forked from ReScrap/ScrapHacks
Daniel Seiller
7afdfb5869
- Add notes folder with MDBook documentation (the NOTES.md file was getting kind of large) - Add rz_analyze.py, does the same a r2_analyze.py just with Rizin instead of radare2 so the project can be loaded in Cutter (*and* it's faster) - Add Scrap.rzdb, Rizin database for the Scrap.exe executable - Add Scrapper_rs, Rust version of .packed extractor and repacker - replace helplib.txt with helplib.md - add Py_Docs folder which contains generated documentation for the binary python modules built into Scrap.exe
28 lines
983 B
Markdown
28 lines
983 B
Markdown
# SFX
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- *CharacterConversor*: `<built-in function CharacterConversor>`
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```
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FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes.
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```
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- *BishopSellLife*: `<built-in function BishopSellLife>`
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```
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FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop ó NULL] a Attacked[Usuario]).
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```
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- *CharacterConversion*: `<built-in function CharacterConversion>`
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```
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FXCharacterConversion(AttackerName, AttackedName, time) : Conversión de Personajes.
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```
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- *EmbeddedSet*: `<built-in function EmbeddedSet>`
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```
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FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos.
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```
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- *ShipExplosion*: `<built-in function ShipExplosion>`
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```
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ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosión de la nave.
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```
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- *MoneyTransfer*: `<built-in function MoneyTransfer>`
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```
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FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero
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```
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