scritcher/doc/README.md

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scritcher command reference
---
scritcher scripts are shell-like commands separated by a semicolon.
## parameters of the arg type
some commands allow a `:N` syntax where N is an integer to use a given
argument when `scritcher` is called. so, for example, calling a script:
```
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load :0;
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showpath;
```
and then doing `scritcher path/to/script.scri arg` will print `arg` on the
screen and then exit.
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## split and index arguments
plugin commands have a split and an index argument so that you can select
where in the file you want the plugin to be ran.
so, if you did `plugin 3 1...`, it would split the file in 3, then get the
part that is of index 1 (starting at 0).
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**Keep in mind parts can start from either top or bottom of the image,
it depends of the file format**
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## `load path_or_arg`
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Load a file into memory. The file MUST end with the bmp extension (and so MUST
be a bmp. feel free to put other files, no warranties are given.)
## `amp split index gain`
Run the eg-amp plugin over the given slice of the file.
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## `rflanger split index delay_depth_avg law_freq`
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Run the Retro Flanger script from the SWH plugins.
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Parameters:
- `delay_depth_avg`: Average stall (ms), 0..10, default 2.5
- `law_freq`: Flange frequency (Hz), 0.5..8, default 1
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## `eq split index lo mid hi`
Run the DJ EQ plugin from the SWH plugins.
`lo`, `mid`, and `hi` are the respective dB gains for each frequency range.
All three ranges accept gains from -70dB to +6dB.
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Default is 0 for all (no action taken).
## `phaser split index lfo_rate lfo_depth fb spread`
Run the LFO Phaser plugin from the SWH plugins.
Parameters:
- `lfo_rate`: LFO Rate (Hz), 0..100, default 25
- `lfo_depth`: LFO depth, 0..1, default 0.25
- `fb`: Feedback, -1..1, default 0
- `spread`: Spread (octaves), 0..2, default 1
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## `mbeq split index band_1 band_2 band_3 band_4 band_5 band_6 band_7 band_8 band_9 band_10 band_11 band_12 band_13 band_14 band_15`
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Multiband EQ from the SWH plugins.
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In respective order, the band arugments represent the:
50Hz, 100Hz, 156Hz, 220Hz, 311Hz, 440Hz, 622Hz, 880Hz 1250Hz, 1750Hz, 2500Hz,
3500Hz, 5000Hz, 10000Hz and 20000Hz frequencies.
All of them represent the band's gain in dB. The range is -70 to +30dB,
default is 0.
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## `chorus split index voices delay_base voice_spread detune law_freq attendb`
Multivoice Chrorus from the SWH plugins.
Parameters:
- `voices`: Number of voices (int), 1..8, default 1
- `delay_base`: Delay base (ms), 10..40, default 10
- `voice_spread`: Voice separation (ms), 0-2, default 0.5
- `detune`: Detune (%), 0..5, default 1
- `law_freq`: LFO frequency (Hz), 2..30, default 9
- `attendb`: Output attenuation (dB), -20..0, default 0
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## `pitchscaler split index mult`
Runs the Higher Quality Pitch Scaler from the SWH plugins.
The `mult` parameter is the pitch coefficient, range from 0.5..2, default 1.
## `reverb split index roomLength roomWidth roomHeight sourceLR sourceFB listLR listFB hpf warmth diffusion`
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Run the Early Reflection Reverb from the Invada Studio plugins.
Parameters:
- `roomLength`: Room Length, 3..100, default 25
- `roomWidth`: Room Length, 3..100, default 30
- `roomHeight`: Room Length, 3..100, default 10
- `sourceLR`: Source Pan, -1..1, default -0.01
- `sourceFB`: Source (F/B), 0.5..1, default 0.8
- `listLR`: Listener Pan, -1..1, default 0.01
- `listFB`: Listener (F/B), 0..0.5, default 0.2
- `hpf`: HPF (High Pass Filter), 20..2000, default 1000 (most likely you want 20)
- `warmth`: Warmth, 0..100, default 50
- `diffusion`: Diffusion, 0..100, default 50
## `highpass split index freq gain noClip`
Run the High Pass Filter from the Invada Studio plugins.
Parameters:
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- `freq`: Frequency. 20..20000, default 1000
- `gain`: Gain, 0..12, default 0
- `noClip`: Soft Clip (assumed boolean), 0..1, default 0
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## `delay split index seed gain feedback_pc tap_count first_delay delay_range delay_scale delay_rand_pc gain_scale wet`
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Parameters:
- `seed`: Random seed, 0..1000, default 0
- `gain`: Input gain (dB), -96..24, default 0
- `feedback_pc`: Feedback (%), 0..100, default 0
- `tap_count`: Number of taps, 2..128, default 2
- `first_delay`: First delay (s), 0..5, default 0
- `delay_range`: Delay range (s), 0..6, default 6
- `delay_scale`: Delay change, 0..5, default 1
- `delay_rand_pc`: Delay random (%), 0..100, default 0
- `gain_scale`: Amplitude change, 0.2..5, default 1
- `wet`: Dry/wet mix, 0..1, default 1
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## `vinyl split index year warp click wear`
VyNil effect from SWH.
Parameters:
- `year`: Year (int), 1900..1990, default 1990
- `rpm`: RPM (int), 33..78, default 33
- `warp`: Surface Warping, 0..1, default 0
- `click`: Crackle, 0..1, default 0
- `wear`: Wear, 0..1, default 0
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## `revdelay split index delay_time dry_level wet_level feedback xfade_samp`
Parameters:
- `delay_time`: Delay time (s), 0..5, default 0
- `dry_level`: Dry Level (dB), -70..0, default 0
- `wet_level`: Wet Level (dB), -70..0, default 0,
- `feedback`: Feedback, 0..1, default 0
- `xfade_samp`: Crossfade samples (int), 0..5000, default 1250
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## `wildnoise/noise split index seed repeat_bytes`
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Inject random noise on the image.
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the `wildnoise` version gives a harder version than `noise`.
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Parameters:
- `seed`, Random seed
- `repeat_bytes`, Amount of bytes to preload with random data and repeat
throughout the image slice
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## `rotate deg bgfill`
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Rotate the image by `deg` degrees, filling the resulting triangles with `bgfill`.
`bgfill` is a hex string, e.g `#000000`.
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## `embed split index path_to_file`
embed an audio file in the given image. the file is opened with libsndfile,
which means some formats, like mp3, will not be opened.
## `quicksave`
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Save the file on the same directory of the file specified by `load`, but
with a suffix on the filename (before extension).
Doing consecutive `quicksave`s will not overwrite any files, the suffixes will
just be different.
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## `gate split index switch threshold attack hold decay gaterange`
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**TODO:** find good parameters
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- switch (bool): 0..1, default 0
- threshold (dB): -70..12, default -70
- attack (ms): 0.1..500, default 30
- hold (ms): 5..3000, default 500
- decay (ms): 5..4000, default 1000
- gaterange (dB): -90..-20, default -90
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## `detune split index detune mix output latency`
> A low-quality stereo pitch shifter for the sort of chorus and detune effects found on multi-effects hardware.
- detune (cents, left channel is lowered in pitch, right channel is raised): 0..1, default 0.2
- mix (wet/dry mix): 0..1, default 0.9
- output (level trim): 0..1, default 0.5
- latency (trade-off between latency and low-freq response): 0..1, default 0.5
other presets:
- stereo detune: 0.2 0.9 0.5 0.5
- out of tune: 0.8 0.7 0.5 0.5
## `overdrive split index drive muffle output`
> Possible uses include adding body to drum loops, fuzz guitar, and that 'standing outside a nightclub' sound. This plug does not simulate valve distortion, and any attempt to process organ sounds through it will be extremely unrewarding!
- drive (amount of distortion): 0..1, default 0
- muffle (gentle low-pass filter): 0..1, default 0
- output (level trim): 0..1, default 0.5
## `degrade split index headroom quant rate post_filt non_lin output`
> Sample quality reduction
**NOTE:** finding the right parameters is HARD for this plugin.
- headroom (peak clipping threshold): 0..1, default 0.8
- quant (bit depth, typically 8 or below for "telephone" quality): 0..1, default 0.5
- rate (sample rate): 0..1, default 0.65
- post_filt (low-pass filter to muffle the distortion): 0..1, default 0.9
- non_lin (additional harmonic distortion "thickening"): 0..1, default 0.58
- output: 0..1, default 0.5
## `repsycho split index tune fine decay thresh hold mix quality`
**NOTE:** HARD to find good parameters
- tune (coarse tune, semitones): 0..1, default 1
- fine (fine tune, cents): 0..1, default 1
- decay (adjust envelope of each trunk, a fast decay can be useful while setting up): 0..1, default 0.5
- thresh (trigger level to divide the input into chunks): 0..1, default 0.6
- hold (minimum chunk length): 0..1, default 0.45
- mix (mix original signal with output): 0..1, default 1
- quality (quality, bool. the high=1 setting uses smoother pitch-shifting and allows stereo): 0..1, default 0
## `talkbox split index wet dry carrier quality`
> High resolution vocoder
- wet: 0..1, default 0.5
- dry: 0..1, default 0
- carrier: 0..1, default 0
- quality: 0..1, default 1
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## `dyncomp split index enable hold inputgain threshold ratio attack release gain_min gain_max rms`
- enable (bool): 0..1, default 1
- hold (bool): 0..1, default 0
- inputgain (dB): -10..30, default 0
- threshold (dB): -50..-10, default -30
- ratio (???): 0..1, default 0
- attack (seconds): 0.001..0.1, default 0.01
- release (seconds): 0.03..3.0, default 0.3
- gain\_min (dB): -20..40
- gain\_max (dB): -20..40
- rms (signal level, dB): -80..10
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## `thruzero split index rate mix feedback depth_mod`
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> Tape flanger and ADT
> This plug simulates tape-flanging, where two copies of a signal cancel out completely as the tapes pass each other. It can also be used for other "modulated delay" effects such as phasing and simple chorusing.
- rate (modulation rate, set to minimum for static comb filtering): 0..1, default 0.3
- mix (wet/dry mix, set to 50% for complete cancelling): 0..1, default 0.47
- feedback (add positive or negative feedback for harsher or "ringing" sound): 0..1, default 0.3
- depth_mod (modulation depth, set to less than 100% to limit build up of low frequencies with feedback): 0..1, default 1
## `foverdrive split index drive`
Fast Overdrive from SWH plugins.
- drive: 1..3, default 1
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## `gverb split index roomsize revtime damping drylevel earlylevel taillevel`
GVerb algorithm from SWH plugins.
- roomsize (meters): 1..300, default 75.75
- revtime (reverb time, seconds): 0.1..30, default 7.575
- damping: 0..1, default 0.5
- inputbandwidth: 0..1, default 0.75
- drylevel (dB): -70..0, default 0
- earlylevel (dB): -70..0, default 0
- taillevel (dB): -70..0, default -17.5
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## `invert split index`
> A utility plugin that inverts the signal, also (wrongly) known as a 180 degree phase shift.
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## `tapedelay split index`
**TODO:** gives 0 output
> Correctly models the tape motion and some of the smear effect, there is no simulation fo the head saturation yet, as I don't have a good model of it. When I get one I will add it.
> The way the tape accelerates and decelerates gives a nicer delay effect for many purposes.
- speed (inches/sec, 1=normal): 0..10, default 1
- da\_db (dry level, dB): -90..0, default -90
- t1d (tap 1 distance, inches): 0..4, default 0
- t1a\_db (tap 1 level, dB): -90..0, default 0
- t2d (tap 2 distance, inches): 0..4, default 1
- t2a\_db (tap 2 level, dB): -90..0, default -90
- t3d (tap 3 distance, inches): 0..4, default 2
- t3a\_db (tap 3 level, dB): -90..0, default -90
- t4d (tap 4 distance, inches): 0..4, default 3
- t4a\_db (tap 4 level, dB): -90..0, default -90