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129 lines
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6.4 KiB
Markdown
129 lines
No EOL
6.4 KiB
Markdown
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# RandomX instruction listing
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There are 31 unique instructions divided into 3 groups:
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|group|# operations|# opcodes||
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|---------|-----------------|----|-|
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|integer (IA)|22|144|56.3%|
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|floating point (FP)|5|76|29.7%|
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|control (CL)|4|36|14.0%
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||**31**|**256**|**100%**
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## Integer instructions
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There are 22 integer instructions. They are divided into 3 classes (MATH, DIV, SHIFT) with different B operand selection rules.
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|# opcodes|instruction|class|signed|A width|B width|C|C width|
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|-|-|-|-|-|-|-|-|
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|12|ADD_64|MATH|no|64|64|`A + B`|64|
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|2|ADD_32|MATH|no|32|32|`A + B`|32|
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|12|SUB_64|MATH|no|64|64|`A - B`|64|
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|2|SUB_32|MATH|no|32|32|`A - B`|32|
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|21|MUL_64|MATH|no|64|64|`A * B`|64|
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|10|MULH_64|MATH|no|64|64|`A * B`|64|
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|15|MUL_32|MATH|no|32|32|`A * B`|64|
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|15|IMUL_32|MATH|yes|32|32|`A * B`|64|
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|10|IMULH_64|MATH|yes|64|64|`A * B`|64|
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|4|DIV_64|DIV|no|64|32|`A / B`|64|
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|4|IDIV_64|DIV|yes|64|32|`A / B`|64|
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|4|AND_64|MATH|no|64|64|`A & B`|64|
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|2|AND_32|MATH|no|32|32|`A & B`|32|
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|4|OR_64|MATH|no|64|64|`A | B`|64|
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|2|OR_32|MATH|no|32|32|`A | B`|32|
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|4|XOR_64|MATH|no|64|64|`A ^ B`|64|
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|2|XOR_32|MATH|no|32|32|`A ^ B`|32|
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|3|SHL_64|SHIFT|no|64|6|`A << B`|64|
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|3|SHR_64|SHIFT|no|64|6|`A >> B`|64|
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|3|SAR_64|SHIFT|yes|64|6|`A >> B`|64|
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|6|ROL_64|SHIFT|no|64|6|`A <<< B`|64|
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|6|ROR_64|SHIFT|no|64|6|`A >>> B`|64|
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#### 32-bit operations
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Instructions ADD_32, SUB_32, AND_32, OR_32, XOR_32 only use the low-order 32 bits of the input operands. The result of these operations is 32 bits long and bits 32-63 of C are set to zero.
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#### Multiplication
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There are 5 different multiplication operations. MUL_64 and MULH_64 both take 64-bit unsigned operands, but MUL_64 produces the low 64 bits of the result and MULH_64 produces the high 64 bits. MUL_32 and IMUL_32 use only the low-order 32 bits of the operands and produce a 64-bit result. The signed variant interprets the arguments as signed integers. IMULH_64 takes two 64-bit signed operands and produces the high-order 64 bits of the result.
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#### Division
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For the division instructions, the dividend is 64 bits long and the divisor 32 bits long. The IDIV_64 instruction interprets both operands as signed integers. In case of division by zero or signed overflow, the result is equal to the dividend `A`.
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75% of division instructions use a runtime-constant divisor and can be optimized using a multiplication and shifts.
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#### Shift and rotate
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The shift/rotate instructions use just the bottom 6 bits of the `B` operand (`imm8` is used as the immediate value). All treat `A` as unsigned except SAR_64, which performs an arithmetic right shift by copying the sign bit.
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## Floating point instructions
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There are 5 floating point instructions. All floating point instructions are vector instructions that operate on two packed double precision floating point values.
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|# opcodes|instruction|C|
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|20|FPADD|`A + B`|
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|20|FPSUB|`A - B`|
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|22|FPMUL|`A * B`|
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|8|FPDIV|`A / B`|
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|6|FPSQRT|`sqrt(abs(A))`|
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#### Conversion of operand A
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Operand A is loaded from memory as a 64-bit value. All floating point instructions interpret A as two packed 32-bit signed integers and convert them into two packed double precision floating point values.
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#### Rounding
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FPU instructions conform to the IEEE-754 specification, so they must give correctly rounded results. Initial rounding mode is *roundTiesToEven*. Rounding mode can be changed by the `FPROUND` control instruction. Denormal values must be always flushed to zero.
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#### NaN
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If an operation produces NaN, the result is converted into positive zero. NaN results may never be written into registers or memory. Only division and multiplication must be checked for NaN results (`0.0 / 0.0` and `0.0 * Infinity` result in NaN).
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## Control instructions
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There are 4 control instructions.
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|# opcodes|instruction|description|condition|
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|-|-|-|-|
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|2|FPROUND|change floating point rounding mode|-
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|11|JUMP|conditional jump|(see condition table below)
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|11|CALL|conditional procedure call|(see condition table below)
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|12|RET|return from procedure|stack is not empty
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All control instructions behave as 'arithmetic no-op' and simply copy the input operand A into the destination C.
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The JUMP and CALL instructions use a condition function, which takes the lower 32 bits of operand B (register) and the value `imm32` and evaluates a condition based on the `B.LOC.C` flag:
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|`B.LOC.C`|signed|jump condition|probability|*x86*|*ARM*
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|---|---|----------|-----|--|----|
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|0|no|`B <= imm32`|0% - 100%|`JBE`|`BLS`
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|1|no|`B > imm32`|0% - 100%|`JA`|`BHI`
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|2|yes|`B - imm32 < 0`|50%|`JS`|`BMI`
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|3|yes|`B - imm32 >= 0`|50%|`JNS`|`BPL`
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|4|yes|`B - imm32` overflows|0% - 50%|`JO`|`BVS`
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|5|yes|`B - imm32` doesn't overflow|50% - 100%|`JNO`|`BVC`
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|6|yes|`B < imm32`|0% - 100%|`JL`|`BLT`
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|7|yes|`B >= imm32`|0% - 100%|`JGE`|`BGE`
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The 'signed' column specifies if the operands are interpreted as signed or unsigned 32-bit numbers. Column 'probability' lists the expected jump probability (range means that the actual value for a specific instruction depends on `imm32`). *Columns 'x86' and 'ARM' list the corresponding hardware instructions (following a `CMP` instruction).*
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### FPROUND
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The FPROUND instruction changes the rounding mode for all subsequent FPU operations depending on a two-bit flag. The flag is calculated by rotating A `imm8` bits to the right and taking the two least-significant bits:
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```
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rounding flag = (A >>> imm8)[1:0]
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```
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|rounding flag|rounding mode|
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|-------|------------|
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|00|roundTiesToEven|
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|01|roundTowardNegative|
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|10|roundTowardPositive|
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|11|roundTowardZero|
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The rounding modes are defined by the IEEE-754 standard.
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*The two-bit flag value exactly corresponds to bits 13-14 of the x86 `MXCSR` register and bits 23 and 22 (reversed) of the ARM `FPSCR` register.*
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### JUMP
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If the jump condition is `true`, the JUMP instruction performs a forward jump relative to the value of `pc`. The forward offset is equal to `16 * (imm8[6:0] + 1)` bytes (1-128 instructions forward).
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### CALL
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If the jump condition is `true`, the CALL instruction pushes the value of `pc` (program counter) onto the stack and then performs a forward jump relative to the value of `pc`. The forward offset is equal to `16 * (imm8[6:0] + 1)` bytes (1-128 instructions forward).
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### RET
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If the stack is not empty, the RET instruction pops the return address from the stack (it's the instruction following the previous CALL) and jumps to it.
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## Reference implementation
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A portable C++ implementation of all integer and floating point instructions is available in [instructionsPortable.cpp](../src/instructionsPortable.cpp). |