..self.xsize {
for y in 0..self.ysize {
for z in 0..self.zsize {
ret.push(Vector3::new(x as f32, y as f32, z as f32));
self.tiles[x][y][z] = self.new_tile_init_step(x, y, z, &mut rng)
}
}
}
ret
}
fn new_tile_init_step(&self, x: usize, y: usize, z: usize, rng: &mut StdRng) -> tiles::Tiletypes {
// first generate bedrock
if z == 0 {
if y == 0 || x == 0 || y == self.ysize - 1 || x == self.xsize - 1{
return tiles::Tiletypes::Water;
}
let random = rng.gen_range(0..3) as u8;
match random {
0 => return tiles::Tiletypes::Grass,
_ => return self.tileattributes.bedrock.choose(rng).unwrap().to_owned(),
}
}
// then make sure the top row of tiles is air
if z == self.zsize - 1
|| !tiles::Tile::new(self.tiles[x][y][z - 1]).is_support
|| tiles::Tile::new(self.tiles[x][y][z - 1]).must_be_on_top
{
return tiles::Tiletypes::Air;
}
// if no tile fits, then return air
tiles::Tiletypes::Air
}
pub fn new(xsize: usize, ysize: usize, zsize: usize, seed: String) -> World {
World {
xsize,
ysize,
zsize,
tiles: get_vec3(xsize, ysize, zsize),
seed,
tileattributes: tiles::Attributelists::new(),
}
}
}
fn get_vec3(xsize: usize, ysize: usize, zsize: usize) -> Vec<Vec<Vec<tiles::Tiletypes>>> {
let mut zvec: Vec<tiles::Tiletypes> = Vec::with_capacity(zsize);
zvec.resize(zsize, tiles::Tiletypes::Air);
let mut yvec: Vec<Vec<tiles::Tiletypes>> = Vec::with_capacity(ysize);
yvec.resize(ysize, zvec.clone());
let mut xvec: Vec<Vec<Vec<tiles::Tiletypes>>> = Vec::with_capacity(xsize);
xvec.resize(ysize, yvec.clone());
yvec.push(zvec);
xvec.push(yvec);
xvec
}