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8 changed files with 22 additions and 141 deletions

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@ -1,3 +1,5 @@
+++
title = "Tabletop Shit"
title = "Tabletop Experiments and Stuff"
+++
HEWWO

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@ -1,72 +0,0 @@
+++
title = "GLoG Class: Mad Chemist"
description = "A class based on the mixing and application of chemical concoctions."
date = 2021-01-22
draft = true
+++
<div class="flex">
<div>
<b>Starting Equipment</b>
- 3 Vials each of 3 Chemicals
- 9x Syringes each of 3 Chemicals
- Chemistry Set
- Labcoat
- Goggles
</div>
{% table() %}
| d3 | Starting Skills |
| --: | --- |
| 1 | Drugs |
| 2 | Chemicals |
| 3 | Explosives |
{% end %}
</div>
{% table() %}
| | Abilites |
| --- | --- |
| A | Portable Chemistry |
| A | Chemical Warfare |
| B | Chemical Analysis |
| C | Explosive Delivery |
| D | Oozes |
{% end %}
## Portable Chemistry
## Chemical Warfare
You can utilize a chemical as a regular attack in one of three ways.
A single syringe loaded with a chemical can be injected into a target as a melee attack.
The target get a modifier of `-2` to any save they can make against the effects of the chemical.
The chemical inside a single vial may be splashed out in a conical area with a range of `10'`, emptying it.
Make an attack roll against all in the targeted area.
Those hit get a modifier of `+2` to any save they can make against the effects of the chemical.
A single vial filled with a chemical may be thrown at a single target as a ranged attack with a range of `20'`.
The target takes `1d4` damage in addition to the effects of the chemical.
The vial is destroyed regardless of if it hits or misses the target.
## Chemical Analysis
## Explosive Delivery
You can throw vials in a manner that they will explode on impact,
inflicting `1d6` damage to the target directly hit with the vial,
inflicting `1d4` damage to any within a `5'` radius,
and inflicting the effects of the chemical on any within a `10'` radius.
Those not directly hit with the vial get a modifier of `+2` to any save they can make against the effects of the chemical.
## Oozes
You can use vials of chemicals in order to create a living ooze with the properties of all chemicals used.
The total number of vials used determines the total health, roll `1d8` for each vial used.
Its attacks inflict the effect of all chemicals used on the target.
It will follow two-word commands only from you.

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@ -3,26 +3,6 @@ title = "New Tabletop RPG System (WIP)"
description = "Bored and restless, so time it is to design a tabletop system..."
date = 2020-12-21
draft = true
[extra]
toc = true
+++
# Core Gameplay
## Skill Checks
A player attempting something that could be subject to failure will perform a
skill check to determine whether they succeed or fail.
A skill check is performed by rolling `1d20`, adding the relevant skill, and
comparing the result to 20. If the result is equal to or greater than `20` then
the action succeeds. If the result is less than `20` then the action fails.
### Critical Rolls
If the number rolled on the dice, before adding any other numbers, is exactly
`20`, the character succeeds at their action no matter what.
If exactly `1` is rolled, then the character fails their action no matter what.
Further consequences, either good or bad, could occur on critical successes or
fails, at the discretion of the GM.
GAAAA

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@ -0,0 +1,8 @@
+++
title = "New Tabletop RPG System NOT REAL"
description = "Bored and restless, so time it is to design a tabletop system..."
date = 2020-12-21
draft = true
+++
GAAAA

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@ -13,14 +13,14 @@ git worktree prune
rm -rf .git/worktrees/-deploy/
echo "Checking out gh-pages branch into public"
git worktree add -B rendered .deploy origin/rendered
git worktree add -B gh-pages .deploy origin/gh-pages
echo "Generating site"
zola build
cp -r public/* .deploy/
echo "Updating gh-pages branch"
cd .deploy && git add --all && git commit -m "Publishing to rendered (deploy.sh)"
cd .deploy && git add --all && git commit -m "Publishing to gh-pages (deploy.sh)"
echo "Pushing to github"
git push --all

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@ -24,9 +24,7 @@ body {
padding: 1rem;
}
code {
background-color: #454545;
padding: 0 0.25ch;
header {
}
h1,
@ -34,7 +32,6 @@ h2,
h3 {
font-weight: bold;
font-size: 1em;
margin-bottom: 0;
}
h1.site-title {
@ -151,21 +148,6 @@ div.table-wrapper tr:nth-child(even) {
cursor: pointer;
}
#toc ol {
counter-reset: item;
list-style-type: none;
}
#toc li {
display: block;
color: var(--decoration);
}
#toc li:before {
content: counters(item, ".") " ";
counter-increment: item;
}
h1.post-title {
font-size: 1.5em;
border: none;
@ -177,17 +159,3 @@ p.post-date {
color: var(--decoration);
margin: 0;
}
p.post-desc {
margin-top: 0;
}
.flex {
display: flex;
flex-wrap: wrap;
}
.flex * {
margin-left: 1em;
margin-right: 1em;
}

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@ -10,22 +10,22 @@
{% if page.extra.toc %}
<h1>Table of Contents <span id="toc-toggle">[-]</span></h1>
<div id="toc">
<ol>
<ul>
{% for h1 in page.toc %}
<li>
<a class="internal" href="{{ h1.permalink | safe }}">{{ h1.title }}</a>
{% if h1.children %}
<ol>
<ul>
{% for h2 in h1.children %}
<li>
<a class="internal" href="{{ h2.permalink | safe }}">{{ h2.title }}</a>
</li>
{% endfor %}
</ol>
</ul>
{% endif %}
</li>
{% endfor %}
</ol>
</ul>
</div>
<script>
var shown = false;

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@ -3,23 +3,18 @@
{% block title %}{{ section.title }} - Hazelnut{% endblock title %}
{% block content %}
<h1> {{ section.title }} </h1>
{{ section.content | safe }}
<hr>
<ul class="post-list">
{% for page in section.pages | sort(attribute="date") | reverse %}
{% for page in section.pages %}
<li>
<a class="internal" href="{{ page.permalink }}">
{{ page.title }}
{% if page.date %}
<p class="post-date">
{{ page.date | date(format="%Y-%m-%d") }}
</p>
{% endif %}
{% if page.description %}
<p class="post-desc">
{{ page.description }}
</p>
{% endif %}
</a>
</li>
{% endfor %}