Added fartreverb, added shuffle, fixed reload error messages, fixed some possible bugs
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b07c0e389e
commit
264b59ba59
10 changed files with 57 additions and 13 deletions
BIN
assets/audio/fart2.ogg
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BIN
assets/audio/fart2.ogg
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@ -15,7 +15,7 @@ class ReloadCommand extends Command {
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this.ipc.register("reloadFail", (message) => {
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this.ipc.unregister("reloadSuccess");
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this.ipc.unregister("reloadFail");
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resolve(message);
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resolve(message.msg.result);
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});
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});
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}
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@ -6,7 +6,7 @@ class LoopCommand extends MusicCommand {
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return "I'm not in a voice channel!";
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if (this.connection.host !== this.message.author.id) return "Only the current voice session host can loop the music!";
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if (this.connection.host !== this.message.author.id && !this.message.member.permissions.has("manageChannels")) return "Only the current voice session host can loop the music!";
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const object = this.connection;
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object.loop = !object.loop;
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players.set(this.message.channel.guild.id, object);
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@ -5,7 +5,7 @@ class PauseCommand extends MusicCommand {
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return "I'm not in a voice channel!";
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if (this.connection.host !== this.message.author.id) return "Only the current voice session host can pause/resume the music!";
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if (this.connection.host !== this.message.author.id && !this.message.member.permissions.has("manageChannels")) return "Only the current voice session host can pause/resume the music!";
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const player = this.connection.player;
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player.pause(!player.paused ? true : false);
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return `🔊 The player has been ${!player.paused ? "paused" : "resumed"}.`;
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20
commands/music/shuffle.js
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20
commands/music/shuffle.js
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@ -0,0 +1,20 @@
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import { players } from "../../utils/soundplayer.js";
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import MusicCommand from "../../classes/musicCommand.js";
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class ShuffleCommand extends MusicCommand {
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async run() {
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return "I'm not in a voice channel!";
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if (this.connection.host !== this.message.author.id) return "Only the current voice session host can shuffle the music!";
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const object = this.connection;
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object.shuffle = !object.shuffle;
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players.set(this.message.channel.guild.id, object);
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return object.shuffle ? "🔊 The player is now shuffling." : "🔊 The player is no longer shuffling.";
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}
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static description = "Shuffles the music";
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static aliases = ["toggleshuffle"];
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}
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export default ShuffleCommand;
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@ -6,7 +6,7 @@ class StopCommand extends MusicCommand {
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return "I'm not in a voice channel!";
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if (this.connection.host !== this.message.author.id) return "Only the current voice session host can stop the music!";
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if (this.connection.host !== this.message.author.id && !this.message.member.permissions.has("manageChannels")) return "Only the current voice session host can stop the music!";
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manager.leave(this.message.channel.guild.id);
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const connection = this.connection.player;
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connection.destroy();
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14
commands/soundboard/fartreverb.js
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14
commands/soundboard/fartreverb.js
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@ -0,0 +1,14 @@
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// shoutouts to dairyorange, you're a real one
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import { play } from "../../utils/soundplayer.js";
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import MusicCommand from "../../classes/musicCommand.js";
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class FartReverbCommand extends MusicCommand {
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async run() {
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return await play(this.client, "./assets/audio/fart2.ogg", this.message);
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}
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static description = "Plays a fart sound effect with extra reverb";
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static aliases = ["fart2"];
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}
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export default FartReverbCommand;
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@ -13,7 +13,7 @@ export default async (client, cluster, worker, ipc, member, oldChannel) => {
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awaitRejoin.on("end", (rejoined, member) => {
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if (rejoined) {
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connection.player.pause(false);
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players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: member.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel });
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players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: member.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel, loop: connection.loop, shuffle: connection.shuffle, playMessage: connection.playMessage });
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waitMessage.edit(`🔊 ${member.mention} is the new voice channel host.`);
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} else {
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if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete();
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@ -45,7 +45,7 @@ export default async (client, cluster, worker, ipc, member, oldChannel) => {
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client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended.");
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} else {
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const randomMember = random(members);
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players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: randomMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel });
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players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: randomMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel, loop: connection.loop, shuffle: connection.shuffle, playMessage: connection.playMessage });
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waitMessage.edit(`🔊 ${randomMember.mention} is the new voice channel host.`);
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}
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}
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4
shard.js
4
shard.js
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@ -64,7 +64,9 @@ class Shard extends BaseClusterWorker {
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}
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this.ipc.register("reload", async (message) => {
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const result = await load(paths.get(message.msg));
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const path = paths.get(message.msg);
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if (!path) return this.ipc.broadcast("reloadFail", { result: "I couldn't find that command!" });
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const result = await load(path, await checkStatus());
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if (result) return this.ipc.broadcast("reloadFail", { result });
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return this.ipc.broadcast("reloadSuccess");
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});
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@ -80,12 +80,12 @@ export async function play(client, sound, message, music = false) {
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if (oldQueue && music) {
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return `Your ${playlistInfo.name ? "playlist" : "tune"} \`${playlistInfo.name ? playlistInfo.name : (tracks[0].info.title !== "" ? tracks[0].info.title : "(blank)")}\` has been added to the queue!`;
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} else {
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nextSong(client, message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false);
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nextSong(client, message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false, player ? player.shuffle : false);
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return;
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}
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}
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export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, lastTrack = null) {
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export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, shuffle = false, lastTrack = null) {
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skipVotes.delete(voiceChannel.guild.id);
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const parts = Math.floor((0 / info.length) * 10);
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let playingMessage;
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@ -131,7 +131,7 @@ export async function nextSong(client, message, connection, track, info, music,
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connection.removeAllListeners("end");
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await connection.play(track);
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await connection.volume(75);
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players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, playMessage: playingMessage });
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players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, shuffle: shuffle, playMessage: playingMessage });
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connection.once("error", (error) => {
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if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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const playMessage = players.get(voiceChannel.guild.id).playMessage;
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@ -145,10 +145,18 @@ export async function nextSong(client, message, connection, track, info, music,
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});
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connection.on("end", async (data) => {
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if (data.reason === "REPLACED") return;
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const queue = queues.get(voiceChannel.guild.id);
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let queue = queues.get(voiceChannel.guild.id);
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const player = players.get(voiceChannel.guild.id);
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let newQueue;
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if (player && player.loop) {
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if (player && player.shuffle) {
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if (player.loop) {
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queue.push(queue.shift());
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} else {
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queue = queue.slice(1);
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}
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queue.unshift(queue.splice(Math.floor(Math.random() * queue.length), 1)[0]);
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newQueue = queue;
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} else if (player && player.loop) {
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queue.push(queue.shift());
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newQueue = queue;
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} else {
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@ -170,7 +178,7 @@ export async function nextSong(client, message, connection, track, info, music,
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}
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} else {
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const newTrack = await Rest.decode(connection.node, newQueue[0]);
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nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, track);
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nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, player.shuffle, track);
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try {
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if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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