RandomWOW/doc/isa-ops.md

6.4 KiB

RandomX instruction listing

There are 31 unique instructions divided into 3 groups:

group # operations # opcodes
integer (IA) 22 144 56.3%
floating point (FP) 5 76 29.7%
control (CL) 4 36 14.0%
31 256 100%

Integer instructions

There are 22 integer instructions. They are divided into 3 classes (MATH, DIV, SHIFT) with different B operand selection rules.

# opcodes instruction class signed A width B width C C width
12 ADD_64 MATH no 64 64 A + B 64
2 ADD_32 MATH no 32 32 A + B 32
12 SUB_64 MATH no 64 64 A - B 64
2 SUB_32 MATH no 32 32 A - B 32
21 MUL_64 MATH no 64 64 A * B 64
10 MULH_64 MATH no 64 64 A * B 64
15 MUL_32 MATH no 32 32 A * B 64
15 IMUL_32 MATH yes 32 32 A * B 64
10 IMULH_64 MATH yes 64 64 A * B 64
4 DIV_64 DIV no 64 32 A / B 64
4 IDIV_64 DIV yes 64 32 A / B 64
4 AND_64 MATH no 64 64 A & B 64
2 AND_32 MATH no 32 32 A & B 32
4 OR_64 MATH no 64 64 `A B`
2 OR_32 MATH no 32 32 `A B`
4 XOR_64 MATH no 64 64 A ^ B 64
2 XOR_32 MATH no 32 32 A ^ B 32
3 SHL_64 SHIFT no 64 6 A << B 64
3 SHR_64 SHIFT no 64 6 A >> B 64
3 SAR_64 SHIFT yes 64 6 A >> B 64
6 ROL_64 SHIFT no 64 6 A <<< B 64
6 ROR_64 SHIFT no 64 6 A >>> B 64

32-bit operations

Instructions ADD_32, SUB_32, AND_32, OR_32, XOR_32 only use the low-order 32 bits of the input operands. The result of these operations is 32 bits long and bits 32-63 of C are set to zero.

Multiplication

There are 5 different multiplication operations. MUL_64 and MULH_64 both take 64-bit unsigned operands, but MUL_64 produces the low 64 bits of the result and MULH_64 produces the high 64 bits. MUL_32 and IMUL_32 use only the low-order 32 bits of the operands and produce a 64-bit result. The signed variant interprets the arguments as signed integers. IMULH_64 takes two 64-bit signed operands and produces the high-order 64 bits of the result.

Division

For the division instructions, the dividend is 64 bits long and the divisor 32 bits long. The IDIV_64 instruction interprets both operands as signed integers. In case of division by zero or signed overflow, the result is equal to the dividend A.

75% of division instructions use a runtime-constant divisor and can be optimized using a multiplication and shifts.

Shift and rotate

The shift/rotate instructions use just the bottom 6 bits of the B operand (imm8 is used as the immediate value). All treat A as unsigned except SAR_64, which performs an arithmetic right shift by copying the sign bit.

Floating point instructions

There are 5 floating point instructions. All floating point instructions are vector instructions that operate on two packed double precision floating point values.

# opcodes instruction C
20 FPADD A + B
20 FPSUB A - B
22 FPMUL A * B
8 FPDIV A / B
6 FPSQRT sqrt(abs(A))

Conversion of operand A

Operand A is loaded from memory as a 64-bit value. All floating point instructions interpret A as two packed 32-bit signed integers and convert them into two packed double precision floating point values.

Rounding

FPU instructions conform to the IEEE-754 specification, so they must give correctly rounded results. Initial rounding mode is roundTiesToEven. Rounding mode can be changed by the FPROUND control instruction. Denormal values must be always flushed to zero.

NaN

If an operation produces NaN, the result is converted into positive zero. NaN results may never be written into registers or memory. Only division and multiplication must be checked for NaN results (0.0 / 0.0 and 0.0 * Infinity result in NaN).

Control instructions

There are 4 control instructions.

# opcodes instruction description condition
2 FPROUND change floating point rounding mode -
11 JUMP conditional jump (see condition table below)
11 CALL conditional procedure call (see condition table below)
12 RET return from procedure stack is not empty

All control instructions behave as 'arithmetic no-op' and simply copy the input operand A into the destination C.

The JUMP and CALL instructions use a condition function, which takes the lower 32 bits of operand B (register) and the value imm32 and evaluates a condition based on the B.LOC.C flag:

B.LOC.C signed jump condition probability x86 ARM
0 no B <= imm32 0% - 100% JBE BLS
1 no B > imm32 0% - 100% JA BHI
2 yes B - imm32 < 0 50% JS BMI
3 yes B - imm32 >= 0 50% JNS BPL
4 yes B - imm32 overflows 0% - 50% JO BVS
5 yes B - imm32 doesn't overflow 50% - 100% JNO BVC
6 yes B < imm32 0% - 100% JL BLT
7 yes B >= imm32 0% - 100% JGE BGE

The 'signed' column specifies if the operands are interpreted as signed or unsigned 32-bit numbers. Column 'probability' lists the expected jump probability (range means that the actual value for a specific instruction depends on imm32). Columns 'x86' and 'ARM' list the corresponding hardware instructions (following a CMP instruction).

FPROUND

The FPROUND instruction changes the rounding mode for all subsequent FPU operations depending on a two-bit flag. The flag is calculated by rotating A imm8 bits to the right and taking the two least-significant bits:

rounding flag = (A >>> imm8)[1:0]
rounding flag rounding mode
00 roundTiesToEven
01 roundTowardNegative
10 roundTowardPositive
11 roundTowardZero

The rounding modes are defined by the IEEE-754 standard.

The two-bit flag value exactly corresponds to bits 13-14 of the x86 MXCSR register and bits 23 and 22 (reversed) of the ARM FPSCR register.

JUMP

If the jump condition is true, the JUMP instruction performs a forward jump relative to the value of pc. The forward offset is equal to 16 * (imm8[6:0] + 1) bytes (1-128 instructions forward).

CALL

If the jump condition is true, the CALL instruction pushes the value of pc (program counter) onto the stack and then performs a forward jump relative to the value of pc. The forward offset is equal to 16 * (imm8[6:0] + 1) bytes (1-128 instructions forward).

RET

If the stack is not empty, the RET instruction pops the return address from the stack (it's the instruction following the previous CALL) and jumps to it.

Reference implementation

A portable C++ implementation of all integer and floating point instructions is available in instructionsPortable.cpp.