Some tweaks to music player commands, added loop, renamed existing loop command to unfreeze

This commit is contained in:
TheEssem 2020-12-11 13:52:02 -06:00
parent df5ed094a8
commit 0566dca06d
9 changed files with 88 additions and 57 deletions

View File

@ -1,22 +1,10 @@
const magick = require("../utils/image.js");
const soundPlayer = require("../utils/soundplayer.js");
exports.run = async (message) => {
message.channel.sendTyping();
const image = await require("../utils/imagedetect.js")(message);
if (image === undefined) return `${message.author.mention}, you need to provide a GIF to loop!`;
const { buffer, type } = await magick.run({
cmd: "freeze",
path: image.path,
loop: true,
onlyGIF: true
});
if (buffer === "nogif") return `${message.author.mention}, that isn't a GIF!`;
return {
file: buffer,
name: `loop.${type}`
};
return await soundPlayer.loop(message);
};
exports.aliases = ["unfreeze"];
exports.category = 5;
exports.help = "Makes a GIF loop endlessly";
exports.aliases = ["toggleloop", "repeat"];
exports.category = 7;
exports.help = "Loops the music";
exports.requires = "sound";

View File

@ -1,7 +1,7 @@
const soundPlayer = require("../utils/soundplayer.js");
exports.run = async (message) => {
await soundPlayer.playing(message);
return await soundPlayer.playing(message);
};
exports.aliases = ["playing", "np"];

View File

@ -1,7 +1,7 @@
const soundPlayer = require("../utils/soundplayer.js");
exports.run = async (message) => {
await soundPlayer.pause(message);
return await soundPlayer.pause(message);
};
exports.aliases = ["resume"];

View File

@ -6,7 +6,7 @@ exports.run = async (message, args) => {
if (!args[0]) return `${message.author.mention}, you need to provide what you want to play!`;
const query = args.join(" ").trim();
const search = urlRegex.test(query) ? query : (searchRegex.test(query) ? query : `ytsearch:${query}`);
await soundPlayer.play(encodeURIComponent(search), message, true);
return await soundPlayer.play(encodeURIComponent(search), message, true);
};
exports.aliases = ["p"];

View File

@ -1,7 +1,7 @@
const soundPlayer = require("../utils/soundplayer.js");
exports.run = async (message) => {
await soundPlayer.queue(message);
return await soundPlayer.queue(message);
};
exports.aliases = ["q"];

View File

@ -1,7 +1,7 @@
const soundPlayer = require("../utils/soundplayer.js");
exports.run = async (message) => {
await soundPlayer.skip(message);
return await soundPlayer.skip(message);
};
exports.category = 7;

View File

@ -1,7 +1,7 @@
const soundPlayer = require("../utils/soundplayer.js");
exports.run = async (message) => {
await soundPlayer.stop(message);
return await soundPlayer.stop(message);
};
exports.aliases = ["disconnect"];

21
commands/unfreeze.js Normal file
View File

@ -0,0 +1,21 @@
const magick = require("../utils/image.js");
exports.run = async (message) => {
message.channel.sendTyping();
const image = await require("../utils/imagedetect.js")(message);
if (image === undefined) return `${message.author.mention}, you need to provide a GIF to unfreeze!`;
const { buffer, type } = await magick.run({
cmd: "freeze",
path: image.path,
loop: true,
onlyGIF: true
});
if (buffer === "nogif") return `${message.author.mention}, that isn't a GIF!`;
return {
file: buffer,
name: `unfreeze.${type}`
};
};
exports.category = 5;
exports.help = "Unfreezes a GIF";

View File

@ -47,22 +47,22 @@ exports.connect = async () => {
};
exports.play = async (sound, message, music = false) => {
if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
if (!message.channel.guild.members.get(client.user.id).permission.has("voiceConnect") || !message.channel.permissionsOf(client.user.id).has("voiceConnect")) return client.createMessage(message.channel.id, `${message.author.mention}, I can't join this voice channel!`);
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).permission.has("voiceConnect") || !message.channel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I can't join this voice channel!`;
const voiceChannel = message.channel.guild.channels.get(message.member.voiceState.channelID);
if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return client.createMessage(message.channel.id, `${message.author.mention}, I don't have permission to join this voice channel!`);
if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I don't have permission to join this voice channel!`;
const player = this.players.get(message.channel.guild.id);
if (!music && this.manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return client.createMessage(message.channel.id, `${message.author.mention}, I can't play a sound effect while playing music!`);
if (!music && this.manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return `${message.author.mention}, I can't play a sound effect while playing music!`;
const node = this.manager.idealNodes[0];
const { tracks } = await fetch(`http://${node.host}:${node.port}/loadtracks?identifier=${sound}`, { headers: { Authorization: node.password } }).then(res => res.json());
const oldQueue = this.queues.get(voiceChannel.guild.id);
if (tracks.length === 0) return client.createMessage(message.channel.id, `${message.author.mention}, I couldn't find that song!`);
if (tracks.length === 0) return `${message.author.mention}, I couldn't find that song!`;
if (music) {
this.queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, tracks[0].track] : [tracks[0].track]);
}
let connection;
if (player) {
connection = player;
connection = player.player;
} else {
connection = await this.manager.join({
guild: voiceChannel.guild.id,
@ -72,13 +72,14 @@ exports.play = async (sound, message, music = false) => {
}
if (oldQueue && music) {
client.createMessage(message.channel.id, `${message.author.mention}, your tune has been added to the queue!`);
return `${message.author.mention}, your tune has been added to the queue!`;
} else {
this.nextSong(message, connection, tracks[0].track, tracks[0].info, music, voiceChannel);
this.nextSong(message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false);
return;
}
};
exports.nextSong = async (message, connection, track, info, music, voiceChannel, inQueue = false) => {
exports.nextSong = async (message, connection, track, info, music, voiceChannel, loop = false, inQueue = false) => {
const parts = Math.floor((0 / info.length) * 10);
const playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
"embed": {
@ -106,7 +107,7 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
}
});
await connection.play(track);
this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel });
this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop });
if (inQueue && connection.listeners("error").length === 0) {
connection.on("error", (error) => {
if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
@ -121,7 +122,14 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
connection.on("end", async (data) => {
if (data.reason === "REPLACED") return;
const queue = this.queues.get(voiceChannel.guild.id);
const newQueue = queue ? queue.slice(1) : [];
const isLooping = this.players.get(voiceChannel.guild.id).loop;
let newQueue;
if (isLooping) {
queue.push(queue.shift());
newQueue = queue;
} else {
newQueue = queue ? queue.slice(1) : [];
}
this.queues.set(voiceChannel.guild.id, newQueue);
if (newQueue.length === 0) {
this.manager.leave(voiceChannel.guild.id);
@ -132,7 +140,7 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
} else {
const track = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
this.nextSong(message, connection, newQueue[0], track, music, voiceChannel, true);
this.nextSong(message, connection, newQueue[0], track, music, voiceChannel, isLooping, true);
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
}
});
@ -140,24 +148,24 @@ exports.nextSong = async (message, connection, track, info, music, voiceChannel,
};
exports.stop = async (message) => {
if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
if (this.players.get(message.channel.guild.id).host !== message.author.id) return client.createMessage(message.channel.id, `${message.author.mention}, only the current voice session host can stop the music!`);
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
if (this.players.get(message.channel.guild.id).host !== message.author.id) return `${message.author.mention}, only the current voice session host can stop the music!`;
this.manager.leave(message.channel.guild.id);
const connection = this.players.get(message.channel.guild.id).player;
connection.destroy();
this.players.delete(message.channel.guild.id);
this.queues.delete(message.channel.guild.id);
await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
return "🔊 The current voice channel session has ended.";
};
exports.skip = async (message) => {
if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
const player = this.players.get(message.channel.guild.id);
if (player.host !== message.author.id) {
const votes = skipVotes.has(message.channel.guild.id) ? skipVotes.get(message.channel.guild.id) : { count: 0, ids: [] };
if (votes.ids.includes(message.author.id)) return client.createMessage(message.channel.id, `${message.author.mention}, you've already voted to skip!`);
if (votes.ids.includes(message.author.id)) return `${message.author.mention}, you've already voted to skip!`;
const newObject = {
count: votes.count + 1,
ids: [...votes.ids, message.author.id].filter(item => !!item)
@ -166,31 +174,32 @@ exports.skip = async (message) => {
player.player.stop(message.channel.guild.id);
skipVotes.set(message.channel.guild.id, { count: 0, ids: [] });
} else {
await client.createMessage(message.channel.id, `🔊 Voted to skip song (${votes.count + 1}/3 people have voted).`);
skipVotes.set(message.channel.guild.id, newObject);
return `🔊 Voted to skip song (${votes.count + 1}/3 people have voted).`;
}
} else {
player.player.stop(message.channel.guild.id);
return;
}
};
exports.pause = async (message) => {
if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
if (this.players.get(message.channel.guild.id).host !== message.author.id) return client.createMessage(message.channel.id, `${message.author.mention}, only the current voice session host can pause/resume the music!`);
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
if (this.players.get(message.channel.guild.id).host !== message.author.id) return `${message.author.mention}, only the current voice session host can pause/resume the music!`;
const player = this.players.get(message.channel.guild.id).player;
player.pause(!player.paused ? true : false);
await client.createMessage(message.channel.id, `🔊 The player has been ${!player.paused ? "paused" : "resumed"}.`);
return `🔊 The player has been ${!player.paused ? "paused" : "resumed"}.`;
};
exports.playing = async (message) => {
if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
const player = this.players.get(message.channel.guild.id).player;
if (!player) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not playing anything!`);
if (!player) return `${message.author.mention}, I'm not playing anything!`;
const track = await fetch(`http://${player.node.host}:${player.node.port}/decodetrack?track=${encodeURIComponent(player.track)}`, { headers: { Authorization: player.node.password } }).then(res => res.json());
const parts = Math.floor((player.state.position / track.length) * 10);
await client.createMessage(message.channel.id, {
return {
"embed": {
"color": 16711680,
"author": {
@ -214,17 +223,17 @@ exports.playing = async (message) => {
"value": `${moment.duration(player.state.position).format("m:ss", { trim: false })}/${track.isStream ? "∞" : moment.duration(track.length).format("m:ss", { trim: false })}`
}]
}
});
};
};
exports.queue = async (message) => {
if (!message.member.voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, you need to be in a voice channel first!`);
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return client.createMessage(message.channel.id, `${message.author.mention}, I'm not in a voice channel!`);
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
if (!message.channel.guild.members.get(client.user.id).permission.has("addReactions") && !message.channel.permissionsOf(client.user.id).has("addReactions")) return `${message.author.mention}, I don't have the \`Add Reactions\` permission!`;
if (!message.channel.guild.members.get(client.user.id).permission.has("embedLinks") && !message.channel.permissionsOf(client.user.id).has("embedLinks")) return `${message.author.mention}, I don't have the \`Embed Links\` permission!`;
const queue = this.queues.get(message.channel.guild.id);
const player = this.players.get(message.channel.guild.id).player;
const tracks = await fetch(`http://${player.node.host}:${player.node.port}/decodetracks`, { method: "POST", body: JSON.stringify(queue), headers: { Authorization: player.node.password, "Content-Type": "application/json" } }).then(res => res.json());
const player = this.players.get(message.channel.guild.id);
const tracks = await fetch(`http://${player.player.node.host}:${player.player.node.port}/decodetracks`, { method: "POST", body: JSON.stringify(queue), headers: { Authorization: player.player.node.password, "Content-Type": "application/json" } }).then(res => res.json());
const trackList = [];
const firstTrack = tracks.shift();
for (const [i, track] of tracks.entries()) {
@ -250,6 +259,9 @@ exports.queue = async (message) => {
"fields": [{
"name": "🎶 Now Playing",
"value": `${firstTrack.info.author} - **${firstTrack.info.title}** (${firstTrack.info.isStream ? "∞" : moment.duration(firstTrack.info.length).format("m:ss", { trim: false })})`
}, {
"name": "🔁 Looping?",
"value": player.loop ? "Yes" : "No"
}, {
"name": "🗒️ Queue",
"value": value !== "del" ? value.join("\n") : "There's nothing in the queue!"
@ -259,4 +271,14 @@ exports.queue = async (message) => {
}
if (embeds.length === 0) return `${message.author.mention}, there's nothing in the queue!`;
return paginator(message, embeds);
};
exports.loop = async (message) => {
if (!message.member.voiceState.channelID) return `${message.author.mention}, you need to be in a voice channel first!`;
if (!message.channel.guild.members.get(client.user.id).voiceState.channelID) return `${message.author.mention}, I'm not in a voice channel!`;
if (this.players.get(message.channel.guild.id).host !== message.author.id) return `${message.author.mention}, only the current voice session host can loop the music!`;
const object = this.players.get(message.channel.guild.id);
object.loop = !object.loop;
this.players.set(message.channel.guild.id, object);
return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping.";
};