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import * as logger from "./logger.js" ;
import fetch from "node-fetch" ;
import fs from "fs" ;
import format from "format-duration" ;
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import { Manager , Rest } from "lavacord" ;
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let nodes ;
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export const players = new Map ( ) ;
export const queues = new Map ( ) ;
export const skipVotes = new Map ( ) ;
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export let manager ;
export let status = false ;
export let connected = false ;
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export async function checkStatus ( ) {
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const json = await fs . promises . readFile ( new URL ( "../servers.json" , import . meta . url ) , { encoding : "utf8" } ) ;
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nodes = JSON . parse ( json ) . lava ;
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const newNodes = [ ] ;
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for ( const node of nodes ) {
try {
const response = await fetch ( ` http:// ${ node . host } : ${ node . port } /version ` , { headers : { Authorization : node . password } } ) . then ( res => res . text ( ) ) ;
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if ( response ) newNodes . push ( node ) ;
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} catch {
Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
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logger . error ( ` Failed to get status of Lavalink node ${ node . host } . ` ) ;
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}
}
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nodes = newNodes ;
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status = newNodes . length === 0 ? true : false ;
return status ;
}
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export async function connect ( client ) {
manager = new Manager ( nodes , {
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user : client . user . id ,
shards : client . shards . size || 1 ,
send : ( packet ) => {
const guild = client . guilds . get ( packet . d . guild _id ) ;
if ( ! guild ) return ;
return guild . shard . sendWS ( packet . op , packet . d ) ;
}
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} ) ;
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const { length } = await manager . connect ( ) ;
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logger . log ( ` Successfully connected to ${ length } Lavalink node(s). ` ) ;
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connected = true ;
manager . on ( "error" , ( error , node ) => {
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logger . error ( ` An error occurred on Lavalink node ${ node } : ${ error } ` ) ;
} ) ;
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return length ;
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}
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export async function play ( client , sound , options , music = false ) {
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if ( ! manager ) return "The sound commands are still starting up!" ;
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if ( ! options . channel . guild ) return "This command only works in servers!" ;
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if ( ! options . member . voiceState . channelID ) return "You need to be in a voice channel first!" ;
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if ( ! options . channel . guild . permissionsOf ( client . user . id ) . has ( "voiceConnect" ) ) return "I can't join this voice channel!" ;
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const voiceChannel = options . channel . guild . channels . get ( options . member . voiceState . channelID ) ;
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if ( ! voiceChannel . permissionsOf ( client . user . id ) . has ( "voiceConnect" ) ) return "I don't have permission to join this voice channel!" ;
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const player = players . get ( options . channel . guild . id ) ;
if ( ! music && manager . voiceStates . has ( options . channel . guild . id ) && ( player && player . type === "music" ) ) return "I can't play a sound effect while playing music!" ;
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let node = manager . idealNodes [ 0 ] ;
if ( ! node ) {
const status = await checkStatus ( ) ;
if ( ! status ) {
await connect ( client ) ;
node = manager . idealNodes [ 0 ] ;
}
}
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if ( ! music && ! nodes . filter ( obj => obj . host === node . host ) [ 0 ] . local ) {
sound = sound . replace ( /\.\// , "https://raw.githubusercontent.com/esmBot/esmBot/master/" ) ;
}
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let tracks , playlistInfo ;
try {
( { tracks , playlistInfo } = await Rest . load ( node , sound ) ) ;
} catch {
return "🔊 Hmmm, seems that all of the audio servers are down. Try again in a bit." ;
}
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const oldQueue = queues . get ( voiceChannel . guild . id ) ;
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if ( ! tracks || tracks . length === 0 ) return "I couldn't find that song!" ;
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if ( music ) {
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const sortedTracks = tracks . map ( ( val ) => { return val . track ; } ) ;
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const playlistTracks = playlistInfo . selectedTrack ? sortedTracks : [ sortedTracks [ 0 ] ] ;
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queues . set ( voiceChannel . guild . id , oldQueue ? [ ... oldQueue , ... playlistTracks ] : playlistTracks ) ;
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}
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const connection = await manager . join ( {
guild : voiceChannel . guild . id ,
channel : voiceChannel . id ,
node : node . id
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} , { selfdeaf : true } ) ;
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if ( oldQueue && oldQueue . length !== 0 && music ) {
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return ` Your ${ playlistInfo . name ? "playlist" : "tune" } \` ${ playlistInfo . name ? playlistInfo . name . trim ( ) : ( tracks [ 0 ] . info . title !== "" ? tracks [ 0 ] . info . title . trim ( ) : "(blank)" ) } \` has been added to the queue! ` ;
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} else {
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nextSong ( client , options , connection , tracks [ 0 ] . track , tracks [ 0 ] . info , music , voiceChannel , player ? player . host : options . member . id , player ? player . loop : false , player ? player . shuffle : false ) ;
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return ;
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}
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}
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export async function nextSong ( client , options , connection , track , info , music , voiceChannel , host , loop = false , shuffle = false , lastTrack = null ) {
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skipVotes . delete ( voiceChannel . guild . id ) ;
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const parts = Math . floor ( ( 0 / info . length ) * 10 ) ;
Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
let playingMessage ;
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if ( ! music && players . has ( voiceChannel . guild . id ) ) {
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const playMessage = players . get ( voiceChannel . guild . id ) . playMessage ;
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try {
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players . delete ( voiceChannel . guild . id ) ;
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await playMessage . delete ( ) ;
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} catch {
// no-op
}
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}
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if ( music && lastTrack === track && players . has ( voiceChannel . guild . id ) ) {
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playingMessage = players . get ( voiceChannel . guild . id ) . playMessage ;
Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
} else {
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try {
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const content = ! music ? "🔊 Playing sound..." : {
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embeds : [ {
color : 16711680 ,
author : {
name : "Now Playing" ,
icon _url : client . user . avatarURL
} ,
fields : [ {
name : "ℹ ️ Title:" ,
value : info . title && info . title . trim ( ) !== "" ? info . title : "(blank)"
} ,
{
name : "🎤 Artist:" ,
value : info . title && info . author . trim ( ) !== "" ? info . author : "(blank)"
} ,
{
name : "💬 Channel:" ,
value : voiceChannel . name
} ,
{
name : ` ${ "▬" . repeat ( parts ) } 🔘 ${ "▬" . repeat ( 10 - parts ) } ` ,
value : ` 0:00/ ${ info . isStream ? "∞" : format ( info . length ) } `
} ]
Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
} ]
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} ;
if ( options . type === "classic" ) {
playingMessage = await client . createMessage ( options . channel . id , content ) ;
} else {
await options . interaction [ options . interaction . acknowledged ? "editOriginalMessage" : "createMessage" ] ( content ) ;
playingMessage = await options . interaction . getOriginalMessage ( ) ;
}
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} catch {
// no-op
}
Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
}
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connection . removeAllListeners ( "error" ) ;
connection . removeAllListeners ( "end" ) ;
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await connection . play ( track ) ;
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await connection . volume ( 75 ) ;
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players . set ( voiceChannel . guild . id , { player : connection , type : music ? "music" : "sound" , host : host , voiceChannel : voiceChannel , originalChannel : options . channel , loop : loop , shuffle : shuffle , playMessage : playingMessage } ) ;
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connection . once ( "error" , async ( error ) => {
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try {
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if ( playingMessage . channel . messages . has ( playingMessage . id ) ) await playingMessage . delete ( ) ;
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const playMessage = players . get ( voiceChannel . guild . id ) . playMessage ;
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if ( playMessage . channel . messages . has ( playMessage . id ) ) await playMessage . delete ( ) ;
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} catch {
// no-op
}
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try {
await manager . leave ( voiceChannel . guild . id ) ;
await connection . destroy ( ) ;
} catch {
// no-op
}
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connection . removeAllListeners ( "end" ) ;
players . delete ( voiceChannel . guild . id ) ;
queues . delete ( voiceChannel . guild . id ) ;
logger . error ( error ) ;
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await ( options . type === "classic" ? options . channel . createMessage : options . interaction . createMessage ) ( ` 🔊 Looks like there was an error regarding sound playback: \n \` \` \` ${ error . type } : ${ error . error } \` \` \` ` ) ;
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} ) ;
connection . on ( "end" , async ( data ) => {
if ( data . reason === "REPLACED" ) return ;
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let queue = queues . get ( voiceChannel . guild . id ) ;
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const player = players . get ( voiceChannel . guild . id ) ;
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if ( player && process . env . STAYVC === "true" ) {
player . type = "idle" ;
players . set ( voiceChannel . guild . id , player ) ;
}
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let newQueue ;
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if ( player && player . shuffle ) {
if ( player . loop ) {
queue . push ( queue . shift ( ) ) ;
} else {
queue = queue . slice ( 1 ) ;
}
queue . unshift ( queue . splice ( Math . floor ( Math . random ( ) * queue . length ) , 1 ) [ 0 ] ) ;
newQueue = queue ;
} else if ( player && player . loop ) {
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queue . push ( queue . shift ( ) ) ;
newQueue = queue ;
} else {
newQueue = queue ? queue . slice ( 1 ) : [ ] ;
}
queues . set ( voiceChannel . guild . id , newQueue ) ;
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if ( newQueue . length !== 0 ) {
const newTrack = await Rest . decode ( connection . node , newQueue [ 0 ] ) ;
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nextSong ( client , options , connection , newQueue [ 0 ] , newTrack , music , voiceChannel , host , player . loop , player . shuffle , track ) ;
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try {
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if ( newQueue [ 0 ] !== track && playingMessage . channel . messages . has ( playingMessage . id ) ) await playingMessage . delete ( ) ;
if ( newQueue [ 0 ] !== track && player . playMessage . channel . messages . has ( player . playMessage . id ) ) await player . playMessage . delete ( ) ;
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} catch {
// no-op
}
} else if ( process . env . STAYVC !== "true" ) {
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await manager . leave ( voiceChannel . guild . id ) ;
await connection . destroy ( ) ;
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players . delete ( voiceChannel . guild . id ) ;
queues . delete ( voiceChannel . guild . id ) ;
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skipVotes . delete ( voiceChannel . guild . id ) ;
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if ( music ) await ( options . type === "classic" ? options . channel . createMessage : options . interaction . createMessage ) ( "🔊 The current voice channel session has ended." ) ;
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try {
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if ( playingMessage . channel . messages . has ( playingMessage . id ) ) await playingMessage . delete ( ) ;
if ( player && player . playMessage . channel . messages . has ( player . playMessage . id ) ) await player . playMessage . delete ( ) ;
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} catch {
// no-op
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}
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} else {
try {
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if ( playingMessage . channel . messages . has ( playingMessage . id ) ) await playingMessage . delete ( ) ;
if ( player && player . playMessage . channel . messages . has ( player . playMessage . id ) ) await player . playMessage . delete ( ) ;
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} catch {
// no-op
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}
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}
} ) ;
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}