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c4f2e337da
Author | SHA1 | Date |
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Hazel Layne Aranda | c4f2e337da | |
Hazel Layne Aranda | 2e08cdb595 |
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@ -1,5 +1,3 @@
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+++
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title = "Tabletop Experiments and Stuff"
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title = "Tabletop Shit"
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+++
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HEWWO
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@ -0,0 +1,72 @@
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title = "GLoG Class: Mad Chemist"
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description = "A class based on the mixing and application of chemical concoctions."
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date = 2021-01-22
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draft = true
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+++
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<div class="flex">
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<div>
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<b>Starting Equipment</b>
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- 3 Vials each of 3 Chemicals
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- 9x Syringes each of 3 Chemicals
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- Chemistry Set
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- Labcoat
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- Goggles
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</div>
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{% table() %}
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| d3 | Starting Skills |
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| --: | --- |
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| 1 | Drugs |
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| 2 | Chemicals |
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| 3 | Explosives |
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{% end %}
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</div>
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{% table() %}
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| | Abilites |
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| --- | --- |
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| A | Portable Chemistry |
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| A | Chemical Warfare |
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| B | Chemical Analysis |
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| C | Explosive Delivery |
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| D | Oozes |
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{% end %}
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## Portable Chemistry
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## Chemical Warfare
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You can utilize a chemical as a regular attack in one of three ways.
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A single syringe loaded with a chemical can be injected into a target as a melee attack.
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The target get a modifier of `-2` to any save they can make against the effects of the chemical.
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The chemical inside a single vial may be splashed out in a conical area with a range of `10'`, emptying it.
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Make an attack roll against all in the targeted area.
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Those hit get a modifier of `+2` to any save they can make against the effects of the chemical.
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A single vial filled with a chemical may be thrown at a single target as a ranged attack with a range of `20'`.
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The target takes `1d4` damage in addition to the effects of the chemical.
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The vial is destroyed regardless of if it hits or misses the target.
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## Chemical Analysis
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## Explosive Delivery
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You can throw vials in a manner that they will explode on impact,
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inflicting `1d6` damage to the target directly hit with the vial,
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inflicting `1d4` damage to any within a `5'` radius,
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and inflicting the effects of the chemical on any within a `10'` radius.
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Those not directly hit with the vial get a modifier of `+2` to any save they can make against the effects of the chemical.
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## Oozes
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You can use vials of chemicals in order to create a living ooze with the properties of all chemicals used.
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The total number of vials used determines the total health, roll `1d8` for each vial used.
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Its attacks inflict the effect of all chemicals used on the target.
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It will follow two-word commands only from you.
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@ -3,6 +3,26 @@ title = "New Tabletop RPG System (WIP)"
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description = "Bored and restless, so time it is to design a tabletop system..."
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date = 2020-12-21
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draft = true
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[extra]
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toc = true
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+++
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GAAAA
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# Core Gameplay
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## Skill Checks
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A player attempting something that could be subject to failure will perform a
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skill check to determine whether they succeed or fail.
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A skill check is performed by rolling `1d20`, adding the relevant skill, and
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comparing the result to 20. If the result is equal to or greater than `20` then
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the action succeeds. If the result is less than `20` then the action fails.
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### Critical Rolls
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If the number rolled on the dice, before adding any other numbers, is exactly
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`20`, the character succeeds at their action no matter what.
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If exactly `1` is rolled, then the character fails their action no matter what.
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Further consequences, either good or bad, could occur on critical successes or
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fails, at the discretion of the GM.
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@ -1,8 +0,0 @@
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+++
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title = "New Tabletop RPG System NOT REAL"
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description = "Bored and restless, so time it is to design a tabletop system..."
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date = 2020-12-21
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draft = true
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+++
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GAAAA
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@ -13,14 +13,14 @@ git worktree prune
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rm -rf .git/worktrees/-deploy/
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echo "Checking out gh-pages branch into public"
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git worktree add -B gh-pages .deploy origin/gh-pages
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git worktree add -B rendered .deploy origin/rendered
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echo "Generating site"
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zola build
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cp -r public/* .deploy/
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echo "Updating gh-pages branch"
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cd .deploy && git add --all && git commit -m "Publishing to gh-pages (deploy.sh)"
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cd .deploy && git add --all && git commit -m "Publishing to rendered (deploy.sh)"
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echo "Pushing to github"
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git push --all
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@ -24,7 +24,9 @@ body {
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padding: 1rem;
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}
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header {
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code {
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background-color: #454545;
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padding: 0 0.25ch;
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}
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h1,
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@ -32,6 +34,7 @@ h2,
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h3 {
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font-weight: bold;
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font-size: 1em;
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margin-bottom: 0;
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}
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h1.site-title {
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@ -148,6 +151,21 @@ div.table-wrapper tr:nth-child(even) {
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cursor: pointer;
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}
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#toc ol {
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counter-reset: item;
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list-style-type: none;
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}
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#toc li {
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display: block;
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color: var(--decoration);
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}
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#toc li:before {
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content: counters(item, ".") " ";
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counter-increment: item;
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}
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h1.post-title {
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font-size: 1.5em;
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border: none;
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@ -159,3 +177,17 @@ p.post-date {
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color: var(--decoration);
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margin: 0;
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}
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p.post-desc {
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margin-top: 0;
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}
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.flex {
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display: flex;
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flex-wrap: wrap;
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}
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.flex * {
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margin-left: 1em;
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margin-right: 1em;
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}
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@ -10,22 +10,22 @@
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{% if page.extra.toc %}
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<h1>Table of Contents <span id="toc-toggle">[-]</span></h1>
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<div id="toc">
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<ul>
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<ol>
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{% for h1 in page.toc %}
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<li>
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<a class="internal" href="{{ h1.permalink | safe }}">{{ h1.title }}</a>
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{% if h1.children %}
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<ul>
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<ol>
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{% for h2 in h1.children %}
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<li>
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<a class="internal" href="{{ h2.permalink | safe }}">{{ h2.title }}</a>
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</li>
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{% endfor %}
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</ul>
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</ol>
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{% endif %}
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</li>
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{% endfor %}
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</ul>
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</ol>
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</div>
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<script>
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var shown = false;
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{% block title %}{{ section.title }} - Hazelnut{% endblock title %}
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{% block content %}
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{{ section.content | safe }}
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<hr>
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<h1> {{ section.title }} </h1>
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<ul class="post-list">
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{% for page in section.pages %}
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{% for page in section.pages | sort(attribute="date") | reverse %}
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<li>
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<a class="internal" href="{{ page.permalink }}">
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{{ page.title }}
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{% if page.date %}
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<p class="post-date">
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{{ page.date | date(format="%Y-%m-%d") }}
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</p>
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{% endif %}
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{% if page.description %}
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<p class="post-desc">
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{{ page.description }}
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</p>
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{% endif %}
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</a>
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</li>
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{% endfor %}
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