forked from ReScrap/ScrapHacks
29 lines
983 B
Markdown
29 lines
983 B
Markdown
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# SFX
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- *CharacterConversor*: `<built-in function CharacterConversor>`
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```
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FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes.
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```
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- *BishopSellLife*: `<built-in function BishopSellLife>`
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```
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FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop <20> NULL] a Attacked[Usuario]).
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```
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- *CharacterConversion*: `<built-in function CharacterConversion>`
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```
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FXCharacterConversion(AttackerName, AttackedName, time) : Conversi<73>n de Personajes.
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```
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- *EmbeddedSet*: `<built-in function EmbeddedSet>`
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```
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FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos.
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```
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- *ShipExplosion*: `<built-in function ShipExplosion>`
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```
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ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosi<73>n de la nave.
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```
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- *MoneyTransfer*: `<built-in function MoneyTransfer>`
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```
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FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero
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```
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