Some tweaks to music player commands, added loop, renamed existing loop command to unfreeze
This commit is contained in:
parent
df5ed094a8
commit
0566dca06d
9 changed files with 88 additions and 57 deletions
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@ -1,22 +1,10 @@
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const magick = require("../utils/image.js");
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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message.channel.sendTyping();
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const image = await require("../utils/imagedetect.js")(message);
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if (image === undefined) return `${message.author.mention}, you need to provide a GIF to loop!`;
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const { buffer, type } = await magick.run({
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cmd: "freeze",
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path: image.path,
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loop: true,
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onlyGIF: true
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});
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if (buffer === "nogif") return `${message.author.mention}, that isn't a GIF!`;
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return {
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file: buffer,
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name: `loop.${type}`
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};
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return await soundPlayer.loop(message);
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};
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exports.aliases = ["unfreeze"];
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exports.category = 5;
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exports.help = "Makes a GIF loop endlessly";
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exports.aliases = ["toggleloop", "repeat"];
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exports.category = 7;
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exports.help = "Loops the music";
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exports.requires = "sound";
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@ -1,7 +1,7 @@
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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await soundPlayer.playing(message);
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return await soundPlayer.playing(message);
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};
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exports.aliases = ["playing", "np"];
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@ -1,7 +1,7 @@
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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await soundPlayer.pause(message);
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return await soundPlayer.pause(message);
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};
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exports.aliases = ["resume"];
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@ -6,7 +6,7 @@ exports.run = async (message, args) => {
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if (!args[0]) return `${message.author.mention}, you need to provide what you want to play!`;
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const query = args.join(" ").trim();
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const search = urlRegex.test(query) ? query : (searchRegex.test(query) ? query : `ytsearch:${query}`);
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await soundPlayer.play(encodeURIComponent(search), message, true);
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return await soundPlayer.play(encodeURIComponent(search), message, true);
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};
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exports.aliases = ["p"];
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@ -1,7 +1,7 @@
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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await soundPlayer.queue(message);
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return await soundPlayer.queue(message);
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};
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exports.aliases = ["q"];
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@ -1,7 +1,7 @@
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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await soundPlayer.skip(message);
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return await soundPlayer.skip(message);
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};
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exports.category = 7;
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@ -1,7 +1,7 @@
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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await soundPlayer.stop(message);
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return await soundPlayer.stop(message);
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};
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exports.aliases = ["disconnect"];
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21
commands/unfreeze.js
Normal file
21
commands/unfreeze.js
Normal file
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@ -0,0 +1,21 @@
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const magick = require("../utils/image.js");
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exports.run = async (message) => {
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message.channel.sendTyping();
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const image = await require("../utils/imagedetect.js")(message);
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if (image === undefined) return `${message.author.mention}, you need to provide a GIF to unfreeze!`;
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const { buffer, type } = await magick.run({
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cmd: "freeze",
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path: image.path,
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loop: true,
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onlyGIF: true
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});
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if (buffer === "nogif") return `${message.author.mention}, that isn't a GIF!`;
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return {
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file: buffer,
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name: `unfreeze.${type}`
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};
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};
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exports.category = 5;
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exports.help = "Unfreezes a GIF";
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@ -47,22 +47,22 @@ exports.connect = async () => {
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};
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exports.play = async (sound, message, music = false) => {
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if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
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if (!message.channel.guild.members.get(client.user.id).permission.has("voiceConnect") || !message.channel.permissionsOf(client.user.id).has("voiceConnect")) return client.createMessage(message.channel.id, `${message.author.mention}, I can't join this voice channel!`);
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).permission.has("voiceConnect") || !message.channel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I can't join this voice channel!`;
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const voiceChannel = message.channel.guild.channels.get(message.member.voiceState.channelID);
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if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return client.createMessage(message.channel.id, `${message.author.mention}, I don't have permission to join this voice channel!`);
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if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I don't have permission to join this voice channel!`;
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const player = this.players.get(message.channel.guild.id);
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if (!music && this.manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return client.createMessage(message.channel.id, `${message.author.mention}, I can't play a sound effect while playing music!`);
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if (!music && this.manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return `${message.author.mention}, I can't play a sound effect while playing music!`;
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const node = this.manager.idealNodes[0];
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const { tracks } = await fetch(`http://${node.host}:${node.port}/loadtracks?identifier=${sound}`, { headers: { Authorization: node.password } }).then(res => res.json());
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const oldQueue = this.queues.get(voiceChannel.guild.id);
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if (tracks.length === 0) return client.createMessage(message.channel.id, `${message.author.mention}, I couldn't find that song!`);
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if (tracks.length === 0) return `${message.author.mention}, I couldn't find that song!`;
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if (music) {
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this.queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, tracks[0].track] : [tracks[0].track]);
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}
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let connection;
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if (player) {
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connection = player;
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connection = player.player;
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} else {
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connection = await this.manager.join({
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guild: voiceChannel.guild.id,
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@ -72,13 +72,14 @@ exports.play = async (sound, message, music = false) => {
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}
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if (oldQueue && music) {
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client.createMessage(message.channel.id, `${message.author.mention}, your tune has been added to the queue!`);
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return `${message.author.mention}, your tune has been added to the queue!`;
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} else {
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this.nextSong(message, connection, tracks[0].track, tracks[0].info, music, voiceChannel);
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this.nextSong(message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false);
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return;
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}
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};
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exports.nextSong = async (message, connection, track, info, music, voiceChannel, inQueue = false) => {
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exports.nextSong = async (message, connection, track, info, music, voiceChannel, loop = false, inQueue = false) => {
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const parts = Math.floor((0 / info.length) * 10);
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const playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
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"embed": {
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@ -106,7 +107,7 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
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}
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});
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await connection.play(track);
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this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel });
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this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop });
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if (inQueue && connection.listeners("error").length === 0) {
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connection.on("error", (error) => {
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if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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@ -121,7 +122,14 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
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connection.on("end", async (data) => {
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if (data.reason === "REPLACED") return;
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const queue = this.queues.get(voiceChannel.guild.id);
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const newQueue = queue ? queue.slice(1) : [];
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const isLooping = this.players.get(voiceChannel.guild.id).loop;
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let newQueue;
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if (isLooping) {
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queue.push(queue.shift());
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newQueue = queue;
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} else {
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newQueue = queue ? queue.slice(1) : [];
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}
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this.queues.set(voiceChannel.guild.id, newQueue);
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if (newQueue.length === 0) {
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this.manager.leave(voiceChannel.guild.id);
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@ -132,7 +140,7 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
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if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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} else {
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const track = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
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this.nextSong(message, connection, newQueue[0], track, music, voiceChannel, true);
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this.nextSong(message, connection, newQueue[0], track, music, voiceChannel, isLooping, true);
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if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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}
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});
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};
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exports.stop = async (message) => {
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if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
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if (this.players.get(message.channel.guild.id).host !== message.author.id) return client.createMessage(message.channel.id, `${message.author.mention}, only the current voice session host can stop the music!`);
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
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if (this.players.get(message.channel.guild.id).host !== message.author.id) return `${message.author.mention}, only the current voice session host can stop the music!`;
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this.manager.leave(message.channel.guild.id);
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const connection = this.players.get(message.channel.guild.id).player;
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connection.destroy();
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this.players.delete(message.channel.guild.id);
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this.queues.delete(message.channel.guild.id);
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await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
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return "🔊 The current voice channel session has ended.";
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};
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exports.skip = async (message) => {
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if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
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const player = this.players.get(message.channel.guild.id);
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if (player.host !== message.author.id) {
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const votes = skipVotes.has(message.channel.guild.id) ? skipVotes.get(message.channel.guild.id) : { count: 0, ids: [] };
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if (votes.ids.includes(message.author.id)) return client.createMessage(message.channel.id, `${message.author.mention}, you've already voted to skip!`);
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if (votes.ids.includes(message.author.id)) return `${message.author.mention}, you've already voted to skip!`;
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const newObject = {
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count: votes.count + 1,
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ids: [...votes.ids, message.author.id].filter(item => !!item)
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player.player.stop(message.channel.guild.id);
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skipVotes.set(message.channel.guild.id, { count: 0, ids: [] });
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} else {
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await client.createMessage(message.channel.id, `🔊 Voted to skip song (${votes.count + 1}/3 people have voted).`);
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skipVotes.set(message.channel.guild.id, newObject);
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return `🔊 Voted to skip song (${votes.count + 1}/3 people have voted).`;
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}
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} else {
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player.player.stop(message.channel.guild.id);
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return;
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}
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};
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exports.pause = async (message) => {
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if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
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if (this.players.get(message.channel.guild.id).host !== message.author.id) return client.createMessage(message.channel.id, `${message.author.mention}, only the current voice session host can pause/resume the music!`);
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
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if (this.players.get(message.channel.guild.id).host !== message.author.id) return `${message.author.mention}, only the current voice session host can pause/resume the music!`;
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const player = this.players.get(message.channel.guild.id).player;
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player.pause(!player.paused ? true : false);
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await client.createMessage(message.channel.id, `🔊 The player has been ${!player.paused ? "paused" : "resumed"}.`);
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return `🔊 The player has been ${!player.paused ? "paused" : "resumed"}.`;
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};
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exports.playing = async (message) => {
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if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
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const player = this.players.get(message.channel.guild.id).player;
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if (!player) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not playing anything!`);
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if (!player) return `${message.author.mention}, I'm not playing anything!`;
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const track = await fetch(`http://${player.node.host}:${player.node.port}/decodetrack?track=${encodeURIComponent(player.track)}`, { headers: { Authorization: player.node.password } }).then(res => res.json());
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const parts = Math.floor((player.state.position / track.length) * 10);
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await client.createMessage(message.channel.id, {
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return {
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"embed": {
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"color": 16711680,
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"author": {
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"value": `${moment.duration(player.state.position).format("m:ss", { trim: false })}/${track.isStream ? "∞" : moment.duration(track.length).format("m:ss", { trim: false })}`
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}]
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}
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});
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};
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};
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exports.queue = async (message) => {
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if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
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if (!message.channel.guild.members.get(client.user.id).permission.has("addReactions") && !message.channel.permissionsOf(client.user.id).has("addReactions")) return `${message.author.mention}, I don't have the \`Add Reactions\` permission!`;
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if (!message.channel.guild.members.get(client.user.id).permission.has("embedLinks") && !message.channel.permissionsOf(client.user.id).has("embedLinks")) return `${message.author.mention}, I don't have the \`Embed Links\` permission!`;
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const queue = this.queues.get(message.channel.guild.id);
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const player = this.players.get(message.channel.guild.id).player;
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const tracks = await fetch(`http://${player.node.host}:${player.node.port}/decodetracks`, { method: "POST", body: JSON.stringify(queue), headers: { Authorization: player.node.password, "Content-Type": "application/json" } }).then(res => res.json());
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const player = this.players.get(message.channel.guild.id);
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const tracks = await fetch(`http://${player.player.node.host}:${player.player.node.port}/decodetracks`, { method: "POST", body: JSON.stringify(queue), headers: { Authorization: player.player.node.password, "Content-Type": "application/json" } }).then(res => res.json());
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const trackList = [];
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const firstTrack = tracks.shift();
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for (const [i, track] of tracks.entries()) {
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"fields": [{
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"name": "🎶 Now Playing",
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"value": `${firstTrack.info.author} - **${firstTrack.info.title}** (${firstTrack.info.isStream ? "∞" : moment.duration(firstTrack.info.length).format("m:ss", { trim: false })})`
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}, {
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"name": "🔁 Looping?",
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"value": player.loop ? "Yes" : "No"
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}, {
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"name": "🗒️ Queue",
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"value": value !== "del" ? value.join("\n") : "There's nothing in the queue!"
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@ -259,4 +271,14 @@ exports.queue = async (message) => {
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}
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if (embeds.length === 0) return `${message.author.mention}, there's nothing in the queue!`;
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return paginator(message, embeds);
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};
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exports.loop = async (message) => {
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if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
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if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
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if (this.players.get(message.channel.guild.id).host !== message.author.id) return `${message.author.mention}, only the current voice session host can loop the music!`;
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const object = this.players.get(message.channel.guild.id);
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object.loop = !object.loop;
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this.players.set(message.channel.guild.id, object);
|
||||
return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping.";
|
||||
};
|
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Add table
Add a link
Reference in a new issue