codename-routes/godot/world/Tilemap.gd

9 lines
238 B
GDScript

extends TileMap
func set_tile_graphics(pos: Vector2, id: int):
if id == 0: set_cellv(pos, -1)
set_cellv(pos,0,false,false,false,get_atlas_vec_for_id(id))
func get_atlas_vec_for_id(id: int) -> Vector2:
return Vector2(randi() % 4, id)