Fixed issue where sound player would stop playing audio in a server until the bot is restarted

This commit is contained in:
Essem 2021-08-30 23:44:22 -05:00
parent 382f4da29e
commit b6db4a869e
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GPG Key ID: 7D497397CC3A2A8C
1 changed files with 13 additions and 17 deletions

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@ -69,16 +69,11 @@ export async function play(client, sound, message, music = false) {
if (music) {
queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, tracks[0].track] : [tracks[0].track]);
}
let connection;
if (player) {
connection = player.player;
} else {
connection = await manager.join({
guild: voiceChannel.guild.id,
channel: voiceChannel.id,
node: node.id
});
}
const connection = await manager.join({
guild: voiceChannel.guild.id,
channel: voiceChannel.id,
node: node.id
});
if (oldQueue && music) {
return `Your tune \`${tracks[0].info.title}\` has been added to the queue!`;
@ -88,19 +83,20 @@ export async function play(client, sound, message, music = false) {
}
}
export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, inQueue = false, lastTrack = null) {
skipVotes.set(voiceChannel.guild.id, { count: 0, ids: [] });
export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, lastTrack = null) {
skipVotes.delete(voiceChannel.guild.id);
const parts = Math.floor((0 / info.length) * 10);
let playingMessage;
if (!music && players.get(voiceChannel.guild.id)) {
const playMessage = players.get(voiceChannel.guild.id).playMessage;
try {
players.delete(voiceChannel.guild.id);
playMessage.delete();
} catch {
// no-op
}
}
if (lastTrack === track) {
if (music && lastTrack === track && players.get(voiceChannel.guild.id)) {
playingMessage = players.get(voiceChannel.guild.id).playMessage;
} else {
playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
@ -131,7 +127,7 @@ export async function nextSong(client, message, connection, track, info, music,
}
await connection.play(track);
players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, playMessage: playingMessage });
if (inQueue && connection.listeners("error").length === 0) {
if (connection.listeners("error").length === 0) {
connection.on("error", (error) => {
if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
const playMessage = players.get(voiceChannel.guild.id).playMessage;
@ -149,7 +145,7 @@ export async function nextSong(client, message, connection, track, info, music,
const queue = queues.get(voiceChannel.guild.id);
const player = players.get(voiceChannel.guild.id);
let newQueue;
if (player.loop) {
if (player && player.loop) {
queue.push(queue.shift());
newQueue = queue;
} else {
@ -164,13 +160,13 @@ export async function nextSong(client, message, connection, track, info, music,
if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
try {
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else {
const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, true, track);
nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, track);
try {
if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();